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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|blanka_46lp_sa2}} | | {{AttackDataCargo-SF6/Query|blanka_46lp_sa2}} |
| * 40f charge time; '''Airborne''' 10-23f (Forced Knockdown state) | | * 40f charge time (no charge required if canceled into) |
| | * '''Airborne''' 10-23f (Forced Knockdown state) |
| * Activates Blanka-chan doll (meterless 1-hit version) | | * Activates Blanka-chan doll (meterless 1-hit version) |
| * '''Cancel Hitconfirm Window:''' 58f hit / 56f block (Rolling Cannon) | | * '''Cancel Hitconfirm Window:''' 58f hit / 56f block (Rolling Cannon) |
| * Applies 10% damage scaling to next hit when beginning a combo, or 10% immediate scaling when comboed into | | * Applies 10% damage scaling to next hit when beginning a combo, or 10% immediate scaling when comboed into |
| {{AttackDataCargo-SF6/Query|blanka_46mp_sa2}} | | {{AttackDataCargo-SF6/Query|blanka_46mp_sa2}} |
| * 40f charge time; '''Airborne''' 12-33f (Forced Knockdown state) | | * 40f charge time (no charge required if canceled into) |
| | * '''Airborne''' 12-33f (Forced Knockdown state) |
| * Punish Counter: KD +66 Tumble / [[Street_Fighter_6/Glossary#Juggles|limited juggle]] OTG state | | * Punish Counter: KD +66 Tumble / [[Street_Fighter_6/Glossary#Juggles|limited juggle]] OTG state |
| * Activates Blanka-chan doll (meterless 1-hit version) | | * Activates Blanka-chan doll (meterless 1-hit version) |
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| * Applies 10% damage scaling to next hit when beginning a combo, or 10% immediate scaling when comboed into | | * Applies 10% damage scaling to next hit when beginning a combo, or 10% immediate scaling when comboed into |
| {{AttackDataCargo-SF6/Query|blanka_46hp_sa2}} | | {{AttackDataCargo-SF6/Query|blanka_46hp_sa2}} |
| * 40f charge time; '''Airborne''' 18-43f (Forced Knockdown state) | | * 40f charge time (no charge required if canceled into) |
| | * '''Airborne''' 18-43f (Forced Knockdown state) |
| * Punish Counter: KD +81 Tumble / [[Street_Fighter_6/Glossary#Juggles|limited juggle]] OTG state | | * Punish Counter: KD +81 Tumble / [[Street_Fighter_6/Glossary#Juggles|limited juggle]] OTG state |
| * Activates Blanka-chan doll (meterless 1-hit version) | | * Activates Blanka-chan doll (meterless 1-hit version) |
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| * Applies 20% damage scaling to next hit when beginning a combo, or 10% immediate scaling when comboed into | | * Applies 20% damage scaling to next hit when beginning a combo, or 10% immediate scaling when comboed into |
| {{AttackDataCargo-SF6/Query|blanka_46pp_sa2}} | | {{AttackDataCargo-SF6/Query|blanka_46pp_sa2}} |
| * 40f charge time; '''Airborne''' 18-46f (Forced Knockdown state) | | * 40f charge time (no charge required if canceled into) |
| | * '''Airborne''' 18-46f (Forced Knockdown state) |
| * Activates Blanka-chan doll (OD 3-hit version) | | * Activates Blanka-chan doll (OD 3-hit version) |
| * '''Cancel Hitconfirm Window:''' 42f block (Rolling Cannon) | | * '''Cancel Hitconfirm Window:''' 42f block (Rolling Cannon) |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Vertical Rolling Attack | | | title = Vertical Rolling Attack |
| | subtitle = | | | subtitle = |
| | input = [2]8K | | | input = [2]8K |
| | images = | | | images = |
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| {{AttackDataCargo-SF6/Query|blanka_28lk}} | | {{AttackDataCargo-SF6/Query|blanka_28lk}} |
| * '''Anti-Air Invuln:''' 8-26f; '''Airborne''' 6-57f (Forced Knockdown state) | | * '''Anti-Air Invuln:''' 8-26f; '''Airborne''' 6-57f (Forced Knockdown state) |
| * Farthest horizontal range (most useful in grounded combos) | | * 40f charge time; farthest horizontal range (most useful in grounded combos) |
| {{AttackDataCargo-SF6/Query|blanka_28mk}} | | {{AttackDataCargo-SF6/Query|blanka_28mk}} |
| * '''Anti-Air Invuln:''' 8-26f; '''Airborne''' 6-57f (Forced Knockdown state) | | * '''Anti-Air Invuln:''' 8-26f; '''Airborne''' 6-57f (Forced Knockdown state) |
| * Travels up and slightly forward for standard anti-air purposes | | * 40f charge time; travels up and slightly forward for standard anti-air purposes |
| {{AttackDataCargo-SF6/Query|blanka_28hk}} | | {{AttackDataCargo-SF6/Query|blanka_28hk}} |
| * '''Anti-Air Invuln:''' 8-26f; '''Airborne''' 6-57f (Forced Knockdown state) | | * '''Anti-Air Invuln:''' 8-26f; '''Airborne''' 6-57f (Forced Knockdown state) |
| * Travels straight up for deep anti-airs and juggles | | * 40f charge time; travels straight up for deep anti-airs and juggles |
| {{AttackDataCargo-SF6/Query|blanka_28kk}} | | {{AttackDataCargo-SF6/Query|blanka_28kk}} |
| * '''Full Invuln:''' 1-10f; '''Airborne''' 4-53f (Forced Knockdown state) | | * '''Full Invuln:''' 1-10f; '''Airborne''' 4-53f (Forced Knockdown state) |
| * Travels up, in between the trajectory of MK and HK versions | | * 40f charge time; travels up, in between the trajectory of MK and HK versions |
| <br> | | <br> |
| All 3 versions direct Blanka at different angles, with the H version shooting Blanka directly upward. OD version is fully invuln.
| | An upward angled attack used as an anti-air, reversal, and combo/juggle ender. Each strength has its own trajectory, with LK traveling the farthest and HK traveling straight up. The LK version can be used in grounded combos for better damage and oki than Rolling Attack, but anything more than 2 light attacks will cause it to whiff on standard-height crouching opponents. It is massively unsafe on whiff and block; Blanka comes back down with an unusual backward trajectory that can make may require the opponent to walk or Drive Rush forward to begin their optimal punish route. |
| | |
| Most often used as a combo ender. Decent but often unreliable as an anti-air due to wonky hitboxes; You may often find this whiffing an airborne if you do not accommodate their jump arc.
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| Slight damage boost and frame data change if Blanka is empowered by [[#Level_2_Super_(214214P)|Lightning Beast]].
| | The anti-air invincibility frames on the meterless versions do not occur until the active frames, so it must be used a bit pre-emptively. The OD version is Blanka's main reversal option, but is liable to whiff against close jumps. All versions cannot hit anti-air against cross-ups, so Blanka's best option is to delay OD Vertical Roll as long as possible to allow the opponent to fully swap sides, or to anti-air early before the opponent has a chance to cross over. |
| }} | | }} |
| |-| | | |-| |
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| {{AttackDataCargo-SF6/Query|blanka_28lk_sa2}} | | {{AttackDataCargo-SF6/Query|blanka_28lk_sa2}} |
| * '''Anti-Air Invuln:''' 8-26f; '''Airborne''' 6-57f (Forced Knockdown state) | | * '''Anti-Air Invuln:''' 8-26f; '''Airborne''' 6-57f (Forced Knockdown state) |
| | * 40f charge time (no charge required if canceled into) |
| | * Farthest horizontal range (most useful in grounded combos) |
| | * Activates Blanka-chan doll (meterless 1-hit version) |
| * '''Cancel Hitconfirm Window:''' 60f hit / 51f block (Rolling Cannon) | | * '''Cancel Hitconfirm Window:''' 60f hit / 51f block (Rolling Cannon) |
| * Applies 10% damage scaling to next hit when beginning a combo, or 10% immediate scaling when comboed into | | * Applies 10% damage scaling to next hit when beginning a combo, or 10% immediate scaling when comboed into |
| * Farthest horizontal range (most useful in grounded combos)
| |
| {{AttackDataCargo-SF6/Query|blanka_28mk_sa2}} | | {{AttackDataCargo-SF6/Query|blanka_28mk_sa2}} |
| * '''Anti-Air Invuln:''' 8-26f; '''Airborne''' 6-57f (Forced Knockdown state) | | * '''Anti-Air Invuln:''' 8-26f; '''Airborne''' 6-57f (Forced Knockdown state) |
| | * 40f charge time (no charge required if canceled into) |
| | * Travels up and slightly forward for standard anti-air purposes |
| | * Activates Blanka-chan doll (meterless 1-hit version) |
| * '''Cancel Hitconfirm Window:''' 60f hit / 52f block (Rolling Cannon) | | * '''Cancel Hitconfirm Window:''' 60f hit / 52f block (Rolling Cannon) |
| * Applies 10% damage scaling to next hit when beginning a combo, or 10% immediate scaling when comboed into | | * Applies 10% damage scaling to next hit when beginning a combo, or 10% immediate scaling when comboed into |
| * Travels up and slightly forward for standard anti-air purposes
| |
| {{AttackDataCargo-SF6/Query|blanka_28hk_sa2}} | | {{AttackDataCargo-SF6/Query|blanka_28hk_sa2}} |
| * '''Anti-Air Invuln:''' 8-26f; '''Airborne''' 6-57f (Forced Knockdown state) | | * '''Anti-Air Invuln:''' 8-26f; '''Airborne''' 6-57f (Forced Knockdown state) |
| | * 40f charge time (no charge required if canceled into) |
| | * Travels straight up for deep anti-airs and juggles |
| | * Activates Blanka-chan doll (meterless 1-hit version) |
| * '''Cancel Hitconfirm Window:''' 60f hit / 52f block (Rolling Cannon) | | * '''Cancel Hitconfirm Window:''' 60f hit / 52f block (Rolling Cannon) |
| * Applies 10% damage scaling to next hit when beginning a combo, or 10% immediate scaling when comboed into | | * Applies 10% damage scaling to next hit when beginning a combo, or 10% immediate scaling when comboed into |
| * Travels straight up for deep anti-airs and juggles
| |
| {{AttackDataCargo-SF6/Query|blanka_28kk_sa2}} | | {{AttackDataCargo-SF6/Query|blanka_28kk_sa2}} |
| * '''Full Invuln:''' 1-10f; '''Airborne''' 4-53f (Forced Knockdown state) | | * '''Full Invuln:''' 1-10f; '''Airborne''' 4-53f (Forced Knockdown state) |
| | * 40f charge time (no charge required if canceled into) |
| | * Travels up, in between the trajectory of MK and HK versions |
| | * Activates Blanka-chan doll (OD 3-hit version) |
| * '''Cancel Hitconfirm Window:''' 82f hit (Rolling Cannon) | | * '''Cancel Hitconfirm Window:''' 82f hit (Rolling Cannon) |
| * Applies 40% damage scaling to next hit when beginning a combo, or 10% immediate scaling when comboed into | | * Applies 40% damage scaling to next hit when beginning a combo, or 10% immediate scaling when comboed into |
| * Travels up, in between the trajectory of MK and HK versions
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| <br> | | <br> |
| All 3 versions direct Blanka at different angles, with the H version shooting Blanka directly upward. OD version is fully invuln.
| | The SA2 install version of Vertical Roll is a great juggle starter when canceled into a Rolling Cannon follow-up; while there is additional damage scaling applied, it massively increases Blanka's damage potential overall. The lack of charge requirement when canceled into also makes the attack more versatile, making Blanka free to move around and combo in situations that would normally be impossible. |
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| | Other properties like attack angle, no cross-up hitbox, and invincibility frames are identical to the regular version. Blanka loses 100f (6.7%) of the install timer when activating Vertical Roll, and it can be used to activate a Blanka-chan doll with either the meterless or OD electricity. |
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| Most often used as a combo ender. Decent but often unreliable as an anti-air due to wonky hitboxes; You may often find this whiffing an airborne if you do not accommodate their jump arc.
| | On block, Vertical Roll is a safer and bounces farther away compared to the regular version; it also has only 1 frame of landing recovery, making a grounded punish much more difficult. While the opponent could simply Drive Rush into a juggle starter, the ability to cancel into Rolling Cannon makes this a risky proposition. It's important to note that against crouch blocking opponents, Vertical Roll into Rolling Cannon cannot create a true blockstring; this means that an anti-air invincible special can punish Blanka for attempting to use the 3P follow-up as a divekick. This creates a sort of rock-paper-scissors mind game for both players that is generally weighted in Blanka's favor. |
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| After OD Vertical Roll on block, Blanka cannot follow up with Rolling Cannon to keep himself safe. | | After OD Vertical Roll on block, Blanka cannot follow up with Rolling Cannon to keep himself safe. It does have more juggle potential than the meterless versions, making it a bit more useful in certain juggle routes. |
| }} | | }} |
| </tabber> | | </tabber> |