Street Fighter 6/E.Honda/Data: Difference between revisions

From SuperCombo Wiki
(added specials)
(basic frame data for normals)
Line 73: Line 73:
| images        = SF6_Ehonda_5lp.png
| images        = SF6_Ehonda_5lp.png
| hitboxes      = SF6_Ehonda_5lp_hitbox.png
| hitboxes      = SF6_Ehonda_5lp_hitbox.png
| damage        =  
| damage        = 300
| startup      =  
| startup      = 5
| active        =  
| active        = 3
| recovery      =  
| recovery      = 10
| hitAdv        =  
| hitAdv        = +4
| blockAdv      =  
| blockAdv      = -1
| guard        =  
| guard        = LH
| cancel        =  
| cancel        = sp su tc
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 108: Line 108:
| images        = SF6_Ehonda_5mp.png
| images        = SF6_Ehonda_5mp.png
| hitboxes      = SF6_Ehonda_5mp_hitbox.png
| hitboxes      = SF6_Ehonda_5mp_hitbox.png
| damage        =  
| damage        = 700
| startup      =  
| startup      = 10
| active        =  
| active        = 4
| recovery      =  
| recovery      = 13
| hitAdv        =  
| hitAdv        = +4
| blockAdv      =  
| blockAdv      = +1
| guard        =  
| guard        = LH
| cancel        =  
| cancel        = sp su tc
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 143: Line 143:
| images        = SF6_Ehonda_5hp.png
| images        = SF6_Ehonda_5hp.png
| hitboxes      = SF6_Ehonda_5hp_hitbox.png
| hitboxes      = SF6_Ehonda_5hp_hitbox.png
| damage        =  
| damage        = 900
| startup      =  
| startup      = 8
| active        =  
| active        = 7
| recovery      =  
| recovery      = 20
| hitAdv        =  
| hitAdv        = -1
| blockAdv      =  
| blockAdv      = -6
| guard        =  
| guard        = LH
| cancel        =  
| cancel        = sp su
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 169: Line 169:
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        =  
| notes        = First active frame only hits above Honda
}}
}}


Line 178: Line 178:
| images        = SF6_Ehonda_5lk.png
| images        = SF6_Ehonda_5lk.png
| hitboxes      = SF6_Ehonda_5lk_hitbox.png
| hitboxes      = SF6_Ehonda_5lk_hitbox.png
| damage        =  
| damage        = 300
| startup      =  
| startup      = 4
| active        =  
| active        = 2
| recovery      =  
| recovery      = 9
| hitAdv        =  
| hitAdv        = +5
| blockAdv      =  
| blockAdv      = -1
| guard        =  
| guard        = LH
| cancel        =  
| cancel        = sp su
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 213: Line 213:
| images        = SF6_Ehonda_5mk.png
| images        = SF6_Ehonda_5mk.png
| hitboxes      = SF6_Ehonda_5mk_hitbox.png
| hitboxes      = SF6_Ehonda_5mk_hitbox.png
| damage        =  
| damage        = 700
| startup      =  
| startup      = 10
| active        =  
| active        = 4
| recovery      =  
| recovery      = 16
| hitAdv        =  
| hitAdv        = +4
| blockAdv      =  
| blockAdv      = -3
| guard        =  
| guard        = LH
| cancel        =  
| cancel        =  
| react        =  
| react        =  
Line 248: Line 248:
| images        = SF6_Ehonda_5hk.png
| images        = SF6_Ehonda_5hk.png
| hitboxes      = SF6_Ehonda_5hk_hitbox.png
| hitboxes      = SF6_Ehonda_5hk_hitbox.png
| damage        =  
| damage        = 400*400 (800)
| startup      =  
| startup      = 8
| active        =  
| active        = 2(1)4
| recovery      =  
| recovery      = 22
| hitAdv        =  
| hitAdv        = -1
| blockAdv      =  
| blockAdv      = -5
| guard        =  
| guard        = LH
| cancel        =  
| cancel        = sp su
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 274: Line 274:
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        =  
| notes        = First hit forces stand on hit, second hit whiffs vs crouching
}}
}}


Line 285: Line 285:
| images        = SF6_Ehonda_2lp.png
| images        = SF6_Ehonda_2lp.png
| hitboxes      = SF6_Ehonda_2lp_hitbox.png
| hitboxes      = SF6_Ehonda_2lp_hitbox.png
| damage        =  
| damage        = 300
| startup      =  
| startup      = 4
| active        =  
| active        = 3
| recovery      =  
| recovery      = 10
| hitAdv        =  
| hitAdv        = +4
| blockAdv      =  
| blockAdv      = -1
| guard        =  
| guard        = LH
| cancel        =  
| cancel        = ch sp su
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 320: Line 320:
| images        = SF6_Ehonda_2mp.png
| images        = SF6_Ehonda_2mp.png
| hitboxes      = SF6_Ehonda_2mp_hitbox.png
| hitboxes      = SF6_Ehonda_2mp_hitbox.png
| damage        =  
| damage        = 600
| startup      =  
| startup      = 8
| active        =  
| active        = 4
| recovery      =  
| recovery      = 16
| hitAdv        =  
| hitAdv        = +3
| blockAdv      =  
| blockAdv      = -3
| guard        =  
| guard        = LH
| cancel        =  
| cancel        = sp su
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 355: Line 355:
| images        = SF6_Ehonda_2hp.png
| images        = SF6_Ehonda_2hp.png
| hitboxes      = SF6_Ehonda_2hp_hitbox.png
| hitboxes      = SF6_Ehonda_2hp_hitbox.png
| damage        =  
| damage        = 800
| startup      =  
| startup      = 11
| active        =  
| active        = 4
| recovery      =  
| recovery      = 17
| hitAdv        =  
| hitAdv        = +3
| blockAdv      =  
| blockAdv      = -3
| guard        =  
| guard        = LH
| cancel        =  
| cancel        =  
| react        =  
| react        =  
Line 390: Line 390:
| images        = SF6_Ehonda_2lk.png
| images        = SF6_Ehonda_2lk.png
| hitboxes      = SF6_Ehonda_2lk_hitbox.png
| hitboxes      = SF6_Ehonda_2lk_hitbox.png
| damage        =  
| damage        = 200
| startup      =  
| startup      = 5
| active        =  
| active        = 2
| recovery      =  
| recovery      = 9
| hitAdv        =  
| hitAdv        = +3
| blockAdv      =  
| blockAdv      = -3
| guard        =  
| guard        = L
| cancel        =  
| cancel        = ch
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 425: Line 425:
| images        = SF6_Ehonda_2mk.png
| images        = SF6_Ehonda_2mk.png
| hitboxes      = SF6_Ehonda_2mk_hitbox.png
| hitboxes      = SF6_Ehonda_2mk_hitbox.png
| damage        =  
| damage        = 500
| startup      =  
| startup      = 9
| active        =  
| active        = 3
| recovery      =  
| recovery      = 17
| hitAdv        =  
| hitAdv        = +5
| blockAdv      =  
| blockAdv      = -2
| guard        =  
| guard        = L
| cancel        =  
| cancel        =  
| react        =  
| react        =  
Line 460: Line 460:
| images        = SF6_Ehonda_2hk.png
| images        = SF6_Ehonda_2hk.png
| hitboxes      = SF6_Ehonda_2hk_hitbox.png
| hitboxes      = SF6_Ehonda_2hk_hitbox.png
| damage        =  
| damage        = 900
| startup      =  
| startup      = 11
| active        =  
| active        = 3(6)5
| recovery      =  
| recovery      = 14
| hitAdv        =  
| hitAdv        = KD +30
| blockAdv      =  
| blockAdv      = -10
| guard        =  
| guard        = L
| cancel        =  
| cancel        =  
| react        =  
| react        =  
Line 496: Line 496:
| images        = SF6_Ehonda_jlp.png
| images        = SF6_Ehonda_jlp.png
| hitboxes      = SF6_Ehonda_jlp_hitbox.png
| hitboxes      = SF6_Ehonda_jlp_hitbox.png
| damage        =  
| damage        = 300
| startup      =  
| startup      = 5
| active        =  
| active        = 6
| recovery      = 3 land
| recovery      = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = H
| guard        = H
| cancel        =  
| cancel        = -
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 526: Line 526:
| images        = SF6_Ehonda_jmp.png
| images        = SF6_Ehonda_jmp.png
| hitboxes      = SF6_Ehonda_jmp_hitbox.png
| hitboxes      = SF6_Ehonda_jmp_hitbox.png
| damage        =  
| damage        = 700
| startup      =  
| startup      = 6
| active        =  
| active        = 8
| recovery      = 3 land
| recovery      = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = H
| guard        = H
| cancel        =  
| cancel        = -
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 556: Line 556:
| images        = SF6_Ehonda_jhp.png
| images        = SF6_Ehonda_jhp.png
| hitboxes      = SF6_Ehonda_jhp_hitbox.png
| hitboxes      = SF6_Ehonda_jhp_hitbox.png
| damage        =  
| damage        = 800
| startup      =  
| startup      = 9
| active        =  
| active        = 4
| recovery      = 3 land
| recovery      = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = H
| guard        = H
| cancel        =  
| cancel        = -
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 586: Line 586:
| images        = SF6_Ehonda_jlk.png
| images        = SF6_Ehonda_jlk.png
| hitboxes      = SF6_Ehonda_jlk_hitbox.png
| hitboxes      = SF6_Ehonda_jlk_hitbox.png
| damage        =  
| damage        = 300
| startup      =  
| startup      = 6
| active        =  
| active        = 6
| recovery      = 3 land
| recovery      = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = H
| guard        = H
| cancel        =  
| cancel        = -
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 616: Line 616:
| images        = SF6_Ehonda_jmk.png
| images        = SF6_Ehonda_jmk.png
| hitboxes      = SF6_Ehonda_jmk_hitbox.png
| hitboxes      = SF6_Ehonda_jmk_hitbox.png
| damage        =  
| damage        = 700
| startup      =  
| startup      = 9
| active        =  
| active        = 6
| recovery      = 3 land
| recovery      = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = H
| guard        = H
| cancel        =  
| cancel        = -
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 646: Line 646:
| images        = SF6_Ehonda_jhk.png
| images        = SF6_Ehonda_jhk.png
| hitboxes      = SF6_Ehonda_jhk_hitbox.png
| hitboxes      = SF6_Ehonda_jhk_hitbox.png
| damage        =  
| damage        = 800
| startup      =  
| startup      = 10
| active        =  
| active        = 8
| recovery      = 3 land
| recovery      = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = H
| guard        = H
| cancel        =  
| cancel        = -
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 670: Line 670:
}}
}}


===== 8j.HP =====
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_8jhp | moveType = air_normal
| input        = 8HK
| name          = Neutral Jump Heavy Kick
| images        = SF6_Ehonda_8jhk.png
| hitboxes      = SF6_Ehonda_8jhk_hitbox.png
| damage        = 800
| startup      = 10
| active        = 8
| recovery      = 3 land
| hitAdv        = -
| blockAdv      = -
| guard        = H
| cancel        = -
| perfParryAdv  =
| hitstun      =
| blockstun    =
| hitstop      =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        = Can be steered left or right
}}


== Command Normals ==
== Command Normals ==
Line 678: Line 708:
| images        = SF6_Ehonda_6hk.png
| images        = SF6_Ehonda_6hk.png
| hitboxes      = SF6_Ehonda_6hk_hitbox.png
| hitboxes      = SF6_Ehonda_6hk_hitbox.png
| damage        =  
| damage        = 900
| startup      =  
| startup      = 14
| active        =  
| active        = 3
| recovery      =  
| recovery      = 21
| hitAdv        =  
| hitAdv        = +1
| blockAdv      =  
| blockAdv      = -5
| guard        = L
| guard        = L
| cancel        =  
| cancel        = -
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 713: Line 743:
| images        = SF6_Ehonda_3hk.png
| images        = SF6_Ehonda_3hk.png
| hitboxes      = SF6_Ehonda_3hk_hitbox.png
| hitboxes      = SF6_Ehonda_3hk_hitbox.png
| damage        =  
| damage        = 800
| startup      =  
| startup      = 22
| active        =  
| active        = 10
| recovery      =  
| recovery      = 18
| hitAdv        =  
| hitAdv        = +3
| blockAdv      =  
| blockAdv      = -3
| guard        = H
| guard        = H
| cancel        =  
| cancel        = kara
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 739: Line 769:
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        =  
| notes        = Only startup can be canceled
}}
}}


Line 748: Line 778:
| images        = SF6_Ehonda_j2mk.png
| images        = SF6_Ehonda_j2mk.png
| hitboxes      = SF6_Ehonda_j2mk_hitbox.png
| hitboxes      = SF6_Ehonda_j2mk_hitbox.png
| damage        =  
| damage        = 500
| startup      =  
| startup      = 11
| active        =  
| active        = 9
| recovery      =  
| recovery      = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
Line 783: Line 813:
| images        = SF6_Ehonda_5lp_mp.png
| images        = SF6_Ehonda_5lp_mp.png
| hitboxes      = SF6_Ehonda_5lp_mp_hitbox.png
| hitboxes      = SF6_Ehonda_5lp_mp_hitbox.png
| damage        =  
| damage        = 300*600
| startup      =  
| startup      = 5+4
| active        =  
| active        = 3*4
| recovery      =  
| recovery      = 20
| hitAdv        =  
| hitAdv        = KD +34
| blockAdv      =  
| blockAdv      = -10
| guard        =  
| guard        = LH
| cancel        =  
| cancel        = sp su
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 818: Line 848:
| images        = SF6_Ehonda_5mp_3hk.png
| images        = SF6_Ehonda_5mp_3hk.png
| hitboxes      = SF6_Ehonda_5mp_3hk_hitbox.png
| hitboxes      = SF6_Ehonda_5mp_3hk_hitbox.png
| damage        =  
| damage        = 700*800
| startup      =  
| startup      = 10+22
| active        =  
| active        = 3*10
| recovery      =  
| recovery      = 18
| hitAdv        =  
| hitAdv        = +3
| blockAdv      =  
| blockAdv      = -3
| guard        = H
| guard        = H
| cancel        =  
| cancel        = kara
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 856: Line 886:
| images        = SF6_Ehonda_lplk.png
| images        = SF6_Ehonda_lplk.png
| hitboxes      = SF6_Ehonda_lplk_hitbox.png
| hitboxes      = SF6_Ehonda_lplk_hitbox.png
| damage        = ()
| damage        = 1200 (2040)
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 23
| recovery      = 23
| hitAdv        =  
| hitAdv        = KD +17
| blockAdv      = -
| blockAdv      = -
| guard        = T
| guard        = T
Line 878: Line 908:
| images        = SF6_Ehonda_4lplk.png
| images        = SF6_Ehonda_4lplk.png
| hitboxes      = SF6_Ehonda_4lplk_hitbox.png
| hitboxes      = SF6_Ehonda_4lplk_hitbox.png
| damage        = ()
| damage        = 1200 (2040)
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 23
| recovery      = 23
| hitAdv        =  
| hitAdv        = +24
| blockAdv      = -
| blockAdv      = -
| guard        = T
| guard        = T
Line 903: Line 933:
| hitboxes      = SF6_Ehonda_hphk_hitbox.png
| hitboxes      = SF6_Ehonda_hphk_hitbox.png
| cost          = 1 drive
| cost          = 1 drive
| damage        =  
| damage        = 800
| chip          =  
| chip          = 200
| startup      =  
| startup      = 26
| active        =  
| active        = 2
| recovery      =  
| recovery      = 35
| hitAdv        =  
| hitAdv        = KD +35
| blockAdv      =  
| blockAdv      = -3
| guard        = LH
| guard        = LH
| cancel        = -
| cancel        = -
Line 931: Line 961:
| hitboxes      = SF6_Ehonda_6hphk_hitbox.png
| hitboxes      = SF6_Ehonda_6hphk_hitbox.png
| cost          = 2 drive
| cost          = 2 drive
| damage        =  
| damage        = 500 recoverable
| chip          = recoverable
| chip          = 125 recoverable
| startup      =  
| startup      = 20
| active        =  
| active        = 3
| recovery      =  
| recovery      = 31
| invuln        =  
| invuln        = 1-19 full
| hitAdv        =  
| hitAdv        = KD +23
| blockAdv      =  
| blockAdv      = -8
| guard        = LH
| guard        = LH
| cancel        = -
| cancel        = -
Line 981: Line 1,011:
| cost          = 3 drive (from normal) / 0.5 drive (from parry)
| cost          = 3 drive (from normal) / 0.5 drive (from parry)
| damage        = -
| damage        = -
| startup      =  
| startup      = 9(11)
| active        =  
| active        = 45(46)
| recovery      =  
| recovery      =  
| hitAdv        = -
| hitAdv        = -

Revision as of 11:08, 2 June 2023


Character Vitals

E. Honda
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Ehonda Portrait.png SF6 Ehonda Face.png /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance


Normals

Standing Normals

5LP
E.Honda
e.honda_5lp

5LP

Standing Light Punch
SF6 Ehonda 5lp.png
SF6 Ehonda 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH sp su tc -
Startup Active Recovery Total Hitstun Blockstun
5 3 10 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +4 -1
Notes
5MP
E.Honda
e.honda_5mp

5MP

Standing Medium Punch
SF6 Ehonda 5mp.png
SF6 Ehonda 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH sp su tc -
Startup Active Recovery Total Hitstun Blockstun
10 4 13 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +4 +1
Notes
5HP
E.Honda
e.honda_5hp

5HP

Standing Heavy Punch
SF6 Ehonda 5hp.png
File:SF6 Ehonda 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
8 7 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
First active frame only hits above Honda
5LK
E.Honda
e.honda_5lk

5LK

Standing Light Kick
SF6 Ehonda 5lk.png
SF6 Ehonda 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
4 2 9 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +5 -1
Notes
5MK
E.Honda
e.honda_5mk

5MK

Standing Medium Kick
SF6 Ehonda 5mk.png
SF6 Ehonda 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH -
Startup Active Recovery Total Hitstun Blockstun
10 4 16 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +4 -3
Notes
5HK
E.Honda
e.honda_5hk

5HK

Standing Heavy Kick
SF6 Ehonda 5hk.png
File:SF6 Ehonda 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400*400 (800) - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
8 2(1)4 22 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- -1 -5
Notes
First hit forces stand on hit, second hit whiffs vs crouching


Crouching Normals

2LP
E.Honda
e.honda_2lp

2LP

Crouching Light Punch
SF6 Ehonda 2lp.png
SF6 Ehonda 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
4 3 10 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +4 -1
Notes
2MP
E.Honda
e.honda_2mp

2MP

Crouching Medium Punch
SF6 Ehonda 2mp.png
SF6 Ehonda 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
8 4 16 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
2HP
E.Honda
e.honda_2hp

2HP

Crouching Heavy Punch
SF6 Ehonda 2hp.png
SF6 Ehonda 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH -
Startup Active Recovery Total Hitstun Blockstun
11 4 17 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
2LK
E.Honda
e.honda_2lk

2LK

Crouching Light Kick
SF6 Ehonda 2lk.png
SF6 Ehonda 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - - L ch -
Startup Active Recovery Total Hitstun Blockstun
5 2 9 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
2MK
E.Honda
e.honda_2mk

2MK

Crouching Medium Kick
SF6 Ehonda 2mk.png
SF6 Ehonda 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - L -
Startup Active Recovery Total Hitstun Blockstun
9 3 17 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +5 -2
Notes
2HK
E.Honda
e.honda_2hk

2HK

Crouching Heavy Kick
SF6 Ehonda 2hk.png
File:SF6 Ehonda 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - L -
Startup Active Recovery Total Hitstun Blockstun
11 3(6)5 14 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- KD +30 -10
Notes


Jumping Normals

j.LP
E.Honda
e.honda_jlp

j.LP

Jumping Light Punch
SF6 Ehonda jlp.png
SF6 Ehonda jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
5 6 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MP
E.Honda
e.honda_jmp

j.MP

Jumping Medium Punch
SF6 Ehonda jmp.png
File:SF6 Ehonda jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H - -
Startup Active Recovery Total Hitstun Blockstun
6 8 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.HP
E.Honda
e.honda_jhp

j.HP

Jumping Heavy Punch
SF6 Ehonda jhp.png
SF6 Ehonda jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
9 4 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.LK
E.Honda
e.honda_jlk

j.LK

Jumping Light Kick
SF6 Ehonda jlk.png
SF6 Ehonda jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
6 6 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MK
E.Honda
e.honda_jmk

j.MK

Jumping Medium Kick
SF6 Ehonda jmk.png
SF6 Ehonda jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H - -
Startup Active Recovery Total Hitstun Blockstun
9 6 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.HK
E.Honda
e.honda_jhk

j.HK

Jumping Heavy Kick
SF6 Ehonda jhk.png
SF6 Ehonda jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
10 8 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
8j.HP
E.Honda
e.honda_8jhp

8HK

Neutral Jump Heavy Kick
File:SF6 Ehonda 8jhk.png
File:SF6 Ehonda 8jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
10 8 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Can be steered left or right

Command Normals

6HK
E.Honda
e.honda_6hk

6HK

Harai Kick
SF6 Ehonda 6hk.png
SF6 Ehonda 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - L - -
Startup Active Recovery Total Hitstun Blockstun
14 3 21 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +1 -5
Notes
3HK
E.Honda
e.honda_3hk

3HK

Power Stomp
SF6 Ehonda 3hk.png
SF6 Ehonda 3hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H kara -
Startup Active Recovery Total Hitstun Blockstun
22 10 18 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
Only startup can be canceled
j.2MK
E.Honda
e.honda_j2mk

j.2MK

Flying Sumo Press
SF6 Ehonda j2mk.png
SF6 Ehonda j2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H -
Startup Active Recovery Total Hitstun Blockstun
11 9 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Can hit Crossup


Target Combos

5LP~MP
E.Honda
e.honda_5lp_mp

5LP~MP

Double Slaps
File:SF6 Ehonda 5lp mp.png
SF6 Ehonda 5lp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300*600 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
5+4 3*4 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- KD +34 -10
Notes
5MP~3HK
E.Honda
e.honda_5mp_3hk

5MP~3HK

Toko Shizume
File:SF6 Ehonda 5mp 3hk.png
File:SF6 Ehonda 5mp 3hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700*800 - - H kara -
Startup Active Recovery Total Hitstun Blockstun
10+22 3*10 18 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes


Universal Mechanics

Throws

LPLK
E.Honda
e.honda_lplk

LPLK

Saba Ori
SF6 Ehonda lplk.png
SF6 Ehonda lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +17 -
Notes
4LPLK
E.Honda
e.honda_4lplk

4LPLK

Tawara Throw
SF6 Ehonda 4lplk.png
File:SF6 Ehonda 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +24 -
Notes


Drive Moves

HPHK
E.Honda
e.honda_hphk

HPHK

Sumo Crunch
SF6 Ehonda hphk.png
SF6 Ehonda hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 -3
Notes
See Drive Impact.
6HPHK
E.Honda
e.honda_6hphk

6HPHK

Raiden-Ho
SF6 Ehonda 6hphk.png
SF6 Ehonda 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 31 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-19 full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -8
Notes
Armor Break; See Drive Reversal.
MPMK
E.Honda
e.honda_mpmk

MPMK

Drive Parry
SF6 Ehonda mpmk.png
SF6 Ehonda mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
E.Honda
e.honda_66

66

Drive Rush
SF6 Ehonda 66.png
SF6 Ehonda 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
9(11) 45(46) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.


Taunts

5PPPKKK
E.Honda
e.honda_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Ehonda 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
(total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
""
6PPPKKK
E.Honda
e.honda_6pppkkk

6PPPKKK

Forward Taunt
SF6 Ehonda 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
(total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
""
4PPPKKK
E.Honda
e.honda_4pppkkk

4PPPKKK

Back Taunt
SF6 Ehonda 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
(total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
""


Special Moves

Sumo Spirit

22K
E.Honda
e.honda_22k

22K

Sumo Spirit
SF6 Ehonda 22k.png
SF6 Ehonda 22k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Enhances the next Hundred Hand Slap


Hundred Hand Slap

214LP
E.Honda
e.honda_214lp

214LP

Hundred Hand Slap
SF6 Ehonda 214lp.png
File:SF6 Ehonda 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
[] refers to enhanced Sumo Spirit version
214MP
E.Honda
e.honda_214mp

214MP

Hundred Hand Slap
File:SF6 Ehonda 214mp.png
File:SF6 Ehonda 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
[] refers to enhanced Sumo Spirit version
214HP
E.Honda
e.honda_214hp

214HP

Hundred Hand Slap
File:SF6 Ehonda 214hp.png
File:SF6 Ehonda 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
[] refers to enhanced Sumo Spirit version
214PP
E.Honda
e.honda_214pp

214PP

Hundred Hand Slap
SF6 Ehonda 214pp.png
File:SF6 Ehonda 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
[] refers to enhanced Sumo Spirit version


Sumo Headbutt

[4]6LP
E.Honda
e.honda_46lp

[4]6LP

Sumo Headbutt
SF6 Ehonda 46lp.png
File:SF6 Ehonda 46lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
[4]6MP
E.Honda
e.honda_46mp

[4]6MP

Sumo Headbutt
File:SF6 Ehonda 46mp.png
File:SF6 Ehonda 46mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
[4]6HP
E.Honda
e.honda_46hp

[4]6HP

Sumo Headbutt
File:SF6 Ehonda 46hp.png
File:SF6 Ehonda 46hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
[4]6PP
E.Honda
e.honda_46pp

[4]6PP

Sumo Headbutt
SF6 Ehonda 46pp.png
File:SF6 Ehonda 46pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes


Sumo Smash

[2]8LK
E.Honda
e.honda_28lk

[2]8LK

Sumo Smash
SF6 Ehonda 28lk.png
File:SF6 Ehonda 28lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
[2]8MK
E.Honda
e.honda_28mk

[2]8MK

Sumo Smash
File:SF6 Ehonda 28mk.png
File:SF6 Ehonda 28mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
[2]8HK
E.Honda
e.honda_28hk

[2]8HK

Sumo Smash
File:SF6 Ehonda 28hk.png
File:SF6 Ehonda 28hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
[2]8KK
E.Honda
e.honda_28kk

[2]8KK

Sumo Smash
SF6 Ehonda 28kk.png
File:SF6 Ehonda 28kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes


Oicho Throw

63214LK
E.Honda
e.honda_63214lk

63214LK

Oicho Throw
SF6 Ehonda 63214lk.png
SF6 Ehonda 63214lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - T - -
Startup Active Recovery Total Hitstun Blockstun
- -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes
63214MK
E.Honda
e.honda_63214mk

63214MK

Oicho Throw
File:SF6 Ehonda 63214mk.png
SF6 Ehonda 63214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - T - -
Startup Active Recovery Total Hitstun Blockstun
- -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes
63214HK
E.Honda
e.honda_63214hk

63214HK

Oicho Throw
File:SF6 Ehonda 63214hk.png
SF6 Ehonda 63214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - T - -
Startup Active Recovery Total Hitstun Blockstun
- -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes
63214KK
E.Honda
e.honda_63214kk

63214KK

Oicho Throw
SF6 Ehonda 63214kk.png
File:SF6 Ehonda 63214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - T - -
Startup Active Recovery Total Hitstun Blockstun
- -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes


Sumo Dash

236K
E.Honda
e.honda_236k

236K

Sumo Dash
SF6 Ehonda 236k.png
File:SF6 Ehonda 236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
236KK
E.Honda
e.honda_236kk

236KK

Sumo Dash
SF6 Ehonda 236kk.png
File:SF6 Ehonda 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes


Teppo Triple Slap

236K~P
E.Honda
e.honda_236k_p

236K~P

Teppo Triple Slap 1
SF6 Ehonda 236k p.png
File:SF6 Ehonda 236k p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
236KK~P
E.Honda
e.honda_236kk_p

236KK~P

Teppo Triple Slap 1
SF6 Ehonda 236kk p.png
File:SF6 Ehonda 236kk p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
236K~P~P
E.Honda
e.honda_236k_p_p

236K~P~P

Teppo Triple Slap 2
SF6 Ehonda 236k p p.png
SF6 Ehonda 236k p p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
236KK~P~P
E.Honda
e.honda_236kk_p_p

236KK~P~P

Teppo Triple Slap 2
SF6 Ehonda 236kk p p.png
File:SF6 Ehonda 236kk p p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes


Taiho Cannon Lift

236K~2P
E.Honda
e.honda_236k_2p

236K~2P

Taiho Cannon Lift
SF6 Ehonda 236k 2p.png
File:SF6 Ehonda 236k 2p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
236KK~2P
E.Honda
e.honda_236kk_2p

236KK~2P

Taiho Cannon Lift
SF6 Ehonda 236kk 2p.png
File:SF6 Ehonda 236kk 2p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes


Neko Damashi

22P
E.Honda
e.honda_22p

22P

Neko Damashi
SF6 Ehonda 22p.png
SF6 Ehonda 22p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes

Super Arts

236236P
E.Honda
e.honda_236236p

236236P

Show of Force
SF6 Ehonda 236236p.png
SF6 Ehonda 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
[4]646K
E.Honda
e.honda_4646k

[4]646K

Ultimate Killer Head Ram
SF6 Ehonda 4646k.png
File:SF6 Ehonda 4646k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
214214P
E.Honda
e.honda_214214p

214214P

The Final Bout
SF6 Ehonda 214214p.png
File:SF6 Ehonda 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
214214P(CA)
E.Honda
e.honda_214214p(ca)

214214P

The Final Bout (CA)
SF6 Ehonda 214214p(ca).png
File:SF6 Ehonda 214214p(ca) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes



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