Street Fighter 6/A.K.I./Introduction: Difference between revisions

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* Weak defensive options, either vulnerable to throws or meaty lights.
* Weak defensive options, either vulnerable to throws or meaty lights.
* Deliberately playing around Drive Impact.
* Deliberately playing around Drive Impact.
* situational combos
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Revision as of 09:10, 3 October 2023

Introduction

A poison-wielding apprentice of F.A.N.G, the former Shadaloo officer. Enchanted by the power of toxins, nothing brings her more joy than testing them on a new target—other than attention from her “master,” that is.

Pick if you like: Avoid if you dislike:
  • Characters that reward lots of situational awareness with proper setup.
  • Consistent, strong, and low-risk okizeme.
  • Whittling your opponents down over time.
  • Shutting down fireballs approaching behind your own.
  • Weak defensive options, either vulnerable to throws or meaty lights.
  • Deliberately playing around Drive Impact.
  • situational combos


Classic & Modern Versions Comparison

List of differences with Modern A.K.I.
Missing Normals
  • Standing Light Kick (5LK)
  • Crouching Medium Punch (2MP)
  • Jumping Light Punch (j.LP)
  • Jumping Medium Punch (j.MP)
  • Jumping Heavy Kick (j.MP)
Missing Command Normals
Shortcut-Only Specials
  • Cruel Fate (Heavy/OD Only) (2S)
  • Snake Step (Medium/OD Only) (5S)
Miscellaneous Changes


Poison & Toxic Blossom

A.K.I. has several moves that inflict a poison status on the opponent, which is indicated by a purple glow. A poisoned character will take 1 damage per frame (60 damage per second) until the effect wears off. Poison naturally runs out after 7 seconds (for a total of 420 damage), but can also be stopped by inflicting damage on A.K.I. before then.


The poison pool placed on the ground with Orchid Spring (214MP) or Tainted Talons (214214P) is unblockable. The poison will be constantly reapplied as long as the opponent is nearby, which can allow the total duration to extend well beyond 7 seconds.

Characters cannot die to poison damage, so A.K.I. will always have to land the final blow herself.

SF6 A.K.I. PoisonExample.png
Toxic Blossom:

Some special moves and Target Combos have a different effect when hitting a poisoned opponent. In addition to dealing extra damage, triggering "Toxic Blossom" gives better knockdown advantage, juggle height, or even crumple states that allow powerful followup combos. Toxic Blossom detonates the poison within the opponent's body, ending the poison effect immediately.

Much of A.K.I.'s complexity stems from managing the opponent's poison status to achieve optimal combo routes based on whether Toxic Blossom can be triggered. It's important to note that poison will not run out while a character is in hitstun, so you can safely proceed with a Toxic Blossom combo route without additional time management.

SF6 A.K.I. ToxicBlossomExample.png


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