< Street Fighter 6 | Ryu
m (→236LP) |
(→66) |
||
(22 intermediate revisions by 5 users not shown) | |||
Line 80: | Line 80: | ||
| hitboxes = SF6_Ryu_5lp_hitbox.png | | hitboxes = SF6_Ryu_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
Line 168: | Line 168: | ||
| afterDRHit = {{sf6-adv|VP|+8}} | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| hitstun = | | hitstun = 27 | ||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = 13 | | hitstop = 13 | ||
Line 189: | Line 189: | ||
| hitboxes = SF6_Ryu_5lk_hitbox.png | | hitboxes = SF6_Ryu_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
Line 249: | Line 249: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Solid poke | | notes = Solid poke; front leg hurtbox is raised on frames 4-11 (can avoid low pokes) | ||
}} | }} | ||
Line 293: | Line 293: | ||
| hitboxes = SF6_Ryu_2lp_hitbox.png | | hitboxes = SF6_Ryu_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
Line 320: | Line 320: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chains into 5LP/2LP/2LK; | | notes = Chains into 5LP/2LP/2LK; topmost hurtbox on frames 1-5 is vulnerable only to aerial attacks, preventing its use as an anti-air | ||
}} | }} | ||
Line 356: | Line 356: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Combo and pressure tool; | | notes = Combo and pressure tool; topmost hurtbox on frames 1-9 is vulnerable only to aerial attacks, preventing its use as an anti-air | ||
}} | }} | ||
Line 402: | Line 402: | ||
| hitboxes = SF6_Ryu_2lk_hitbox.png | | hitboxes = SF6_Ryu_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
Line 697: | Line 697: | ||
| recovery = 19 | | recovery = 19 | ||
| total = 42 | | total = 42 | ||
| guard = H | | guard = H,H | ||
| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
Line 705: | Line 705: | ||
| afterDRHit = {{sf6-adv|VP|+7}} | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | | afterDRBlk = {{sf6-adv|P|+3}} | ||
| hitstun = | | hitstun = 17,25 (26) | ||
| blockstun = 17, | | blockstun = 17,21 (22) | ||
| hitstop = 8,10 | | hitstop = 8,10 | ||
| driveDmgBlk = 1250x2 | | driveDmgBlk = 1250x2 | ||
Line 716: | Line 716: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Counter-hit/Punish Counter/Drive Rush frame advantage applies to both hits | | notes = Counter-hit/Punish Counter/Drive Rush frame advantage applies to both hits; 2nd hit is no longer an overhead if the first hit connects | ||
}} | }} | ||
Line 726: | Line 726: | ||
| hitboxes = SF6_Ryu_6hp_hitbox.png, SF6_Ryu_6hp2_hitbox.png | | hitboxes = SF6_Ryu_6hp_hitbox.png, SF6_Ryu_6hp2_hitbox.png | ||
| damage = 400x2 | | damage = 400x2 | ||
| startup = 20 | | startup = 20 | ||
| active = 2,3 | | active = 2,3 | ||
Line 739: | Line 738: | ||
| afterDRHit = {{sf6-adv|VP|+10}} | | afterDRHit = {{sf6-adv|VP|+10}} | ||
| afterDRBlk = {{sf6-adv|VP|+7}} | | afterDRBlk = {{sf6-adv|VP|+7}} | ||
| hitstun = | | hitstun = 25,25 (27) | ||
| blockstun = 8, | | blockstun = 8,22 (24) | ||
| hitstop = 10,12 | | hitstop = 10,12 | ||
| driveDmgBlk = 2500x2 | | driveDmgBlk = 2500x2 | ||
Line 750: | Line 749: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 2 hits; good forward-moving combo starter and pressure tool; if 1st hit connects on an extended hurtbox, becomes {{sf6-adv|VP|+6}} on Counter-hit or {{sf6-adv|VP|+8}} on Punish Counter; Counter-hit/Punish Counter frame advantage applies to both hits; can be very advantageous if 1st hit trades with a light normal | ||
}} | }} | ||
Line 819: | Line 818: | ||
| superGainHit = 500x2 (350x2) | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | | superGainBlk = 250x2 (125x2) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,4 | ||
| jugLimit = | | jugLimit = 0,3 | ||
| notes = () refers to 2nd hit startup; 1st hit forces stand and puts airborne opponents into a limited juggle state; 2nd hit | | notes = () refers to 2nd hit startup; 1st hit forces stand and puts airborne opponents into a limited juggle state; 2nd hit puts airborne opponents into OTG bounce state; both hits are cancelable; Counter-hit and Punish Counter frame advantage applies to both hits | ||
}} | }} | ||
Line 856: | Line 855: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Cancelable to OD Air Tatsu on hit/block; Low Crush on frames 13-20 (not airborne) | | notes = Cancelable to OD Air Tatsu on hit/block; Low Crush on frames 13-20 (not airborne); high pushback on block | ||
}} | }} | ||
Line 878: | Line 877: | ||
| punishAdv = {{sf6-adv|VP|+5}} | | punishAdv = {{sf6-adv|VP|+5}} | ||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = | | blockstun = 15 | ||
| hitstop = 10 | | hitstop = 10 | ||
| driveDmgBlk = 1000 | | driveDmgBlk = 1000 | ||
Line 888: | Line 887: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Hits consistently at max 5MP range, but the LK can whiff if 5MP connects on an extended hurtbox | | notes = Hits consistently at max 5MP range, but the LK can whiff if 5MP connects on an extended hurtbox; can be spaced safely against most characters for a spacing trap | ||
}} | }} | ||
Line 918: | Line 917: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = (refers to scaled damage); 6f gap before HK on block; | | notes = (refers to scaled damage); 6f gap before HK on block; cancels to Denjin Charge by inputting 2P on hit only (KD Adv. +7) | ||
}} | }} | ||
Line 947: | Line 946: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = HK cannot hit vs. crouch block (much more unsafe); | | notes = HK cannot hit vs. crouch block (much more unsafe); cancels to Denjin Charge by inputting 2P on hit only (KD Adv. +7) | ||
}} | }} | ||
Line 1,033: | Line 1,032: | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_6hphk | moveType = drive | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Chest Strike | | name = Chest Strike (Block) | ||
| images = SF6_Ryu_6hphk.png | | images = SF6_Ryu_6hphk.png | ||
| hitboxes = SF6_Ryu_6hphk_hitbox.png | | hitboxes = SF6_Ryu_6hphk_hitbox.png | ||
| damage = 500 recoverable | | damage = 500 recoverable | ||
| chip = 125 recoverable | | chip = 125 recoverable | ||
| startup = 20 | | startup = 20 | ||
| active = 3 | | active = 3 | ||
| recovery = 26(31) | | recovery = 26(31) | ||
Line 1,051: | Line 1,050: | ||
| hitstop = 20 | | hitstop = 20 | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| invuln = 1-22 | | invuln = 1-22 Full | ||
| armor = Break | | armor = Break | ||
| jugStart = 200 | | jugStart = 200 | ||
| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = | | notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
===== MPMK ===== | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_6hphk_recovery | moveType = drive | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_mpmk | moveType = drive | | input = 6HPHK | ||
| input = MPMK | | name = Chest Strike (Recovery) | ||
| name = Drive Parry | | images = SF6_Ryu_6hphk.png | ||
| images = SF6_Ryu_mpmk.png | | hitboxes = SF6_Ryu_6hphk_hitbox.png | ||
| hitboxes = SF6_Ryu_mpmk_hitbox.png | | damage = 500 recoverable | ||
| damage = - | | chip = 125 recoverable | ||
| dmgScaling = 50% Multiplier (Perfect) | | startup = 18 | ||
| startup = 1 | | active = 3 | ||
| active = 12 or until released | | recovery = 26(31) | ||
| total = 46(51) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 23 | |||
| hitstop = 20 | |||
| driveGain = -20000 | |||
| invuln = 1-20 Full | |||
| armor = Break | |||
| jugStart = 200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
===== MPMK ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_mpmk | moveType = drive | |||
| input = MPMK | |||
| name = Drive Parry | |||
| images = SF6_Ryu_mpmk.png | |||
| hitboxes = SF6_Ryu_mpmk_hitbox.png | |||
| damage = - | |||
| dmgScaling = 50% Multiplier (Perfect) | |||
| startup = 1 | |||
| active = 12 or until released | |||
| recovery = 33(1)(11) | | recovery = 33(1)(11) | ||
| total = 45(3) | | total = 45(3) | ||
Line 1,080: | Line 1,107: | ||
}} | }} | ||
===== 66 ===== | ===== MPMK~66 ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_mpmk_66_pdr | moveType = drive | ||
| input = 66 | | input = MPMK~66 | ||
| name = Drive Rush | | name = Parry Drive Rush | ||
| images = SF6_Ryu_66.png | |||
| hitboxes = SF6_Ryu_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 3+8 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 26(48) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| driveGain = -10000 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.525 (min/throw), 1.878 (min/block), 3.628 (max/final DR frame) | |||
}} | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_mpmk_66_drc | moveType = drive | |||
| input = MPMK or 66 | |||
| name = Drive Rush Cancel | |||
| images = SF6_Ryu_66.png | | images = SF6_Ryu_66.png | ||
| hitboxes = SF6_Ryu_66_hitbox.png | | hitboxes = SF6_Ryu_66_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 15% Multiplier (Mid-Combo) | | dmgScaling = 15% Multiplier (Mid-Combo) | ||
| startup = 9 | | startup = 9 | ||
| active = | | active = - | ||
| recovery = | | recovery = 15(37) | ||
| total = | | total = 24(46) | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = | | driveGain = -30000 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]] | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties | ||
}} | }} | ||
Line 1,119: | Line 1,165: | ||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| punishAdv = {{sf6-adv| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstun = | | hitstun = 33 | ||
| blockstun = 27 | | blockstun = 27 | ||
| hitstop = 8 | | hitstop = 8 | ||
Line 1,133: | Line 1,179: | ||
| jugLimit = | | jugLimit = | ||
| projSpeed = 0.055 | | projSpeed = 0.055 | ||
| notes = 1-hit projectile | | notes = 1-hit projectile; puts airborne opponents into limited juggle state | ||
}} | }} | ||
Line 1,155: | Line 1,201: | ||
| punishAdv = {{sf6-adv|P|+3}} | | punishAdv = {{sf6-adv|P|+3}} | ||
| perfParryAdv = {{sf6-adv|VM|-23}} | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| hitstun = | | hitstun = 33 | ||
| blockstun = 27 | | blockstun = 27 | ||
| hitstop = 8 | | hitstop = 8 | ||
Line 1,167: | Line 1,213: | ||
| jugLimit = | | jugLimit = | ||
| projSpeed = 0.070 | | projSpeed = 0.070 | ||
| notes = 1-hit projectile | | notes = 1-hit projectile; puts airborne opponents into limited juggle state | ||
}} | }} | ||
Line 1,185: | Line 1,231: | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 4 | | hitconfirm = 4 | ||
| hitAdv = {{sf6-adv| | | hitAdv = {{sf6-adv|M|-3}} | ||
| blockAdv = {{sf6-adv|VM|-9}} | | blockAdv = {{sf6-adv|VM|-9}} | ||
| punishAdv = {{sf6-adv| | | punishAdv = {{sf6-adv|P|+1}} | ||
| perfParryAdv = {{sf6-adv|VM|-25}} | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| hitstun = | | hitstun = 33 | ||
| blockstun = 27 | | blockstun = 27 | ||
| hitstop = 8 | | hitstop = 8 | ||
Line 1,201: | Line 1,247: | ||
| jugLimit = | | jugLimit = | ||
| projSpeed = 0.085 | | projSpeed = 0.085 | ||
| notes = 1-hit projectile | | notes = 1-hit projectile; puts airborne opponents into limited juggle state | ||
}} | }} | ||
Line 1,269: | Line 1,315: | ||
| jugLimit = | | jugLimit = | ||
| projSpeed = 0.12 | | projSpeed = 0.12 | ||
| notes = 2-hit projectile; puts opponent into limited juggle state on hit; only comes out when the | | notes = 2-hit projectile; puts opponent into limited juggle state on hit; only comes out when the HP button is pressed | ||
}} | }} | ||
Line 1,305: | Line 1,351: | ||
| notes = 3-hit OD projectile; puts opponent into limited juggle state on hit | | notes = 3-hit OD projectile; puts opponent into limited juggle state on hit | ||
}} | }} | ||
=== Shoryuken === | === Shoryuken === | ||
Line 1,651: | Line 1,696: | ||
| hitboxes = SF6_Ryu_236k_hitbox.png | | hitboxes = SF6_Ryu_236k_hitbox.png | ||
| damage = 1100 | | damage = 1100 | ||
| chip = | | chip = 275 | ||
| startup = 14 | | startup = 14 | ||
| active = | | active = 6 | ||
| recovery = 22 | | recovery = 22 | ||
| total = 41 | | total = 41 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = | | hitconfirm = 22 | ||
| hitAdv = KD +42 | | hitAdv = KD +42 | ||
| blockAdv = {{sf6-adv|VM|-11}} | | blockAdv = {{sf6-adv|VM|-11}} | ||
Line 1,673: | Line 1,718: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts opponent into limited juggle state on hit | | notes = Puts opponent into limited juggle state on hit; sets up auto-timed safe jump against cornered opponents; can combo when canceled from any normal except 5LP | ||
}} | }} | ||
Line 1,683: | Line 1,728: | ||
| hitboxes = SF6_Ryu_236k_hitbox.png | | hitboxes = SF6_Ryu_236k_hitbox.png | ||
| damage = 1200 | | damage = 1200 | ||
| chip = | | chip = 300 | ||
| startup = 18 | | startup = 18 | ||
| active = 9 | | active = 9 | ||
Line 1,748: | Line 1,793: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = Combo ( | | dmgScaling = Combo (5% extra) | ||
| startup = 17 | | startup = 17 | ||
| active = 5 | | active = 5 | ||
Line 1,779: | Line 1,824: | ||
| name = Hashogeki | | name = Hashogeki | ||
| images = SF6_Ryu_214p.png | | images = SF6_Ryu_214p.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_214lp_hitbox.png | ||
| damage = 700 | | damage = 700 | ||
| chip = 175 | | chip = 175 | ||
Line 1,812: | Line 1,857: | ||
| name = Hashogeki | | name = Hashogeki | ||
| images = SF6_Ryu_214p.png | | images = SF6_Ryu_214p.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_214mp_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
Line 2,003: | Line 2,048: | ||
| active = - | | active = - | ||
| recovery = 79 | | recovery = 79 | ||
| total = | | total = 86 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
Line 2,035: | Line 2,080: | ||
| active = - | | active = - | ||
| recovery = 79 | | recovery = 79 | ||
| total = | | total = 86 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
Line 2,048: | Line 2,093: | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
| superGainBlk = -10000 | | superGainBlk = -10000 | ||
| invuln = 1 | | invuln = 1-8 Strike/Throw | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = | ||
Line 2,054: | Line 2,099: | ||
| jugLimit = | | jugLimit = | ||
| projSpeed = 0.12 | | projSpeed = 0.12 | ||
| notes = 5-hit Super projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen; consumes Denjin stock for slightly more damage and KD Advantage; can be | | notes = 5-hit Super projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen; consumes Denjin stock for slightly more damage and KD Advantage; can be performed even when an OD Hadoken is on screen | ||
}} | }} | ||
Line 2,255: | Line 2,300: | ||
| images = SF6_Ryu_236236k.png | | images = SF6_Ryu_236236k.png | ||
| hitboxes = SF6_Ryu_236236k_hitbox.png | | hitboxes = SF6_Ryu_236236k_hitbox.png | ||
| damage = 4000 ( | | damage = 4000 (3600) | ||
| chip = 400,300x2,50x2 (1000~1100) | | chip = 400,300x2,50x2 (1000~1100) | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | | dmgScaling = 50% Minimum; 10% Immediate (Sp) | ||
| startup = 5 | | startup = 5(2) | ||
| active = 12 | | active = 12 | ||
| recovery = 32+39 land | | recovery = 32+39 land | ||
Line 2,280: | Line 2,325: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = More hits connect on block vs. tall standing characters (these extra hits do not deal any additional Drive Damage on block); active frames 3-12 cause a non-cinematic hit that does reduced damage (400x4,2000); cannot anti-air cross-ups; starts up faster only when canceled from | | notes = More hits connect on block vs. tall standing characters (these extra hits do not deal any additional Drive Damage on block); active frames 3-12 cause a non-cinematic hit that does reduced damage (400x4,2000); cannot anti-air cross-ups; starts up faster only when canceled from HP Shoryuken; cinematic time regenerates ~2.2 Drive bars for Ryu | ||
}} | }} | ||
Line 2,292: | Line 2,337: | ||
| chip = 650,300x2,50x2 (1250~1350) | | chip = 650,300x2,50x2 (1250~1350) | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | | dmgScaling = 50% Minimum; 10% Immediate (Sp) | ||
| startup = 5 | | startup = 5(2) | ||
| active = 12 | | active = 12 | ||
| recovery = 32+39 land | | recovery = 32+39 land | ||
Line 2,314: | Line 2,359: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = More hits connect on block vs. tall standing characters (these extra hits do not deal any additional Drive Damage on block); active frames 3-12 cause a non-cinematic hit that does slightly reduced damage (400x2,1200x3); cannot anti-air cross-ups; starts up faster only when canceled from | | notes = More hits connect on block vs. tall standing characters (these extra hits do not deal any additional Drive Damage on block); active frames 3-12 cause a non-cinematic hit that does slightly reduced damage (400x2,1200x3); cannot anti-air cross-ups; starts up faster only when canceled from HP Shoryuken; available at 25% HP or below; cinematic time regenerates ~2.3 Drive bars for Ryu | ||
}} | }} | ||
Revision as of 01:14, 27 June 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6HP
4HP
4HK
6HK
Target Combos
5MP~LK
5MP~LK~HK
5HP~HK
Throws
LPLK
4LPLK
Drive Moves
HPHK
Ryu
Ryu_hphk
|
|||||
---|---|---|---|---|---|
HPHK Shingeki
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | 62 | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | 10000 [15000] | -10000 | [3000(2100)] | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Crumple (Standing +21, Juggle +46, HKD +104) | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Ryu
Ryu_6hphk
|
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6HPHK Chest Strike (Block)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3 | 26(31) | 48(53) | - | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -6 | |||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Ryu
Ryu_6hphk_recovery
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6HPHK Chest Strike (Recovery)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
18 | 3 | 26(31) | 46(51) | - | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -6 | |||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Ryu
Ryu_mpmk
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MPMK Drive Parry
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 12 or until released | 33(1)(11) | 45(3) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -5000,250~ | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Ryu
ryu_mpmk_66_pdr
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MPMK~66 Parry Drive Rush
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
3+8 | - | 15(37) | 26(48) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -10000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.525 (min/throw), 1.878 (min/block), 3.628 (max/final DR frame) |
Ryu
ryu_mpmk_66_drc
|
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MPMK or 66 Drive Rush Cancel
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | - | 15(37) | 24(46) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -30000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Hadoken
236LP
236MP
Ryu
Ryu_236mp
|
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236MP Hadoken
|
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File:SF6 Ryu 236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
14 | - | 33 | 47 | 33 | 27 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [3000] | 1000 | 600 (420) | 300 (150) | 0.070 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-23 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+3 | -1 | -7 | |||
Notes | |||||
1-hit projectile; puts airborne opponents into limited juggle state |
236HP
Ryu
Ryu_236hp
|
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236HP Hadoken
|
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File:SF6 Ryu 236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | - | 35 | 47 | 33 | 27 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [3000] | 1000 | 600 (420) | 300 (150) | 0.085 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-25 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+1 | -3 | -9 | |||
Notes | |||||
1-hit projectile; puts airborne opponents into limited juggle state |
236PP
236HP(charged)
236PP(charged)
Shoryuken
623LP
623MP
623HP
623PP
Tatsumaki Senpukyaku
214LK
214MK
214HK
214KK
Air Tatsumaki Senpukyaku
j.214K
j.214KK
High Blade Kick
236LK
236MK
236HK
236KK
Hashogeki
214LP
214MP
214HP
214PP
214HP(charged)
214PP(charged)
Denjin Charge
22P
Super Arts
236236P
214214P
214214P (Lv.2)
214214P (Lv.3)
236236K
236236K (CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK