Line 28: | Line 28: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp | moveType = ground_normal | ||
| input = 5LP | | input = 5LP | ||
| name = Stand LP | | name = Stand LP (DR0) | ||
| images = SF6_Jamie_5lp.png | | images = SF6_Jamie_5lp.png | ||
| hitboxes = SF6_Jamie_5lp_hitbox.png | | hitboxes = SF6_Jamie_5lp_hitbox.png | ||
| cost = - | | cost = - | ||
| damage = | | damage = '''270''' | ||
| chip = - | | chip = - | ||
| driveDamage = | | driveDamage = | ||
Line 48: | Line 48: | ||
| notes = Drink Lv.0; compared to DR1 and above, has better frame advantage but less range and no chain/Target Combo cancels | | notes = Drink Lv.0; compared to DR1 and above, has better frame advantage but less range and no chain/Target Combo cancels | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp_dr1 | moveType = ground_normal | |||
{{FrameData-SF6 | chara = Jamie | moveId = | |||
| input = 5LP | | input = 5LP | ||
| name = Stand LP (DR1) | | name = Stand LP (DR1) | ||
Line 55: | Line 54: | ||
| hitboxes = SF6_Jamie_5lp_DR1_hitbox.png | | hitboxes = SF6_Jamie_5lp_DR1_hitbox.png | ||
| cost = - | | cost = - | ||
| damage = | | damage = '''285''' | ||
| chip = - | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 9 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+2}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| guard = LH | |||
| cancel = sp su tc | |||
| punish = {{sf6-adv|VP|+6}} | |||
| hitstun = 14 | |||
| blockstun = 9 | |||
| notes = Drink Lv.1; no links possible without counterhit, but gives new Target Combo followup | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp_dr2 | moveType = ground_normal | |||
| input = 5LP | |||
| name = Stand LP (DR2) | |||
| images = SF6_Jamie_5lp_DR1.png | |||
| hitboxes = SF6_Jamie_5lp_DR1_hitbox.png | |||
| cost = - | |||
| damage = '''300''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 9 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+2}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| guard = LH | |||
| cancel = sp su tc | |||
| punish = {{sf6-adv|VP|+6}} | |||
| hitstun = 14 | |||
| blockstun = 9 | |||
| notes = Drink Lv.1; no links possible without counterhit, but gives new Target Combo followup | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp_dr3 | moveType = ground_normal | |||
| input = 5LP | |||
| name = Stand LP (DR3) | |||
| images = SF6_Jamie_5lp_DR1.png | |||
| hitboxes = SF6_Jamie_5lp_DR1_hitbox.png | |||
| cost = - | |||
| damage = '''315''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 9 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+2}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| guard = LH | |||
| cancel = sp su tc | |||
| punish = {{sf6-adv|VP|+6}} | |||
| hitstun = 14 | |||
| blockstun = 9 | |||
| notes = Drink Lv.1; no links possible without counterhit, but gives new Target Combo followup | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp_dr4 | moveType = ground_normal | |||
| input = 5LP | |||
| name = Stand LP (DR4) | |||
| images = SF6_Jamie_5lp_DR1.png | |||
| hitboxes = SF6_Jamie_5lp_DR1_hitbox.png | |||
| cost = - | |||
| damage = '''330''' | |||
| chip = - | | chip = - | ||
| driveDamage = | | driveDamage = | ||
Line 75: | Line 140: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mp | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mp | moveType = ground_normal | ||
| input = 5MP | | input = 5MP | ||
| name = Stand MP | | name = Stand MP (DR0) | ||
| images = SF6_Jamie_5mp.png | |||
| hitboxes = SF6_Jamie_5mp_hitbox.png | |||
| cost = - | |||
| damage = '''540''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 8 | |||
| active = 4 | |||
| recovery = 14 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|VP|+5}} | |||
| blockAdv = {{sf6-adv|P|+1}} | |||
| guard = LH | |||
| cancel = - | |||
| punish = {{sf6-adv|VP|+9}} | |||
| hitstun = 23 | |||
| blockstun = 19 | |||
| notes = Good combo and frame trap starter, but has no conversions near its max range | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mp_dr1 | moveType = ground_normal | |||
| input = 5MP | |||
| name = Stand MP (DR1) | |||
| images = SF6_Jamie_5mp.png | | images = SF6_Jamie_5mp.png | ||
| hitboxes = SF6_Jamie_5mp_hitbox.png | | hitboxes = SF6_Jamie_5mp_hitbox.png | ||
| cost = - | | cost = - | ||
| damage = | | damage = '''570''' | ||
| chip = - | | chip = - | ||
| driveDamage = | | driveDamage = | ||
Line 95: | Line 182: | ||
| notes = Good combo and frame trap starter, but has no conversions near its max range | | notes = Good combo and frame trap starter, but has no conversions near its max range | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mp_dr2 | moveType = ground_normal | |||
| input = 5MP | |||
| name = Stand MP (DR2) | |||
| images = SF6_Jamie_5mp.png | |||
| hitboxes = SF6_Jamie_5mp_hitbox.png | |||
| cost = - | |||
| damage = '''600''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 8 | |||
| active = 4 | |||
| recovery = 14 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|VP|+5}} | |||
| blockAdv = {{sf6-adv|P|+1}} | |||
| guard = LH | |||
| cancel = - | |||
| punish = {{sf6-adv|VP|+9}} | |||
| hitstun = 23 | |||
| blockstun = 19 | |||
| notes = Good combo and frame trap starter, but has no conversions near its max range | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mp_dr3 | moveType = ground_normal | |||
| input = 5MP | |||
| name = Stand MP (DR3) | |||
| images = SF6_Jamie_5mp.png | |||
| hitboxes = SF6_Jamie_5mp_hitbox.png | |||
| cost = - | |||
| damage = '''630''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 8 | |||
| active = 4 | |||
| recovery = 14 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|VP|+5}} | |||
| blockAdv = {{sf6-adv|P|+1}} | |||
| guard = LH | |||
| cancel = - | |||
| punish = {{sf6-adv|VP|+9}} | |||
| hitstun = 23 | |||
| blockstun = 19 | |||
| notes = Good combo and frame trap starter, but has no conversions near its max range | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mp_dr4 | moveType = ground_normal | |||
| input = 5MP | |||
| name = Stand MP (DR4) | |||
| images = SF6_Jamie_5mp.png | |||
| hitboxes = SF6_Jamie_5mp_hitbox.png | |||
| cost = - | |||
| damage = '''660''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 8 | |||
| active = 4 | |||
| recovery = 14 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|VP|+5}} | |||
| blockAdv = {{sf6-adv|P|+1}} | |||
| guard = LH | |||
| cancel = - | |||
| punish = {{sf6-adv|VP|+9}} | |||
| hitstun = 23 | |||
| blockstun = 19 | |||
| notes = Good combo and frame trap starter, but has no conversions near its max range | |||
}} | |||
===== 5HP ===== | ===== 5HP ===== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hp | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hp | moveType = ground_normal | ||
| input = 5HP | | input = 5HP | ||
| name = Stand HP | | name = Stand HP (DR0) | ||
| images = SF6_Jamie_5hp.png | |||
| hitboxes = SF6_Jamie_5hp_hitbox.png | |||
| cost = - | |||
| damage = '''90*90*630 (810)''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 1(1)1(4)3 | |||
| recovery = 20 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+1(+3)}} | |||
| blockAdv = {{sf6-adv|M|-3(-1)}} | |||
| guard = LH | |||
| cancel = sp su (1st/2nd) | |||
| punish = {{sf6-adv|VP|+5(+7)}} | |||
| hitstun = 31 total | |||
| blockstun = 27 total | |||
| notes = 3 hits, strong against Drive Impact; 3rd hit has long range, effectively 12f startup; better frame advantage when spaced at max range; all hits receive Counterhit/Punish Counter advantage; has high juggle potential (last 2 hits maintain juggle state) | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hp_dr1 | moveType = ground_normal | |||
| input = 5HP | |||
| name = Stand HP (DR1) | |||
| images = SF6_Jamie_5hp.png | |||
| hitboxes = SF6_Jamie_5hp_hitbox.png | |||
| cost = - | |||
| damage = '''95*95*665 (855)''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 1(1)1(4)3 | |||
| recovery = 20 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+1(+3)}} | |||
| blockAdv = {{sf6-adv|M|-3(-1)}} | |||
| guard = LH | |||
| cancel = sp su (1st/2nd) | |||
| punish = {{sf6-adv|VP|+5(+7)}} | |||
| hitstun = 31 total | |||
| blockstun = 27 total | |||
| notes = 3 hits, strong against Drive Impact; 3rd hit has long range, effectively 12f startup; better frame advantage when spaced at max range; all hits receive Counterhit/Punish Counter advantage; has high juggle potential (last 2 hits maintain juggle state) | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hp_dr2 | moveType = ground_normal | |||
| input = 5HP | |||
| name = Stand HP (DR2) | |||
| images = SF6_Jamie_5hp.png | |||
| hitboxes = SF6_Jamie_5hp_hitbox.png | |||
| cost = - | |||
| damage = '''100*100*700 (900)''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 1(1)1(4)3 | |||
| recovery = 20 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+1(+3)}} | |||
| blockAdv = {{sf6-adv|M|-3(-1)}} | |||
| guard = LH | |||
| cancel = sp su (1st/2nd) | |||
| punish = {{sf6-adv|VP|+5(+7)}} | |||
| hitstun = 31 total | |||
| blockstun = 27 total | |||
| notes = 3 hits, strong against Drive Impact; 3rd hit has long range, effectively 12f startup; better frame advantage when spaced at max range; all hits receive Counterhit/Punish Counter advantage; has high juggle potential (last 2 hits maintain juggle state) | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hp_dr3 | moveType = ground_normal | |||
| input = 5HP | |||
| name = Stand HP (DR3) | |||
| images = SF6_Jamie_5hp.png | | images = SF6_Jamie_5hp.png | ||
| hitboxes = SF6_Jamie_5hp_hitbox.png | | hitboxes = SF6_Jamie_5hp_hitbox.png | ||
| cost = - | | cost = - | ||
| damage = | | damage = '''105*105*735 (945)''' | ||
| chip = - | | chip = - | ||
| driveDamage = | | driveDamage = | ||
Line 118: | Line 338: | ||
| notes = 3 hits, strong against Drive Impact; 3rd hit has long range, effectively 12f startup; better frame advantage when spaced at max range; all hits receive Counterhit/Punish Counter advantage; has high juggle potential (last 2 hits maintain juggle state) | | notes = 3 hits, strong against Drive Impact; 3rd hit has long range, effectively 12f startup; better frame advantage when spaced at max range; all hits receive Counterhit/Punish Counter advantage; has high juggle potential (last 2 hits maintain juggle state) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hp_dr4 | moveType = ground_normal | |||
| input = 5HP | |||
| name = Stand HP (DR4) | |||
| images = SF6_Jamie_5hp.png | |||
| hitboxes = SF6_Jamie_5hp_hitbox.png | |||
| cost = - | |||
| damage = '''110*110*770 (990)''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 1(1)1(4)3 | |||
| recovery = 20 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+1(+3)}} | |||
| blockAdv = {{sf6-adv|M|-3(-1)}} | |||
| guard = LH | |||
| cancel = sp su (1st/2nd) | |||
| punish = {{sf6-adv|VP|+5(+7)}} | |||
| hitstun = 31 total | |||
| blockstun = 27 total | |||
| notes = 3 hits, strong against Drive Impact; 3rd hit has long range, effectively 12f startup; better frame advantage when spaced at max range; all hits receive Counterhit/Punish Counter advantage; has high juggle potential (last 2 hits maintain juggle state) | |||
}} | |||
===== 5LK ===== | ===== 5LK ===== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lk | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lk | moveType = ground_normal | ||
| input = 5LK | | input = 5LK | ||
| name = Stand LK | | name = Stand LK (DR0) | ||
| images = SF6_Jamie_5lk.png | | images = SF6_Jamie_5lk.png | ||
| hitboxes = SF6_Jamie_5lk_hitbox.png | | hitboxes = SF6_Jamie_5lk_hitbox.png | ||
| cost = - | | cost = - | ||
| damage = | | damage = '''270''' | ||
| chip = - | | chip = - | ||
| driveDamage = | | driveDamage = | ||
Line 141: | Line 384: | ||
| notes = Chains into 5LK/2LP/2LK; chains into itself infinitely even on whiff (different animation than when chained into from other normals) | | notes = Chains into 5LK/2LP/2LK; chains into itself infinitely even on whiff (different animation than when chained into from other normals) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lk_dr1 | moveType = ground_normal | |||
| input = 5LK | |||
| name = Stand LK (DR1) | |||
| images = SF6_Jamie_5lk.png | |||
| hitboxes = SF6_Jamie_5lk_hitbox.png | |||
| cost = - | |||
| damage = '''285''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 2 | |||
| recovery = 11 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+3}} | |||
| blockAdv = {{sf6-adv|M|-1}} | |||
| guard = LH | |||
| cancel = ch sp su | |||
| punish = {{sf6-adv|VP|+7}} | |||
| hitstun = 16 | |||
| blockstun = 12 | |||
| notes = Chains into 5LK/2LP/2LK; chains into itself infinitely even on whiff (different animation than when chained into from other normals) | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lk_dr2 | moveType = ground_normal | |||
| input = 5LK | |||
| name = Stand LK (DR2) | |||
| images = SF6_Jamie_5lk.png | |||
| hitboxes = SF6_Jamie_5lk_hitbox.png | |||
| cost = - | |||
| damage = '''300''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 2 | |||
| recovery = 11 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+3}} | |||
| blockAdv = {{sf6-adv|M|-1}} | |||
| guard = LH | |||
| cancel = ch sp su | |||
| punish = {{sf6-adv|VP|+7}} | |||
| hitstun = 16 | |||
| blockstun = 12 | |||
| notes = Chains into 5LK/2LP/2LK; chains into itself infinitely even on whiff (different animation than when chained into from other normals) | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lk_dr3 | moveType = ground_normal | |||
| input = 5LK | |||
| name = Stand LK (DR3) | |||
| images = SF6_Jamie_5lk.png | |||
| hitboxes = SF6_Jamie_5lk_hitbox.png | |||
| cost = - | |||
| damage = '''315''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 2 | |||
| recovery = 11 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+3}} | |||
| blockAdv = {{sf6-adv|M|-1}} | |||
| guard = LH | |||
| cancel = ch sp su | |||
| punish = {{sf6-adv|VP|+7}} | |||
| hitstun = 16 | |||
| blockstun = 12 | |||
| notes = Chains into 5LK/2LP/2LK; chains into itself infinitely even on whiff (different animation than when chained into from other normals) | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lk_dr4 | moveType = ground_normal | |||
| input = 5LK | |||
| name = Stand LK (DR4) | |||
| images = SF6_Jamie_5lk.png | |||
| hitboxes = SF6_Jamie_5lk_hitbox.png | |||
| cost = - | |||
| damage = '''330''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 2 | |||
| recovery = 11 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+3}} | |||
| blockAdv = {{sf6-adv|M|-1}} | |||
| guard = LH | |||
| cancel = ch sp su | |||
| punish = {{sf6-adv|VP|+7}} | |||
| hitstun = 16 | |||
| blockstun = 12 | |||
| notes = Chains into 5LK/2LP/2LK; chains into itself infinitely even on whiff (different animation than when chained into from other normals) | |||
}} | |||
===== 5MK ===== | ===== 5MK ===== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mk | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mk | moveType = ground_normal | ||
| input = 5MK | | input = 5MK | ||
| name = Stand MK | | name = Stand MK (DR0) | ||
| images = SF6_Jamie_5mk.png | |||
| hitboxes = SF6_Jamie_5mk_hitbox.png | |||
| cost = - | |||
| damage = '''540''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 10 | |||
| active = 3 | |||
| recovery = 17 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+1}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| guard = LH | |||
| cancel = sp su | |||
| punish = {{sf6-adv|VP|+5}} | |||
| hitstun = 21 | |||
| blockstun = 17 | |||
| notes = Good poke and mid-range buffer | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mk_dr1 | moveType = ground_normal | |||
| input = 5MK | |||
| name = Stand MK (DR1) | |||
| images = SF6_Jamie_5mk.png | |||
| hitboxes = SF6_Jamie_5mk_hitbox.png | |||
| cost = - | |||
| damage = '''570''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 10 | |||
| active = 3 | |||
| recovery = 17 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+1}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| guard = LH | |||
| cancel = sp su | |||
| punish = {{sf6-adv|VP|+5}} | |||
| hitstun = 21 | |||
| blockstun = 17 | |||
| notes = Good poke and mid-range buffer | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mk_dr2 | moveType = ground_normal | |||
| input = 5MK | |||
| name = Stand MK (DR2) | |||
| images = SF6_Jamie_5mk.png | |||
| hitboxes = SF6_Jamie_5mk_hitbox.png | |||
| cost = - | |||
| damage = '''600''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 10 | |||
| active = 3 | |||
| recovery = 17 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+1}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| guard = LH | |||
| cancel = sp su | |||
| punish = {{sf6-adv|VP|+5}} | |||
| hitstun = 21 | |||
| blockstun = 17 | |||
| notes = Good poke and mid-range buffer | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mk_dr3 | moveType = ground_normal | |||
| input = 5MK | |||
| name = Stand MK (DR3) | |||
| images = SF6_Jamie_5mk.png | | images = SF6_Jamie_5mk.png | ||
| hitboxes = SF6_Jamie_5mk_hitbox.png | | hitboxes = SF6_Jamie_5mk_hitbox.png | ||
| cost = - | | cost = - | ||
| damage = | | damage = '''630''' | ||
| chip = - | | chip = - | ||
| driveDamage = | | driveDamage = | ||
Line 164: | Line 562: | ||
| notes = Good poke and mid-range buffer | | notes = Good poke and mid-range buffer | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mk_dr4 | moveType = ground_normal | |||
| input = 5MK | |||
| name = Stand MK (DR4) | |||
| images = SF6_Jamie_5mk.png | |||
| hitboxes = SF6_Jamie_5mk_hitbox.png | |||
| cost = - | |||
| damage = '''660''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 10 | |||
| active = 3 | |||
| recovery = 17 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+1}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| guard = LH | |||
| cancel = sp su | |||
| punish = {{sf6-adv|VP|+5}} | |||
| hitstun = 21 | |||
| blockstun = 17 | |||
| notes = Good poke and mid-range buffer | |||
}} | |||
===== 5HK ===== | ===== 5HK ===== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hk | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hk | moveType = ground_normal | ||
| input = 5HK | | input = 5HK | ||
| name = Stand HK | | name = Stand HK (DR0) | ||
| images = SF6_Jamie_5hk.png | | images = SF6_Jamie_5hk.png | ||
| hitboxes = SF6_Jamie_5hk_hitbox.png | | hitboxes = SF6_Jamie_5hk_hitbox.png | ||
| cost = - | | cost = - | ||
| damage = | | damage = '''720''' | ||
| chip = - | |||
| driveDamage = | |||
| startup = 15 | |||
| active = 3 | |||
| recovery = 21 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+1}} | |||
| blockAdv = {{sf6-adv|VM|-5}} | |||
| guard = LH | |||
| cancel = sp su | |||
| punish = KD +71 Crumple | |||
| hitstun = 25 | |||
| blockstun = 19 | |||
| notes = Grounded Punish Counter crumple is +8 before opponent becomes airborne; puts airborne opponents into limited juggle state; very long range for cancellable normal; on Punish Counter, can cancel to Drink and followup with 2LP juggle | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hk_dr1 | moveType = ground_normal | |||
| input = 5HK | |||
| name = Stand HK (DR1) | |||
| images = SF6_Jamie_5hk.png | |||
| hitboxes = SF6_Jamie_5hk_hitbox.png | |||
| cost = - | |||
| damage = '''760''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 15 | |||
| active = 3 | |||
| recovery = 21 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+1}} | |||
| blockAdv = {{sf6-adv|VM|-5}} | |||
| guard = LH | |||
| cancel = sp su | |||
| punish = KD +71 Crumple | |||
| hitstun = 25 | |||
| blockstun = 19 | |||
| notes = Grounded Punish Counter crumple is +8 before opponent becomes airborne; puts airborne opponents into limited juggle state; very long range for cancellable normal; on Punish Counter, can cancel to Drink and followup with 2LP juggle | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hk_dr2 | moveType = ground_normal | |||
| input = 5HK | |||
| name = Stand HK (DR2) | |||
| images = SF6_Jamie_5hk.png | |||
| hitboxes = SF6_Jamie_5hk_hitbox.png | |||
| cost = - | |||
| damage = '''800''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 15 | |||
| active = 3 | |||
| recovery = 21 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+1}} | |||
| blockAdv = {{sf6-adv|VM|-5}} | |||
| guard = LH | |||
| cancel = sp su | |||
| punish = KD +71 Crumple | |||
| hitstun = 25 | |||
| blockstun = 19 | |||
| notes = Grounded Punish Counter crumple is +8 before opponent becomes airborne; puts airborne opponents into limited juggle state; very long range for cancellable normal; on Punish Counter, can cancel to Drink and followup with 2LP juggle | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hk_dr3 | moveType = ground_normal | |||
| input = 5HK | |||
| name = Stand HK (DR3) | |||
| images = SF6_Jamie_5hk.png | |||
| hitboxes = SF6_Jamie_5hk_hitbox.png | |||
| cost = - | |||
| damage = '''840''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 15 | |||
| active = 3 | |||
| recovery = 21 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+1}} | |||
| blockAdv = {{sf6-adv|VM|-5}} | |||
| guard = LH | |||
| cancel = sp su | |||
| punish = KD +71 Crumple | |||
| hitstun = 25 | |||
| blockstun = 19 | |||
| notes = Grounded Punish Counter crumple is +8 before opponent becomes airborne; puts airborne opponents into limited juggle state; very long range for cancellable normal; on Punish Counter, can cancel to Drink and followup with 2LP juggle | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hk_dr4 | moveType = ground_normal | |||
| input = 5HK | |||
| name = Stand HK (DR4) | |||
| images = SF6_Jamie_5hk.png | |||
| hitboxes = SF6_Jamie_5hk_hitbox.png | |||
| cost = - | |||
| damage = '''880''' | |||
| chip = - | | chip = - | ||
| driveDamage = | | driveDamage = | ||
Line 192: | Line 701: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lp | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lp | moveType = ground_normal | ||
| input = 2LP | | input = 2LP | ||
| name = Crouch LP | | name = Crouch LP (DR0) | ||
| images = SF6_Jamie_2lp.png | |||
| hitboxes = SF6_Jamie_2lp_hitbox.png | |||
| cost = - | |||
| damage = '''225''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 4 | |||
| active = 2 | |||
| recovery = 9 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|VP|+5}} | |||
| blockAdv = {{sf6-adv|M|-1}} | |||
| guard = LH | |||
| cancel = ch sp su | |||
| punish = {{sf6-adv|VP|+9}} | |||
| hitstun = 16 | |||
| blockstun = 10 | |||
| notes = Chains into 5LK/2LP/2LK | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lp_dr1 | moveType = ground_normal | |||
| input = 2LP | |||
| name = Crouch LP (DR1) | |||
| images = SF6_Jamie_2lp.png | |||
| hitboxes = SF6_Jamie_2lp_hitbox.png | |||
| cost = - | |||
| damage = '''237''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 4 | |||
| active = 2 | |||
| recovery = 9 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|VP|+5}} | |||
| blockAdv = {{sf6-adv|M|-1}} | |||
| guard = LH | |||
| cancel = ch sp su | |||
| punish = {{sf6-adv|VP|+9}} | |||
| hitstun = 16 | |||
| blockstun = 10 | |||
| notes = Chains into 5LK/2LP/2LK | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lp_dr2 | moveType = ground_normal | |||
| input = 2LP | |||
| name = Crouch LP (DR2) | |||
| images = SF6_Jamie_2lp.png | |||
| hitboxes = SF6_Jamie_2lp_hitbox.png | |||
| cost = - | |||
| damage = '''250''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 4 | |||
| active = 2 | |||
| recovery = 9 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|VP|+5}} | |||
| blockAdv = {{sf6-adv|M|-1}} | |||
| guard = LH | |||
| cancel = ch sp su | |||
| punish = {{sf6-adv|VP|+9}} | |||
| hitstun = 16 | |||
| blockstun = 10 | |||
| notes = Chains into 5LK/2LP/2LK | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lp_dr3 | moveType = ground_normal | |||
| input = 2LP | |||
| name = Crouch LP (DR3) | |||
| images = SF6_Jamie_2lp.png | |||
| hitboxes = SF6_Jamie_2lp_hitbox.png | |||
| cost = - | |||
| damage = '''262''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 4 | |||
| active = 2 | |||
| recovery = 9 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|VP|+5}} | |||
| blockAdv = {{sf6-adv|M|-1}} | |||
| guard = LH | |||
| cancel = ch sp su | |||
| punish = {{sf6-adv|VP|+9}} | |||
| hitstun = 16 | |||
| blockstun = 10 | |||
| notes = Chains into 5LK/2LP/2LK | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lp_dr4 | moveType = ground_normal | |||
| input = 2LP | |||
| name = Crouch LP (DR4) | |||
| images = SF6_Jamie_2lp.png | | images = SF6_Jamie_2lp.png | ||
| hitboxes = SF6_Jamie_2lp_hitbox.png | | hitboxes = SF6_Jamie_2lp_hitbox.png | ||
| cost = - | | cost = - | ||
| damage = | | damage = '''275''' | ||
| chip = - | | chip = - | ||
| driveDamage = | | driveDamage = | ||
Line 212: | Line 809: | ||
| notes = Chains into 5LK/2LP/2LK | | notes = Chains into 5LK/2LP/2LK | ||
}} | }} | ||
===== 2MP ===== | ===== 2MP ===== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mp | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mp | moveType = ground_normal | ||
| input = 2MP | | input = 2MP | ||
| name = Crouch MP | | name = Crouch MP (DR0) | ||
| images = SF6_Jamie_2mp.png | | images = SF6_Jamie_2mp.png | ||
| hitboxes = SF6_Jamie_2mp_hitbox.png | | hitboxes = SF6_Jamie_2mp_hitbox.png | ||
| cost = - | | cost = - | ||
| damage = | | damage = '''540''' | ||
| chip = - | | chip = - | ||
| driveDamage = | | driveDamage = | ||
Line 235: | Line 833: | ||
| notes = | | notes = | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mp_dr1 | moveType = ground_normal | |||
| input = 2MP | |||
| name = Crouch MP (DR1) | |||
| images = SF6_Jamie_2mp.png | |||
| hitboxes = SF6_Jamie_2mp_hitbox.png | |||
| cost = - | |||
| damage = '''570''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 6 | |||
| active = 3 | |||
| recovery = 13 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+3}} | |||
| blockAdv = {{sf6-adv|E|0}} | |||
| guard = LH | |||
| cancel = sp su | |||
| punish = {{sf6-adv|VP|+7}} | |||
| hitstun = 19 | |||
| blockstun = 16 | |||
| notes = | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mp_dr2 | moveType = ground_normal | |||
| input = 2MP | |||
| name = Crouch MP (DR2) | |||
| images = SF6_Jamie_2mp.png | |||
| hitboxes = SF6_Jamie_2mp_hitbox.png | |||
| cost = - | |||
| damage = '''600''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 6 | |||
| active = 3 | |||
| recovery = 13 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+3}} | |||
| blockAdv = {{sf6-adv|E|0}} | |||
| guard = LH | |||
| cancel = sp su | |||
| punish = {{sf6-adv|VP|+7}} | |||
| hitstun = 19 | |||
| blockstun = 16 | |||
| notes = | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mp_dr3 | moveType = ground_normal | |||
| input = 2MP | |||
| name = Crouch MP (DR3) | |||
| images = SF6_Jamie_2mp.png | |||
| hitboxes = SF6_Jamie_2mp_hitbox.png | |||
| cost = - | |||
| damage = '''630''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 6 | |||
| active = 3 | |||
| recovery = 13 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+3}} | |||
| blockAdv = {{sf6-adv|E|0}} | |||
| guard = LH | |||
| cancel = sp su | |||
| punish = {{sf6-adv|VP|+7}} | |||
| hitstun = 19 | |||
| blockstun = 16 | |||
| notes = | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mp_dr4 | moveType = ground_normal | |||
| input = 2MP | |||
| name = Crouch MP (DR4) | |||
| images = SF6_Jamie_2mp.png | |||
| hitboxes = SF6_Jamie_2mp_hitbox.png | |||
| cost = - | |||
| damage = '''660''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 6 | |||
| active = 3 | |||
| recovery = 13 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+3}} | |||
| blockAdv = {{sf6-adv|E|0}} | |||
| guard = LH | |||
| cancel = sp su | |||
| punish = {{sf6-adv|VP|+7}} | |||
| hitstun = 19 | |||
| blockstun = 16 | |||
| notes = | |||
}} | |||
===== 2HP ===== | ===== 2HP ===== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hp | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hp | moveType = ground_normal | ||
| input = 2HP | | input = 2HP | ||
| name = Crouch HP | | name = Crouch HP (DR0) | ||
| images = SF6_Jamie_2hp.png | |||
| hitboxes = SF6_Jamie_2hp_hitbox.png | |||
| cost = - | |||
| damage = '''810''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 9 | |||
| active = 5 | |||
| recovery = 23 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|E|0}} | |||
| blockAdv = {{sf6-adv|VM|-8}} | |||
| guard = LH | |||
| cancel = sp su | |||
| punish = {{sf6-adv|VP|+4}} | |||
| hitstun = 28 | |||
| blockstun = 20 | |||
| notes = Decent vertical anti-air | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hp_dr1 | moveType = ground_normal | |||
| input = 2HP | |||
| name = Crouch HP (DR1) | |||
| images = SF6_Jamie_2hp.png | |||
| hitboxes = SF6_Jamie_2hp_hitbox.png | |||
| cost = - | |||
| damage = '''855''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 9 | |||
| active = 5 | |||
| recovery = 23 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|E|0}} | |||
| blockAdv = {{sf6-adv|VM|-8}} | |||
| guard = LH | |||
| cancel = sp su | |||
| punish = {{sf6-adv|VP|+4}} | |||
| hitstun = 28 | |||
| blockstun = 20 | |||
| notes = Decent vertical anti-air | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hp_dr2 | moveType = ground_normal | |||
| input = 2HP | |||
| name = Crouch HP (DR2) | |||
| images = SF6_Jamie_2hp.png | |||
| hitboxes = SF6_Jamie_2hp_hitbox.png | |||
| cost = - | |||
| damage = '''900''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 9 | |||
| active = 5 | |||
| recovery = 23 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|E|0}} | |||
| blockAdv = {{sf6-adv|VM|-8}} | |||
| guard = LH | |||
| cancel = sp su | |||
| punish = {{sf6-adv|VP|+4}} | |||
| hitstun = 28 | |||
| blockstun = 20 | |||
| notes = Decent vertical anti-air | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hp_dr3 | moveType = ground_normal | |||
| input = 2HP | |||
| name = Crouch HP (DR3) | |||
| images = SF6_Jamie_2hp.png | |||
| hitboxes = SF6_Jamie_2hp_hitbox.png | |||
| cost = - | |||
| damage = '''945''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 9 | |||
| active = 5 | |||
| recovery = 23 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|E|0}} | |||
| blockAdv = {{sf6-adv|VM|-8}} | |||
| guard = LH | |||
| cancel = sp su | |||
| punish = {{sf6-adv|VP|+4}} | |||
| hitstun = 28 | |||
| blockstun = 20 | |||
| notes = Decent vertical anti-air | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hp_dr4 | moveType = ground_normal | |||
| input = 2HP | |||
| name = Crouch HP (DR4) | |||
| images = SF6_Jamie_2hp.png | | images = SF6_Jamie_2hp.png | ||
| hitboxes = SF6_Jamie_2hp_hitbox.png | | hitboxes = SF6_Jamie_2hp_hitbox.png | ||
| cost = - | | cost = - | ||
| damage = | | damage = '''990''' | ||
| chip = - | | chip = - | ||
| driveDamage = | | driveDamage = | ||
Line 258: | Line 1,033: | ||
| notes = Decent vertical anti-air | | notes = Decent vertical anti-air | ||
}} | }} | ||
===== 2LK ===== | ===== 2LK ===== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lk | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lk | moveType = ground_normal | ||
| input = 2LK | | input = 2LK | ||
| name = Crouch LK | | name = Crouch LK (DR0) | ||
| images = SF6_Jamie_2lk.png | | images = SF6_Jamie_2lk.png | ||
| hitboxes = SF6_Jamie_2lk_hitbox.png | | hitboxes = SF6_Jamie_2lk_hitbox.png | ||
| cost = - | | cost = - | ||
| damage = | | damage = '''180''' | ||
| chip = - | | chip = - | ||
| driveDamage = | | driveDamage = | ||
Line 281: | Line 1,057: | ||
| notes = Chains into 5LK/2LP/2LK | | notes = Chains into 5LK/2LP/2LK | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lk_dr1 | moveType = ground_normal | |||
| input = 2LK | |||
| name = Crouch LK (DR1) | |||
| images = SF6_Jamie_2lk.png | |||
| hitboxes = SF6_Jamie_2lk_hitbox.png | |||
| cost = - | |||
| damage = '''190''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 2 | |||
| recovery = 11 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+1}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| guard = L | |||
| cancel = ch | |||
| punish = {{sf6-adv|VP|+5}} | |||
| hitstun = 14 | |||
| blockstun = 10 | |||
| notes = Chains into 5LK/2LP/2LK | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lk_dr2 | moveType = ground_normal | |||
| input = 2LK | |||
| name = Crouch LK (DR2) | |||
| images = SF6_Jamie_2lk.png | |||
| hitboxes = SF6_Jamie_2lk_hitbox.png | |||
| cost = - | |||
| damage = '''200''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 2 | |||
| recovery = 11 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+1}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| guard = L | |||
| cancel = ch | |||
| punish = {{sf6-adv|VP|+5}} | |||
| hitstun = 14 | |||
| blockstun = 10 | |||
| notes = Chains into 5LK/2LP/2LK | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lk_dr3 | moveType = ground_normal | |||
| input = 2LK | |||
| name = Crouch LK (DR3) | |||
| images = SF6_Jamie_2lk.png | |||
| hitboxes = SF6_Jamie_2lk_hitbox.png | |||
| cost = - | |||
| damage = '''210''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 2 | |||
| recovery = 11 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+1}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| guard = L | |||
| cancel = ch | |||
| punish = {{sf6-adv|VP|+5}} | |||
| hitstun = 14 | |||
| blockstun = 10 | |||
| notes = Chains into 5LK/2LP/2LK | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lk_dr4 | moveType = ground_normal | |||
| input = 2LK | |||
| name = Crouch LK (DR4) | |||
| images = SF6_Jamie_2lk.png | |||
| hitboxes = SF6_Jamie_2lk_hitbox.png | |||
| cost = - | |||
| damage = '''220''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 2 | |||
| recovery = 11 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|P|+1}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| guard = L | |||
| cancel = ch | |||
| punish = {{sf6-adv|VP|+5}} | |||
| hitstun = 14 | |||
| blockstun = 10 | |||
| notes = Chains into 5LK/2LP/2LK | |||
}} | |||
===== 2MK ===== | ===== 2MK ===== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mk | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mk | moveType = ground_normal | ||
| input = 2MK | | input = 2MK | ||
| name = Crouch MK | | name = Crouch MK (DR0) | ||
| images = SF6_Jamie_2mk.png | | images = SF6_Jamie_2mk.png | ||
| hitboxes = SF6_Jamie_2mk_hitbox.png | | hitboxes = SF6_Jamie_2mk_hitbox.png | ||
| cost = - | | cost = - | ||
| damage = | | damage = '''450''' | ||
| chip = - | | chip = - | ||
| driveDamage = | | driveDamage = | ||
Line 304: | Line 1,169: | ||
| notes = 20% damage scaling penalty is applied when used as the first hit of a combo; high pushback on block | | notes = 20% damage scaling penalty is applied when used as the first hit of a combo; high pushback on block | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mk_dr1 | moveType = ground_normal | |||
| input = 2MK | |||
| name = Crouch MK (DR1) | |||
| images = SF6_Jamie_2mk.png | |||
| hitboxes = SF6_Jamie_2mk_hitbox.png | |||
| cost = - | |||
| damage = '''475''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 7 | |||
| active = 3 | |||
| recovery = 18 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|M|-1}} | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| guard = L | |||
| cancel = sp su | |||
| punish = {{sf6-adv|P|+3}} | |||
| hitstun = 20 | |||
| blockstun = 15 | |||
| notes = 20% damage scaling penalty is applied when used as the first hit of a combo; high pushback on block | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mk_dr2 | moveType = ground_normal | |||
| input = 2MK | |||
| name = Crouch MK (DR2) | |||
| images = SF6_Jamie_2mk.png | |||
| hitboxes = SF6_Jamie_2mk_hitbox.png | |||
| cost = - | |||
| damage = '''500''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 7 | |||
| active = 3 | |||
| recovery = 18 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|M|-1}} | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| guard = L | |||
| cancel = sp su | |||
| punish = {{sf6-adv|P|+3}} | |||
| hitstun = 20 | |||
| blockstun = 15 | |||
| notes = 20% damage scaling penalty is applied when used as the first hit of a combo; high pushback on block | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mk_dr3 | moveType = ground_normal | |||
| input = 2MK | |||
| name = Crouch MK (DR3) | |||
| images = SF6_Jamie_2mk.png | |||
| hitboxes = SF6_Jamie_2mk_hitbox.png | |||
| cost = - | |||
| damage = '''525''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 7 | |||
| active = 3 | |||
| recovery = 18 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|M|-1}} | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| guard = L | |||
| cancel = sp su | |||
| punish = {{sf6-adv|P|+3}} | |||
| hitstun = 20 | |||
| blockstun = 15 | |||
| notes = 20% damage scaling penalty is applied when used as the first hit of a combo; high pushback on block | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mk_dr4 | moveType = ground_normal | |||
| input = 2MK | |||
| name = Crouch MK (DR4) | |||
| images = SF6_Jamie_2mk.png | |||
| hitboxes = SF6_Jamie_2mk_hitbox.png | |||
| cost = - | |||
| damage = '''550''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 7 | |||
| active = 3 | |||
| recovery = 18 | |||
| invuln = - | |||
| hitAdv = {{sf6-adv|M|-1}} | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| guard = L | |||
| cancel = sp su | |||
| punish = {{sf6-adv|P|+3}} | |||
| hitstun = 20 | |||
| blockstun = 15 | |||
| notes = 20% damage scaling penalty is applied when used as the first hit of a combo; high pushback on block | |||
}} | |||
===== 2HK ===== | ===== 2HK ===== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk | moveType = ground_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk | moveType = ground_normal | ||
| input = 2HK | | input = 2HK | ||
| name = Crouch HK | | name = Crouch HK (DR0) | ||
| images = SF6_Jamie_2hk.png | |||
| hitboxes = SF6_Jamie_2hk_hitbox.png | |||
| cost = - | |||
| damage = '''360*360 (720)''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 9 | |||
| active = 2(3)2 | |||
| recovery = 28 | |||
| invuln = - | |||
| hitAdv = HKD +34 | |||
| blockAdv = {{sf6-adv|VM|-10}} | |||
| guard = L | |||
| cancel = tc | |||
| punish = HKD +49 | |||
| hitstun = - | |||
| blockstun = 25 total | |||
| notes = 2 hits, 2nd hit has much more range; high juggle potential; Target Combo followup gives time for Drink without sacrificing corner oki | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk_dr1 | moveType = ground_normal | |||
| input = 2HK | |||
| name = Crouch HK (DR1) | |||
| images = SF6_Jamie_2hk.png | |||
| hitboxes = SF6_Jamie_2hk_hitbox.png | |||
| cost = - | |||
| damage = '''380*380 (760)''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 9 | |||
| active = 2(3)2 | |||
| recovery = 28 | |||
| invuln = - | |||
| hitAdv = HKD +34 | |||
| blockAdv = {{sf6-adv|VM|-10}} | |||
| guard = L | |||
| cancel = tc | |||
| punish = HKD +49 | |||
| hitstun = - | |||
| blockstun = 25 total | |||
| notes = 2 hits, 2nd hit has much more range; high juggle potential; Target Combo followup gives time for Drink without sacrificing corner oki | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk_dr2 | moveType = ground_normal | |||
| input = 2HK | |||
| name = Crouch HK (DR2) | |||
| images = SF6_Jamie_2hk.png | | images = SF6_Jamie_2hk.png | ||
| hitboxes = SF6_Jamie_2hk_hitbox.png | | hitboxes = SF6_Jamie_2hk_hitbox.png | ||
| cost = - | | cost = - | ||
| damage = | | damage = '''400*400 (800)''' | ||
| chip = - | |||
| driveDamage = | |||
| startup = 9 | |||
| active = 2(3)2 | |||
| recovery = 28 | |||
| invuln = - | |||
| hitAdv = HKD +34 | |||
| blockAdv = {{sf6-adv|VM|-10}} | |||
| guard = L | |||
| cancel = tc | |||
| punish = HKD +49 | |||
| hitstun = - | |||
| blockstun = 25 total | |||
| notes = 2 hits, 2nd hit has much more range; high juggle potential; Target Combo followup gives time for Drink without sacrificing corner oki | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk_dr3 | moveType = ground_normal | |||
| input = 2HK | |||
| name = Crouch HK (DR3) | |||
| images = SF6_Jamie_2hk.png | |||
| hitboxes = SF6_Jamie_2hk_hitbox.png | |||
| cost = - | |||
| damage = '''420*420 (840)''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 9 | |||
| active = 2(3)2 | |||
| recovery = 28 | |||
| invuln = - | |||
| hitAdv = HKD +34 | |||
| blockAdv = {{sf6-adv|VM|-10}} | |||
| guard = L | |||
| cancel = tc | |||
| punish = HKD +49 | |||
| hitstun = - | |||
| blockstun = 25 total | |||
| notes = 2 hits, 2nd hit has much more range; high juggle potential; Target Combo followup gives time for Drink without sacrificing corner oki | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk_dr4 | moveType = ground_normal | |||
| input = 2HK | |||
| name = Crouch HK (DR4) | |||
| images = SF6_Jamie_2hk.png | |||
| hitboxes = SF6_Jamie_2hk_hitbox.png | |||
| cost = - | |||
| damage = '''440*440 (880)''' | |||
| chip = - | | chip = - | ||
| driveDamage = | | driveDamage = | ||
Line 332: | Line 1,374: | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlp | moveType = air_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlp | moveType = air_normal | ||
| input = j.LP | | input = j.LP | ||
| name = Jump LP | | name = Jump LP (DR0) | ||
| images = SF6_Jamie_jlp.png | |||
| hitboxes = SF6_Jamie_jlp_hitbox.png | |||
| cost = - | |||
| damage = '''270''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 9 | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | |||
| cancel = - | |||
| punish = - | |||
| hitstun = 13 | |||
| blockstun = 9 | |||
| notes = Crossup | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlp_dr1 | moveType = air_normal | |||
| input = j.LP | |||
| name = Jump LP (DR1) | |||
| images = SF6_Jamie_jlp.png | | images = SF6_Jamie_jlp.png | ||
| hitboxes = SF6_Jamie_jlp_hitbox.png | | hitboxes = SF6_Jamie_jlp_hitbox.png | ||
| cost = - | | cost = - | ||
| damage = | | damage = '''285''' | ||
| chip = - | | chip = - | ||
| driveDamage = | | driveDamage = | ||
Line 352: | Line 1,416: | ||
| notes = Crossup | | notes = Crossup | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlp_dr2 | moveType = air_normal | |||
| input = j.LP | |||
| name = Jump LP (DR2) | |||
| images = SF6_Jamie_jlp.png | |||
| hitboxes = SF6_Jamie_jlp_hitbox.png | |||
| cost = - | |||
| damage = '''300''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 9 | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | |||
| cancel = - | |||
| punish = - | |||
| hitstun = 13 | |||
| blockstun = 9 | |||
| notes = Crossup | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlp_dr3 | moveType = air_normal | |||
| input = j.LP | |||
| name = Jump LP (DR3) | |||
| images = SF6_Jamie_jlp.png | |||
| hitboxes = SF6_Jamie_jlp_hitbox.png | |||
| cost = - | |||
| damage = '''315''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 9 | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | |||
| cancel = - | |||
| punish = - | |||
| hitstun = 13 | |||
| blockstun = 9 | |||
| notes = Crossup | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlp_dr4 | moveType = air_normal | |||
| input = j.LP | |||
| name = Jump LP (DR4) | |||
| images = SF6_Jamie_jlp.png | |||
| hitboxes = SF6_Jamie_jlp_hitbox.png | |||
| cost = - | |||
| damage = '''330''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 9 | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | |||
| cancel = - | |||
| punish = - | |||
| hitstun = 13 | |||
| blockstun = 9 | |||
| notes = Crossup | |||
}} | |||
===== j.MP ===== | ===== j.MP ===== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmp | moveType = air_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmp | moveType = air_normal | ||
| input = j.MP | | input = j.MP | ||
| name = Jump MP | | name = Jump MP (DR0) | ||
| images = SF6_Jamie_jmp.png | |||
| hitboxes = SF6_Jamie_jmp_hitbox.png | |||
| cost = - | |||
| damage = '''630''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 7 | |||
| active = 4 | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | |||
| cancel = sp | |||
| punish = - | |||
| hitstun = 15 | |||
| blockstun = 11 | |||
| notes = Puts airborne opponents into limited juggle state; cancels into Divekick from forward jump (DR1 or higher) | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmp_dr1 | moveType = air_normal | |||
| input = j.MP | |||
| name = Jump MP (DR1) | |||
| images = SF6_Jamie_jmp.png | | images = SF6_Jamie_jmp.png | ||
| hitboxes = SF6_Jamie_jmp_hitbox.png | | hitboxes = SF6_Jamie_jmp_hitbox.png | ||
| cost = - | | cost = - | ||
| damage = | | damage = '''665''' | ||
| chip = - | | chip = - | ||
| driveDamage = | | driveDamage = | ||
Line 375: | Line 1,528: | ||
| notes = Puts airborne opponents into limited juggle state; cancels into Divekick from forward jump (DR1 or higher) | | notes = Puts airborne opponents into limited juggle state; cancels into Divekick from forward jump (DR1 or higher) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmp_dr2 | moveType = air_normal | |||
| input = j.MP | |||
| name = Jump MP (DR2) | |||
| images = SF6_Jamie_jmp.png | |||
| hitboxes = SF6_Jamie_jmp_hitbox.png | |||
| cost = - | |||
| damage = '''700''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 7 | |||
| active = 4 | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | |||
| cancel = sp | |||
| punish = - | |||
| hitstun = 15 | |||
| blockstun = 11 | |||
| notes = Puts airborne opponents into limited juggle state; cancels into Divekick from forward jump (DR1 or higher) | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmp_dr3 | moveType = air_normal | |||
| input = j.MP | |||
| name = Jump MP (DR3) | |||
| images = SF6_Jamie_jmp.png | |||
| hitboxes = SF6_Jamie_jmp_hitbox.png | |||
| cost = - | |||
| damage = '''735''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 7 | |||
| active = 4 | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | |||
| cancel = sp | |||
| punish = - | |||
| hitstun = 15 | |||
| blockstun = 11 | |||
| notes = Puts airborne opponents into limited juggle state; cancels into Divekick from forward jump (DR1 or higher) | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmp_dr4 | moveType = air_normal | |||
| input = j.MP | |||
| name = Jump MP (DR4) | |||
| images = SF6_Jamie_jmp.png | |||
| hitboxes = SF6_Jamie_jmp_hitbox.png | |||
| cost = - | |||
| damage = '''770''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 7 | |||
| active = 4 | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | |||
| cancel = sp | |||
| punish = - | |||
| hitstun = 15 | |||
| blockstun = 11 | |||
| notes = Puts airborne opponents into limited juggle state; cancels into Divekick from forward jump (DR1 or higher) | |||
}} | |||
===== j.HP ===== | ===== j.HP ===== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhp | moveType = air_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhp | moveType = air_normal | ||
| input = j.HP | | input = j.HP | ||
| name = Jump HP | | name = Jump HP (DR0) | ||
| images = SF6_Jamie_jhp.png | | images = SF6_Jamie_jhp.png | ||
| hitboxes = SF6_Jamie_jhp_hitbox.png | | hitboxes = SF6_Jamie_jhp_hitbox.png | ||
| cost = - | | cost = - | ||
| damage = | | damage = '''720''' | ||
| chip = - | | chip = - | ||
| driveDamage = | | driveDamage = | ||
Line 398: | Line 1,618: | ||
| notes = High juggle potential; causes spiked knockdown vs. airborne opponents | | notes = High juggle potential; causes spiked knockdown vs. airborne opponents | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhp_dr1 | moveType = air_normal | |||
| input = j.HP | |||
| name = Jump HP (DR1) | |||
| images = SF6_Jamie_jhp.png | |||
| hitboxes = SF6_Jamie_jhp_hitbox.png | |||
| cost = - | |||
| damage = '''760''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 10 | |||
| active = 6 | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | |||
| cancel = - | |||
| punish = - | |||
| hitstun = 19 | |||
| blockstun = 15 | |||
| notes = High juggle potential; causes spiked knockdown vs. airborne opponents | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhp_dr2 | moveType = air_normal | |||
| input = j.HP | |||
| name = Jump HP (DR2) | |||
| images = SF6_Jamie_jhp.png | |||
| hitboxes = SF6_Jamie_jhp_hitbox.png | |||
| cost = - | |||
| damage = '''800''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 10 | |||
| active = 6 | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | |||
| cancel = - | |||
| punish = - | |||
| hitstun = 19 | |||
| blockstun = 15 | |||
| notes = High juggle potential; causes spiked knockdown vs. airborne opponents | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhp_dr3 | moveType = air_normal | |||
| input = j.HP | |||
| name = Jump HP (DR3) | |||
| images = SF6_Jamie_jhp.png | |||
| hitboxes = SF6_Jamie_jhp_hitbox.png | |||
| cost = - | |||
| damage = '''840''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 10 | |||
| active = 6 | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | |||
| cancel = - | |||
| punish = - | |||
| hitstun = 19 | |||
| blockstun = 15 | |||
| notes = High juggle potential; causes spiked knockdown vs. airborne opponents | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhp_dr4 | moveType = air_normal | |||
| input = j.HP | |||
| name = Jump HP (DR4) | |||
| images = SF6_Jamie_jhp.png | |||
| hitboxes = SF6_Jamie_jhp_hitbox.png | |||
| cost = - | |||
| damage = '''880''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 10 | |||
| active = 6 | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | |||
| cancel = - | |||
| punish = - | |||
| hitstun = 19 | |||
| blockstun = 15 | |||
| notes = High juggle potential; causes spiked knockdown vs. airborne opponents | |||
}} | |||
===== j.LK ===== | ===== j.LK ===== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlk | moveType = air_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlk | moveType = air_normal | ||
| input = j.LK | | input = j.LK | ||
| name = Jump LK | | name = Jump LK (DR0) | ||
| images = SF6_Jamie_jlk.png | |||
| hitboxes = SF6_Jamie_jlk_hitbox.png | |||
| cost = - | |||
| damage = '''270''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 6 | |||
| active = 6 | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | |||
| cancel = - | |||
| punish = - | |||
| hitstun = 13 | |||
| blockstun = 9 | |||
| notes = Longest horizontal range of all Jamie's air normals | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlk_dr1 | moveType = air_normal | |||
| input = j.LK | |||
| name = Jump LK (DR1) | |||
| images = SF6_Jamie_jlk.png | |||
| hitboxes = SF6_Jamie_jlk_hitbox.png | |||
| cost = - | |||
| damage = '''285''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 6 | |||
| active = 6 | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | |||
| cancel = - | |||
| punish = - | |||
| hitstun = 13 | |||
| blockstun = 9 | |||
| notes = Longest horizontal range of all Jamie's air normals | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlk_dr2 | moveType = air_normal | |||
| input = j.LK | |||
| name = Jump LK (DR2) | |||
| images = SF6_Jamie_jlk.png | | images = SF6_Jamie_jlk.png | ||
| hitboxes = SF6_Jamie_jlk_hitbox.png | | hitboxes = SF6_Jamie_jlk_hitbox.png | ||
| cost = - | | cost = - | ||
| damage = | | damage = '''300''' | ||
| chip = - | | chip = - | ||
| driveDamage = | | driveDamage = | ||
Line 421: | Line 1,774: | ||
| notes = Longest horizontal range of all Jamie's air normals | | notes = Longest horizontal range of all Jamie's air normals | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlk_dr3 | moveType = air_normal | |||
| input = j.LK | |||
| name = Jump LK (DR3) | |||
| images = SF6_Jamie_jlk.png | |||
| hitboxes = SF6_Jamie_jlk_hitbox.png | |||
| cost = - | |||
| damage = '''315''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 6 | |||
| active = 6 | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | |||
| cancel = - | |||
| punish = - | |||
| hitstun = 13 | |||
| blockstun = 9 | |||
| notes = Longest horizontal range of all Jamie's air normals | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlk_dr4 | moveType = air_normal | |||
| input = j.LK | |||
| name = Jump LK (DR4) | |||
| images = SF6_Jamie_jlk.png | |||
| hitboxes = SF6_Jamie_jlk_hitbox.png | |||
| cost = - | |||
| damage = '''330''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 6 | |||
| active = 6 | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | |||
| cancel = - | |||
| punish = - | |||
| hitstun = 13 | |||
| blockstun = 9 | |||
| notes = Longest horizontal range of all Jamie's air normals | |||
}} | |||
===== j.MK ===== | ===== j.MK ===== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmk | moveType = air_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmk | moveType = air_normal | ||
| input = j.MK | | input = j.MK | ||
| name = Jump MK | | name = Jump MK (DR0) | ||
| images = SF6_Jamie_jmk.png | |||
| hitboxes = SF6_Jamie_jmk_hitbox.png | |||
| cost = - | |||
| damage = '''450''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 7 | |||
| active = 6 | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | |||
| cancel = - | |||
| punish = - | |||
| hitstun = 17 | |||
| blockstun = 13 | |||
| notes = Crossup | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmk_dr1 | moveType = air_normal | |||
| input = j.MK | |||
| name = Jump MK (DR1) | |||
| images = SF6_Jamie_jmk.png | |||
| hitboxes = SF6_Jamie_jmk_hitbox.png | |||
| cost = - | |||
| damage = '''475''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 7 | |||
| active = 6 | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | |||
| cancel = - | |||
| punish = - | |||
| hitstun = 17 | |||
| blockstun = 13 | |||
| notes = Crossup | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmk_dr2 | moveType = air_normal | |||
| input = j.MK | |||
| name = Jump MK (DR2) | |||
| images = SF6_Jamie_jmk.png | |||
| hitboxes = SF6_Jamie_jmk_hitbox.png | |||
| cost = - | |||
| damage = '''500''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 7 | |||
| active = 6 | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | |||
| cancel = - | |||
| punish = - | |||
| hitstun = 17 | |||
| blockstun = 13 | |||
| notes = Crossup | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmk_dr3 | moveType = air_normal | |||
| input = j.MK | |||
| name = Jump MK (DR3) | |||
| images = SF6_Jamie_jmk.png | | images = SF6_Jamie_jmk.png | ||
| hitboxes = SF6_Jamie_jmk_hitbox.png | | hitboxes = SF6_Jamie_jmk_hitbox.png | ||
| cost = - | | cost = - | ||
| damage = | | damage = '''525''' | ||
| chip = - | | chip = - | ||
| driveDamage = | | driveDamage = | ||
Line 444: | Line 1,908: | ||
| notes = Crossup | | notes = Crossup | ||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmk_dr4 | moveType = air_normal | |||
| input = j.MK | |||
| name = Jump MK (DR4) | |||
| images = SF6_Jamie_jmk.png | |||
| hitboxes = SF6_Jamie_jmk_hitbox.png | |||
| cost = - | |||
| damage = '''550''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 7 | |||
| active = 6 | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | |||
| cancel = - | |||
| punish = - | |||
| hitstun = 17 | |||
| blockstun = 13 | |||
| notes = Crossup | |||
}} | |||
===== j.HK ===== | ===== j.HK ===== | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhk | moveType = air_normal | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhk | moveType = air_normal | ||
| input = j.HK | | input = j.HK | ||
| name = Jump HK | | name = Jump HK (DR0) | ||
| images = SF6_Jamie_jhk.png | |||
| hitboxes = SF6_Jamie_jhk_hitbox.png | |||
| cost = - | |||
| damage = '''405*405 (810)''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 8 | |||
| active = 3(5)4 | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = KD | |||
| blockAdv = - | |||
| guard = H | |||
| cancel = - | |||
| punish = - | |||
| hitstun = 19 | |||
| blockstun = 15 | |||
| notes = Both hits put airborne opponents into limited juggle state | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhk_dr1 | moveType = air_normal | |||
| input = j.HK | |||
| name = Jump HK (DR1) | |||
| images = SF6_Jamie_jhk.png | |||
| hitboxes = SF6_Jamie_jhk_hitbox.png | |||
| cost = - | |||
| damage = '''427*427 (854)''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 8 | |||
| active = 3(5)4 | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = KD | |||
| blockAdv = - | |||
| guard = H | |||
| cancel = - | |||
| punish = - | |||
| hitstun = 19 | |||
| blockstun = 15 | |||
| notes = Both hits put airborne opponents into limited juggle state | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhk_dr2 | moveType = air_normal | |||
| input = j.HK | |||
| name = Jump HK (DR2) | |||
| images = SF6_Jamie_jhk.png | |||
| hitboxes = SF6_Jamie_jhk_hitbox.png | |||
| cost = - | |||
| damage = '''450*450 (900)''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 8 | |||
| active = 3(5)4 | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = KD | |||
| blockAdv = - | |||
| guard = H | |||
| cancel = - | |||
| punish = - | |||
| hitstun = 19 | |||
| blockstun = 15 | |||
| notes = Both hits put airborne opponents into limited juggle state | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhk_dr3 | moveType = air_normal | |||
| input = j.HK | |||
| name = Jump HK (DR3) | |||
| images = SF6_Jamie_jhk.png | |||
| hitboxes = SF6_Jamie_jhk_hitbox.png | |||
| cost = - | |||
| damage = '''472*472 (944)''' | |||
| chip = - | |||
| driveDamage = | |||
| startup = 8 | |||
| active = 3(5)4 | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = KD | |||
| blockAdv = - | |||
| guard = H | |||
| cancel = - | |||
| punish = - | |||
| hitstun = 19 | |||
| blockstun = 15 | |||
| notes = Both hits put airborne opponents into limited juggle state | |||
}} | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhk_dr4 | moveType = air_normal | |||
| input = j.HK | |||
| name = Jump HK (DR4) | |||
| images = SF6_Jamie_jhk.png | | images = SF6_Jamie_jhk.png | ||
| hitboxes = SF6_Jamie_jhk_hitbox.png | | hitboxes = SF6_Jamie_jhk_hitbox.png | ||
| cost = - | | cost = - | ||
| damage = | | damage = '''495*495 (990)''' | ||
| chip = - | | chip = - | ||
| driveDamage = | | driveDamage = |
Revision as of 06:39, 4 January 2023
Character Vitals
Normals
Standing Normals
5LP
Jamie
Jamie_5lp_dr1
|
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5LP Stand LP (DR1)
|
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![]() File:SF6 Jamie 5lp DR1 hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
285 | - | - | LH | sp su tc | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | 3 | 9 | - | 14 | 9 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +2 | -3 | |||
Notes | |||||
Drink Lv.1; no links possible without counterhit, but gives new Target Combo followup |
Jamie
Jamie_5lp_dr2
|
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---|---|---|---|---|---|
5LP Stand LP (DR2)
|
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![]() File:SF6 Jamie 5lp DR1 hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300 | - | - | LH | sp su tc | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | 3 | 9 | - | 14 | 9 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +2 | -3 | |||
Notes | |||||
Drink Lv.1; no links possible without counterhit, but gives new Target Combo followup |
Jamie
Jamie_5lp_dr3
|
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---|---|---|---|---|---|
5LP Stand LP (DR3)
|
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![]() File:SF6 Jamie 5lp DR1 hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
315 | - | - | LH | sp su tc | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | 3 | 9 | - | 14 | 9 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +2 | -3 | |||
Notes | |||||
Drink Lv.1; no links possible without counterhit, but gives new Target Combo followup |
Jamie
Jamie_5lp_dr4
|
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---|---|---|---|---|---|
5LP Stand LP (DR4)
|
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![]() File:SF6 Jamie 5lp DR1 hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
330 | - | - | LH | sp su tc | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | 3 | 9 | - | 14 | 9 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +2 | -3 | |||
Notes | |||||
Drink Lv.1; no links possible without counterhit, but gives new Target Combo followup |
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
2KK
6MK
4HP
4HP DR1
4HP DR2
4HP_DR3
Jamie
Jamie_4hp_dr3
|
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---|---|---|---|---|---|
4HP (DR3) Hermit's Elbow (DR3)
|
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![]() File:SF6 Jamie 4hp dr3 hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
840 | - | - | LH | su | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
18 | 4 | 21 | - | 24 | 22 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -1 | -3 | |||
Notes | |||||
Drink Level 3 (105% Dmg Scaling) |
4HP_DR4
Jamie
Jamie_4hp_dr4
|
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---|---|---|---|---|---|
4HP (DR4) Hermit's Elbow (DR4)
|
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![]() File:SF6 Jamie 4hp dr3 hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
880 | - | - | LH | su | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
18 | 4 | 21 | - | 24 | 22 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -1 | -3 | |||
Notes | |||||
Drink Level 4 (110% Dmg Scaling) |
6HK
6HK_LEVEL 4
Jamie
Jamie_6hk_level 4
|
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---|---|---|---|---|---|
6HK (level 4) Senei Kick (DR4)
|
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File:SF6 Jamie 6hk level 4.png File:SF6 Jamie 6hk level 4 hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
19 | - | - | LH | su tc | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 4 | 19 | - | 26 | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3 | -3 | |||
Notes | |||||
Very long range; has a Target Combo followup into 4HK with 3 possible enders |
Target Combos
5LK_MASH
5LP_5LK (DR1)
Jamie
Jamie_5lp_5lk
|
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---|---|---|---|---|---|
5LP > LK Bitter Strikes 1 (DR1)
|
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![]() File:SF6 Jamie 5lp 5lk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | LH | tc | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5+6 | 3*2 | 16 | - | 15 | 10 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -3 | -8 | |||
Notes | |||||
5LP_5LK_5MP (DR1)
Jamie
Jamie_5lp_5lk_5mp
|
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---|---|---|---|---|---|
5LP > LK > MP Bitter Strikes 2 (DR1)
|
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![]() File:SF6 Jamie 5lp 5lk 5mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | LH | sp su | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5+6+8 | 3*2*3 | 21 | - | 22 | 14 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -2 | -10 | |||
Notes | |||||
6MK_5MK (DR2)
6MK_5MK_P (DR2)
4HP_5HP (DR3)
Jamie
Jamie_4hp_5hp
|
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---|---|---|---|---|---|
4HP > HP Intoxicated Assault 1 (DR3)
|
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![]() File:SF6 Jamie 4hp 5hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | LH | su tc | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
18+21 | 4*4 | 20 | - | 25 | 15 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +1 | -9 | |||
Notes | |||||
Only combos on Counterhit/Punish Counter or with meaty spacing; 3f gap on block that will beat non-invincible reversals |
4HP_5HP_5HK (DR3)
Jamie
Jamie_4hp_5hp_5hk
|
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---|---|---|---|---|---|
4HP > HP > HK Intoxicated Assault 2 (DR3)
|
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![]() File:SF6 Jamie 4hp 5hp 5hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | LH | - | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
18+21+21 | 4*4*3 | 37 | - | - | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +23 | -20 | |||
Notes | |||||
7f gap between final 2 hits on block |
6HK_4HK (DR4)
6HK_4HK_5P (Close) (DR4)
Jamie
Jamie_6hk_4hk_5p_close
|
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---|---|---|---|---|---|
6HK > 4HK > P (close) Ransui Haze Headbutt (DR4)
|
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![]() File:SF6 Jamie 6hk 4hk 5p close hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | LH | sp su | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16+23(43) | 4 | 28 | - | - | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +32 | -12 | |||
Notes | |||||
Drink Lv.4 only; can be performed on whiff; only combos on Counterhit/Punish Counter, relatively confirmable |
6HK_4HK_5P (Mid) (DR4)
Jamie
Jamie_6hk_4hk_5p_mid
|
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---|---|---|---|---|---|
6HK > 4HK > P (mid) Ransui Haze Triple Fist (DR4)
|
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![]() File:SF6 Jamie 6hk 4hk 5p mid hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | LH | sp su | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16+36(60) | 2(8)2(11)2 | 27 | - | - | 42 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +35 | -9 | |||
Notes | |||||
Drink Lv.4 only; can be performed on whiff; spinning fists start up quickly, punishing attempts to chase down the sway |
6HK_4HK_5P (Far) (DR4)
Jamie
Jamie_6hk_4hk_5p_far
|
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---|---|---|---|---|---|
6HK > 4HK > P (far) Ransui Haze Drink (DR4)
|
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![]() File:SF6 Jamie 6hk 4hk 5p far hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16+Drink | 4 | 52 | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
Drink Lv.4 only; can be performed on whiff; restores 1 bar of Drive/Burnout gauge; if no button/direction is input during recovery, recovers a second Drive bar |
2HK_HK
2HK_HK_P
Universal Mechanics
Throws
LPLK
4LPLK
Drive Moves
HPHK
Jamie
Jamie_hphk
|
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HPHK Drive Impact (DR0)
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
720 | 180 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | - | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. |
Jamie
Jamie_hphk_dr1
|
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HPHK Drive Impact (DR1)
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
760 | 190 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | - | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. |
Jamie
Jamie_hphk_dr2
|
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---|---|---|---|---|---|
HPHK Drive Impact (DR2)
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | - | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. |
Jamie
Jamie_hphk_dr3
|
|||||
---|---|---|---|---|---|
HPHK Drive Impact (DR3)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
840 | 210 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | - | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. |
Jamie
Jamie_hphk_dr4
|
|||||
---|---|---|---|---|---|
HPHK Drive Impact (DR4)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
880 | 220 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | - | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. |
6HPHK
Jamie
Jamie_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Drive Reversal (DR0)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450 recoverable | 112 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3 | 26 | - | - | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +23 | -8 | |||
Notes | |||||
Armor Break; See Drive Reversal. |
Jamie
Jamie_6hphk_dr1
|
|||||
---|---|---|---|---|---|
6HPHK Drive Reversal (DR1)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
475 recoverable | 118 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3 | 26 | - | - | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +23 | -8 | |||
Notes | |||||
Armor Break; See Drive Reversal. |
Jamie
Jamie_6hphk_dr2
|
|||||
---|---|---|---|---|---|
6HPHK Drive Reversal (DR2)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3 | 26 | - | - | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +23 | -8 | |||
Notes | |||||
Armor Break; See Drive Reversal. |
Jamie
Jamie_6hphk_dr3
|
|||||
---|---|---|---|---|---|
6HPHK Drive Reversal (DR3)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
525 recoverable | 131 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3 | 26 | - | - | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +23 | -8 | |||
Notes | |||||
Armor Break; See Drive Reversal. |
Jamie
Jamie_6hphk_dr4
|
|||||
---|---|---|---|---|---|
6HPHK Drive Reversal (DR4)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 recoverable | 137 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3 | 26 | - | - | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +23 | -8 | |||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Jamie
Jamie_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 8 or until released | 29(1)(11) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Jamie
Jamie_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9(11) | 45(46) | 24(23) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
Jamie
Jamie_5pppkkk
|
|||||
---|---|---|---|---|---|
5PPPKKK Neutral Taunt (DR0-DR3)
|
|||||
![]() File:SF6 Jamie 5pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
434 (total) | - | - | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"Where's my bed? You're putting me to sleep, man."; has a different variation at Drink Lv.4 |
Jamie
Jamie_5pppkkk_dr4
|
|||||
---|---|---|---|---|---|
5PPPKKK Neutral Taunt (DR4)
|
|||||
![]() File:SF6 Jamie 5pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
599 (total) | - | - | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"You're still here? This... is your last chance." |
6PPPKKK
Jamie
Jamie_6pppkkk
|
|||||
---|---|---|---|---|---|
6PPPKKK Forward Taunt (DR0)
|
|||||
![]() File:SF6 Jamie 6pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
116 (total) | - | - | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"Bring it!"; Changes with each Drink Level |
Jamie
Jamie_6pppkkk_dr1
|
|||||
---|---|---|---|---|---|
6PPPKKK Forward Taunt (DR1)
|
|||||
![]() File:SF6 Jamie 6pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
169 (total) | - | - | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"Come on, let me see your sick flow!"; Changes with each Drink Level |
Jamie
Jamie_6pppkkk_dr2
|
|||||
---|---|---|---|---|---|
6PPPKKK Forward Taunt (DR2)
|
|||||
![]() File:SF6 Jamie 6pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
243 (total) | - | - | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"You gonna show me some moves? Don't screw up!"; Changes with each Drink Level |
Jamie
Jamie_6pppkkk_dr3
|
|||||
---|---|---|---|---|---|
6PPPKKK Forward Taunt (DR3)
|
|||||
![]() File:SF6 Jamie 6pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
255 (total) | - | - | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"You think you knew what I'm gonna do next?"; Changes with each Drink Level |
Jamie
Jamie_6pppkkk_dr4
|
|||||
---|---|---|---|---|---|
6PPPKKK Forward Taunt (DR4)
|
|||||
![]() File:SF6 Jamie 6pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
738 (total) | - | - | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"I ain't through with you.... zzz ... oh man, oh man."; Changes with each Drink Level |
4PPPKKK
Jamie
Jamie_4pppkkk
|
|||||
---|---|---|---|---|---|
5PPPKKK Back Taunt
|
|||||
![]() File:SF6 Jamie 4pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
608 (total) | - | - | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"Listen! Da na, da na da na, da da da... right!" |
Special Moves
The Devil Inside
22P
Jamie
Jamie_22p_2
|
|||||
---|---|---|---|---|---|
22P (hold) The Devil Inside (2 drinks)
|
|||||
File:SF6 Jamie 22p hold.png File:SF6 Jamie 22p hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
- | - | 97 | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
Increases Jamie's Drink Level by 2; regains 1 Drive bar if at DR4 |
Jamie
Jamie_22p_3
|
|||||
---|---|---|---|---|---|
22P (hold) The Devil Inside (3 drinks)
|
|||||
File:SF6 Jamie 22p hold level 2.png File:SF6 Jamie 22p hold level 2 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
- | - | 146 | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
Increases Jamie's Drink Level by 3; regains 1.5 Drive bars if at DR4 |
Jamie
Jamie_22p_4
|
|||||
---|---|---|---|---|---|
22P (hold) The Devil Inside (4 drinks)
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
- | - | 195 | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
Increases Jamie's Drink Level by 4; regains 2 Drive bars if at DR4 |
22P_ACTIVATION
LP Freeflow Strikes
236LP
Jamie
Jamie_236lp_dr4
|
|||||
---|---|---|---|---|---|
236LP LP Freeflow Strikes 1 (DR4)
|
|||||
![]() File:SF6 Jamie 236lp DR4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13 | 2(9)2 | 20 | - | 34 total | 30 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +1 | -3 | |||
Notes | |||||
2 hits, both are cancellable; Counterhit/Punish Counter bonus advantage carries over through both hits |
236LP_6P
Jamie
Jamie_236lp_6p_dr4
|
|||||
---|---|---|---|---|---|
236LP > 6P LP Freeflow Strikes 2nd Punch (DR4)
|
|||||
![]() File:SF6 Jamie 236lp 6p DR4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13+35[31] | 2(5)2 | 27 | - | 34 total | 26 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -2 | -10 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); 2 hits; Counterhit/Punish Counter bonus only applies if 2nd hit connects; 2f gap on block, can be delayed for larger gap |
236LP_6P_6P
Jamie
Jamie_236lp_6p_6p_dr4
|
|||||
---|---|---|---|---|---|
236LP > 6P > 6P LP Freeflow Strikes 3rd Punch (DR4)
|
|||||
![]() File:SF6 Jamie 236lp 6p 6p DR4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
56+22[52+19] | 2(4)2(14)3 | 28 | - | - | 39 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +27 | -14 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); 3 hits; 2f gap between 2nd/3rd Rekkas on block, can be delayed to create larger gap |
236LP_6K
Jamie
Jamie_236lp_6k_dr4
|
|||||
---|---|---|---|---|---|
236LP > 6K LP Freeflow Strikes 2nd Kick (DR4)
|
|||||
![]() File:SF6 Jamie 236lp 6k DR4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13+28 | 2 | 32 | - | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -7 | -15 | |||
Notes | |||||
Kick followups only possible on hit/block; true blockstring, but can delay to create a slight blockstring gap; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
236LP_6K_6K
Jamie
Jamie_236lp_6k_6k_dr4
|
|||||
---|---|---|---|---|---|
236LP > 6K > 6K LP Freeflow Strikes 3rd Kick (DR4)
|
|||||
![]() File:SF6 Jamie 236lp 6k 6k DR4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
41+20 | 2 | 64 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD -1 | -49 | |||
Notes | |||||
Kick followups only possible on hit/block; restores 1 Drive bar (or equivalent Burnout gauge) on hit; 2f gap between final 2 hits on block, but can delay to slightly increase the gap |
MP Freeflow Strikes
236MP
Jamie
Jamie_236mp
|
|||||
---|---|---|---|---|---|
236MP MP Freeflow Strikes 1 (DR0)
|
|||||
File:SF6 Jamie 236mp.png File:SF6 Jamie 236mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 2 | 24 | - | 25 | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -1 | -6 | |||
Notes | |||||
Jamie
Jamie_236mp_dr1
|
|||||
---|---|---|---|---|---|
236MP MP Freeflow Strikes 1 (DR1)
|
|||||
File:SF6 Jamie 236mp.png File:SF6 Jamie 236mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 2 | 24 | - | 25 | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -1 | -6 | |||
Notes | |||||
Jamie
Jamie_236mp_dr2
|
|||||
---|---|---|---|---|---|
236MP MP Freeflow Strikes 1 (DR2)
|
|||||
File:SF6 Jamie 236mp.png File:SF6 Jamie 236mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 2 | 24 | - | 25 | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -1 | -6 | |||
Notes | |||||
Jamie
Jamie_236mp_dr3
|
|||||
---|---|---|---|---|---|
236MP MP Freeflow Strikes 1 (DR3)
|
|||||
File:SF6 Jamie 236mp.png File:SF6 Jamie 236mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 2 | 24 | - | 25 | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -1 | -6 | |||
Notes | |||||
Jamie
Jamie_236mp_dr4
|
|||||
---|---|---|---|---|---|
236MP MP Freeflow Strikes 1 (DR4)
|
|||||
![]() File:SF6 Jamie 236lp DR4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 2(9)2 | 20 | - | 34 total | 30 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +1 | -3 | |||
Notes | |||||
2 hits, both are cancellable; Counterhit/Punish Counter bonus advantage carries over through both hits |
236MP_6P
Jamie
Jamie_236mp_6p
|
|||||
---|---|---|---|---|---|
236MP > 6P MP Freeflow Strikes 2nd Punch (DR0)
|
|||||
File:SF6 Jamie 236mp 6p.png File:SF6 Jamie 236mp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16+23[19] | 2 | 28 | - | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -3 | -11 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring, but can be delayed to create a gap |
Jamie
Jamie_236mp_6p_dr1
|
|||||
---|---|---|---|---|---|
236MP > 6P MP Freeflow Strikes 2nd Punch (DR1)
|
|||||
File:SF6 Jamie 236mp 6p.png File:SF6 Jamie 236mp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16+23[19] | 2 | 28 | - | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -3 | -11 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring, but can be delayed to create a gap |
Jamie
Jamie_236mp_6p_dr2
|
|||||
---|---|---|---|---|---|
236MP > 6P MP Freeflow Strikes 2nd Punch (DR2)
|
|||||
File:SF6 Jamie 236mp 6p.png File:SF6 Jamie 236mp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16+23[19] | 2 | 28 | - | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -3 | -11 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring, but can be delayed to create a gap |
Jamie
Jamie_236mp_6p_dr3
|
|||||
---|---|---|---|---|---|
236MP > 6P MP Freeflow Strikes 2nd Punch (DR3)
|
|||||
File:SF6 Jamie 236mp 6p.png File:SF6 Jamie 236mp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16+23[19] | 2 | 28 | - | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -3 | -11 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring, but can be delayed to create a gap |
Jamie
Jamie_236mp_6p_dr4
|
|||||
---|---|---|---|---|---|
236MP > 6P MP Freeflow Strikes 2nd Punch (DR4)
|
|||||
File:SF6 Jamie 236mp 6p.png File:SF6 Jamie 236mp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16+35[31] | 2(5)2 | 27 | - | 34 total | 26 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -2 | -10 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); 2 hits; Counterhit/Punish Counter bonus only applies if 2nd hit connects; 2f gap on block, can be delayed for larger gap |
236MP_6P_6P
Jamie
Jamie_236mp_6p_6p
|
|||||
---|---|---|---|---|---|
236MP > 6P > 6P MP Freeflow Strikes 3rd Punch (DR0)
|
|||||
File:SF6 Jamie 236mp 6p 6p.png File:SF6 Jamie 236mp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
39+23[35+20] | 2 | 30 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +27 | -15 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); 2f gap before final hit on block, but can be delayed for larger gap |
Jamie
Jamie_236mp_6p_6p_dr1
|
|||||
---|---|---|---|---|---|
236MP > 6P > 6P MP Freeflow Strikes 3rd Punch (DR1)
|
|||||
File:SF6 Jamie 236mp 6p 6p.png File:SF6 Jamie 236mp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
39+23[35+20] | 2 | 30 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +27 | -15 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); Counterhit/Punish Counter bonus only applies if 1st/2nd Rekkas did not hit; 1f gap before final hit on block, but can be delayed for larger gap |
Jamie
Jamie_236mp_6p_6p_dr2
|
|||||
---|---|---|---|---|---|
236MP > 6P > 6P MP Freeflow Strikes 3rd Punch (DR2)
|
|||||
File:SF6 Jamie 236mp 6p 6p.png File:SF6 Jamie 236mp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
39+23[35+20] | 2 | 30 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +27 | -15 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); Counterhit/Punish Counter bonus only applies if 1st/2nd Rekkas did not hit; 1f gap before final hit on block, but can be delayed for larger gap |
Jamie
Jamie_236mp_6p_6p_dr3
|
|||||
---|---|---|---|---|---|
236MP > 6P > 6P MP Freeflow Strikes 3rd Punch (DR3)
|
|||||
File:SF6 Jamie 236mp 6p 6p.png File:SF6 Jamie 236mp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
39+23[35+20] | 2 | 30 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +27 | -15 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); Counterhit/Punish Counter bonus only applies if 1st/2nd Rekkas did not hit; 1f gap before final hit on block, but can be delayed for larger gap |
Jamie
Jamie_236mp_6p_6p_dr4
|
|||||
---|---|---|---|---|---|
236MP > 6P > 6P MP Freeflow Strikes 3rd Punch (DR4)
|
|||||
![]() File:SF6 Jamie 236lp 6p 6p DR4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
51+30[47+27] | 2(4)2(14)3 | 28 | - | - | 39 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +27 | -14 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); 3 hits; 2f gap between 2nd/3rd Rekkas on block, can be delayed to create larger gap |
236MP_6K
Jamie
Jamie_236mp_6k
|
|||||
---|---|---|---|---|---|
236MP > 6K MP Freeflow Strikes 2nd Kick (DR0)
|
|||||
File:SF6 Jamie 236mp 6k.png File:SF6 Jamie 236mp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16+20 | 2 | 32 | - | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -7 | -15 | |||
Notes | |||||
Kick followups only possible on hit/block; 1f gap on block, but can delay to create a larger blockstring gap; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
Jamie
Jamie_236mp_6k_dr1
|
|||||
---|---|---|---|---|---|
236MP > 6K MP Freeflow Strikes 2nd Kick (DR1)
|
|||||
File:SF6 Jamie 236mp 6k.png File:SF6 Jamie 236mp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16+20 | 2 | 32 | - | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -7 | -15 | |||
Notes | |||||
Kick followups only possible on hit/block; 1f gap on block, but can delay to create a larger blockstring gap; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
Jamie
Jamie_236mp_6k_dr2
|
|||||
---|---|---|---|---|---|
236MP > 6K MP Freeflow Strikes 2nd Kick (DR2)
|
|||||
File:SF6 Jamie 236mp 6k.png File:SF6 Jamie 236mp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16+20 | 2 | 32 | - | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -7 | -15 | |||
Notes | |||||
Kick followups only possible on hit/block; 1f gap on block, but can delay to create a larger blockstring gap; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
Jamie
Jamie_236mp_6k_dr3
|
|||||
---|---|---|---|---|---|
236MP > 6K MP Freeflow Strikes 2nd Kick (DR3)
|
|||||
File:SF6 Jamie 236mp 6k.png File:SF6 Jamie 236mp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16+20 | 2 | 32 | - | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -7 | -15 | |||
Notes | |||||
Kick followups only possible on hit/block; 1f gap on block, but can delay to create a larger blockstring gap; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
Jamie
Jamie_236mp_6k_dr4
|
|||||
---|---|---|---|---|---|
236MP > 6K MP Freeflow Strikes 2nd Kick (DR4)
|
|||||
File:SF6 Jamie 236mp 6k.png File:SF6 Jamie 236mp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16+31 | 2 | 32 | - | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -7 | -15 | |||
Notes | |||||
Kick followups only possible on hit/block; 2f gap on block, but can delay to create a larger gap; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
236MP_6K_6K
Jamie
Jamie_236mp_6k_6k
|
|||||
---|---|---|---|---|---|
236MP > 6K > 6K MP Freeflow Strikes 3rd Kick (DR0)
|
|||||
File:SF6 Jamie 236mp 6k 6k.png File:SF6 Jamie 236mp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
36+23 | 2 | 64 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD -1 | -49 | |||
Notes | |||||
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; 5f gap between final 2 hits on block, can delay to slightly increase the gap |
Jamie
Jamie_236mp_6k_6k_dr1
|
|||||
---|---|---|---|---|---|
236MP > 6K > 6K MP Freeflow Strikes 3rd Kick (DR1)
|
|||||
File:SF6 Jamie 236mp 6k 6k.png File:SF6 Jamie 236mp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
36+23 | 2 | 64 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD -1 | -49 | |||
Notes | |||||
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; 5f gap between final 2 hits on block, can delay to slightly increase the gap |
Jamie
Jamie_236mp_6k_6k_dr2
|
|||||
---|---|---|---|---|---|
236MP > 6K > 6K MP Freeflow Strikes 3rd Kick (DR2)
|
|||||
File:SF6 Jamie 236mp 6k 6k.png File:SF6 Jamie 236mp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
36+23 | 2 | 64 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD -1 | -49 | |||
Notes | |||||
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; 5f gap between final 2 hits on block, can delay to slightly increase the gap |
Jamie
Jamie_236mp_6k_6k_dr3
|
|||||
---|---|---|---|---|---|
236MP > 6K > 6K MP Freeflow Strikes 3rd Kick (DR3)
|
|||||
File:SF6 Jamie 236mp 6k 6k.png File:SF6 Jamie 236mp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
36+23 | 2 | 64 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +22 | -26 | |||
Notes | |||||
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; 5f gap between final 2 hits on block, can delay to slightly increase the gap; DR4 activation gives better Block/KD Adv. |
Jamie
Jamie_236mp_6k_6k_dr4
|
|||||
---|---|---|---|---|---|
236MP > 6K > 6K MP Freeflow Strikes 3rd Kick (DR4)
|
|||||
![]() File:SF6 Jamie 236lp 6k 6k DR4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
47+23 | 2 | 64 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD -1 | -49 | |||
Notes | |||||
Kick followups only possible on hit/block; restores 1 Drive bar (or equivalent Burnout gauge) on hit; 5f gap between final 2 hits on block, but can delay to slightly increase the gap |
HP Freeflow Strikes
236HP
Jamie
Jamie_236hp
|
|||||
---|---|---|---|---|---|
236HP HP Freeflow Strikes 1 (DR0)
|
|||||
File:SF6 Jamie 236hp.png File:SF6 Jamie 236hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19 | 2 | 24 | - | 25 | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -1 | -6 | |||
Notes | |||||
Jamie
Jamie_236hp_dr1
|
|||||
---|---|---|---|---|---|
236HP HP Freeflow Strikes 1 (DR1)
|
|||||
File:SF6 Jamie 236hp.png File:SF6 Jamie 236hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19 | 2 | 24 | - | 25 | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -1 | -6 | |||
Notes | |||||
Jamie
Jamie_236hp_dr2
|
|||||
---|---|---|---|---|---|
236HP HP Freeflow Strikes 1 (DR2)
|
|||||
File:SF6 Jamie 236hp.png File:SF6 Jamie 236hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19 | 2 | 24 | - | 25 | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -1 | -6 | |||
Notes | |||||
Jamie
Jamie_236hp_dr3
|
|||||
---|---|---|---|---|---|
236HP HP Freeflow Strikes 1 (DR3)
|
|||||
File:SF6 Jamie 236hp.png File:SF6 Jamie 236hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19 | 2 | 24 | - | 25 | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -1 | -6 | |||
Notes | |||||
Jamie
Jamie_236hp_dr4
|
|||||
---|---|---|---|---|---|
236HP HP Freeflow Strikes 1 (DR4)
|
|||||
File:SF6 Jamie 236lp dr4.png File:SF6 Jamie 236 dr4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19 | 2(9)2 | 20 | - | 34 total | 30 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +1 | -3 | |||
Notes | |||||
2 hits, both are cancellable; Counterhit/Punish Counter bonus advantage carries over through both hits |
236HP_6P
Jamie
Jamie_236hp_6p
|
|||||
---|---|---|---|---|---|
236HP > 6P HP Freeflow Strikes 2nd Punch (DR0)
|
|||||
File:SF6 Jamie 236hp 6p.png File:SF6 Jamie 236hp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19+26[22] | 2 | 28 | - | 27 | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -3 | -9 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; 3f gap in blockstring, can be delayed to create larger gap |
Jamie
Jamie_236hp_6p_dr1
|
|||||
---|---|---|---|---|---|
236HP > 6P HP Freeflow Strikes 2nd Punch (DR1)
|
|||||
File:SF6 Jamie 236hp 6p.png File:SF6 Jamie 236hp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19+26[22] | 2 | 28 | - | 27 | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -3 | -9 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; 3f gap in blockstring, can be delayed to create larger gap |
Jamie
Jamie_236hp_6p_dr2
|
|||||
---|---|---|---|---|---|
236HP > 6P HP Freeflow Strikes 2nd Punch (DR2)
|
|||||
File:SF6 Jamie 236hp 6p.png File:SF6 Jamie 236hp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19+26[22] | 2 | 28 | - | 27 | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -3 | -9 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; 3f gap in blockstring, can be delayed to create larger gap |
Jamie
Jamie_236hp_6p_dr3
|
|||||
---|---|---|---|---|---|
236HP > 6P HP Freeflow Strikes 2nd Punch (DR3)
|
|||||
File:SF6 Jamie 236hp 6p.png File:SF6 Jamie 236hp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19+26[22] | 2 | 28 | - | 27 | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -3 | -9 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; 3f gap in blockstring, can be delayed to create larger gap |
Jamie
Jamie_236hp_6p_dr4
|
|||||
---|---|---|---|---|---|
236HP > 6P HP Freeflow Strikes 2nd Punch (DR4)
|
|||||
File:SF6 Jamie 236hp 6p.png File:SF6 Jamie 236hp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19+35[31] | 2(5)2 | 27 | - | 34 total | 26 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -2 | -10 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); 2 hits; Counterhit/Punish Counter bonus only applies if 2nd hit connects; 2f gap on block, can be delayed for larger gap |
236HP_6P_6P
Jamie
Jamie_236hp_6p_6p
|
|||||
---|---|---|---|---|---|
236HP > 6P > 6P HP Freeflow Strikes 3rd Punch (DR0)
|
|||||
File:SF6 Jamie 236hp 6p 6p.png File:SF6 Jamie 236hp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
45+26[41+23] | 2 | 30 | - | - | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +27 | -13 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); 3f gap before final hit on block, can be delayed for larger gap |
Jamie
Jamie_236hp_6p_6p_dr1
|
|||||
---|---|---|---|---|---|
236HP > 6P > 6P HP Freeflow Strikes 3rd Punch (DR1)
|
|||||
File:SF6 Jamie 236hp 6p 6p.png File:SF6 Jamie 236hp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
45+26[41+23] | 2 | 30 | - | - | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +27 | -13 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); Counterhit/Punish Counter bonus only applies if 1st/2nd Rekkas did not hit; 3f gap before final hit on block, can be delayed for larger gap |
Jamie
Jamie_236hp_6p_6p_dr2
|
|||||
---|---|---|---|---|---|
236HP > 6P > 6P HP Freeflow Strikes 3rd Punch (DR2)
|
|||||
File:SF6 Jamie 236hp 6p 6p.png File:SF6 Jamie 236hp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
45+26[41+23] | 2 | 30 | - | - | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +27 | -13 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); Counterhit/Punish Counter bonus only applies if 1st/2nd Rekkas did not hit; 3f gap before final hit on block, can be delayed for larger gap |
Jamie
Jamie_236hp_6p_6p_dr3
|
|||||
---|---|---|---|---|---|
236HP > 6P > 6P HP Freeflow Strikes 3rd Punch (DR3)
|
|||||
File:SF6 Jamie 236hp 6p 6p.png File:SF6 Jamie 236hp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
45+26[41+23] | 2 | 30 | - | - | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +27 | -13 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); Counterhit/Punish Counter bonus only applies if 1st/2nd Rekkas did not hit; 3f gap before final hit on block, can be delayed for larger gap |
Jamie
Jamie_236hp_6p_6p_dr4
|
|||||
---|---|---|---|---|---|
236HP > 6P > 6P HP Freeflow Strikes 3rd Punch (DR4)
|
|||||
![]() File:SF6 Jamie 236lp 6p 6p DR4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
54+30[50+27] | 2(4)2(14)3 | 28 | - | - | 39 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +27 | -14 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); 3 hits; 2f gap between 2nd/3rd Rekkas on block, can be delayed to create larger gap |
236HP_6K
Jamie
Jamie_236hp_6k
|
|||||
---|---|---|---|---|---|
236HP > 6K HP Freeflow Strikes 2nd Kick (DR0)
|
|||||
File:SF6 Jamie 236hp 6k.png File:SF6 Jamie 236hp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19+23 | 2 | 32 | - | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -7 | -15 | |||
Notes | |||||
Kick followups only possible on hit/block; 4f gap on block, can delay to create a larger blockstring gap; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
Jamie
Jamie_236hp_6k_dr1
|
|||||
---|---|---|---|---|---|
236HP > 6K HP Freeflow Strikes 2nd Kick (DR1)
|
|||||
File:SF6 Jamie 236hp 6k.png File:SF6 Jamie 236hp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19+23 | 2 | 32 | - | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -7 | -15 | |||
Notes | |||||
Kick followups only possible on hit/block; 4f gap on block, can delay to create a larger blockstring gap; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
Jamie
Jamie_236hp_6k_dr2
|
|||||
---|---|---|---|---|---|
236HP > 6K HP Freeflow Strikes 2nd Kick (DR2)
|
|||||
File:SF6 Jamie 236hp 6k.png File:SF6 Jamie 236hp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19+23 | 2 | 32 | - | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -7 | -15 | |||
Notes | |||||
Kick followups only possible on hit/block; 4f gap on block, can delay to create a larger blockstring gap; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
Jamie
Jamie_236hp_6k_dr3
|
|||||
---|---|---|---|---|---|
236HP > 6K HP Freeflow Strikes 2nd Kick (DR3)
|
|||||
File:SF6 Jamie 236hp 6k.png File:SF6 Jamie 236hp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19+23 | 2 | 32 | - | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -7 | -15 | |||
Notes | |||||
Kick followups only possible on hit/block; 4f gap on block, can delay to create a larger blockstring gap; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
236HP_6K
Jamie
Jamie_236hp_6k_dr4
|
|||||
---|---|---|---|---|---|
236HP > 6K HP Freeflow Strikes 2nd Kick (DR4)
|
|||||
File:SF6 Jamie 236hp 6k.png File:SF6 Jamie 236hp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19+34 | 2 | 32 | - | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -7 | -15 | |||
Notes | |||||
Kick followups only possible on hit/block; does not combo naturally without Counterhit/Punish Counter; 5f gap on block, can delay to create a larger gap; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
236HP_6K_6K
Jamie
Jamie_236hp_6k_6k
|
|||||
---|---|---|---|---|---|
236HP > 6K > 6K HP Freeflow Strikes 3rd Kick (DR0)
|
|||||
File:SF6 Jamie 236hp 6k 6k.png File:SF6 Jamie 236hp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
42+26 | 2 | 64 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD -1 | -49 | |||
Notes | |||||
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; 8f gap between final 2 hits on block, can delay to slightly increase the gap |
Jamie
Jamie_236hp_6k_6k_dr1
|
|||||
---|---|---|---|---|---|
236HP > 6K > 6K HP Freeflow Strikes 3rd Kick (DR1)
|
|||||
File:SF6 Jamie 236hp 6k 6k.png File:SF6 Jamie 236hp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
42+26 | 2 | 64 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD -1 | -49 | |||
Notes | |||||
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; 8f gap between final 2 hits on block, can delay to slightly increase the gap |
Jamie
Jamie_236hp_6k_6k_dr2
|
|||||
---|---|---|---|---|---|
236HP > 6K > 6K HP Freeflow Strikes 3rd Kick (DR2)
|
|||||
File:SF6 Jamie 236hp 6k 6k.png File:SF6 Jamie 236hp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
42+26 | 2 | 64 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD -1 | -49 | |||
Notes | |||||
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; 8f gap between final 2 hits on block, can delay to slightly increase the gap |
Jamie
Jamie_236hp_6k_6k_dr3
|
|||||
---|---|---|---|---|---|
236HP > 6K > 6K HP Freeflow Strikes 3rd Kick (DR3)
|
|||||
File:SF6 Jamie 236hp 6k 6k.png File:SF6 Jamie 236hp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
42+26 | 2 | 64 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +22 | -26 | |||
Notes | |||||
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; 8f gap between final 2 hits on block, can delay to slightly increase the gap; DR4 activation gives better Block/KD Adv. |
Jamie
Jamie_236hp_6k_6k_dr4
|
|||||
---|---|---|---|---|---|
236HP > 6K > 6K HP Freeflow Strikes 3rd Kick (DR4)
|
|||||
File:SF6 Jamie 236hp 6k 6k.png File:SF6 Jamie 236hp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
53+26 | 2 | 64 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD -1 | -49 | |||
Notes | |||||
Kick followups only possible on hit/block; restores 1 Drive bar (or equivalent Burnout gauge) on hit; 8f gap between final 2 hits on block, but can delay to slightly increase the gap |
OD Freeflow Strikes
236PP
Jamie
Jamie_236pp
|
|||||
---|---|---|---|---|---|
236PP OD Freeflow Strikes 1 (DR0)
|
|||||
![]() File:SF6 Jamie 236pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | su2 su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13 | 2 | 24 | - | 26 | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | 0 | -3 | |||
Notes | |||||
Jamie
Jamie_236pp_dr1
|
|||||
---|---|---|---|---|---|
236PP OD Freeflow Strikes 1 (DR1)
|
|||||
![]() File:SF6 Jamie 236pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | su2 su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13 | 2 | 24 | - | 26 | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | 0 | -3 | |||
Notes | |||||
Jamie
Jamie_236pp_dr2
|
|||||
---|---|---|---|---|---|
236PP OD Freeflow Strikes 1 (DR2)
|
|||||
![]() File:SF6 Jamie 236pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | su2 su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13 | 2 | 24 | - | 26 | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | 0 | -3 | |||
Notes | |||||
Jamie
Jamie_236pp_dr3
|
|||||
---|---|---|---|---|---|
236PP OD Freeflow Strikes 1 (DR3)
|
|||||
![]() File:SF6 Jamie 236pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | su2 su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13 | 2 | 24 | - | 26 | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | 0 | -3 | |||
Notes | |||||
Jamie
Jamie_236pp_dr4
|
|||||
---|---|---|---|---|---|
236PP OD Freeflow Strikes 1 (DR4)
|
|||||
![]() File:SF6 Jamie 236pp DR4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | su2 su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13 | 2(9)2 | 20 | - | 36 total | 30 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3 | -3 | |||
Notes | |||||
2 hits, both are cancellable; Counterhit/Punish Counter bonus advantage carries over through both hits |
236PP_6P
Jamie
Jamie_236pp_6p
|
|||||
---|---|---|---|---|---|
236PP > 6P OD Freeflow Strikes 2nd Punch (DR0)
|
|||||
![]() File:SF6 Jamie 236pp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13+21[16] | 2 | 28 | - | 27 | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -3 | -9 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring, but can be delayed to create gap in blockstring |
Jamie
Jamie_236pp_6p_dr1
|
|||||
---|---|---|---|---|---|
236PP > 6P OD Freeflow Strikes 2nd Punch (DR1)
|
|||||
![]() File:SF6 Jamie 236pp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13+21[16] | 2 | 28 | - | 27 | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -3 | -9 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring, but can be delayed to create gap in blockstring |
Jamie
Jamie_236pp_6p_dr2
|
|||||
---|---|---|---|---|---|
236PP > 6P OD Freeflow Strikes 2nd Punch (DR2)
|
|||||
![]() File:SF6 Jamie 236pp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13+21[16] | 2 | 28 | - | 27 | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -3 | -9 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring, but can be delayed to create gap in blockstring |
Jamie
Jamie_236pp_6p_dr3
|
|||||
---|---|---|---|---|---|
236PP > 6P OD Freeflow Strikes 2nd Punch (DR3)
|
|||||
![]() File:SF6 Jamie 236pp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13+21[16] | 2 | 28 | - | 27 | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -3 | -9 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring, but can be delayed to create gap in blockstring |
Jamie
Jamie_236pp_6p_dr4
|
|||||
---|---|---|---|---|---|
236PP > 6P OD Freeflow Strikes 2nd Punch (DR4)
|
|||||
![]() File:SF6 Jamie 236pp 6p DR4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13+35[31] | 2(5)2 | 27 | - | 34 total | 26 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -2 | -10 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); 2 hits; Counterhit/Punish Counter bonus only applies if 2nd hit connects; 2f gap on block, can be delayed for larger gap |
236PP_6P_6P
Jamie
Jamie_236pp_6p_6p
|
|||||
---|---|---|---|---|---|
236PP > 6P > 6P OD Freeflow Strikes 3rd Punch (DR0)
|
|||||
![]() File:SF6 Jamie 236pp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
34+19[29+17] | 2 | 30 | - | - | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +28 | -13 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); true blockstring, but can be delayed for larger gap |
Jamie
Jamie_236pp_6p_6p_dr1
|
|||||
---|---|---|---|---|---|
236PP > 6P > 6P OD Freeflow Strikes 3rd Punch (DR1)
|
|||||
![]() File:SF6 Jamie 236pp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
34+19[29+17] | 2 | 30 | - | - | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +28 | -13 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); true blockstring, but can be delayed for larger gap |
Jamie
Jamie_236pp_6p_6p_dr2
|
|||||
---|---|---|---|---|---|
236PP > 6P > 6P OD Freeflow Strikes 3rd Punch (DR2)
|
|||||
![]() File:SF6 Jamie 236pp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
34+19[29+17] | 2 | 30 | - | - | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +28 | -13 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); true blockstring, but can be delayed for larger gap |
Jamie
Jamie_236pp_6p_6p_dr3
|
|||||
---|---|---|---|---|---|
236PP > 6P > 6P OD Freeflow Strikes 3rd Punch (DR3)
|
|||||
![]() File:SF6 Jamie 236pp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
34+19[29+17] | 2 | 30 | - | - | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +28 | -13 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); true blockstring, but can be delayed for larger gap |
Jamie
Jamie_236pp_6p_6p_DR4
|
|||||
---|---|---|---|---|---|
236PP > 6P > 6P OD Freeflow Strikes 3rd Punch (DR4)
|
|||||
![]() File:SF6 Jamie 236pp 6p 6p DR4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
48+30[44+27] | 2(4)2(14)3 | 28 | - | - | 39 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +27 | -14 | |||
Notes | |||||
[] refers to data on hit/block (faster than whiffed version); 3 hits; 2f gap between 2nd/3rd Rekkas on block, can be delayed to create larger gap |
236PP_6K
Jamie
Jamie_236pp_6k
|
|||||
---|---|---|---|---|---|
236PP > 6K OD Freeflow Strikes 2nd Kick (DR0)
|
|||||
![]() File:SF6 Jamie 236pp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13+17 | 2 | 32 | - | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -7 | -15 | |||
Notes | |||||
Kick followups only possible on hit/block; true blockstring, but can delay to create a slight blockstring gap; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
Jamie
Jamie_236pp_6k_dr1
|
|||||
---|---|---|---|---|---|
236PP > 6K OD Freeflow Strikes 2nd Kick (DR1)
|
|||||
![]() File:SF6 Jamie 236pp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13+17 | 2 | 32 | - | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -7 | -15 | |||
Notes | |||||
Kick followups only possible on hit/block; true blockstring, but can delay to create a slight blockstring gap; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
Jamie
Jamie_236pp_6k_dr2
|
|||||
---|---|---|---|---|---|
236PP > 6K OD Freeflow Strikes 2nd Kick (DR2)
|
|||||
![]() File:SF6 Jamie 236pp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13+17 | 2 | 32 | - | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -7 | -15 | |||
Notes | |||||
Kick followups only possible on hit/block; true blockstring, but can delay to create a slight blockstring gap; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
Jamie
Jamie_236pp_6k_dr3
|
|||||
---|---|---|---|---|---|
236PP > 6K OD Freeflow Strikes 2nd Kick (DR3)
|
|||||
![]() File:SF6 Jamie 236pp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13+17 | 2 | 32 | - | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -7 | -15 | |||
Notes | |||||
Kick followups only possible on hit/block; true blockstring, but can delay to create a slight blockstring gap; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
Jamie
Jamie_236pp_6k_dr4
|
|||||
---|---|---|---|---|---|
236PP > 6K OD Freeflow Strikes 2nd Kick (DR4)
|
|||||
![]() File:SF6 Jamie 236pp 6k DR4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13+30 | 2 | 32 | - | 27 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -7 | -15 | |||
Notes | |||||
Kick followups only possible on hit/block; 1f gap on block, but can delay to create a larger gap; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit |
236PP_6K_6K
Jamie
Jamie_236pp_6k_6k
|
|||||
---|---|---|---|---|---|
236PP > 6K > 6K OD Freeflow Strikes 3rd Kick (DR0)
|
|||||
![]() File:SF6 Jamie 236pp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
30+20 | 2 | 64 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD -1 | -49 | |||
Notes | |||||
Jamie
Jamie_236pp_6k_6k_dr1
|
|||||
---|---|---|---|---|---|
236PP > 6K > 6K OD Freeflow Strikes 3rd Kick (DR1)
|
|||||
![]() File:SF6 Jamie 236pp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
30+20 | 2 | 64 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD -1 | -49 | |||
Notes | |||||
Jamie
Jamie_236pp_6k_6k_dr2
|
|||||
---|---|---|---|---|---|
236PP > 6K > 6K OD Freeflow Strikes 3rd Kick (DR2)
|
|||||
![]() File:SF6 Jamie 236pp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
30+20 | 2 | 64 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD -1 | -49 | |||
Notes | |||||
Jamie
Jamie_236pp_6k_6k_dr3
|
|||||
---|---|---|---|---|---|
236PP > 6K > 6K OD Freeflow Strikes 3rd Kick (DR3)
|
|||||
![]() File:SF6 Jamie 236pp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
30+20 | 2 | 64 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +22 | -26 | |||
Notes | |||||
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; 2f gap between final 2 hits on block, can delay to slightly increase the gap; DR4 activation gives better Block/KD Adv. |
236PP_6K_6K
Jamie
Jamie_236pp_6k_6k_dr4
|
|||||
---|---|---|---|---|---|
236PP > 6K > 6K OD Freeflow Strikes 3rd Kick (DR4)
|
|||||
![]() File:SF6 Jamie 236pp 6k 6k DR4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
' | ' | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
43+20 | 2 | 64 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD -1 | -49 | |||
Notes | |||||
Kick followups only possible on hit/block; restores 1 Drive bar (or equivalent Burnout gauge) on hit; 2f gap between final 2 hits on block, but can delay to slightly increase the gap |
Swagger Step
214P (DR0)
Jamie
Jamie_214mp
|
|||||
---|---|---|---|---|---|
214MP Swagger Step (DR0)
|
|||||
File:SF6 Jamie 214mp.png File:SF6 Jamie 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 | 225 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 9 | 17 | - | - | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +39 | -6 | |||
Notes | |||||
Has juggle potential; has 6P followup during DR4 only |
Jamie
Jamie_214hp
|
|||||
---|---|---|---|---|---|
214HP Swagger Step (DR0)
|
|||||
File:SF6 Jamie 214hp.png File:SF6 Jamie 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1080 | 270 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
25 | 9 | 17 | - | - | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +39 | -5 | |||
Notes | |||||
Has juggle potential; has 6P followup during DR4 only |
Jamie
Jamie_214pp
|
|||||
---|---|---|---|---|---|
214PP Swagger Step (DR0)
|
|||||
![]() File:SF6 Jamie 214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
990 | 247 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 9 | 15 | - | - | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +73 Tumble | -1 | |||
Notes | |||||
Has juggle potential; has 6P followup during DR4 only; can juggle OTG during Tumble state; unique crouching Wall Splat if it connects as Punish Counter near the corner |
214P (DR1)
Jamie
Jamie_214mp_dr1
|
|||||
---|---|---|---|---|---|
214MP Swagger Step (DR1)
|
|||||
File:SF6 Jamie 214mp.png File:SF6 Jamie 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
950 | 237 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 9 | 17 | - | - | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +39 | -6 | |||
Notes | |||||
Has juggle potential; has 6P followup during DR4 only |
Jamie
Jamie_214hp_dr1
|
|||||
---|---|---|---|---|---|
214HP Swagger Step (DR1)
|
|||||
File:SF6 Jamie 214hp.png File:SF6 Jamie 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1140 | 285 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
25 | 9 | 17 | - | - | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +39 | -5 | |||
Notes | |||||
Has juggle potential; has 6P followup during DR4 only |
Jamie
Jamie_214pp_dr1
|
|||||
---|---|---|---|---|---|
214PP Swagger Step (DR1)
|
|||||
![]() File:SF6 Jamie 214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1045 | 261 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 9 | 15 | - | - | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +73 Tumble | -1 | |||
Notes | |||||
Has juggle potential; has 6P followup during DR4 only; can juggle OTG during Tumble state; unique crouching Wall Splat if it connects as Punish Counter near the corner |
214P (DR2)
Jamie
Jamie_214mp_dr2
|
|||||
---|---|---|---|---|---|
214MP Swagger Step (DR2)
|
|||||
File:SF6 Jamie 214mp.png File:SF6 Jamie 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 9 | 17 | - | - | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +39 | -6 | |||
Notes | |||||
Has juggle potential; has 6P followup during DR4 only |
Jamie
Jamie_214hp_dr2
|
|||||
---|---|---|---|---|---|
214HP Swagger Step (DR2)
|
|||||
File:SF6 Jamie 214hp.png File:SF6 Jamie 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 300 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
25 | 9 | 17 | - | - | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +39 | -5 | |||
Notes | |||||
Has juggle potential; has 6P followup during DR4 only |
Jamie
Jamie_214pp_dr2
|
|||||
---|---|---|---|---|---|
214PP Swagger Step (DR2)
|
|||||
![]() File:SF6 Jamie 214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100 | 275 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 9 | 15 | - | - | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +73 Tumble | -1 | |||
Notes | |||||
Has juggle potential; has 6P followup during DR4 only; can juggle OTG during Tumble state; unique crouching Wall Splat if it connects as Punish Counter near the corner |
214P (DR3)
Jamie
Jamie_214mp_dr3
|
|||||
---|---|---|---|---|---|
214MP Swagger Step (DR3)
|
|||||
File:SF6 Jamie 214mp.png File:SF6 Jamie 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1050 | 262 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 9 | 17 | - | - | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +39 | -6 | |||
Notes | |||||
Has juggle potential; has 6P followup during DR4 only |
Jamie
Jamie_214hp_dr3
|
|||||
---|---|---|---|---|---|
214HP Swagger Step (DR3)
|
|||||
File:SF6 Jamie 214hp.png File:SF6 Jamie 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1260 | 315 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
25 | 9 | 17 | - | - | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +39 | -5 | |||
Notes | |||||
Has juggle potential; has 6P followup during DR4 only |
Jamie
Jamie_214pp_dr3
|
|||||
---|---|---|---|---|---|
214PP Swagger Step (DR3)
|
|||||
![]() File:SF6 Jamie 214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1155 | 288 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 9 | 15 | - | - | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +73 Tumble | -1 | |||
Notes | |||||
Has juggle potential; has 6P followup during DR4 only; can juggle OTG during Tumble state; unique crouching Wall Splat if it connects as Punish Counter near the corner |
214P (DR4)
Jamie
Jamie_214mp_dr4
|
|||||
---|---|---|---|---|---|
214MP Swagger Step (DR4)
|
|||||
File:SF6 Jamie 214mp.png File:SF6 Jamie 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100 | 275 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 9 | 17 | - | - | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +39 | -6 | |||
Notes | |||||
Has juggle potential; has 6P followup |
Jamie
Jamie_214hp_dr4
|
|||||
---|---|---|---|---|---|
214HP Swagger Step (DR4)
|
|||||
File:SF6 Jamie 214hp.png File:SF6 Jamie 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1320 | 330 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
25 | 9 | 17 | - | - | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +39 | -5 | |||
Notes | |||||
Has juggle potential; has 6P followup |
Jamie
Jamie_214pp_dr4
|
|||||
---|---|---|---|---|---|
214PP Swagger Step (DR4)
|
|||||
![]() File:SF6 Jamie 214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1210 | 302 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 9 | 15 | - | - | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +73 Tumble | -1 | |||
Notes | |||||
Has juggle potential; has 6P followup; can juggle OTG during Tumble state; unique crouching Wall Splat if it connects as Punish Counter near the corner |
Swagger Hermit Punch
214P_6P (DR4)
Jamie
Jamie_214lp_6p
|
|||||
---|---|---|---|---|---|
214LP > 6P Swagger Hermit Punch (DR4)
|
|||||
![]() File:SF6 Jamie 214lp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
990*990 | 247*247 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
17+19 | 9(18)3 | 39 | - | - | 20(1)19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +20 | -23 | |||
Notes | |||||
1f gap on block (longer if delayed) |
Jamie
Jamie_214mp_6p
|
|||||
---|---|---|---|---|---|
214MP > 6P Swagger Hermit Punch (DR4)
|
|||||
File:SF6 Jamie 214mp 6p.png File:SF6 Jamie 214mp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100*990 | 275*247 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20+19 | 9(18)3 | 39 | - | - | 20(1)19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +20 | -23 | |||
Notes | |||||
1f gap on block (longer if delayed) |
Jamie
Jamie_214hp_6p
|
|||||
---|---|---|---|---|---|
214HP > 6P Swagger Hermit Punch (DR4)
|
|||||
File:SF6 Jamie 214hp 6p.png File:SF6 Jamie 214hp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1320*990 | 330*247 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
25+19 | 9(18)3 | 39 | - | - | 21(1)19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +20 | -23 | |||
Notes | |||||
1f gap on block (longer if delayed) |
Jamie
Jamie_214pp_6p
|
|||||
---|---|---|---|---|---|
214PP > 6P Swagger Hermit Punch (DR4)
|
|||||
![]() File:SF6 Jamie 214pp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1210*1100 | 302*275 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20+19 | 9(18)3 | 39 | - | - | 23*19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +20 | -23 | |||
Notes | |||||
Both hits are a true blockstring, but followup can be delayed to create a gap; very risky tactic, as the initial 214PP is safe on block; does not cost any additional Drive meter to perform |
Arrow Kick
623K (DR0)
Jamie
Jamie_623mk
|
|||||
---|---|---|---|---|---|
623MK Arrow Kick (DR0)
|
|||||
File:SF6 Jamie 623mk.png File:SF6 Jamie 623mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*630 (1080) | 270 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | 7 | 53 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +34 | -43 | |||
Notes | |||||
Followup comes out on hit only (fully invincible) |
Jamie
Jamie_623hk
|
|||||
---|---|---|---|---|---|
623HK Arrow Kick (DR0)
|
|||||
File:SF6 Jamie 623hk.png File:SF6 Jamie 623hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*360*450 (1260) | 315 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 7 | 53 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +39 | -43 | |||
Notes | |||||
Followup comes out on hit only (fully invincible) |
623K (DR1)
Jamie
Jamie_623mk_dr1
|
|||||
---|---|---|---|---|---|
623MK Arrow Kick (DR1)
|
|||||
File:SF6 Jamie 623mk.png File:SF6 Jamie 623mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
475*665 (1140) | 285 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | 7 | 53 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +34 | -43 | |||
Notes | |||||
Followup comes out on hit only (fully invincible) |
Jamie
Jamie_623hk_dr1
|
|||||
---|---|---|---|---|---|
623HK Arrow Kick (DR1)
|
|||||
File:SF6 Jamie 623hk.png File:SF6 Jamie 623hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
475*380*475 (1330) | 332 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 7 | 53 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +39 | -43 | |||
Notes | |||||
Followup comes out on hit only (fully invincible) |
623K (DR2)
Jamie
Jamie_623mk_dr2
|
|||||
---|---|---|---|---|---|
623MK Arrow Kick (DR2)
|
|||||
File:SF6 Jamie 623mk.png File:SF6 Jamie 623mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500*700 (1200) | 300 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | 7 | 53 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +34 | -43 | |||
Notes | |||||
Followup comes out on hit only (fully invincible) |
Jamie
Jamie_623hk_dr2
|
|||||
---|---|---|---|---|---|
623HK Arrow Kick (DR2)
|
|||||
File:SF6 Jamie 623hk.png File:SF6 Jamie 623hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500*400*500 (1400) | 350 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 7 | 53 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +39 | -43 | |||
Notes | |||||
Followup comes out on hit only (fully invincible) |
623K (DR3)
Jamie
Jamie_623mk_dr3
|
|||||
---|---|---|---|---|---|
623MK Arrow Kick (DR3)
|
|||||
File:SF6 Jamie 623mk.png File:SF6 Jamie 623mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
525*735 (1260) | 315 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | 7 | 53 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +34 | -43 | |||
Notes | |||||
Followup comes out on hit only (fully invincible) |
Jamie
Jamie_623hk_dr3
|
|||||
---|---|---|---|---|---|
623HK Arrow Kick (DR3)
|
|||||
File:SF6 Jamie 623hk.png File:SF6 Jamie 623hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
525*420*525 (1470) | 367 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 7 | 53 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +39 | -43 | |||
Notes | |||||
Followup comes out on hit only (fully invincible) |
623K (DR4)
Jamie
Jamie_623mk_dr4
|
|||||
---|---|---|---|---|---|
623MK Arrow Kick (DR4)
|
|||||
File:SF6 Jamie 623mk.png File:SF6 Jamie 623mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550*770 (1320) | 330 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | 7 | 53 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +34 | -43 | |||
Notes | |||||
Followup comes out on hit only (fully invincible) |
Jamie
Jamie_623hk_dr4
|
|||||
---|---|---|---|---|---|
623HK Arrow Kick (DR4)
|
|||||
File:SF6 Jamie 623hk.png File:SF6 Jamie 623hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550*440*550 (1540) | 385 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 7 | 53 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +39 | -43 | |||
Notes | |||||
Followup comes out on hit only (fully invincible) |
Luminous Dive
j.214K (DR1)
Jamie
Jamie_j214kk
|
|||||
---|---|---|---|---|---|
j.214KK Luminous Dive Kick (DR1)
|
|||||
![]() File:SF6 Jamie j.214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
760 | 190 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | 1(2)until land | 13 land | - | - | 18 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +59(+65) | -1(+5) | |||
Notes | |||||
Forward jump only; puts opponent into limited juggle state on grounded hit, OTG ground bounce on airborne hit; a 10% damage scaling penalty is applied to followup juggles; can be done very low to the ground with Tiger Knee motion (214~9K); gives better frame advantage the lower it connects |
j.214K (DR2)
Jamie
Jamie_j214kk_dr2
|
|||||
---|---|---|---|---|---|
j.214KK Luminous Dive Kick (DR2)
|
|||||
![]() File:SF6 Jamie j.214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | 1(2)until land | 13 land | - | - | 18 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +59(+65) | -1(+5) | |||
Notes | |||||
Forward jump only; puts opponent into limited juggle state on grounded hit, OTG ground bounce on airborne hit; a 10% damage scaling penalty is applied to followup juggles; can be done very low to the ground with Tiger Knee motion (214~9K); gives better frame advantage the lower it connects |
j.214K (DR3)
Jamie
Jamie_j214kk_dr3
|
|||||
---|---|---|---|---|---|
j.214KK Luminous Dive Kick (DR3)
|
|||||
![]() File:SF6 Jamie j.214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
840 | 210 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | 1(2)until land | 13 land | - | - | 18 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +59(+65) | -1(+5) | |||
Notes | |||||
Forward jump only; puts opponent into limited juggle state on grounded hit, OTG ground bounce on airborne hit; a 10% damage scaling penalty is applied to followup juggles; can be done very low to the ground with Tiger Knee motion (214~9K); gives better frame advantage the lower it connects |
j.214K (DR4)
Jamie
Jamie_j214kk_dr4
|
|||||
---|---|---|---|---|---|
j.214KK Luminous Dive Kick (DR4)
|
|||||
![]() File:SF6 Jamie j.214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
880 | 220 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | 1(2)until land | 13 land | - | - | 18 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +59(+65) | -1(+5) | |||
Notes | |||||
Forward jump only; puts opponent into limited juggle state on grounded hit, OTG ground bounce on airborne hit; a 10% damage scaling penalty is applied to followup juggles; can be done very low to the ground with Tiger Knee motion (214~9K); gives better frame advantage the lower it connects |
Bakkai
236K (DR2)
Jamie
Jamie_236mk
|
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---|---|---|---|---|---|
236MK Bakkai (DR2)
|
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File:SF6 Jamie 236mk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x5*350 (1600) | 62x5*87 (397) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
22 | 2(1)2(3)2(5)2(12)2(5)2 | 31 | - | - | 53 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
4-26 Projectile | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +35 | -16 | |||
Notes | |||||
Jamie
Jamie_236hk
|
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---|---|---|---|---|---|
236HK Bakkai (DR2)
|
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File:SF6 Jamie 236hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x6*300 (1800) | 62x6*75 (447) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2(6)2(6)2(6)2(13)2(7)2(15)2 | 32 | - | - | 82 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
5-35 Projectile | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +34 | -17 | |||
Notes | |||||
Semi-consistent projectile counter at mid-range (except against Guile) |
236K (DR3)
Jamie
Jamie_236mk_dr3
|
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---|---|---|---|---|---|
236MK Bakkai (DR3)
|
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File:SF6 Jamie 236mk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
262x5*367 (1677) | 65x5*91 (416) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
22 | 2(1)2(3)2(5)2(12)2(5)2 | 31 | - | - | 53 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
4-26 Projectile | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +35 | -16 | |||
Notes | |||||
Jamie
Jamie_236hk_dr3
|
|||||
---|---|---|---|---|---|
236HK Bakkai (DR3)
|
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File:SF6 Jamie 236hk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
262x6*315 (1887) | 65x6*78 (468) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2(6)2(6)2(6)2(13)2(7)2(15)2 | 32 | - | - | 82 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
5-35 Projectile | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +34 | -17 | |||
Notes | |||||
Semi-consistent projectile counter at mid-range (except against Guile) |
236K (DR4)
Jamie
Jamie_236mk_dr4
|
|||||
---|---|---|---|---|---|
236MK Bakkai (DR4)
|
|||||
File:SF6 Jamie 236mk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
275x5*385 (1760) | 68x5*95 (435) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
22 | 2(1)2(3)2(5)2(12)2(5)2 | 31 | - | - | 53 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
4-26 Projectile | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +35 | -16 | |||
Notes | |||||
Jamie
Jamie_236hk_dr4
|
|||||
---|---|---|---|---|---|
236HK Bakkai (DR4)
|
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File:SF6 Jamie 236hk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
275x6*330 (1980) | 68x6*82 (490) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2(6)2(6)2(6)2(13)2(7)2(15)2 | 32 | - | - | 82 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
5-35 Projectile | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +34 | -17 | |||
Notes | |||||
Semi-consistent projectile counter at mid-range (except against Guile) |
Tenshin
63214K (DR3)
Jamie
Jamie_63214kk
|
|||||
---|---|---|---|---|---|
63214KK Tenshin (DR3)
|
|||||
![]() File:SF6 Jamie 63214kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
682 | - | - | T | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | 2 | 52 | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | HKD +86 Crumple | - | |||
Notes | |||||
Jamie is +28 before crumpled opponent goes airborne (can even dash into combo); does not benefit from Counter/Punish Counter bonus frame advantage; the next hit after the grab is not scaled, but all further hits begin scaling at 60% (100-60-50...) |
63214K (DR4)
Jamie
Jamie_63214kk_dr4
|
|||||
---|---|---|---|---|---|
63214KK Tenshin (DR4)
|
|||||
![]() File:SF6 Jamie 63214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
715 | - | - | T | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | 2 | 52 | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | HKD +86 Crumple | - | |||
Notes | |||||
Jamie is +28 before crumpled opponent goes airborne (can even dash into combo); does not benefit from Counter/Punish Counter bonus frame advantage; the next hit after the grab is not scaled, but all further hits begin scaling at 60% (100-60-50...) |
Super Moves
236236K
214214P
236236P
236236P_CA
Jamie
Jamie_236236p_ca
|
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---|---|---|---|---|---|
236236P Getsugo Saiho (Critical Art)
|
|||||
![]() File:SF6 Jamie 236236p ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4050 | 450*675 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 3(13)3 | 42 | - | - | 34 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-11 Full | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | HKD +18 (KD +14) | -27 | |||
Notes | |||||
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage |
Jamie
Jamie_236236p_ca_dr1
|
|||||
---|---|---|---|---|---|
236236P Getsugo Saiho (Critical Art) (DR1)
|
|||||
![]() File:SF6 Jamie 236236p ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4274 | 475*712 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 3(13)3 | 42 | - | - | 34 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-11 Full | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | HKD +18 (KD +14) | -27 | |||
Notes | |||||
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage |
Jamie
Jamie_236236p_ca_dr2
|
|||||
---|---|---|---|---|---|
236236P Getsugo Saiho (Critical Art) (DR2)
|
|||||
![]() File:SF6 Jamie 236236p ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 500*750 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 3(13)3 | 42 | - | - | 34 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-11 Full | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | HKD +18 (KD +14) | -27 | |||
Notes | |||||
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage |
Jamie
Jamie_236236p_ca_dr3
|
|||||
---|---|---|---|---|---|
236236P Getsugo Saiho (Critical Art) (DR3)
|
|||||
![]() File:SF6 Jamie 236236p ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4724 | 525*787 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 3(13)3 | 42 | - | - | 34 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-11 Full | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | HKD +18 (KD +14) | -27 | |||
Notes | |||||
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage |
Jamie
Jamie_236236p_ca_dr4
|
|||||
---|---|---|---|---|---|
236236P Getsugo Saiho (Critical Art) (DR4)
|
|||||
![]() File:SF6 Jamie 236236p ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4950 | 550*825 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 3(13)3 | 42 | - | - | 34 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-11 Full | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | HKD +18 (KD +14) | -27 | |||
Notes | |||||
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage |