< Street Fighter 6 | Jamie
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* | * '''Ground Normals''': Jamie has some incredible cancellable pokes in 5MK and 5HK. At Drink Lv.4, he gets a safe meterless cancel into Freeflow Strikes on block, harassing the opponent and chipping away at their Drive gauge. | ||
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* | * '''Drink Management''': Jamie's damage and moveset changes considerably with each Drink Level. It can be hard to level up, especially against characters with strong neutral/zoning playstyles. He has a Level 2 Super to give him a temporary boost to Drink Lv.4, but if Jamie fails to close out the round, he will lose all accumulated Drink levels. | ||
* '''Dealing with Projectiles''': Before Drink Lv.2, Jamie has very few options to counter projectiles. He unlocks Bakkai at Lv.2, which can be useful in certain matchups, but even this does not help much against characters like Guile. He is forced to take big, preemptive risks to avoid being zoned out. | |||
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Revision as of 23:21, 7 January 2023
This self-styled Chinatown peacekeeper aspires to the example set by Yun and Yang, the Twin Dragons. An expert dancer, Jamie places justice and friendship above all else, defending his town with martial skill.
Players to watch: TBW
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