< Street Fighter 6 | Ed
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=====<font style="visibility:hidden; float:right">Zangief</font>===== | =====<font style="visibility:hidden; float:right">Zangief</font>===== | ||
{{MatchupData-SF6 | player ={{#var:player}} | {{MatchupData-SF6 | player ={{#var:player}} | ||
| character =Zangief | | character = Zangief | ||
| icon =Zangief | | icon = Zangief | ||
| favorability = | | favorability = | ||
| data = | | data = <big>'''Important Punishes:'''</big> | ||
* '''{{clr|H|2HK}}''' - | |||
<big>'''Psycho Spark Blockstrings:'''</big><br> | |||
Canceling into '''236P''' is very risky vs. Zangief since his {{clr|L|LP SPD}} is almost always in range to punish. Canceling into '''236P~6P''' (5f gap) on block can interrupt this punish attempt while pushing Zangief out of range for an SPD punish. Unfortunately, the pushback from the normal can cause a larger blockstring gap between Psycho Spark/Shoot, allowing Ed to be SPD punished no matter what he does. | |||
* Any cancel beyond point blank, or from a {{clr|H|Heavy}} normal, will leave a gap that Zangief can SPD through | |||
* The blockstring gap between Psycho Spark/Shoot can change depending on whether Zangief is standing or crouching; crouch block causes the projectile to connect earlier | |||
* In the corner, Ed won't be pushed back much; however, finishing the blockstring with Psycho Shoot is equally punishable, making it a huge risk | |||
** If the Psycho Shoot does counter-hit, Ed can confirm into {{clr|L|2LK}} (does not work midscreen unless staring with point blank 236P) | |||
* Midscreen, {{clr|4|DR~}}{{clr|H|5HP}}, {{clr|M|2MP}} > 236P sets up a safe spacing where 236P can't be SPD punished (but a follow-up 6P will be grabbed on startup) | |||
* {{clr|L|2LK}} can always interrupt Ed at any range, but this is generally a weak/expensive punish for Zangief | |||
}} | }} | ||
Revision as of 01:15, 10 March 2024
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A.K.I.
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E.Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
Manon
Marisa
Rashid
Ryu
Zangief
Ed vs. Zangief
Important Punishes:
- 2HK -
Psycho Spark Blockstrings:
Canceling into 236P is very risky vs. Zangief since his LP SPD is almost always in range to punish. Canceling into 236P~6P (5f gap) on block can interrupt this punish attempt while pushing Zangief out of range for an SPD punish. Unfortunately, the pushback from the normal can cause a larger blockstring gap between Psycho Spark/Shoot, allowing Ed to be SPD punished no matter what he does.
- Any cancel beyond point blank, or from a Heavy normal, will leave a gap that Zangief can SPD through
- The blockstring gap between Psycho Spark/Shoot can change depending on whether Zangief is standing or crouching; crouch block causes the projectile to connect earlier
- In the corner, Ed won't be pushed back much; however, finishing the blockstring with Psycho Shoot is equally punishable, making it a huge risk
- If the Psycho Shoot does counter-hit, Ed can confirm into 2LK (does not work midscreen unless staring with point blank 236P)
- Midscreen, DR~5HP, 2MP > 236P sets up a safe spacing where 236P can't be SPD punished (but a follow-up 6P will be grabbed on startup)
- 2LK can always interrupt Ed at any range, but this is generally a weak/expensive punish for Zangief