< Street Fighter 6 | Kimberly
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* '''Good Links/Target Combos''': Kimberly has Target Combo confirms that work from light normals or from her stronger confirm normals like 2MP. Both routes can lead to strong oki and corner spray can setups. | * '''Good Links/Target Combos''': Kimberly has Target Combo confirms that work from light normals or from her stronger confirm normals like 2MP. Both routes can lead to strong oki and corner spray can setups. | ||
* ''' | * '''Corner Offense''': Many of Kimberly's combo routes have very high corner carry without sacrificing much damage. She can also side switch easily with a Target Combo when her back is to the wall. Once the opponent is cornered, her damage and mixup potential are significantly improved. | ||
* '''Gimmicky''': Kimberly's abundant movement options make it hard for opponents to consistently react to her offense. She is a character with many '''knowledge checks''' that can confuse and overwhelm an unprepared opponent. | * '''Gimmicky''': Kimberly's abundant movement options make it hard for opponents to consistently react to her offense. She is a character with many '''knowledge checks''' that can confuse and overwhelm an unprepared opponent. | ||
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* '''Committal Offense''': '''Kimberly does not have a safe special move''' that she can cancel into; any move that is "safe" has an interruptible gap before it connects. Combined with the game's lack of frame advantage and high pushback on normals, Kimberly can quickly be pushed too far away to continue her offense unless the opponent is in Burnout. | * '''Committal Offense''': '''Kimberly does not have a safe special move''' that she can cancel into; any move that is "safe" has an interruptible gap before it connects. Combined with the game's lack of frame advantage and high pushback on normals, Kimberly can quickly be pushed too far away to continue her offense unless the opponent is in Burnout. | ||
* ''' | * '''Midscreen Damage''': Before her Level 3 Super buff, Kimberly's damage is notably lower than most other characters; the 11% damage boost from her Install brings her up to the level of the rest of the cast. Combos beginning with lights or her 4HK overhead tend to have low damage and poor midscreen oki. | ||
* '''Gimmicky''': Kimberly's '''reaction/knowledge checks''' become much weaker against experienced opponents, forcing her to play more honestly until she lands a clean hit. There are many ways to punish her Teleport and Sprint followups with some awareness. Any spray can setup that isn't designed to work with Throw can easily be defended against with Parry. | * '''Gimmicky''': Kimberly's '''reaction/knowledge checks''' become much weaker against experienced opponents, forcing her to play more honestly until she lands a clean hit. There are many ways to punish her Teleport and Sprint followups with some awareness. Any spray can setup that isn't designed to work with Throw can easily be defended against with Parry. |
Revision as of 03:56, 29 May 2023
Introduction
Uninvited student to Guy, the 39th successor to Bushinryu. Kimberly had an ordinary upbringing, but she's a genuine prodigy who graduated college early... and now wants to be a ninja. Loves '80s pop culture.
Kimberly is a fast, tricky character who uses her plethora of unique movement options and setplay to get in and keep the opponent guessing.
Players to watch: TBW
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