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| * Forces stand | | * Forces stand |
| * Active frames 7-9 can anti-air cross-ups (unlike most AAs) | | * Active frames 7-9 can anti-air cross-ups (unlike most AAs) |
| * Counter-hit/Punish Counter puts airborne opponents into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] (high float) | | * Counter-hit/Punish Counter puts airborne opponents into {{sf6-jug|limited juggle}} state (high float) |
| <br> | | <br> |
| Highly rewarding anti-air tool, especially if it lands as a counter-hit or punish counter (even after an anti-air trade). The high juggle state gives Blanka numerous options for follow-up damage. While the vertical hitbox is excellent, it can be slightly tricky to time against opponents that can alter their air trajectory, leaving Blanka open for a punish as the move recovers. | | Highly rewarding anti-air tool, especially if it lands as a counter-hit or punish counter (even after an anti-air trade). The high juggle state gives Blanka numerous options for follow-up damage. While the vertical hitbox is excellent, it can be slightly tricky to time against opponents that can alter their air trajectory, leaving Blanka open for a punish as the move recovers. |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|blanka_2hp}} | | {{AttackDataCargo-SF6/Query|blanka_2hp}} |
| * Punish Counter: HKD +80 (puts airborne opponents into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]]) | | * Punish Counter: HKD +80 (puts airborne opponents into {{sf6-jug|limited juggle}} state) |
| * 1f extra recovery on block | | * 1f extra recovery on block |
| * Forces stand | | * Forces stand |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|blanka_jmp}} | | {{AttackDataCargo-SF6/Query|blanka_jmp}} |
| * Puts airborne opponents into a [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * Puts airborne opponents into a {{sf6-jug|limited juggle}} state |
| * Cancelable into Aerial Rolling Attack (no charge required during SA2) | | * Cancelable into Aerial Rolling Attack (no charge required during SA2) |
| <br> | | <br> |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|blanka_8jhp}} | | {{AttackDataCargo-SF6/Query|blanka_8jhp}} |
| * Puts airborne opponents into a [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * Puts airborne opponents into a {{sf6-jug|limited juggle}} state |
| <br> | | <br> |
| Air-to-air with decent horizontal range. Does not cancel into Aerial Rolling Attack like j.MP, but is more rewarding when Blanka does not have charge. | | Air-to-air with decent horizontal range. Does not cancel into Aerial Rolling Attack like j.MP, but is more rewarding when Blanka does not have charge. |
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| A crouching stance that can be canceled into from normals, most notably 5HP. Blanka can follow this up with a launching attack, a shallow jump, a forward or back hop, or by simply exiting the stance. The low profile frames are good at ducking under projectiles and Drive Impact, and the variable follow-up timing allows Blanka to act unpredictably, making it a bit harder for the opponent to punish the stance recovery. | | A crouching stance that can be canceled into from normals, most notably 5HP. Blanka can follow this up with a launching attack, a shallow jump, a forward or back hop, or by simply exiting the stance. The low profile frames are good at ducking under projectiles and Drive Impact, and the variable follow-up timing allows Blanka to act unpredictably, making it a bit harder for the opponent to punish the stance recovery. |
| {{AttackDataCargo-SF6/Query|blanka_2pp_p}} | | {{AttackDataCargo-SF6/Query|blanka_2pp_p}} |
| * Puts opponents into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * Puts opponents into {{sf6-jug|limited juggle}} state |
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| An upward swipe that launches the opponent on hit, but is very unsafe on block. The final 3 active frames have a very disjointed vertical hitbox, allowing it to anti-air at some ranges if the opponent jumps in response to the crouch animation. Combos naturally from 5HP, but can also work after Counter-hit 4MK or Punish Counter/Drive Rush 5MK and 2MK. Blanka can maintain charge while inputting Wild Lift, allowing for easy juggles like Vertical Roll. | | An upward swipe that launches the opponent on hit, but is very unsafe on block. The final 3 active frames have a very disjointed vertical hitbox, allowing it to anti-air at some ranges if the opponent jumps in response to the crouch animation. Combos naturally from 5HP, but can also work after Counter-hit 4MK or Punish Counter/Drive Rush 5MK and 2MK. Blanka can maintain charge while inputting Wild Lift, allowing for easy juggles like Vertical Roll. |
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| {{AttackDataCargo-SF6/Query|blanka_46mp}} | | {{AttackDataCargo-SF6/Query|blanka_46mp}} |
| * 40f charge time; '''Airborne''' 12-33f ({{FKD}} state) | | * 40f charge time; '''Airborne''' 12-33f ({{FKD}} state) |
| * Punish Counter: KD +66 Tumble / [[Street_Fighter_6/Glossary#Juggles|limited juggle]] OTG state | | * Punish Counter: KD +66 Tumble / {{sf6-jug|limited juggle}} OTG state |
| * '''Cancel Hitconfirm Window:''' 22f (Super); only the first 11 active frames are cancelable | | * '''Cancel Hitconfirm Window:''' 22f (Super); only the first 11 active frames are cancelable |
| {{AttackDataCargo-SF6/Query|blanka_46hp}} | | {{AttackDataCargo-SF6/Query|blanka_46hp}} |
| * 40f charge time; '''Airborne''' 20-43f ({{FKD}} state) | | * 40f charge time; '''Airborne''' 20-43f ({{FKD}} state) |
| * Punish Counter: KD +86 Tumble / [[Street_Fighter_6/Glossary#Juggles|limited juggle]] OTG state | | * Punish Counter: KD +86 Tumble / {{sf6-jug|limited juggle}} OTG state |
| * '''Cancel Hitconfirm Window:''' 22f (Super); only the first 6 active frames are cancelable | | * '''Cancel Hitconfirm Window:''' 22f (Super); only the first 6 active frames are cancelable |
| * Applies 20% damage scaling to next hit when beginning a combo (100/80/70...) | | * Applies 20% damage scaling to next hit when beginning a combo (100/80/70...) |
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| * 40f charge time (no charge required if canceled into) | | * 40f charge time (no charge required if canceled into) |
| * '''Airborne''' 12-33f ({{FKD}} state) | | * '''Airborne''' 12-33f ({{FKD}} state) |
| * Punish Counter: KD +66 Tumble / [[Street_Fighter_6/Glossary#Juggles|limited juggle]] OTG state | | * Punish Counter: KD +66 Tumble / {{sf6-jug|limited juggle}} OTG state |
| * Activates Blanka-chan doll (meterless 1-hit version) | | * Activates Blanka-chan doll (meterless 1-hit version) |
| * '''Cancel Hitconfirm Window:''' 58f hit / 56f block (Rolling Cannon) | | * '''Cancel Hitconfirm Window:''' 58f hit / 56f block (Rolling Cannon) |
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| * 40f charge time (no charge required if canceled into) | | * 40f charge time (no charge required if canceled into) |
| * '''Airborne''' 18-43f ({{FKD}} state) | | * '''Airborne''' 18-43f ({{FKD}} state) |
| * Punish Counter: KD +81 Tumble / [[Street_Fighter_6/Glossary#Juggles|limited juggle]] OTG state | | * Punish Counter: KD +81 Tumble / {{sf6-jug|limited juggle}} OTG state |
| * Activates Blanka-chan doll (meterless 1-hit version) | | * Activates Blanka-chan doll (meterless 1-hit version) |
| * '''Cancel Hitconfirm Window:''' 58f hit / 56f block (Rolling Cannon) | | * '''Cancel Hitconfirm Window:''' 58f hit / 56f block (Rolling Cannon) |
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| * Can hit cross-up; button strength determines trajectory (LP close, MP mid, HP far) | | * Can hit cross-up; button strength determines trajectory (LP close, MP mid, HP far) |
| * {{FKD}} state until landing | | * {{FKD}} state until landing |
| * Puts grounded opponents into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]]; spike knockdown vs. airborne opponents | | * Puts grounded opponents into {{sf6-jug|limited juggle}} state; spike knockdown vs. airborne opponents |
| {{AttackDataCargo-SF6/Query|blanka_j46pp}} | | {{AttackDataCargo-SF6/Query|blanka_j46pp}} |
| * 40f charge time; transitions to 2nd attack on hit only | | * 40f charge time; transitions to 2nd attack on hit only |
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| * Can hit cross-up; button strength determines trajectory (LP close, MP mid, HP far) | | * Can hit cross-up; button strength determines trajectory (LP close, MP mid, HP far) |
| * {{FKD}} state until landing | | * {{FKD}} state until landing |
| * Puts grounded opponents into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]]; spike knockdown vs. airborne opponents | | * Puts grounded opponents into {{sf6-jug|limited juggle}} state; spike knockdown vs. airborne opponents |
| * Activates Blanka-chan doll (meterless 1-hit version) | | * Activates Blanka-chan doll (meterless 1-hit version) |
| * '''Cancel Hitconfirm Window:''' 22(17)f (Rolling Cannon, height-dependent) | | * '''Cancel Hitconfirm Window:''' 22(17)f (Rolling Cannon, height-dependent) |
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| * Activated with meterless electricity source (214LP or SA2 Ball-type special) | | * Activated with meterless electricity source (214LP or SA2 Ball-type special) |
| * Doll disappears if Blanka is hit during the first 34f after electricity activation | | * Doll disappears if Blanka is hit during the first 34f after electricity activation |
| * Puts opponent into free juggle state or maintains existing juggle state | | * Puts opponent into {{sf6-jug|free juggle}} state or maintains existing juggle state |
| * 1-hit projectile; walks slowly forward ('''Projectile Speed:''' 0.04) | | * 1-hit projectile; walks slowly forward ('''Projectile Speed:''' 0.04) |
| {{AttackDataCargo-SF6/Query|blanka_22p_214pp}} | | {{AttackDataCargo-SF6/Query|blanka_22p_214pp}} |
| * Activated with OD electricity source (214PP or SA2 OD Ball-type special) | | * Activated with OD electricity source (214PP or SA2 OD Ball-type special) |
| * Doll disappears if Blanka is hit during the first 23f after electricity activation | | * Doll disappears if Blanka is hit during the first 23f after electricity activation |
| * Puts opponent into free juggle state or maintains existing juggle state | | * Puts opponent into {{sf6-jug|free juggle}} state or maintains existing juggle state |
| * 3-hit projectile; bounces 3 times before running forward ('''Projectile Speed:''' 0.012 bounce / 0.05 walk) | | * 3-hit projectile; bounces 3 times before running forward ('''Projectile Speed:''' 0.012 bounce / 0.05 walk) |
| ** Doll can change direction if opponent switches sides while it bounces | | ** Doll can change direction if opponent switches sides while it bounces |
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| * Activated with SA1 electricity | | * Activated with SA1 electricity |
| * Doll disappears if Blanka is hit during the first 24f after electricity activation | | * Doll disappears if Blanka is hit during the first 24f after electricity activation |
| * Puts opponent into free juggle state or maintains existing juggle state | | * Puts opponent into {{sf6-jug|free juggle}} state or maintains existing juggle state |
| * 5-hit projectile; shoot forward at slight upward angle ('''Projectile Speed:''' 0.1) | | * 5-hit projectile; shoot forward at slight upward angle ('''Projectile Speed:''' 0.1) |
| <br> | | <br> |
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| * Can chain into itself on hit/block (up to 3 per sequence; this limit resets after landing mid-combo) | | * Can chain into itself on hit/block (up to 3 per sequence; this limit resets after landing mid-combo) |
| * '''Cancel Hitconfirm Window:''' 41f (self-chain; cancel window ends if Blanka lands) | | * '''Cancel Hitconfirm Window:''' 41f (self-chain; cancel window ends if Blanka lands) |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit | | * Puts opponent into {{sf6-jug|limited juggle}} state on hit |
| * Total recovery varies; 7f landing recovery on 8P/7P/4P/1P, 9f landing recovery on 2P/3P/6P/9P | | * Total recovery varies; 7f landing recovery on 8P/7P/4P/1P, 9f landing recovery on 2P/3P/6P/9P |
| * '''Drive Gauge Depletion:''' 0.2 bars (per hit) / 0.1 bars (per block) | | * '''Drive Gauge Depletion:''' 0.2 bars (per hit) / 0.1 bars (per block) |