Street Fighter 6/Zangief/Data: Difference between revisions

From SuperCombo Wiki
(Basic frame data for command normals/specials)
Line 850: Line 850:
| images        = SF6_Zangief_3hk.png
| images        = SF6_Zangief_3hk.png
| hitboxes      = SF6_Zangief_3hk_hitbox.png
| hitboxes      = SF6_Zangief_3hk_hitbox.png
| damage        =  
| damage        = 1000
| startup      =  
| startup      = 16
| active        =  
| active        = 4
| recovery      =  
| recovery      = 40
| hitAdv        =  
| hitAdv        = KD +21
| blockAdv      =  
| blockAdv      = -18
| guard        =  
| guard        = LH
| cancel        =  
| cancel        = -
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 885: Line 885:
| images        = SF6_Zangief_22mk.png
| images        = SF6_Zangief_22mk.png
| hitboxes      = SF6_Zangief_22mk_hitbox.png
| hitboxes      = SF6_Zangief_22mk_hitbox.png
| damage        =  
| damage        = 500
| startup      =  
| startup      = 9
| active        =  
| active        = 3
| recovery      =  
| recovery      = 17
| hitAdv        =  
| hitAdv        = +4
| blockAdv      =  
| blockAdv      = -3
| guard        =  
| guard        = LH
| cancel        = tc
| cancel        = tc
| react        =  
| react        =  
Line 920: Line 920:
| images        = SF6_Zangief_j2hp.png
| images        = SF6_Zangief_j2hp.png
| hitboxes      = SF6_Zangief_j2hp_hitbox.png
| hitboxes      = SF6_Zangief_j2hp_hitbox.png
| damage        =  
| damage        = 800
| startup      =  
| startup      = 9
| active        =  
| active        = 9
| recovery      =  
| recovery      = 3 land
| hitAdv        =  
| hitAdv        = -
| blockAdv      =  
| blockAdv      = -
| guard        = H
| guard        = H
| cancel        =  
| cancel        =  
Line 953: Line 953:
| images        = SF6_Zangief_j8hp.png
| images        = SF6_Zangief_j8hp.png
| hitboxes      = SF6_Zangief_j8hp_hitbox.png
| hitboxes      = SF6_Zangief_j8hp_hitbox.png
| damage        =  
| damage        = 800
| startup      =  
| startup      = 8
| active        =  
| active        = 4
| recovery      =  
| recovery      = 3 land
| hitAdv        =  
| hitAdv        = -
| blockAdv      =  
| blockAdv      = -
| guard        = H
| guard        = H
| cancel        = sp
| cancel        = sp
Line 988: Line 988:
| hitboxes      = SF6_Zangief_5mp_mp_hitbox.png
| hitboxes      = SF6_Zangief_5mp_mp_hitbox.png
| damage        = 600
| damage        = 600
| startup      =  
| startup      = 9
| active        = 4
| active        = 4
| recovery      = 20
| recovery      = 20
| hitAdv        = {{sf6-adv|P|+2}}
| hitAdv        = {{sf6-adv|P|+2}}
| blockAdv      = {{sf6-adv|VM|-6}}
| blockAdv      = {{sf6-adv|VM|-6}}
| guard        =  
| guard        = HL
| cancel        =  
| cancel        = -
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 1,023: Line 1,023:
| hitboxes      = SF6_Zangief_5mp_mp_mp_hitbox.png
| hitboxes      = SF6_Zangief_5mp_mp_mp_hitbox.png
| damage        = 900
| damage        = 900
| startup      =  
| startup      = 15
| active        = 3
| active        = 3
| recovery      = 32
| recovery      = 32
| hitAdv        = KD +27
| hitAdv        = KD +27
| blockAdv      = {{sf6-adv|VM|-17}}
| blockAdv      = {{sf6-adv|VM|-17}}
| guard        =  
| guard        = LH
| cancel        =  
| cancel        =  
| react        =  
| react        =  
Line 1,057: Line 1,057:
| images        = SF6_Zangief_22mk_mk.png
| images        = SF6_Zangief_22mk_mk.png
| hitboxes      = SF6_Zangief_22mk_mk_hitbox.png
| hitboxes      = SF6_Zangief_22mk_mk_hitbox.png
| damage        =  
| damage        = 500
| startup      =  
| startup      = 9
| active        =  
| active        = 3
| recovery      =  
| recovery      = 19
| hitAdv        =  
| hitAdv        = -3
| blockAdv      =  
| blockAdv      = -4
| guard        = LH
| guard        = LH
| cancel        = tc
| cancel        = tc
Line 1,092: Line 1,092:
| images        = SF6_Zangief_22mk_mk_mk.png
| images        = SF6_Zangief_22mk_mk_mk.png
| hitboxes      = SF6_Zangief_22mk_mk_mk_hitbox.png
| hitboxes      = SF6_Zangief_22mk_mk_mk_hitbox.png
| damage        =  
| damage        = 700
| startup      =  
| startup      = 10
| active        =  
| active        = 3
| recovery      =  
| recovery      = 24
| hitAdv        =  
| hitAdv        = -2
| blockAdv      =  
| blockAdv      = -10
| guard        = LH
| guard        = LH
| cancel        =  
| cancel        = sp su
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 1,263: Line 1,263:
| hitboxes      = SF6_Zangief_hphk_hitbox.png
| hitboxes      = SF6_Zangief_hphk_hitbox.png
| cost          = 1 drive
| cost          = 1 drive
| damage        =  
| damage        = 800
| chip          =  
| chip          =  
| startup      =  
| startup      = 26
| active        =  
| active        = 2
| recovery      =  
| recovery      = 35
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
Line 1,365: Line 1,365:
| images        = SF6_Zangief_pp.png
| images        = SF6_Zangief_pp.png
| hitboxes      = SF6_Zangief_pp_hitbox.png
| hitboxes      = SF6_Zangief_pp_hitbox.png
| damage        =  
| damage        = 1200
| chip          =  
| chip          =  
| startup      =  
| startup      = 15
| active        =  
| active        = 31
| recovery      =  
| recovery      = 27
| invuln        =  
| invuln        = projectile 6-14, 17-19, 22-25, 28-35, 38-43, anti-air x-y
| hitAdv        =  
| hitAdv        = KD +27
| blockAdv      =  
| blockAdv      = -12 ~ -40
| guard        =  
| guard        = LH
| cancel        =  
| cancel        = su
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 1,401: Line 1,401:
| hitboxes      = SF6_Zangief_ppp_hitbox.png
| hitboxes      = SF6_Zangief_ppp_hitbox.png
| cost          = 2 drive
| cost          = 2 drive
| damage        =  
| damage        = 500*1000 (1500)
| chip          =  
| chip          =  
| startup      =  
| startup      = 12
| active        =  
| active        = 25
| recovery      =  
| recovery      = 26
| invuln        =  
| invuln        = projectile 1-11, 14-15, 18-20, 23-28, 31-34, anti-air x-y
| hitAdv        =  
| hitAdv        = KD +38
| blockAdv      =  
| blockAdv      = -30 ~ -11
| guard        =  
| guard        = LH
| cancel        =  
| cancel        = su
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 1,438: Line 1,438:
| images        = SF6_Zangief_360lp.png
| images        = SF6_Zangief_360lp.png
| hitboxes      = SF6_Zangief_360lp_hitbox.png
| hitboxes      = SF6_Zangief_360lp_hitbox.png
| damage        =  
| damage        = 2500
| startup      =  
| startup      = 5
| active        =  
| active        = 3
| recovery      =  
| recovery      = 54
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD +30
| blockAdv      = -
| blockAdv      = -
| guard        = T
| guard        = T
Line 1,461: Line 1,461:
| images        = SF6_Zangief_360mp.png
| images        = SF6_Zangief_360mp.png
| hitboxes      = SF6_Zangief_360mp_hitbox.png
| hitboxes      = SF6_Zangief_360mp_hitbox.png
| damage        =  
| damage        = 2900
| startup      =  
| startup      = 5
| active        =  
| active        = 3
| recovery      =  
| recovery      = 54
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD+28
| blockAdv      = -
| blockAdv      = -
| guard        = T
| guard        = T
Line 1,484: Line 1,484:
| images        = SF6_Zangief_360hp.png
| images        = SF6_Zangief_360hp.png
| hitboxes      = SF6_Zangief_360hp_hitbox.png
| hitboxes      = SF6_Zangief_360hp_hitbox.png
| damage        =  
| damage        = 3300
| startup      =  
| startup      = 5
| active        =  
| active        = 3
| recovery      =  
| recovery      = 54
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD +28
| blockAdv      = -
| blockAdv      = -
| guard        = T
| guard        = T
Line 1,508: Line 1,508:
| hitboxes      = SF6_Zangief_360pp_hitbox.png
| hitboxes      = SF6_Zangief_360pp_hitbox.png
| cost          = 2 drive
| cost          = 2 drive
| damage        =  
| damage        = 3400
| startup      =  
| startup      = 5
| active        =  
| active        = 3
| recovery      =  
| recovery      = 54
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD +28
| blockAdv      = -
| blockAdv      = -
| guard        = T
| guard        = T
Line 1,533: Line 1,533:
| images        = SF6_Zangief_j360lk.png
| images        = SF6_Zangief_j360lk.png
| hitboxes      = SF6_Zangief_j360lk_hitbox.png
| hitboxes      = SF6_Zangief_j360lk_hitbox.png
| damage        =  
| damage        = 2900
| startup      =  
| startup      = 4
| active        =  
| active        = 3
| recovery      =  
| recovery      = 3(?) land
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD +19
| blockAdv      = -
| blockAdv      = -
| guard        = T
| guard        = T
Line 1,559: Line 1,559:
| images        = SF6_Zangief_j360mk.png
| images        = SF6_Zangief_j360mk.png
| hitboxes      = SF6_Zangief_j360mk_hitbox.png
| hitboxes      = SF6_Zangief_j360mk_hitbox.png
| damage        =  
| damage        = 2900
| startup      =  
| startup      = 4
| active        =  
| active        = 3
| recovery      =  
| recovery      = 3(?) land
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD +19
| blockAdv      = -
| blockAdv      = -
| guard        = T
| guard        = T
Line 1,585: Line 1,585:
| images        = SF6_Zangief_j360hk.png
| images        = SF6_Zangief_j360hk.png
| hitboxes      = SF6_Zangief_j360hk_hitbox.png
| hitboxes      = SF6_Zangief_j360hk_hitbox.png
| damage        =  
| damage        = 2900
| startup      =  
| startup      = 4
| active        =  
| active        = 3
| recovery      =  
| recovery      = 3(?) land
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD +19
| blockAdv      = -
| blockAdv      = -
| guard        = T
| guard        = T
Line 1,612: Line 1,612:
| hitboxes      = SF6_Zangief_j360kk_hitbox.png
| hitboxes      = SF6_Zangief_j360kk_hitbox.png
| cost          = 2 drive
| cost          = 2 drive
| damage        =  
| damage        = 3000
| startup      =  
| startup      = 4
| active        =  
| active        = 3
| recovery      =  
| recovery      = 3(?) land
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD +19
| blockAdv      = -
| blockAdv      = -
| guard        = T
| guard        = T
Line 1,640: Line 1,640:
| images        = SF6_Zangief_63214k_close.png
| images        = SF6_Zangief_63214k_close.png
| hitboxes      = SF6_Zangief_63214k_close_hitbox.png
| hitboxes      = SF6_Zangief_63214k_close_hitbox.png
| damage        =  
| damage        = 2900
| startup      =  
| startup      = 10
| active        =  
| active        = 2
| recovery      =  
| recovery      = 50
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD +26
| blockAdv      = -
| blockAdv      = -
| guard        = T
| guard        = T
Line 1,663: Line 1,663:
| images        = SF6_Zangief_63214kk_close.png
| images        = SF6_Zangief_63214kk_close.png
| hitboxes      = SF6_Zangief_63214kk_close_hitbox.png
| hitboxes      = SF6_Zangief_63214kk_close_hitbox.png
| damage        =  
| damage        = 3200
| startup      =  
| startup      = 10
| active        =  
| active        = 2
| recovery      =  
| recovery      = 50
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD +27
| blockAdv      = -
| blockAdv      = -
| guard        = T
| guard        = T
Line 1,688: Line 1,688:
| images        = SF6_Zangief_63214lk_far.png
| images        = SF6_Zangief_63214lk_far.png
| hitboxes      = SF6_Zangief_63214lk_far_hitbox.png
| hitboxes      = SF6_Zangief_63214lk_far_hitbox.png
| damage        =  
| damage        = 2700
| startup      =  
| startup      = 28
| active        =  
| active        = 2
| recovery      =  
| recovery      = 41
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD +29
| blockAdv      = -
| blockAdv      = -
| guard        = T
| guard        = T
Line 1,711: Line 1,711:
| images        = SF6_Zangief_63214mk_far.png
| images        = SF6_Zangief_63214mk_far.png
| hitboxes      = SF6_Zangief_63214mk_far_hitbox.png
| hitboxes      = SF6_Zangief_63214mk_far_hitbox.png
| damage        =  
| damage        = 2700
| startup      =  
| startup      = 28
| active        =  
| active        = 2
| recovery      =  
| recovery      = 41
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD +29
| blockAdv      = -
| blockAdv      = -
| guard        = T
| guard        = T
Line 1,734: Line 1,734:
| images        = SF6_Zangief_63214hk_far.png
| images        = SF6_Zangief_63214hk_far.png
| hitboxes      = SF6_Zangief_63214hk_far_hitbox.png
| hitboxes      = SF6_Zangief_63214hk_far_hitbox.png
| damage        =  
| damage        = 2700
| startup      =  
| startup      = 28
| active        =  
| active        = 2
| recovery      =  
| recovery      = 41
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD +29
| blockAdv      = -
| blockAdv      = -
| guard        = T
| guard        = T
Line 1,757: Line 1,757:
| images        = SF6_Zangief_63214kk_far.png
| images        = SF6_Zangief_63214kk_far.png
| hitboxes      = SF6_Zangief_63214kk_far_hitbox.png
| hitboxes      = SF6_Zangief_63214kk_far_hitbox.png
| damage        =  
| damage        = 3000
| startup      =  
| startup      = 23
| active        =  
| active        = 2
| recovery      =  
| recovery      = 44
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD +29
| blockAdv      = -
| blockAdv      = -
| guard        = T
| guard        = T
Line 1,782: Line 1,782:
| images        = SF6_Zangief_22kk.png
| images        = SF6_Zangief_22kk.png
| hitboxes      = SF6_Zangief_22kk_hitbox.png
| hitboxes      = SF6_Zangief_22kk_hitbox.png
| damage        =  
| damage        = 2400
| startup      =  
| startup      = 6
| active        =  
| active        = 50
| recovery      =  
| recovery      = 24
| invuln        =  
| invuln        = armored frames 6-55
| hitAdv        =  
| hitAdv        = KD +5
| blockAdv      = -
| blockAdv      = -
| guard        = -
| guard        = -
Line 1,808: Line 1,808:
| hitboxes      = SF6_Zangief_236236k_hitbox.png
| hitboxes      = SF6_Zangief_236236k_hitbox.png
| cost          = 1 super
| cost          = 1 super
| damage        =  
| damage        = 3500
| chip          =  
| chip          = -
| startup      =  
| startup      = 11
| active        =  
| active        = 7
| recovery      =  
| recovery      = 60
| invuln        =  
| invuln        = full 1-10
| hitAdv        =  
| hitAdv        = KD +29
| blockAdv      =  
| blockAdv      = -
| guard        =  
| guard        = T
| cancel        = -
| cancel        = -
| punish        =  
| punish        =  
Line 1,839: Line 1,839:
| hitboxes      = SF6_Zangief_236236p_hitbox.png
| hitboxes      = SF6_Zangief_236236p_hitbox.png
| cost          = 2 super
| cost          = 2 super
| damage        =  
| damage        = 3160
| chip          =  
| chip          =  
| startup      =  
| startup      = 18
| active        =  
| active        = 102
| recovery      =  
| recovery      = 52
| invuln        =  
| invuln        = full 1-17
| hitAdv        =  
| hitAdv        = KD +5
| blockAdv      =  
| blockAdv      = -35
| guard        =  
| guard        = LH
| cancel        = -
| cancel        = -
| punish        =  
| punish        =  
Line 1,870: Line 1,870:
| hitboxes      = SF6_Zangief_236236p_hold_hitbox.png
| hitboxes      = SF6_Zangief_236236p_hold_hitbox.png
| cost          = 2 super
| cost          = 2 super
| damage        =  
| damage        = 1100
| chip          =  
| chip          =  
| startup      =  
| startup      = 18
| active        =  
| active        = 102
| recovery      =  
| recovery      = 25
| invuln        =  
| invuln        = full 1-17
| hitAdv        =  
| hitAdv        = Launch +87
| blockAdv      =  
| blockAdv      = -35
| guard        =  
| guard        = LH
| cancel        = -
| cancel        = -
| punish        =  
| punish        =  
Line 1,901: Line 1,901:
| hitboxes      = SF6_Zangief_720+p_hitbox.png
| hitboxes      = SF6_Zangief_720+p_hitbox.png
| cost          = 3 super
| cost          = 3 super
| damage        =  
| damage        = 4800
| chip          =  
| chip          =  
| startup      =  
| startup      = 7
| active        =  
| active        = 1
| recovery      =  
| recovery      = 116
| invuln        =  
| invuln        = full 1-7
| hitAdv        =  
| hitAdv        = KD +26
| blockAdv      =  
| blockAdv      = -
| guard        =  
| guard        = T
| cancel        = -
| cancel        = -
| punish        =  
| punish        =  
Line 1,932: Line 1,932:
| hitboxes      = SF6_Zangief_720+p_hitbox.png
| hitboxes      = SF6_Zangief_720+p_hitbox.png
| cost          = 3 super
| cost          = 3 super
| damage        =  
| damage        = 5300
| chip          =  
| chip          =  
| startup      =  
| startup      = 7
| active        =  
| active        = 1
| recovery      =  
| recovery      = 116
| invuln        =  
| invuln        = Full 1-7
| hitAdv        =  
| hitAdv        = KD +26
| blockAdv      =  
| blockAdv      = -
| guard        =  
| guard        = T
| cancel        = -
| cancel        = -
| punish        =  
| punish        =  

Revision as of 16:31, 7 June 2023


Character Vitals

Zangief
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Zangief Portrait.png SF6 Zangief Face.png 11000 /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
22
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
25


Normals

Standing Normals

5LP
Zangief
zangief_5lp

5LP

Standing Light Punch
SF6 Zangief 5lp.png
SF6 Zangief 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
7 3 9 - 16 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10 - - +6 +4
Punish Advantage Hit Advantage Block Advantage
- +4 +2
Notes
Chains into 5LP/2LP/2LK
5MP
Zangief
zangief_5mp

5MP

Standing Medium Punch
SF6 Zangief 5mp.png
SF6 Zangief 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH tc -
Startup Active Recovery Total Hitstun Blockstun
9 4 17 - 23 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - -
Punish Advantage Hit Advantage Block Advantage
- +2 -2
Notes
5HP
Zangief
zangief_5hp

5HP

Standing Heavy Punch
SF6 Zangief 5hp.png
SF6 Zangief 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH -
Startup Active Recovery Total Hitstun Blockstun
16 3 22 - 28 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
5[HP]
Zangief
zangief_5hp_hold

5[HP]

Standing Heavy Punch (hold)
File:SF6 Zangief 5hp hold.png
SF6 Zangief 5hp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1400 - - LH -
Startup Active Recovery Total Hitstun Blockstun
32 3 22 - 28
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - -
Punish Advantage Hit Advantage Block Advantage
- KD +40 +3
Notes
4-?f Armor
5LK
Zangief
zangief_5lk

5LK

Standing Light Kick
SF6 Zangief 5lk.png
SF6 Zangief 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 - - LH -
Startup Active Recovery Total Hitstun Blockstun
6 2 17 - 17 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-17 - - +7 +5
Punish Advantage Hit Advantage Block Advantage
- -2 -4
Notes
5MK
Zangief
zangief_5mk

5MK

Standing Medium Kick
SF6 Zangief 5mk.png
SF6 Zangief 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH -
Startup Active Recovery Total Hitstun Blockstun
9 4 19 - 24 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - -
Punish Advantage Hit Advantage Block Advantage
- +1 -4
Notes
5HK
Zangief
zangief_5hk

5HK

Standing Heavy Kick
SF6 Zangief 5hk.png
SF6 Zangief 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH -
Startup Active Recovery Total Hitstun Blockstun
12 4 21 - 28 26
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - -
Punish Advantage Hit Advantage Block Advantage
- +3 +1
Notes

Crouching Normals

2LP
Zangief
zangief_2lp

2LP

Crouching Light Punch
SF6 Zangief 2lp.png
SF6 Zangief 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
6 2 8 - 16 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-8 - - +6 +1
Punish Advantage Hit Advantage Block Advantage
- +6 +1
Notes
2MP
Zangief
zangief_2mp

2MP

Crouching Medium Punch
SF6 Zangief 2mp.png
SF6 Zangief 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
8 3 16 - 22 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-17 - - +12 +8
Punish Advantage Hit Advantage Block Advantage
- +3 -1
Notes
2HP
Zangief
zangief_2hp

2HP

Crouching Heavy Punch
SF6 Zangief 2hp.png
SF6 Zangief 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH -
Startup Active Recovery Total Hitstun Blockstun
12 8 35 - 24
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-41 - -
Punish Advantage Hit Advantage Block Advantage
- KD +20 -19
Notes
2LK
Zangief
zangief_2lk

2LK

Crouching Light Kick
SF6 Zangief 2lk.png
SF6 Zangief 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
250 - - L ch -
Startup Active Recovery Total Hitstun Blockstun
4 3 12 - 15 12
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-13 - -
Punish Advantage Hit Advantage Block Advantage
- 0 -3
Notes
2MK
Zangief
zangief_2mk

2MK

Crouching Medium Kick
SF6 Zangief 2mk.png
SF6 Zangief 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - L -
Startup Active Recovery Total Hitstun Blockstun
9 3 18 - 23 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - -
Punish Advantage Hit Advantage Block Advantage
- +2 -2
Notes
2HK
Zangief
zangief_2hk

2HK

Crouching Heavy Kick
SF6 Zangief 2hk.png
SF6 Zangief 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - L -
Startup Active Recovery Total Hitstun Blockstun
12 3 27 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - -
Punish Advantage Hit Advantage Block Advantage
- HKD +32 -13
Notes

Jumping Normals

j.LP
Zangief
zangief_jlp

j.LP

Jumping Light Punch
SF6 Zangief jlp.png
SF6 Zangief jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H -
Startup Active Recovery Total Hitstun Blockstun
5 7 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MP
Zangief
zangief_jmp

j.MP

Jumping Medium Punch
SF6 Zangief jmp.png
SF6 Zangief jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H -
Startup Active Recovery Total Hitstun Blockstun
8 5 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.HP
Zangief
zangief_jhp

j.HP

Jumping Heavy Punch
SF6 Zangief jhp.png
SF6 Zangief jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H -
Startup Active Recovery Total Hitstun Blockstun
9 6 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.LK
Zangief
zangief_jlk

j.LK

Jumping Light Kick
SF6 Zangief jlk.png
SF6 Zangief jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H -
Startup Active Recovery Total Hitstun Blockstun
5 10 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MK
Zangief
zangief_jmk

j.MK

Jumping Medium Kick
SF6 Zangief jmk.png
SF6 Zangief jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H -
Startup Active Recovery Total Hitstun Blockstun
8 8 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.HK
Zangief
zangief_jhk

j.HK

Jumping Heavy Kick
SF6 Zangief jhk.png
SF6 Zangief jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H -
Startup Active Recovery Total Hitstun Blockstun
10 7 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

Command Normals

3MP
Zangief
zangief_3mp

3MP

Hellstab
SF6 Zangief 3mp.png
SF6 Zangief 3mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - -
Startup Active Recovery Total Hitstun Blockstun
7 3 21 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- -1 -3
Notes
6MK
Zangief
zangief_6mk

6MK

Knee Hammer
SF6 Zangief 6mk.png
SF6 Zangief 6mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - -
Startup Active Recovery Total Hitstun Blockstun
14 7 14 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- 0 -4
Notes
6HP
Zangief
zangief_6hp

6HP

Headbutt
SF6 Zangief 6hp.png
SF6 Zangief 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - -
Startup Active Recovery Total Hitstun Blockstun
14 5 15 - 24
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +6 +4
Notes
6HK
Zangief
zangief_6hk

6HK

Cyclone Wheel Kick
SF6 Zangief 6hk.png
SF6 Zangief 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1300 - - H -
Startup Active Recovery Total Hitstun Blockstun
22 7 25 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- KD +28 -12
Notes
3HK
Zangief
zangief_3hk

3HK

Smetana Dropkick
SF6 Zangief 3hk.png
SF6 Zangief 3hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
16 4 40 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- KD +21 -18
Notes
22MK
Zangief
zangief_22mk

22MK

Power Stomp 1
SF6 Zangief 22mk.png
SF6 Zangief 22mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - LH tc -
Startup Active Recovery Total Hitstun Blockstun
9 3 17 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +4 -3
Notes
j.2HP
Zangief
zangief_j2hp

j.2HP

Flying Body Press
SF6 Zangief j2hp.png
SF6 Zangief j2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H -
Startup Active Recovery Total Hitstun Blockstun
9 9 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Can hit Crossup
j.8HP
Zangief
zangief_j8hp

j.8HP

Flying Headbutt
SF6 Zangief j8hp.png
SF6 Zangief j8hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H sp -
Startup Active Recovery Total Hitstun Blockstun
8 4 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

Target Combos

5MP~MP
Zangief
zangief_5mp_mp

5MP~MP

Machine Gun Chops 1
SF6 Zangief 5mp mp.png
SF6 Zangief 5mp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - HL - -
Startup Active Recovery Total Hitstun Blockstun
9 4 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - -
Punish Advantage Hit Advantage Block Advantage
- +2 -6
Notes
5MP~MP~MP
Zangief
zangief_5mp_mp_mp

5MP~MP~MP

Machine Gun Chops 2
SF6 Zangief 5mp mp mp.png
SF6 Zangief 5mp mp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH -
Startup Active Recovery Total Hitstun Blockstun
15 3 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-33 - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -17
Notes
22MK~MK
Zangief
zangief_22mk_mk

22MK~MK

Power Stomps 2
SF6 Zangief 22mk mk.png
SF6 Zangief 22mk mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - LH tc -
Startup Active Recovery Total Hitstun Blockstun
9 3 19 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- -3 -4
Notes
22MK~MK~MK
Zangief
zangief_22mk_mk_mk

22MK~MK~MK

Power Stomps 3
SF6 Zangief 22mk mk mk.png
SF6 Zangief 22mk mk mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
10 3 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- -2 -10
Notes

Throws

5LPLK
Zangief
zangief_5lplk

5LPLK

Bodyslam
SF6 Zangief 5lplk.png
SF6 Zangief 5lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes
Hold buttons to perform followup attack
4LPLK
Zangief
zangief_4lplk

4LPLK

Capture Suplex
SF6 Zangief 4lplk.png
SF6 Zangief 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes
Switches sides
6LPLK
Zangief
zangief_6lplk

6LPLK

German Suplex
SF6 Zangief 6lplk.png
SF6 Zangief 6lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes
3LPLK
Zangief
zangief_3lplk

3LPLK

Spinebuster
SF6 Zangief 3lplk.png
SF6 Zangief 3lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes
1LPLK
Zangief
zangief_1lplk

1LPLK

Russian Drop
SF6 Zangief 1lplk.png
SF6 Zangief 1lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes
Switches sides
2LPLK
Zangief
zangief_2lplk

2LPLK

Brain Buster
SF6 Zangief 2lplk.png
SF6 Zangief 2lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes
Switches sides


Drive Moves

HPHK
Zangief
zangief_hphk

HPHK

Double Russian Chop
SF6 Zangief hphk.png
SF6 Zangief hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
See Drive Impact.
6HPHK
Zangief
zangief_6hphk

6HPHK

Reverse Russian Kick
SF6 Zangief 6hphk.png
SF6 Zangief 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
- -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
Armor Break; See Drive Reversal.
MPMK
Zangief
zangief_mpmk

MPMK

Drive Parry
SF6 Zangief mpmk.png
SF6 Zangief mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Zangief
zangief_66

66

Drive Rush
SF6 Zangief 66.png
SF6 Zangief 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.


Special Moves

Double Lariat

PP
Zangief
zangief_pp

PP

Double Lariat
SF6 Zangief pp.png
File:SF6 Zangief pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 - LH su -
Startup Active Recovery Total Hitstun Blockstun
15 31 27 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
projectile 6-14, 17-19, 22-25, 28-35, 38-43, anti-air x-y - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -12 ~ -40
Notes
PPP
Zangief
zangief_ppp

PPP

Double Lariat
SF6 Zangief ppp.png
File:SF6 Zangief ppp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500*1000 (1500) - LH su -
Startup Active Recovery Total Hitstun Blockstun
12 25 26 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
projectile 1-11, 14-15, 18-20, 23-28, 31-34, anti-air x-y - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- KD +38 -30 ~ -11
Notes


Screw Piledriver

360+LP
Zangief
zangief_360lp

360+LP

Screw Piledriver
SF6 Zangief 360lp.png
SF6 Zangief 360lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2500 - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 54 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +30 -
Notes
360+MP
Zangief
zangief_360mp

360+MP

Screw Piledriver
File:SF6 Zangief 360mp.png
SF6 Zangief 360mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2900 - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 54 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD+28 -
Notes
360+HP
Zangief
zangief_360hp

360+HP

Screw Piledriver
File:SF6 Zangief 360hp.png
SF6 Zangief 360hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3300 - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 54 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +28 -
Notes
360+PP
Zangief
zangief_360pp

360+PP

Screw Piledriver
SF6 Zangief 360pp.png
SF6 Zangief 360pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3400 - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 54 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +28 -
Notes


Borscht Dynamite

j.360+LK
Zangief
zangief_j360lk

j.360+LK

Borscht Dynamite
SF6 Zangief j360lk.png
File:SF6 Zangief j360lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2900 - - T - -
Startup Active Recovery Total Hitstun Blockstun
4 3 3(?) land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +19 -
Notes
vs. airborne opponents only
j.360+MK
Zangief
zangief_j360mk

j.360+MK

Borscht Dynamite
File:SF6 Zangief j360mk.png
File:SF6 Zangief j360mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2900 - - T - -
Startup Active Recovery Total Hitstun Blockstun
4 3 3(?) land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +19 -
Notes
vs. airborne opponents only
j.360+HK
Zangief
zangief_j360hk

j.360+HK

Borscht Dynamite
File:SF6 Zangief j360hk.png
File:SF6 Zangief j360hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2900 - - T - -
Startup Active Recovery Total Hitstun Blockstun
4 3 3(?) land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +19 -
Notes
vs. airborne opponents only
j.360+KK
Zangief
zangief_j360kk

j.360+KK

Borscht Dynamite
SF6 Zangief j360kk.png
SF6 Zangief j360kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3000 - - T - -
Startup Active Recovery Total Hitstun Blockstun
4 3 3(?) land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +19 -
Notes
vs. airborne opponents only


Russian Suplex

63214K (Close)
Zangief
zangief_63214k_close

63214K (Close)

Russian Suplex
SF6 Zangief 63214k close.png
SF6 Zangief 63214k close hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2900 - - T - -
Startup Active Recovery Total Hitstun Blockstun
10 2 50 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +26 -
Notes
Only activates from close range
63214KK (Close)
Zangief
zangief_63214kk_close

63214KK (Close)

Russian Suplex
SF6 Zangief 63214kk close.png
File:SF6 Zangief 63214kk close hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3200 - - T - -
Startup Active Recovery Total Hitstun Blockstun
10 2 50 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -
Notes
Only activates from close range


Siberian Express

63214LK (Far)
Zangief
zangief_63214lk_far

63214LK (Far)

Siberian Express
SF6 Zangief 63214lk far.png
File:SF6 Zangief 63214lk far hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2700 - - T - -
Startup Active Recovery Total Hitstun Blockstun
28 2 41 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +29 -
Notes
Run only activates from outside Russian Suplex range
63214MK (Far)
Zangief
zangief_63214mk_far

63214MK (Far)

Siberian Express
File:SF6 Zangief 63214mk far.png
File:SF6 Zangief 63214mk far hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2700 - - T - -
Startup Active Recovery Total Hitstun Blockstun
28 2 41 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +29 -
Notes
Run only activates from outside Russian Suplex range
63214HK (Far)
Zangief
zangief_63214hk_far

63214HK (Far)

Siberian Express
File:SF6 Zangief 63214hk far.png
File:SF6 Zangief 63214hk far hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2700 - - T - -
Startup Active Recovery Total Hitstun Blockstun
28 2 41 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +29 -
Notes
Run only activates from outside Russian Suplex range
63214KK (Far)
Zangief
zangief_63214kk_far

63214KK (Far)

Siberian Express
SF6 Zangief 63214kk far.png
File:SF6 Zangief 63214kk far hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3000 - - T - -
Startup Active Recovery Total Hitstun Blockstun
23 2 44 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +29 -
Notes
Run only activates from outside Russian Suplex range


Tundra Storm

22HK
Zangief
zangief_22hk

22HK

Tundra Storm
SF6 Zangief 22kk.png
SF6 Zangief 22kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2400 - - - - -
Startup Active Recovery Total Hitstun Blockstun
6 50 24 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
armored frames 6-55 - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +5 -
Notes
Counters specific standing kick attacks


Super Arts

236236K
Zangief
zangief_236236k

236236K

Aerial Russian Slam
SF6 Zangief 236236k.png
SF6 Zangief 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3500 - - T - -
Startup Active Recovery Total Hitstun Blockstun
11 7 60 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
full 1-10 - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- KD +29 -
Notes
236236P
Zangief
zangief_236236p

236236P

Cyclone Lariat
SF6 Zangief 236236p.png
File:SF6 Zangief 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3160 - LH - -
Startup Active Recovery Total Hitstun Blockstun
18 102 52 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
full 1-17 - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- KD +5 -35
Notes
Hold left or right to choose which direction opponent is thrown
236236[P]
Zangief
zangief_236236p_hold

236236[P]

Cyclone Lariat (hold)
SF6 Zangief 236236p hold.png
File:SF6 Zangief 236236p hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 - LH - -
Startup Active Recovery Total Hitstun Blockstun
18 102 25 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
full 1-17 - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- Launch +87 -35
Notes
Launches opponent into juggle state
720+P
Zangief
zangief_720+p

720+P

Bolshoi Storm Buster
SF6 Zangief 720+p.png
SF6 Zangief 720+p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4800 - T - -
Startup Active Recovery Total Hitstun Blockstun
7 1 116 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
full 1-7 - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- KD +26 -
Notes
720+P(CA)
Zangief
zangief_720+p(ca)

720+P

Bolshoi Storm Buster (CA)
SF6 Zangief 720+p(ca).png
SF6 Zangief 720+p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
5300 - T - -
Startup Active Recovery Total Hitstun Blockstun
7 1 116 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Full 1-7 - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- KD +26 -
Notes


Taunts

5PPPKKK
Zangief
zangief_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Zangief 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
194 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"My beautiful body is built better!"
6PPPKKK
Zangief
zangief_6pppkkk

6PPPKKK

Forward Taunt
SF6 Zangief 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
227 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"You'd be right at home in the ring!"
4PPPKKK
Zangief
zangief_4pppkkk

4PPPKKK

Back Taunt
SF6 Zangief 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
202 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"You're lacking, just bring it!"
2PPPKKK
Zangief
zangief_2pppkkk

2PPPKKK

Down Taunt
SF6 Zangief 2pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
210 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"The power of Zangief is limitless!"



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