< Street Fighter 6 | Ken
No edit summary |
(mega update) |
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| hp = 10000 | | hp = 10000 | ||
| throwRange = 0.8 | | throwRange = 0.8 | ||
| throwHurtbox = | |||
| fwdWalkSpd = 0.047 | | fwdWalkSpd = 0.047 | ||
| bwdWalkSpd = 0.032 | | bwdWalkSpd = 0.032 | ||
Line 28: | Line 29: | ||
All possible move variables | All possible move variables | ||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | ||
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns) | |||
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better) | |||
| input = (move input in Numpad notation) | | input = (move input in Numpad notation) | ||
| name = (Official move name) | | name = (Official move name) | ||
| images = (PNG filename of move image) | | images = (PNG filename of move image) | ||
| hitboxes = (PNG filename of hitbox image) | | hitboxes = (PNG filename of hitbox image) | ||
| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | | damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | ||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | | chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | ||
| dmgScaling = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move) | |||
| startup = (Startup frames, including the first active frame) | | startup = (Startup frames, including the first active frame) | ||
| active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | | active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | ||
| recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | | recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | ||
| | | total = (Total frame count of the move) | ||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | | guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | ||
| cancel = (Move's cancel ability; | | cancel = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N) | ||
| | | hitconfirm = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | ||
| hitstun = (Number of frames | | hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | ||
| blockstun = (Number of frames | | blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | ||
| hitstop = (Number of frames | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets) | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a followup attack is possible) | ||
| | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a followup attack is possible) | ||
| | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
| | | hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | ||
| | | blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | ||
| | | hitstop = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when attack is blocked) | |||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets) | |||
| driveGain = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar) | |||
| superGainHit = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| superGainBlk = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| invuln = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter) | |||
| armor = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property) | |||
| airborne = (Any airborne frames of the attack; list FKD for Forced Knockdown state) | |||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | | jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | ||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | | jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | | notes = (Additional details about the move that do not have their own dedicated field) | ||
---> | ---> | ||
Line 74: | Line 80: | ||
| hitboxes = SF6_Ken_5LP_hitbox.png | | hitboxes = SF6_Ken_5LP_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
| recovery = 7 | | recovery = 7 | ||
| total = 13 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| DRcancelHit = {{sf6-adv|VP|+4}} | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| DRcancelBlk = {{sf6-adv|M|-1}} | | DRcancelBlk = {{sf6-adv|M|-1}} | ||
| perfParryAdv = {{sf6-adv|VM|-8}} | | perfParryAdv = {{sf6-adv|VM|-8}} | ||
| afterDRHit = {{sf6-adv|VP|+8}} | |||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 9 | | blockstun = 9 | ||
Line 91: | Line 101: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chains into 5LP/2LP/2LK; Run~Stop cancel: -14/-19 | | notes = Chains into 5LP/2LP/2LK; Run~Stop cancel: -14/-19 | ||
}} | }} | ||
Line 113: | Line 120: | ||
| active = 4 | | active = 4 | ||
| recovery = 14 | | recovery = 14 | ||
| total = 22 | |||
| guard = LH | |||
| cancel = Sp SA TC | |||
| hitconfirm = 16 (21 TC) | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-16}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+12}} | | DRcancelHit = {{sf6-adv|VP|+12}} | ||
| DRcancelBlk = {{sf6-adv|VP|+6}} | | DRcancelBlk = {{sf6-adv|VP|+6}} | ||
| | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 16 | | blockstun = 16 | ||
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| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 149: | Line 156: | ||
| active = 5 | | active = 5 | ||
| recovery = 17 | | recovery = 17 | ||
| total = 31 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 19 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+15}} | | DRcancelHit = {{sf6-adv|VP|+15}} | ||
| DRcancelBlk = {{sf6-adv|VP|+10}} | | DRcancelBlk = {{sf6-adv|VP|+10}} | ||
| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 20 | | blockstun = 20 | ||
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| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
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| hitboxes = SF6_Ken_5lk_hitbox.png | | hitboxes = SF6_Ken_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
| recovery = 12 | | recovery = 12 | ||
| total = 18 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 12 | |||
| hitAdv = {{sf6-adv|E|0}} | | hitAdv = {{sf6-adv|E|0}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+4}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-12}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|P|+3}} | | DRcancelHit = {{sf6-adv|P|+3}} | ||
| DRcancelBlk = {{sf6-adv|P|+1}} | | DRcancelBlk = {{sf6-adv|P|+1}} | ||
| | | afterDRHit = {{sf6-adv|VP|+4}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 12 | | blockstun = 12 | ||
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| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Incredible range for a light normal and a great whiff punish; Run~Stop cancel: -14/-16 | | notes = Incredible range for a light normal and a great whiff punish; Run~Stop cancel: -14/-16 | ||
}} | }} | ||
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| hitboxes = SF6_Ken_5mk_hitbox.png | | hitboxes = SF6_Ken_5mk_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| dmgScaling = 20% Starter | |||
| startup = 8 | | startup = 8 | ||
| active = 3 | | active = 3 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 30 | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 19 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| afterDRHit = {{sf6-adv|VP|+7}} | |||
| afterDRBlk = {{sf6-adv|M|-1}} | |||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 18 | | blockstun = 18 | ||
Line 233: | Line 245: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Has good forward movement; whiffs on crouching opponents at farther ranges; hitconfirmable Target Combo followup makes it strong in neutral; front leg hurtbox is raised on frames 4-15, allowing it to dodge some low attacks | | notes = Has good forward movement; whiffs on crouching opponents at farther ranges; hitconfirmable Target Combo followup makes it strong in neutral; front leg hurtbox is raised on frames 4-15, allowing it to dodge some low attacks | ||
}} | }} | ||
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| hitboxes = SF6_Ken_5hk_hitbox.png | | hitboxes = SF6_Ken_5hk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| dmgScaling = 30% Starter | |||
| startup = 12 | | startup = 12 | ||
| active = 2 | | active = 2 | ||
| recovery = 23(25) | | recovery = 23(25) | ||
| total = 36(38) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = KD +56 Spin | ||
| perfParryAdv = {{sf6-adv|VM|-25}} | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| afterDRHit = {{sf6-adv|VP|+5}} | |||
| afterDRBlk = {{sf6-adv|M|-1}} | |||
| hitstun = 28 | | hitstun = 28 | ||
| blockstun = 20 | | blockstun = 20 | ||
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| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Excellent ranged poke and whiff punish tool; even at max range, can convert Punish Counter spinning juggle state into 623KK or Drive Rush 5HP juggles; 2 extra recovery frames on whiff | | notes = Excellent ranged poke and whiff punish tool; even at max range, can convert Punish Counter spinning juggle state into 623KK or Drive Rush 5HP juggles; 2 extra recovery frames on whiff | ||
}} | }} | ||
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| hitboxes = SF6_Ken_2lp_hitbox.png | | hitboxes = SF6_Ken_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
| recovery = 9 | | recovery = 9 | ||
| total = 14 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 12 | |||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+4}} | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| DRcancelBlk = {{sf6-adv|M|-2}} | | DRcancelBlk = {{sf6-adv|M|-2}} | ||
| | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 16 | | hitstun = 16 | ||
| blockstun = 10 | | blockstun = 10 | ||
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| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Primary combo starter; chains into 5LP/2LP/2LK; Run~Stop cancel: -12/-18 | | notes = Primary combo starter; chains into 5LP/2LP/2LK; Run~Stop cancel: -12/-18 | ||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 14 | | recovery = 14 | ||
| total = 22 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 15 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|E|0}} | | blockAdv = {{sf6-adv|E|0}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-15}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+10}} | | DRcancelHit = {{sf6-adv|VP|+10}} | ||
| DRcancelBlk = {{sf6-adv|VP|+7}} | | DRcancelBlk = {{sf6-adv|VP|+7}} | ||
| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|VP|+4}} | |||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 17 | | blockstun = 17 | ||
Line 340: | Line 353: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 362: | Line 372: | ||
| active = 4 | | active = 4 | ||
| recovery = 24 | | recovery = 24 | ||
| total = 35 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+21}} | | DRcancelHit = {{sf6-adv|VP|+21}} | ||
| DRcancelBlk = {{sf6-adv|VP|+8}} | | DRcancelBlk = {{sf6-adv|VP|+8}} | ||
| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|VM|-6}} | |||
| hitstun = 31 | | hitstun = 31 | ||
| blockstun = 18 | | blockstun = 18 | ||
Line 376: | Line 389: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Forces stand; decent anti-air (cannot hit | | notes = Forces stand; decent anti-air (cannot hit cross-ups); only first 2 active frames are cancelable; Run~Stop cancel: +3/-10 | ||
}} | }} | ||
Line 395: | Line 405: | ||
| hitboxes = SF6_Ken_2lk_hitbox.png | | hitboxes = SF6_Ken_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = 10% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 10 | | recovery = 10 | ||
| total = 17 | |||
| guard = L | |||
| cancel = Chn | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|-11}} | | perfParryAdv = {{sf6-adv|VM|-11}} | ||
| afterDRHit = {{sf6-adv|VP|+5}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 10 | | blockstun = 10 | ||
Line 409: | Line 423: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
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| hitboxes = SF6_Ken_2mk_hitbox.png | | hitboxes = SF6_Ken_2mk_hitbox.png | ||
| damage = 500 | | damage = 500 | ||
| dmgScaling = 20% Starter | |||
| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
| recovery = 19 | | recovery = 19 | ||
| total = 28 | |||
| guard = L | |||
| cancel = Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|M|-2}} | | hitAdv = {{sf6-adv|M|-2}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = {{sf6-adv|P|+2}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+8}} | | DRcancelHit = {{sf6-adv|VP|+8}} | ||
| DRcancelBlk = {{sf6-adv|VP|+4}} | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| | | afterDRHit = {{sf6-adv|P|+2}} | ||
| afterDRBlk = {{sf6-adv|M|-2}} | |||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 16 | | blockstun = 16 | ||
Line 445: | Line 460: | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Run~Stop cancel: -8/-12; Range: 1.46 | ||
}} | }} | ||
Line 467: | Line 479: | ||
| active = 3 | | active = 3 | ||
| recovery = 24(27) | | recovery = 24(27) | ||
| total = 34(37) | |||
| guard = L | |||
| cancel = - | |||
| hitAdv = HKD +31 | | hitAdv = HKD +31 | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| | | punishAdv = HKD +47 | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| afterDRHit = HKD +31 | |||
| afterDRBlk = {{sf6-adv|VM|-6}} | |||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 500: | Line 512: | ||
| active = 7 | | active = 7 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 13 | | hitstun = 13 | ||
Line 510: | Line 523: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 532: | Line 542: | ||
| active = 4 | | active = 4 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = Sp | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 15 | | hitstun = 15 | ||
Line 542: | Line 553: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 564: | Line 572: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
Line 574: | Line 583: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Spike Knockdown on | | notes = Spike Knockdown on counter-hit/Punish Counter vs. airborne opponents; great downward hitbox for close jump-ins and neutral jump throw baits | ||
}} | }} | ||
Line 596: | Line 602: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 13 | | hitstun = 13 | ||
Line 606: | Line 613: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Cross-up | ||
}} | }} | ||
Line 628: | Line 632: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 17 | | hitstun = 17 | ||
Line 638: | Line 643: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Cross-up | ||
}} | }} | ||
Line 660: | Line 662: | ||
| active = 7 | | active = 7 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
Line 670: | Line 673: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 692: | Line 692: | ||
| active = 4 | | active = 4 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
Line 702: | Line 703: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 726: | Line 724: | ||
| hitboxes = SF6_Ken_5mp_hp_hitbox.png | | hitboxes = SF6_Ken_5mp_hp_hitbox.png | ||
| damage = 400 | | damage = 400 | ||
| dmgScaling = Combo (2 hits) | |||
| startup = 11 | | startup = 11 | ||
| active = 3 | | active = 3 | ||
| recovery = 27 | | recovery = 27 | ||
| total = 40 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 43-47 | |||
| hitAdv = KD +28 | | hitAdv = KD +28 | ||
| blockAdv = {{sf6-adv|VM|-14}} | | blockAdv = {{sf6-adv|VM|-14}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-28}} | ||
| | |||
| | |||
| DRcancelHit = KD +48 | | DRcancelHit = KD +48 | ||
| DRcancelBlk = {{sf6-adv|VP|+6}} | | DRcancelBlk = {{sf6-adv|VP|+6}} | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = | ||
| driveDmgBlk = 1000 | | driveDmgBlk = 1000 | ||
| | | driveGain = 400 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts opponent into limited juggle state; Run~Stop cancel: KD+30/-12; can delay blockstring to create gap up to 4f | | notes = Puts opponent into limited juggle state; Run~Stop cancel: KD+30/-12; can delay blockstring to create gap up to 4f | ||
}} | }} | ||
Line 762: | Line 759: | ||
| active = 2 | | active = 2 | ||
| recovery = 27 | | recovery = 27 | ||
| total = 39 | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 46 | |||
| hitAdv = KD +28 | | hitAdv = KD +28 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = | | hitstop = | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 400 (280) | ||
| superGainBlk = 200 (100) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 792: | Line 787: | ||
| active = 3 | | active = 3 | ||
| recovery = 28 | | recovery = 28 | ||
| total = 43 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +32(30) | | hitAdv = KD +32(30) | ||
| blockAdv = {{sf6-adv|VM|-11(-32)}} | | blockAdv = {{sf6-adv|VM|-11(-32)}} | ||
| | | punishAdv = - | ||
| perfParryAdv = {{sf6-adv|VM|-29}} | | perfParryAdv = {{sf6-adv|VM|-29}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 821: | Line 814: | ||
| hitboxes = SF6_Ken_lplk_hitbox.png | | hitboxes = SF6_Ken_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +20 | | hitAdv = KD +20 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +20 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Can walk forward for a strong corner throw loop (only +1 after forward dash) | |||
| notes = Can walk forward for a strong corner throw loop (only +1 after forward dash | |||
}} | }} | ||
Line 843: | Line 837: | ||
| hitboxes = SF6_Ken_lplk_hitbox.png | | hitboxes = SF6_Ken_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +6 | | hitAdv = KD +6 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +6 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Side switches, has great corner carry; does not allow throw/strike oki after back throwing opponent into corner | |||
| notes = Side switches, has great corner carry; does not allow throw/strike oki after back throwing opponent into corner | |||
}} | }} | ||
Line 865: | Line 860: | ||
| images = SF6_Ken_hphk.png | | images = SF6_Ken_hphk.png | ||
| hitboxes = SF6_Ken_hphk_hitbox.png | | hitboxes = SF6_Ken_hphk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter | |||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
| recovery = 35 | | recovery = 35 | ||
| total = 62 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +35 / Wall Splat KD +65 | | hitAdv = KD +35 / Wall Splat KD +65 | ||
| blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | | blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | ||
| | | punishAdv = Crumple (Standing +21, Juggle +46, HKD +104) | ||
| perfParryAdv = {{sf6-adv|VM|-35}} | | perfParryAdv = {{sf6-adv|VM|-35}} | ||
| blockstun = 34 | | blockstun = 34 | ||
Line 881: | Line 877: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = 10000 [15000] | | driveDmgHit = 10000 [15000] | ||
| | | driveGain = -10000 | ||
| | | superGainHit = [3000(2100)] | ||
| armor = 1-27 | |||
| | |||
| jugStart = 0 | | jugStart = 0 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
Line 897: | Line 892: | ||
| images = SF6_Ken_6hphk.png | | images = SF6_Ken_6hphk.png | ||
| hitboxes = SF6_Ken_6hphk_hitbox.png | | hitboxes = SF6_Ken_6hphk_hitbox.png | ||
| damage = 500 recoverable | | damage = 500 recoverable | ||
| chip = 125 recoverable | | chip = 125 recoverable | ||
Line 903: | Line 897: | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 26 | ||
| | | total = 48 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = | | hitstop = | ||
| | | driveGain = -20000 | ||
| | | invuln = 1-22 Full | ||
| jugStart = | | armor = Break | ||
| jugIncrease = | | jugStart = 200 | ||
| jugLimit = | | jugIncrease = 100 | ||
| notes = | | jugLimit = 1 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
Line 926: | Line 921: | ||
| images = SF6_Ken_mpmk.png | | images = SF6_Ken_mpmk.png | ||
| hitboxes = SF6_Ken_mpmk_hitbox.png | | hitboxes = SF6_Ken_mpmk_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 50% Multiplier (Perfect) | |||
| startup = 1 | | startup = 1 | ||
| active = 8 or until released | | active = 8 or until released | ||
| recovery = 29(1)(11) | | recovery = 29(1)(11) | ||
| | | total = 37(3) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -5000,250~ | ||
| invuln = 6 Full (after Perfect Parry) | |||
| | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | ||
}} | }} | ||
Line 947: | Line 942: | ||
| images = SF6_Ken_66.png | | images = SF6_Ken_66.png | ||
| hitboxes = SF6_Ken_66_hitbox.png | | hitboxes = SF6_Ken_66_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 9(11) | | startup = 9(11) | ||
| active = 38(39) | | active = 38(39) | ||
| recovery = 24(23) | | recovery = 24(23) | ||
| total = | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -10000(-30000) | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.745 (min/throw), 2.449 (min/block), 3.590 (max/final DR frame) | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.745 (min/throw), 2.449 (min/block), 3.590 (max/final DR frame) | ||
}} | }} | ||
Line 974: | Line 969: | ||
| active = - | | active = - | ||
| recovery = 33 | | recovery = 33 | ||
| total = 49 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 17 | |||
| hitAdv = {{sf6-adv|M|-1}} | | hitAdv = {{sf6-adv|M|-1}} | ||
| blockAdv = {{sf6-adv|VM|-7}} | | blockAdv = {{sf6-adv|VM|-7}} | ||
| | | punishAdv = {{sf6-adv|P|+3}} | ||
| perfParryAdv = {{sf6-adv|VM|-23}} | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| hitstun = 33 | | hitstun = 33 | ||
Line 986: | Line 982: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 1-hit projectile; | | projSpeed = 0.06 | ||
| notes = 1-hit projectile; useful for meaty corner setups if well-spaced, preventing wakeup SA1 | |||
}} | }} | ||
Line 1,009: | Line 1,003: | ||
| active = - | | active = - | ||
| recovery = 35 | | recovery = 35 | ||
| total = 49 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 11 | |||
| hitAdv = {{sf6-adv|M|-3}} | | hitAdv = {{sf6-adv|M|-3}} | ||
| blockAdv = {{sf6-adv|VM|-9}} | | blockAdv = {{sf6-adv|VM|-9}} | ||
| | | punishAdv = {{sf6-adv|P|+1}} | ||
| perfParryAdv = {{sf6-adv|VM|-25}} | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| hitstun = 33 | | hitstun = 33 | ||
Line 1,021: | Line 1,016: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 1-hit projectile | | projSpeed = 0.07 | ||
| notes = 1-hit projectile | |||
}} | }} | ||
Line 1,044: | Line 1,037: | ||
| active = - | | active = - | ||
| recovery = 37 | | recovery = 37 | ||
| total = 49 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 10 | |||
| hitAdv = {{sf6-adv|VM|-5}} | | hitAdv = {{sf6-adv|VM|-5}} | ||
| blockAdv = {{sf6-adv|VM|-11}} | | blockAdv = {{sf6-adv|VM|-11}} | ||
| | | punishAdv = {{sf6-adv|M|-1}} | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| hitstun = 33 | | hitstun = 33 | ||
Line 1,056: | Line 1,050: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 1-hit projectile | | projSpeed = 0.08 | ||
| notes = 1-hit projectile | |||
}} | }} | ||
Line 1,074: | Line 1,066: | ||
| images = SF6_Ken_236pp.png | | images = SF6_Ken_236pp.png | ||
| hitboxes = SF6_Ken_236pp_hitbox.png | | hitboxes = SF6_Ken_236pp_hitbox.png | ||
| damage = 400x2 | | damage = 400x2 | ||
| chip = 100x2 | | chip = 100x2 | ||
Line 1,080: | Line 1,071: | ||
| active = - | | active = - | ||
| recovery = 28 | | recovery = 28 | ||
| total = 40 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 10 | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-7}} | | perfParryAdv = {{sf6-adv|VM|-7}} | ||
| hitstun = 31 total | | hitstun = 31 total | ||
Line 1,092: | Line 1,084: | ||
| driveDmgBlk = 1250x2 | | driveDmgBlk = 1250x2 | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 300x2 (210x2) | ||
| superGainBlk = 150x2 (75x2) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 2-hit OD projectile with extremely fast recovery; | | projSpeed = 0.095 | ||
| notes = 2-hit OD projectile with extremely fast recovery; at some ranges, Ken can follow up with Drive Rush to combo afterwards | |||
}} | }} | ||
Line 1,113: | Line 1,103: | ||
| damage = 1100(800) | | damage = 1100(800) | ||
| chip = 225 | | chip = 225 | ||
| dmgScaling = 20% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 10 | | active = 10 | ||
| recovery = 21+12 land | | recovery = 21+12 land | ||
| | | total = 47 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 18 | |||
| hitAdv = KD +33 | | hitAdv = KD +33 | ||
| blockAdv = {{sf6-adv|VM|-23}} | | blockAdv = {{sf6-adv|VM|-23}} | ||
| | | punishAdv = KD +33 | ||
| perfParryAdv = {{sf6-adv|VM|-41}} | | perfParryAdv = {{sf6-adv|VM|-41}} | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 1,128: | Line 1,119: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | | invuln = 1-14 Air | ||
| | | airborne = 7-35 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Good anti-air; reduced damage on high anti-air connect (active frames 3-10 | | notes = Good anti-air; reduced damage on high anti-air connect (active frames 3-10) | ||
}} | }} | ||
Line 1,148: | Line 1,138: | ||
| damage = 700,600 (1300) | | damage = 700,600 (1300) | ||
| chip = 175,150 (325) | | chip = 175,150 (325) | ||
| dmgScaling = 20% Starter | |||
| startup = 6 | | startup = 6 | ||
| active = 10 | | active = 10 | ||
| recovery = 28+12 land | | recovery = 28+12 land | ||
| | | total = 55 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 18 | |||
| hitAdv = KD +33 | | hitAdv = KD +33 | ||
| blockAdv = {{sf6-adv|VM|-28}} | | blockAdv = {{sf6-adv|VM|-28}} | ||
| | | punishAdv = KD +33 | ||
| perfParryAdv = {{sf6-adv|VM|-48}} | | perfParryAdv = {{sf6-adv|VM|-48}} | ||
| blockstun = 22 total | | blockstun = 22 total | ||
Line 1,163: | Line 1,154: | ||
| driveDmgBlk = 2000x2 | | driveDmgBlk = 2000x2 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000x2 | ||
| | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | |||
| | | invuln = 1-8 Air | ||
| | | airborne = 8-43 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Good anti-air | | notes = Good anti-air | ||
}} | }} | ||
Line 1,183: | Line 1,173: | ||
| damage = 800,300x2 (1400) | | damage = 800,300x2 (1400) | ||
| chip = 200,75x2 (350) | | chip = 200,75x2 (350) | ||
| dmgScaling = 20% Starter | |||
| startup = 7 | | startup = 7 | ||
| active = 10 | | active = 10 | ||
| recovery = 35+15 land | | recovery = 35+15 land | ||
| | | total = 66 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 14 | |||
| hitAdv = KD +25 | | hitAdv = KD +25 | ||
| blockAdv = {{sf6-adv|VM|-36(-38)}} | | blockAdv = {{sf6-adv|VM|-36(-38)}} | ||
| | | punishAdv = KD +25 | ||
| perfParryAdv = {{sf6-adv|VM|-58}} | | perfParryAdv = {{sf6-adv|VM|-58}} | ||
| blockstun = 24 total (22 crouch) | | blockstun = 24 total (22 crouch) | ||
Line 1,198: | Line 1,189: | ||
| driveDmgBlk = 1400x3 | | driveDmgBlk = 1400x3 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000,1000x2 | ||
| | | superGainHit = 400x3 (280x3) | ||
| superGainBlk = 200x3 (100x3) | |||
| | | invuln = 1-9 Air, 5-11 Projectile | ||
| | | airborne = 9-51 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Good anti-air | | notes = Good anti-air; 3rd hit whiffs vs. crouch block (2f worse advantage, 75 less chip dmg) | ||
}} | }} | ||
Line 1,216: | Line 1,206: | ||
| images = SF6_Ken_623pp.png | | images = SF6_Ken_623pp.png | ||
| hitboxes = SF6_Ken_623pp_hitbox.png, SF6_Ken_623pp_hitbox2.png | | hitboxes = SF6_Ken_623pp_hitbox.png, SF6_Ken_623pp_hitbox2.png | ||
| damage = 200x5,600 (1600) | | damage = 200x5,600 (1600) | ||
| chip = 75x5 (375) | | chip = 75x5 (375) | ||
Line 1,222: | Line 1,211: | ||
| active = 10(14)10 | | active = 10(14)10 | ||
| recovery = 35+15 land | | recovery = 35+15 land | ||
| | | total = 89 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +29 | | hitAdv = KD +29 | ||
| blockAdv = {{sf6-adv|VM|-40}} | | blockAdv = {{sf6-adv|VM|-40}} | ||
| | | punishAdv = KD +29 | ||
| perfParryAdv = {{sf6-adv|VM|-58}} | | perfParryAdv = {{sf6-adv|VM|-58}} | ||
| blockstun = 44 total | | blockstun = 44 total | ||
| hitstop = | | hitstop = | ||
| driveDmgBlk = 1000x5 | | driveDmgBlk = 1000x5 | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 200x5,500 (140x5,350) | ||
| superGainBlk = 150x2,100,150,100 (75x2,50,75,50) | |||
| | | invuln = 1-10 Full | ||
| | | airborne = 9-24, 33-74 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = All hits are a true blockstring; Ken's best reversal option | | notes = All hits are a true blockstring; Ken's best reversal option | ||
}} | }} | ||
Line 1,256: | Line 1,244: | ||
| active = 2(6)3 | | active = 2(6)3 | ||
| recovery = 14+18 land | | recovery = 14+18 land | ||
| total = 46 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +46(+38) | | hitAdv = KD +46(+38) | ||
| blockAdv = {{sf6-adv|VM|-14}} | | blockAdv = {{sf6-adv|VM|-14}} | ||
| | | punishAdv = KD +46(+38) | ||
| perfParryAdv = {{sf6-adv|VM|-33}} | | perfParryAdv = {{sf6-adv|VM|-33}} | ||
| blockstun = 29 total (21) | | blockstun = 29 total (21) | ||
Line 1,266: | Line 1,255: | ||
| driveDmgBlk = 2000x2 | | driveDmgBlk = 2000x2 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 1000x2 (1000,2000) | ||
| superGainHit = 400x2 (280x2) | |||
| | | superGainBlk = 200,400 (100,200) | ||
| | | airborne = 5-28 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Puts opponent into limited juggle state if 1st hit connects; if the first hit whiffs the second hit will always do 700 damage, but has worse KD Adv.; both hits connect on crouching opponents; cannot hit cross-up | ||
}} | }} | ||
Line 1,289: | Line 1,276: | ||
| active = 2(13)2 | | active = 2(13)2 | ||
| recovery = 11+20 land | | recovery = 11+20 land | ||
| total = 61 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +44(+32) | | hitAdv = KD +44(+32) | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| | | punishAdv = KD +44(+32) | ||
| perfParryAdv = {{sf6-adv|VM|-31}} | | perfParryAdv = {{sf6-adv|VM|-31}} | ||
| blockstun = 36 total (21) | | blockstun = 36 total (21) | ||
Line 1,299: | Line 1,287: | ||
| driveDmgBlk = 2500x2 | | driveDmgBlk = 2500x2 | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| | | driveGain = 1000x2 | ||
| | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | |||
| | | airborne = 8-41 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Better KD Adv. if first hit connects; both hits connect on crouching opponents; cannot hit cross-up | ||
}} | }} | ||
Line 1,322: | Line 1,308: | ||
| active = 2(13)2(13)2 | | active = 2(13)2(13)2 | ||
| recovery = 14+17 land | | recovery = 14+17 land | ||
| total = 78 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +36 {{sf6-adv|VM|(-38 cr)}} | | hitAdv = KD +36 {{sf6-adv|VM|(-38 cr)}} | ||
| blockAdv = {{sf6-adv|VM|-12 (-42 cr)}} | | blockAdv = {{sf6-adv|VM|-12 (-42 cr)}} | ||
| | | punishAdv = KD +36 {{sf6-adv|VM|(-34 cr)}} | ||
| perfParryAdv = {{sf6-adv|VM|-31}} | | perfParryAdv = {{sf6-adv|VM|-31}} | ||
| blockstun = 51 total (36/21) | | blockstun = 51 total (36/21) | ||
Line 1,332: | Line 1,319: | ||
| driveDmgBlk = 2000x3 | | driveDmgBlk = 2000x3 | ||
| driveDmgHit = [1700x2,1600] | | driveDmgHit = [1700x2,1600] | ||
| | | driveGain = 1000x2,2000 | ||
| | | superGainHit = 300x2,600 (210x2,420) | ||
| superGainBlk = 150x2,300 (75x2,150) | |||
| | | airborne = 10-61 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 2nd and 3rd hits whiff on crouching opponents (unsafe on crouching hit or block); same knockdown advantage regardless of which hit initially connects; cannot hit cross-up | ||
}} | }} | ||
Line 1,350: | Line 1,335: | ||
| images = SF6_Ken_214kk.png | | images = SF6_Ken_214kk.png | ||
| hitboxes = SF6_Ken_214kk_hitbox.png | | hitboxes = SF6_Ken_214kk_hitbox.png | ||
| damage = 300,200x3,600 (1500) | | damage = 300,200x3,600 (1500) | ||
| chip = 75 | | chip = 75 | ||
Line 1,356: | Line 1,340: | ||
| active = 4(5)3(6)3(6)3(15)3 | | active = 4(5)3(6)3(6)3(15)3 | ||
| recovery = 21+13 land | | recovery = 21+13 land | ||
| total = 90 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +28 | | hitAdv = KD +28 | ||
| blockAdv = {{sf6-adv|VM|-61}} | | blockAdv = {{sf6-adv|VM|-61}} | ||
| | | punishAdv = KD +28 | ||
| perfParryAdv = {{sf6-adv|VM|-80}} | | perfParryAdv = {{sf6-adv|VM|-80}} | ||
| blockstun = 21 | | blockstun = 21 | ||
Line 1,366: | Line 1,351: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [1000x5] | | driveDmgHit = [1000x5] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 400x5 (280x5) | ||
| superGainBlk = 200 (100) | |||
| | | airborne = 10-77 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Great range and speed, useful in whiff punishes and juggles; cannot hit cross-up | ||
}} | }} | ||
Line 1,387: | Line 1,370: | ||
| damage = 900 | | damage = 900 | ||
| chip = 225 | | chip = 225 | ||
| dmgScaling = 30% Starter | |||
| startup = 11 | | startup = 11 | ||
| active = 2(5)2(6)2 | | active = 2(5)2(6)2 | ||
| recovery = 14 land | | recovery = 14 land | ||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +42(+46) | | hitAdv = KD +42(+46) | ||
| blockAdv = {{sf6-adv|VM|-4{{sf6-adv|E|(0)}}}} | | blockAdv = {{sf6-adv|VM|-4{{sf6-adv|E|(0)}}}} | ||
| | | punishAdv = KD +42(+46) | ||
| perfParryAdv = {{sf6-adv|VM|-18(-14)}} | | perfParryAdv = {{sf6-adv|VM|-18(-14)}} | ||
| blockstun = 16 | | blockstun = 16 | ||
Line 1,400: | Line 1,385: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | | airborne = Until Land (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Forward jump only; can hit | | notes = Forward jump only; can hit cross-up; puts opponent into limited juggle state; the last 11f of recovery puts Ken in a crouching state | ||
}} | }} | ||
Line 1,418: | Line 1,401: | ||
| images = SF6_Ken_j214kk.png | | images = SF6_Ken_j214kk.png | ||
| hitboxes = SF6_Ken_j214kk_hitbox.png | | hitboxes = SF6_Ken_j214kk_hitbox.png | ||
| damage = 900(700) each | | damage = 900(700) each | ||
| chip = 225(175) | | chip = 225(175) | ||
| dmgScaling = 30% Starter | |||
| startup = 11 | | startup = 11 | ||
| active = 2(1)2(2)2(2)2(3)2 | | active = 2(1)2(2)2(2)2(3)2 | ||
| recovery = 14 land | | recovery = 14 land | ||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+5 (+10)}} Front <br>{{sf6-adv|E|0}} {{sf6-adv|VP|(+5)}} Back | | hitAdv = {{sf6-adv|VP|+5 (+10)}} Front <br>{{sf6-adv|E|0}} {{sf6-adv|VP|(+5)}} Back | ||
| blockAdv = {{sf6-adv|VM|-5{{sf6-adv|E|(0)}}}} | | blockAdv = {{sf6-adv|VM|-5{{sf6-adv|E|(0)}}}} | ||
| | | punishAdv = {{sf6-adv|VP|+9(+14)}} | ||
| perfParryAdv = {{sf6-adv|VM|-18(13)}} | | perfParryAdv = {{sf6-adv|VM|-18(13)}} | ||
| hitstun = 25 (front), 20 (back) | | hitstun = 25 (front), 20 (back) | ||
Line 1,435: | Line 1,419: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 1000[600] (700[420]) | ||
| superGainBlk = 500[300] (250[150]) | |||
| | | airborne = Until Land (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Forward jump only; can hit twice vs. airborne opponents; can hit | | notes = Forward jump only; can hit twice vs. airborne opponents; can hit cross-up (deals 5f less hitstun, 200 less damage); the last 11f of recovery puts Ken in a crouching state | ||
}} | }} | ||
Line 1,456: | Line 1,438: | ||
| damage = 1000(950) | | damage = 1000(950) | ||
| chip = 237 | | chip = 237 | ||
| dmgScaling = 30% Starter | |||
| startup = 18(21) | | startup = 18(21) | ||
| active = 6 | | active = 6 | ||
| recovery = 4+17 land | | recovery = 4+17 land | ||
| total = 45 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| hitstun = 26 | | hitstun = 26 | ||
Line 1,470: | Line 1,454: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | |||
| | | airborne = 9-27 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Can dodge lows until frame 32; first 3 active frames only hit airborne and do 1000 damage, causing spike knockdown on hit or OTG bounce on Punish Counter; hits standing and crouching opponents on 4th active frame onward, dealing 950 damage; cannot hit cross-up | ||
}} | }} | ||
Line 1,490: | Line 1,472: | ||
| damage = 1100 | | damage = 1100 | ||
| chip = 275 | | chip = 275 | ||
| dmgScaling = 30% Starter; Combo (3 hits) | |||
| startup = 23(25) | | startup = 23(25) | ||
| active = 5 | | active = 5 | ||
| recovery = 5+20 land | | recovery = 5+20 land | ||
| total = 52 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+3{{sf6-adv|VP|(+4)}}}} | | hitAdv = {{sf6-adv|P|+3{{sf6-adv|VP|(+4)}}}} | ||
| blockAdv = {{sf6-adv|VM|-8(-7)}} | | blockAdv = {{sf6-adv|VM|-8(-7)}} | ||
| | | punishAdv = {{sf6-adv|VP|+7(+8)}} | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| hitstun = 31 | | hitstun = 31 | ||
Line 1,504: | Line 1,488: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | |||
| | | airborne = 14-32 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Can dodge lows until frame 37; first 2 active frames only hit airborne, causing spike knockdown on hit or OTG bounce on Punish Counter; 1f better hit/block advantage vs. crouching opponents; cannot hit cross-up | ||
}} | }} | ||
Line 1,524: | Line 1,506: | ||
| damage = 1200 | | damage = 1200 | ||
| chip = 300 | | chip = 300 | ||
| dmgScaling = 30% Starter; Combo (3 hits) | |||
| startup = 28(30) | | startup = 28(30) | ||
| active = 5 | | active = 5 | ||
| recovery = 5+16 land | | recovery = 5+16 land | ||
| total = 53 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+3{{sf6-adv|VP|(+4)}}}} | | hitAdv = {{sf6-adv|P|+3{{sf6-adv|VP|(+4)}}}} | ||
| blockAdv = {{sf6-adv|P|+1(+2)}} | | blockAdv = {{sf6-adv|P|+1(+2)}} | ||
| | | punishAdv = {{sf6-adv|VP|+7(+8)}} | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| hitstun = 27 | | hitstun = 27 | ||
Line 1,538: | Line 1,522: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | | airborne = 19-37 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Can dodge lows until frame 40; first 2 active frames only hit airborne, causing spike knockdown on hit or OTG bounce on Punish Counter; 1f better hit/block advantage vs. crouching opponents; cannot hit cross-up | ||
}} | }} | ||
Line 1,556: | Line 1,538: | ||
| images = SF6_Ken_623kk.png | | images = SF6_Ken_623kk.png | ||
| hitboxes = SF6_Ken_623kk_hitbox.png | | hitboxes = SF6_Ken_623kk_hitbox.png | ||
| damage = 500,700 | | damage = 500,700 | ||
| chip = 175 | | chip = 175 | ||
| dmgScaling = Combo (5% extra); both hits apply scaling | |||
| startup = 9(19) | | startup = 9(19) | ||
| active = 2(7)6 | | active = 2(7)6 | ||
| recovery = 3+21 land | | recovery = 3+21 land | ||
| total = 47 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+1{{sf6-adv|VP|(+4)}}}} | | hitAdv = {{sf6-adv|P|+1{{sf6-adv|VP|(+4)}}}} | ||
| blockAdv = {{sf6-adv|VM|-9(-6)}} | | blockAdv = {{sf6-adv|VM|-9(-6)}} | ||
| | | punishAdv = {{sf6-adv|VP|+5(+8)}} | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| hitstun = 31 | | hitstun = 31 | ||
Line 1,573: | Line 1,556: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 600x2 (420x2) | ||
| superGainBlk = 300 (150) | |||
| | | airborne = 10-26 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Can dodge lows until frame 32; initial active frames 2(7)1 only hit airborne opponents for an OTG bounce and side switch; next 3 active frames only hit standing opponents; 3f better hit/block advantage vs. crouching opponents (allows link into 2LP); cannot hit cross-up | ||
}} | }} | ||
Line 1,597: | Line 1,578: | ||
| active = 3 | | active = 3 | ||
| recovery = 28 | | recovery = 28 | ||
| total = 42 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 14 SA / 34 followup | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-11}} | | blockAdv = {{sf6-adv|VM|-11}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|-29}} | | perfParryAdv = {{sf6-adv|VM|-29}} | ||
| hitstun = 32 | | hitstun = 32 | ||
Line 1,609: | Line 1,591: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 550 (385) | ||
| superGainBlk = 275 (137) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,632: | Line 1,611: | ||
| active = 3 | | active = 3 | ||
| recovery = 24 | | recovery = 24 | ||
| total = 42 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 14 SA / 29 followup | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|VM|-7}} | | blockAdv = {{sf6-adv|VM|-7}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-25}} | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| hitstun = 29 | | hitstun = 29 | ||
Line 1,644: | Line 1,624: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 550 (385) | ||
| superGainBlk = 275 (137) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,667: | Line 1,644: | ||
| active = 3 | | active = 3 | ||
| recovery = 19 | | recovery = 19 | ||
| total = 46 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 14 SA / 27 followup | |||
| hitAdv = KD +42 | | hitAdv = KD +42 | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = KD +42 | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 1,678: | Line 1,656: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 550 (385) | ||
| superGainBlk = 275 (137) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,698: | Line 1,673: | ||
| damage = 500 | | damage = 500 | ||
| chip = 125 | | chip = 125 | ||
| dmgScaling = 20% Starter; Combo (5% extra) | |||
| startup = 6 | | startup = 6 | ||
| active = 4 | | active = 4 | ||
| recovery = 19 | | recovery = 19 | ||
| total = 28 | |||
| guard = L | |||
| cancel = SA3 | |||
| hitconfirm = 15 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstun = 26 | | hitstun = 26 | ||
Line 1,713: | Line 1,690: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 400 (280) | ||
| superGainBlk = 200 (100) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Followup can be input on hit/block/whiff; using 236MK~6LK will | | notes = Followup can be input on hit/block/whiff; using 236MK~6LK will counter-hit any opponent button (+5, links into 5LP or 5LK) | ||
}} | }} | ||
Line 1,736: | Line 1,710: | ||
| active = 3 | | active = 3 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 40 | |||
| guard = H | |||
| cancel = SA3 | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstun = 26 | | hitstun = 26 | ||
Line 1,748: | Line 1,723: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,771: | Line 1,743: | ||
| active = 3 | | active = 3 | ||
| recovery = 25 | | recovery = 25 | ||
| total = 37 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 19 | |||
| hitAdv = KD +33(+38) | | hitAdv = KD +33(+38) | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = KD +33(+38) | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| blockstun = 25 | | blockstun = 25 | ||
Line 1,782: | Line 1,755: | ||
| driveDmgBlk = 7000 | | driveDmgBlk = 7000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,801: | Line 1,771: | ||
| images = SF6_Ken_236kk.png | | images = SF6_Ken_236kk.png | ||
| hitboxes = SF6_Ken_236kk_hitbox.png | | hitboxes = SF6_Ken_236kk_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| chip = 150 | | chip = 150 | ||
Line 1,807: | Line 1,776: | ||
| active = 2 | | active = 2 | ||
| recovery = 25 | | recovery = 25 | ||
| total = 40 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 17 SA / 25 followup | |||
| hitAdv = {{sf6-adv|VM|-4}} | | hitAdv = {{sf6-adv|VM|-4}} | ||
| blockAdv = {{sf6-adv|VM|-7}} | | blockAdv = {{sf6-adv|VM|-7}} | ||
| | | punishAdv = {{sf6-adv|E|0}} | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| hitstun = 24 | | hitstun = 24 | ||
Line 1,819: | Line 1,789: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 400 (280) | ||
| superGainBlk = 200 (100) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,842: | Line 1,809: | ||
| active = 3 | | active = 3 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 28 | |||
| guard = L | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 14 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstun = 26 | | hitstun = 26 | ||
Line 1,854: | Line 1,822: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | superGainHit = 400 (280) | ||
| | | superGainBlk = 200 (100) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,872: | Line 1,838: | ||
| damage = 1000 | | damage = 1000 | ||
| chip = 250 | | chip = 250 | ||
| dmgScaling = 20% Starter | |||
| startup = 17 | | startup = 17 | ||
| active = 3 | | active = 3 | ||
| recovery = 24 | | recovery = 24 | ||
| total = 43 | |||
| guard = H | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|M|-3}} | | hitAdv = {{sf6-adv|M|-3}} | ||
| blockAdv = {{sf6-adv|VM|-7}} | | blockAdv = {{sf6-adv|VM|-7}} | ||
| | | punishAdv = {{sf6-adv|P|+1}} | ||
| perfParryAdv = {{sf6-adv|VM|-25}} | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| hitstun = 24 | | hitstun = 24 | ||
Line 1,887: | Line 1,855: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Followup can be input on hit/block/whiff; 4f gap between hits on block, good for setting up trade combos (up to 10f gap if delayed); causes OTG bounce vs. airborne opponents; lifts Ken's leg hurtbox on frames 5-18, allowing it to dodge some low attacks | | notes = Followup can be input on hit/block/whiff; 4f gap between hits on block, good for setting up trade combos (up to 10f gap if delayed); causes OTG bounce vs. airborne opponents; lifts Ken's leg hurtbox on frames 5-18, allowing it to dodge some low attacks | ||
}} | }} | ||
Line 1,908: | Line 1,874: | ||
| active = 4 | | active = 4 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 33 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 22 | |||
| hitAdv = KD +37 | | hitAdv = KD +37 | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = KD +37 | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 1,919: | Line 1,886: | ||
| driveDmgBlk = 7000 | | driveDmgBlk = 7000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | superGainHit = 600 (420) | ||
| | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,937: | Line 1,902: | ||
| damage = 500(400) | | damage = 500(400) | ||
| chip = 125 | | chip = 125 | ||
| dmgScaling = Combo (2 hits) | |||
| startup = 15 | | startup = 15 | ||
| active = 3 | | active = 3 | ||
| recovery = 29 | | recovery = 29 | ||
| total = 46 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 16 | |||
| hitAdv = KD +31 | | hitAdv = KD +31 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| | | punishAdv = KD +31 | ||
| perfParryAdv = {{sf6-adv|VM|-30}} | | perfParryAdv = {{sf6-adv|VM|-30}} | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 1,951: | Line 1,918: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | superGainHit = 600 (420) | ||
| | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Followup can be input on hit/block/whiff; 2f gap between final 2 hits on block; (refers to scaled damage) | | notes = Followup can be input on hit/block/whiff; 2f gap between final 2 hits on block; (refers to scaled damage) | ||
}} | }} | ||
Line 1,969: | Line 1,934: | ||
| damage = 500(400) | | damage = 500(400) | ||
| chip = 125 | | chip = 125 | ||
| dmgScaling = Combo (2 hits) | |||
| startup = 11 | | startup = 11 | ||
| active = 3 | | active = 3 | ||
| recovery = 29 | | recovery = 29 | ||
| total = 42 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 16 | |||
| hitAdv = KD +34 | | hitAdv = KD +34 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| | | punishAdv = KD +34 | ||
| perfParryAdv = {{sf6-adv|VM|-30}} | | perfParryAdv = {{sf6-adv|VM|-30}} | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 1,983: | Line 1,950: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | superGainHit = 600 (420) | ||
| | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Followup can be input on hit/block/whiff; final 2 hits are a true blockstring; (refers to scaled damage) | | notes = Followup can be input on hit/block/whiff; final 2 hits are a true blockstring; (refers to scaled damage) | ||
}} | }} | ||
Line 2,004: | Line 1,969: | ||
| active = 3 | | active = 3 | ||
| recovery = 37 | | recovery = 37 | ||
| total = 54 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 16 | |||
| hitAdv = KD +42 | | hitAdv = KD +42 | ||
| blockAdv = {{sf6-adv|VM|-20}} | | blockAdv = {{sf6-adv|VM|-20}} | ||
| | | punishAdv = KD +42 | ||
| perfParryAdv = {{sf6-adv|VM|-38}} | | perfParryAdv = {{sf6-adv|VM|-38}} | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 2,015: | Line 1,981: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | superGainHit = 600 (420) | ||
| | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,037: | Line 2,001: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 45 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Can input followups from 11-31f; followups will not reverse direction if crossing under opponent; Ken is in counter-hit state for entire duration | |||
| notes = Can input followups from 11-31f | |||
}} | }} | ||
Line 2,054: | Line 2,019: | ||
| active = - | | active = - | ||
| recovery = 16 | | recovery = 16 | ||
| total = 27 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = 27f is fastest total Run~Stop time; Ken is in counter-hit state for entire duration | |||
| notes = 27f is fastest total Run~Stop time; Ken is in | |||
}} | }} | ||
Line 2,071: | Line 2,037: | ||
| active = 3 | | active = 3 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 40 | |||
| guard = H | |||
| cancel = SA3 | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstun = 26 | | hitstun = 26 | ||
Line 2,083: | Line 2,050: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,105: | Line 2,069: | ||
| active = 4 | | active = 4 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 33 | |||
| guard = LH | |||
| cancel = SA | |||
| hitconfirm = 15 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| hitstun = 27 | | hitstun = 27 | ||
Line 2,117: | Line 2,082: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Acts like a Normal Attack for Super canceling (including no extra damage scaling when canceled to | | notes = Acts like a Normal Attack for Super canceling (including no extra damage scaling when canceled to SA3); puts airborne opponents into limited juggle state; can be spaced safely in neutral, or used as a frame trap out of 5HP~Run (allowing a link on counter-hit) | ||
}} | }} | ||
Line 2,140: | Line 2,102: | ||
| active = 11 | | active = 11 | ||
| recovery = 33+15 land | | recovery = 33+15 land | ||
| | | total = 67 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 27 | |||
| hitAdv = KD +22 | | hitAdv = KD +22 | ||
| blockAdv = {{sf6-adv|VM|-35(-36)}} | | blockAdv = {{sf6-adv|VM|-35(-36)}} | ||
| | | punishAdv = KD +22 | ||
| perfParryAdv = {{sf6-adv|VM|-57}} | | perfParryAdv = {{sf6-adv|VM|-57}} | ||
| blockstun = 24 total (23 crouch) | | blockstun = 24 total (23 crouch) | ||
Line 2,152: | Line 2,114: | ||
| driveDmgBlk = 800x5 | | driveDmgBlk = 800x5 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 1000x2,500x3 | ||
| | | superGainHit = 400x2,200x3 (280x2,140x3) | ||
| superGainBlk = 200x2,100x3 (100x2,50x3) | |||
| | | invuln = 1-19 Air, 3-12 Projectile | ||
| | | airborne = 12-52 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Meterless only, does not vary by button strength; final hit whiffs vs. crouch block (1f worse advantage, 75 less chip dmg) | ||
}} | }} | ||
Line 2,172: | Line 2,133: | ||
| damage = 200x4,400 (1200) | | damage = 200x4,400 (1200) | ||
| chip = 50x4,100 (300) | | chip = 50x4,100 (300) | ||
| dmgScaling = 15% Starter | |||
| startup = 11+13 | | startup = 11+13 | ||
| active = [2(2)3(2)]x4,2(5)3 | | active = [2(2)3(2)]x4,2(5)3 | ||
| recovery = 3+17 land | | recovery = 3+17 land | ||
| total = 78 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-9}} | | blockAdv = {{sf6-adv|VM|-9}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-28}} | | perfParryAdv = {{sf6-adv|VM|-28}} | ||
| hitstun = 69 total<br>(33 last hit) | | hitstun = 69 total<br>(33 last hit) | ||
Line 2,186: | Line 2,149: | ||
| driveDmgBlk = 1200x5 | | driveDmgBlk = 1200x5 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 700x4,800 | ||
| | | superGainHit = 200x4,500 (140x4,350) | ||
| superGainBlk = 100x4,250 (50x4,125) | |||
| | | airborne = 10-61 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Meterless only, does not vary by button strength; alternates between forward/backward hits; backwards hitbox can pull opponent towards Ken from behind; CH/PC advantage carries through all hits, making it a great punish starter against very unsafe moves; leaves Ken at close range for a strike/throw mixup on grounded hits | ||
}} | }} | ||
Line 2,206: | Line 2,167: | ||
| damage = 500,700 | | damage = 500,700 | ||
| chip = 175 | | chip = 175 | ||
| dmgScaling = Combo (5% extra); both hits apply scaling | |||
| startup = 11+9(20) | | startup = 11+9(20) | ||
| active = 4(5)6 | | active = 4(5)6 | ||
| recovery = 9+15 land | | recovery = 9+15 land | ||
| total = 47 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+2{{sf6-adv|VP|(+4)}}}} | | hitAdv = {{sf6-adv|P|+2{{sf6-adv|VP|(+4)}}}} | ||
| blockAdv = {{sf6-adv|VM|-8(-6)}} | | blockAdv = {{sf6-adv|VM|-8(-6)}} | ||
| | | punishAdv = {{sf6-adv|VP|+6(+8)}} | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| hitstun = 30 | | hitstun = 30 | ||
Line 2,220: | Line 2,183: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000x2 (2000) | ||
| superGainHit = 600x2 (420x2) | |||
| | | superGainBlk = 300 (150) | ||
| | | airborne = 10-32 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Meterless only, does not vary by button strength; properties similar to 623KK (startup, hits twice in juggles, side switch, 2f better advantage vs. crouch); lower OTG bounce height than 623KK; functional startup vs. standing opponents is 11+20f | ||
}} | }} | ||
Line 2,239: | Line 2,200: | ||
| images = SF6_Ken_214214k.png | | images = SF6_Ken_214214k.png | ||
| hitboxes = SF6_Ken_214214k_hitbox.png | | hitboxes = SF6_Ken_214214k_hitbox.png | ||
| damage = 2000 | | damage = 2000 | ||
| chip = 500 | | chip = 500 | ||
| dmgScaling = 30% Minimum | |||
| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
| recovery = 41 | | recovery = 41 | ||
| | | total = 50 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +35 | | hitAdv = KD +35 | ||
| blockAdv = {{sf6-adv|VM|-24}} | | blockAdv = {{sf6-adv|VM|-24}} | ||
| | | punishAdv = KD +35 | ||
| perfParryAdv = {{sf6-adv|VM|-42}} | | perfParryAdv = {{sf6-adv|VM|-42}} | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 2,256: | Line 2,217: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = 5000 | | driveDmgHit = 5000 | ||
| | | superGainHit = -10000 | ||
| | | superGainBlk = -10000 | ||
| invuln = 1 Full, 2-9 Strike/Throw | |||
| armor = Break | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Switches sides with opponent on hit; Full Dmg distribution: 500,300x2,900 | ||
}} | }} | ||
Line 2,270: | Line 2,233: | ||
| images = SF6_Ken_236236k.png | | images = SF6_Ken_236236k.png | ||
| hitboxes = SF6_Ken_236236k_hitbox.png, SF6_Ken_236236k_hitbox2.png, SF6_Ken_236236k_hitbox3.png | | hitboxes = SF6_Ken_236236k_hitbox.png, SF6_Ken_236236k_hitbox2.png, SF6_Ken_236236k_hitbox3.png | ||
| damage = 2700 | | damage = 2700 | ||
| chip = 150x5 (750) | | chip = 150x5 (750) | ||
| dmgScaling = 40% Minimum | |||
| startup = 6 | | startup = 6 | ||
| active = 2(10)3(10)3(12)3(11)2 | | active = 2(10)3(10)3(12)3(11)2 | ||
| recovery = 32 | | recovery = 32 | ||
| | | total = 93 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +36 | | hitAdv = KD +36 | ||
| blockAdv = {{sf6-adv|VM|-19}} | | blockAdv = {{sf6-adv|VM|-19}} | ||
| | | punishAdv = KD +36 | ||
| perfParryAdv = {{sf6-adv|VM|-32}} | | perfParryAdv = {{sf6-adv|VM|-32}} | ||
| blockstun = 69 total | | blockstun = 69 total | ||
Line 2,287: | Line 2,250: | ||
| driveDmgBlk = 1000x5 | | driveDmgBlk = 1000x5 | ||
| driveDmgHit = 1000x10 | | driveDmgHit = 1000x10 | ||
| | | superGainHit = -20000 | ||
| | | superGainBlk = -20000 | ||
| invuln = 1 Full | |||
| armor = Break | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Only invincible until screen freeze; fast startup and good range, making it good for punishes and juggle combos; Full Dmg distribution: 300x4,200x5,500 | ||
}} | }} | ||
Line 2,301: | Line 2,266: | ||
| images = SF6_Ken_236236p.png | | images = SF6_Ken_236236p.png | ||
| hitboxes = SF6_Ken_236236p_hitbox.png, SF6_Ken_236236p_hitbox2.png | | hitboxes = SF6_Ken_236236p_hitbox.png, SF6_Ken_236236p_hitbox2.png | ||
| damage = 4000 (1800~2400) | | damage = 4000 (1800~2400) | ||
| chip = 1200(1000) | | chip = 1200(1000) | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 7 | | startup = 7 | ||
| active = 3(1)6(16)13 | | active = 3(1)6(16)13 | ||
| recovery = 30+15 land | | recovery = 30+15 land | ||
| | | total = 90 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +15 | | hitAdv = HKD +15 | ||
| blockAdv = {{sf6-adv|VM|-30(-33)}} | | blockAdv = {{sf6-adv|VM|-30(-33)}} | ||
| | | punishAdv = HKD +15 | ||
| perfParryAdv = {{sf6-adv|VM|-56}} | | perfParryAdv = {{sf6-adv|VM|-56}} | ||
| blockstun = 54 total (51 crouch) | | blockstun = 54 total (51 crouch) | ||
Line 2,318: | Line 2,283: | ||
| driveDmgBlk = 4000,1750x4 | | driveDmgBlk = 4000,1750x4 | ||
| driveDmgHit = 15000(1000x7,3000) | | driveDmgHit = 15000(1000x7,3000) | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| invuln = 1-18 Full | |||
| armor = Break | |||
| airborne = 10-27, 35-75 (FKD) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 1st hit leads to full animation (non-cinematic damage varies based on juggle height, and allows a followup juggle); 2 hits whiff on crouch block (reduced chip, slightly worse advantage); cinematic time regenerates ~2 Drive bars for Ken | ||
}} | }} | ||
Line 2,332: | Line 2,300: | ||
| images = SF6_Ken_236236p(ca).png | | images = SF6_Ken_236236p(ca).png | ||
| hitboxes = SF6_Ken_236236p(ca)_hitbox.png | | hitboxes = SF6_Ken_236236p(ca)_hitbox.png | ||
| damage = 4500 (2000~2600) | | damage = 4500 (2000~2600) | ||
| chip = 1450(1250) | | chip = 1450(1250) | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 7 | | startup = 7 | ||
| active = 3(1)6(16)13 | | active = 3(1)6(16)13 | ||
| recovery = 30+15 land | | recovery = 30+15 land | ||
| | | total = 90 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +21 | | hitAdv = HKD +21 | ||
| blockAdv = {{sf6-adv|VM|-30(-33)}} | | blockAdv = {{sf6-adv|VM|-30(-33)}} | ||
| | | punishAdv = HKD +21 | ||
| perfParryAdv = {{sf6-adv|VM|-56}} | | perfParryAdv = {{sf6-adv|VM|-56}} | ||
| blockstun = 54 total (51 crouch) | | blockstun = 54 total (51 crouch) | ||
Line 2,349: | Line 2,317: | ||
| driveDmgBlk = 4000,3000x4 | | driveDmgBlk = 4000,3000x4 | ||
| driveDmgHit = 20000(1000x7,10000) | | driveDmgHit = 20000(1000x7,10000) | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| invuln = 1-18 Full | |||
| armor = Break | |||
| airborne = 10-27, 35-75 (FKD) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 1st hit leads to full animation (non-cinematic damage varies based on juggle height, and allows a followup juggle); 2 hits whiff on crouch block (reduced chip, slightly worse advantage); available at 25% HP or below; cinematic time regenerates ~2.1 Drive bars for Ken | ||
}} | }} | ||
Line 2,368: | Line 2,339: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 96 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Bring it!" | | notes = "Bring it!" | ||
}} | }} | ||
Line 2,385: | Line 2,357: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 205 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "What's up, having second thoughts?" | | notes = "What's up, having second thoughts?" | ||
}} | }} | ||
Line 2,402: | Line 2,375: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 215 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Now's not the time for jokes." | | notes = "Now's not the time for jokes." | ||
}} | }} |
Revision as of 20:23, 11 November 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
nj.HK
Command Normals
Ken has no command normals.
Target Combos
5MP~HP
5MK~MK
5MK~MK~HK
Throws
LPLK
4LPLK
Drive Moves
HPHK
Ken
ken_hphk
|
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---|---|---|---|---|---|
HPHK Flame Strike
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | 62 | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | 10000 [15000] | -10000 | [3000(2100)] | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Crumple (Standing +21, Juggle +46, HKD +104) | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Ken
ken_6hphk
|
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---|---|---|---|---|---|
6HPHK Lightning Crack
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3 | 26 | 48 | - | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -8 | |||
Notes | |||||
See Drive Reversal. |
MPMK
Ken
ken_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 8 or until released | 29(1)(11) | 37(3) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -5000,250~ | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Ken
ken_66
|
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---|---|---|---|---|---|
66 Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9(11) | 38(39) | 24(23) | - | - | |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -10000(-30000) | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.745 (min/throw), 2.449 (min/block), 3.590 (max/final DR frame) |
Special Moves
Hadoken
236LP
236MP
Ken
ken_236mp
|
|||||
---|---|---|---|---|---|
236MP Hadoken
|
|||||
File:SF6 Ken 236mp.png File:SF6 Ken 236mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 11 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
14 | - | 35 | 49 | 33 | 27 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [2000] | 1000 | 600 (420) | 300 (150) | 0.07 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-25 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+1 | -3 | -9 | |||
Notes | |||||
1-hit projectile |
236HP
Ken
ken_236hp
|
|||||
---|---|---|---|---|---|
236HP Hadoken
|
|||||
File:SF6 Ken 236hp.png File:SF6 Ken 236hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 10 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | - | 37 | 49 | 33 | 27 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [2000] | 1000 | 600 (420) | 300 (150) | 0.08 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
-1 | -5 | -11 | |||
Notes | |||||
1-hit projectile |
236PP
Shoryuken
623LP
623MP
Ken
ken_623mp
|
|||||
---|---|---|---|---|---|
623MP Shoryuken
|
|||||
File:SF6 Ken 623mp.png File:SF6 Ken 623mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700,600 (1300) | 175,150 (325) | 20% Starter | LH | SA3 | 18 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6 | 10 | 28+12 land | 55 | - | 22 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2000x2 | [5000] | 2000x2 | 500x2 (350x2) | 250x2 (125x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Air | - | 8-43 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-48 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +33 | KD +33 | -28 | |||
Notes | |||||
Good anti-air |
623HP
Ken
ken_623hp
|
|||||
---|---|---|---|---|---|
623HP Shoryuken
|
|||||
File:SF6 Ken 623hp.png File:SF6 Ken 623hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800,300x2 (1400) | 200,75x2 (350) | 20% Starter | LH | SA3 | 14 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | 10 | 35+15 land | 66 | - | 24 total (22 crouch) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1400x3 | [5000] | 2000,1000x2 | 400x3 (280x3) | 200x3 (100x3) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Air, 5-11 Projectile | - | 9-51 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-58 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +25 | KD +25 | -36(-38) | |||
Notes | |||||
Good anti-air; 3rd hit whiffs vs. crouch block (2f worse advantage, 75 less chip dmg) |
623PP
Tatsumaki Senpukyaku
214LK
214MK
Ken
ken_214mk
|
|||||
---|---|---|---|---|---|
214MK Tatsumaki Senpu-kyaku
|
|||||
File:SF6 Ken 214mk.png File:SF6 Ken 214mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450x2 (900) | 112x2 (224) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
14 | 2(13)2 | 11+20 land | 61 | - | 36 total (21) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500x2 | [2500x2] | 1000x2 | 500x2 (350x2) | 250x2 (125x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 8-41 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-31 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +44(+32) | KD +44(+32) | -12 | |||
Notes | |||||
Better KD Adv. if first hit connects; both hits connect on crouching opponents; cannot hit cross-up |
214HK
Ken
ken_214hk
|
|||||
---|---|---|---|---|---|
214HK Tatsumaki Senpu-kyaku
|
|||||
File:SF6 Ken 214hk.png File:SF6 Ken 214hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x2,400 (1000) | 75x2,100 (250) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 2(13)2(13)2 | 14+17 land | 78 | - | 51 total (36/21) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2000x3 | [1700x2,1600] | 1000x2,2000 | 300x2,600 (210x2,420) | 150x2,300 (75x2,150) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 10-61 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-31 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +36 (-34 cr) | KD +36 (-38 cr) | -12 (-42 cr) | |||
Notes | |||||
2nd and 3rd hits whiff on crouching opponents (unsafe on crouching hit or block); same knockdown advantage regardless of which hit initially connects; cannot hit cross-up |
214KK
Air Tatsumaki Senpukyaku
j.214K
j.214KK
Ken
ken_j214kk
|
|||||
---|---|---|---|---|---|
j.214KK Aerial Tatsumaki Senpu-kyaku
|
|||||
![]() File:SF6 Ken j214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900(700) each | 225(175) | 30% Starter | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | 2(1)2(2)2(2)2(3)2 | 14 land | - | 25 (front), 20 (back) | 15 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000 | [5000] | -20000 | 1000[600] (700[420]) | 500[300] (250[150]) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-18(13) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+9(+14) | +5 (+10) Front 0 (+5) Back |
-5(0) | |||
Notes | |||||
Forward jump only; can hit twice vs. airborne opponents; can hit cross-up (deals 5f less hitstun, 200 less damage); the last 11f of recovery puts Ken in a crouching state |
Dragonlash Kick
623LK
623MK
Ken
ken_623mk
|
|||||
---|---|---|---|---|---|
623MK Dragonlash Kick
|
|||||
File:SF6 Ken 623mk.png File:SF6 Ken 623mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100 | 275 | 30% Starter; Combo (3 hits) | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
23(25) | 5 | 5+20 land | 52 | 31 | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000 | [5000] | 3000 | 1200 (840) | 600 (300) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 14-32 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-26 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+7(+8) | +3(+4) | -8(-7) | |||
Notes | |||||
Can dodge lows until frame 37; first 2 active frames only hit airborne, causing spike knockdown on hit or OTG bounce on Punish Counter; 1f better hit/block advantage vs. crouching opponents; cannot hit cross-up |
623HK
Ken
ken_623hk
|
|||||
---|---|---|---|---|---|
623HK Dragonlash Kick
|
|||||
File:SF6 Ken 623hk.png File:SF6 Ken 623hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 300 | 30% Starter; Combo (3 hits) | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
28(30) | 5 | 5+16 land | 53 | 27 | 25 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000 | [5000] | 2000 | 800 (560) | 400 (200) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 19-37 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-22 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+7(+8) | +3(+4) | +1(+2) | |||
Notes | |||||
Can dodge lows until frame 40; first 2 active frames only hit airborne, causing spike knockdown on hit or OTG bounce on Punish Counter; 1f better hit/block advantage vs. crouching opponents; cannot hit cross-up |
623KK
Jinrai Kick
236LK
236MK
Ken
ken_236mk
|
|||||
---|---|---|---|---|---|
236MK Jinrai Kick
|
|||||
File:SF6 Ken 236mk.png File:SF6 Ken 236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 14 SA / 29 followup |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 3 | 24 | 42 | 29 | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000 | [5000] | 2000 | 550 (385) | 275 (137) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-25 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+6 | +2 | -7 | |||
Notes | |||||
Followup can be delayed up to 2f if input as late as possible (affecting frame trap and juggle opportunities); best starter for frame trapping into 6LK followup; can also be input on whiff; cannot hit cross-up |
236HK
Ken
ken_236hk
|
|||||
---|---|---|---|---|---|
236HK Jinrai Kick
|
|||||
File:SF6 Ken 236hk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | - | LH | SA3 | 14 SA / 27 followup |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
25 | 3 | 19 | 46 | - | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000 | [5000] | 2000 | 550 (385) | 275 (137) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-20 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +42 | KD +42 | -2 | |||
Notes | |||||
Puts opponents into limited juggle state; followup can be delayed up to 5f if input as late as possible (affecting frame trap and juggle opportunities); can also be input on whiff; cannot hit cross-up |
236K~6LK
236K~6MK
236K~6HK
OD Jinrai Kick
236KK
Ken
ken_236kk
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236KK Jinrai Kick
|
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![]() File:SF6 Ken 236kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA2 SA3 | 17 SA / 25 followup |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13 | 2 | 25 | 40 | 24 | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000 | [5000] | -20000 | 400 (280) | 200 (100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-26 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
0 | -4 | -7 | |||
Notes | |||||
Followup can be delayed up to 6f if input as late as possible (affecting frame trap and juggle opportunities); can also be input on whiff; cannot hit cross-up |
236KK~6LK
Ken
ken_236kk_6lk
|
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236KK~6LK Kazekama Shin Kick
|
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![]() File:SF6 Ken 236kk 6lk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | 125 | - | L | SA2 SA3 | 14 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6 | 3 | 20 | 28 | 26 | 18 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000 | [5000] | - | 400 (280) | 200 (100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-21 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+7 | +3 | -5 | |||
Notes | |||||
Followup can be input on hit/block/whiff; +7 Punish Counter only possible if first hit whiffs; always a true blockstring even if delayed |
236KK~6MK
236KK~6HK
Ken
ken_236kk_6hk
|
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236KK~6HK Senka Snap Kick
|
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![]() File:SF6 Ken 236kk 6hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | SA2 SA3 | 22 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 4 | 20 | 33 | - | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
7000 | [7000] | - | 600 (420) | 300 (150) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-22 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +37 | KD +37 | -4 | |||
Notes | |||||
Followup can be input on hit/block/whiff; whiffs on crouching opponents; true blockstring vs. stand block, can be delayed to create up to 3f gap |
236KK~6LK~6K
236KK~6MK~6K
236KK~6HK~6K
Quick Dash
KK
KK~LK
KK~MK
KK~HK
KK~623P
KK~214K
KK~623K
Super Arts
214214K
236236K
236236P
236236P(CA)
Ken
ken_236236p(ca)
|
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236236P Shinryu Reppa (CA)
|
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![]() File:SF6 Ken 236236p(ca) hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 (2000~2600) | 1450(1250) | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | 3(1)6(16)13 | 30+15 land | 90 | - | 54 total (51 crouch) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000,3000x4 | 20000(1000x7,10000) | - | -30000 | -30000 | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-18 Full | Break | 10-27, 35-75 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-56 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
HKD +21 | HKD +21 | -30(-33) | |||
Notes | |||||
1st hit leads to full animation (non-cinematic damage varies based on juggle height, and allows a followup juggle); 2 hits whiff on crouch block (reduced chip, slightly worse advantage); available at 25% HP or below; cinematic time regenerates ~2.1 Drive bars for Ken |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK