Street Fighter 6/Ken/Data: Difference between revisions

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Line 67: Line 67:
| cancel = sp su tc
| cancel = sp su tc
| punish        = {{sf6-adv|VP|+8}}
| punish        = {{sf6-adv|VP|+8}}
| hitstun      =  
| hitstun      = 22
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        =  
Line 90: Line 90:
| cancel = sp su
| cancel = sp su
| punish        = {{sf6-adv|VP|+7}}
| punish        = {{sf6-adv|VP|+7}}
| hitstun      =  
| hitstun      = 25
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        =  
Line 113: Line 113:
| cancel = sp su
| cancel = sp su
| punish        = {{sf6-adv|VP|+4}}
| punish        = {{sf6-adv|VP|+4}}
| hitstun      =  
| hitstun      = 14
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        =  
Line 136: Line 136:
| cancel = tc
| cancel = tc
| punish        = {{sf6-adv|VP|+7}}
| punish        = {{sf6-adv|VP|+7}}
| hitstun      =  
| hitstun      = 26
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        =  
Line 159: Line 159:
| cancel = -
| cancel = -
| punish        = KD +56 Spin
| punish        = KD +56 Spin
| hitstun      =  
| hitstun      = 28
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        =  
Line 184: Line 184:
| cancel = ch sp su
| cancel = ch sp su
| punish        = {{sf6-adv|VP|+9}}
| punish        = {{sf6-adv|VP|+9}}
| hitstun      =  
| hitstun      = 16
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        =  
Line 207: Line 207:
| cancel = sp su
| cancel = sp su
| punish        = {{sf6-adv|VP|+7}}
| punish        = {{sf6-adv|VP|+7}}
| hitstun      =  
| hitstun      = 20
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        =  
Line 230: Line 230:
| cancel = sp su
| cancel = sp su
| punish        = {{sf6-adv|VP|+7}}
| punish        = {{sf6-adv|VP|+7}}
| hitstun      =  
| hitstun      = 31
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        =  
Line 253: Line 253:
| cancel = ch
| cancel = ch
| punish        = {{sf6-adv|VP|+5}}
| punish        = {{sf6-adv|VP|+5}}
| hitstun      =  
| hitstun      = 14
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        =  
Line 276: Line 276:
| cancel = sp su
| cancel = sp su
| punish        = {{sf6-adv|P|+2}}
| punish        = {{sf6-adv|P|+2}}
| hitstun      =  
| hitstun      = 20
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        =  
Line 324: Line 324:
| cancel = -
| cancel = -
| punish        = -
| punish        = -
| hitstun      =  
| hitstun      = 13
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        =  
Line 347: Line 347:
| cancel = sp
| cancel = sp
| punish        = -
| punish        = -
| hitstun      =  
| hitstun      = 15
| blockstun    =  
| blockstun    =  
| notes        = Puts airborne opponents into limited juggle state; cancels to Air Tatsu
| notes        = Puts airborne opponents into limited juggle state; cancels to Air Tatsu
Line 370: Line 370:
| cancel = -
| cancel = -
| punish        = -
| punish        = -
| hitstun      =  
| hitstun      = 19
| blockstun    =  
| blockstun    =  
| notes        = Spike Knockdown on Counterhit/Punish Counter vs. airborne opponents
| notes        = Spike Knockdown on Counterhit/Punish Counter vs. airborne opponents
Line 393: Line 393:
| cancel = -
| cancel = -
| punish        = -
| punish        = -
| hitstun      =  
| hitstun      = 13
| blockstun    =  
| blockstun    =  
| notes        = Crossup
| notes        = Crossup
Line 416: Line 416:
| cancel = -
| cancel = -
| punish        = -
| punish        = -
| hitstun      =  
| hitstun      = 17
| blockstun    =  
| blockstun    =  
| notes        = Crossup
| notes        = Crossup
Line 439: Line 439:
| cancel = -
| cancel = -
| punish        = -
| punish        = -
| hitstun      =  
| hitstun      = 19
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        =  
Line 462: Line 462:
| cancel = -
| cancel = -
| punish        = -
| punish        = -
| hitstun      =  
| hitstun      = 19
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        =  
Line 552: Line 552:
| damage = 1200 (2040)
| damage = 1200 (2040)
| chip          = -
| chip          = -
| driveDamage  = -
| driveDamage  = 10000 (PC)
| startup = 5
| startup = 5
| active = 3
| active = 3
Line 575: Line 575:
| damage = 1200 (2040)
| damage = 1200 (2040)
| chip          = -
| chip          = -
| driveDamage  = -
| driveDamage  = 10000 (PC)
| startup = 5
| startup = 5
| active = 3
| active = 3
Line 776: Line 776:
| cancel        = su3
| cancel        = su3
| punish        = {{sf6-adv|P|+1}}
| punish        = {{sf6-adv|P|+1}}
| hitstun      =  
| hitstun      = 31
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        =  
Line 799: Line 799:
| cancel        = su3
| cancel        = su3
| punish        = {{sf6-adv|M|-1}}
| punish        = {{sf6-adv|M|-1}}
| hitstun      =  
| hitstun      = 31
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        =  
Line 822: Line 822:
| cancel        = su3
| cancel        = su3
| punish        = {{sf6-adv|M|-3}}
| punish        = {{sf6-adv|M|-3}}
| hitstun      =  
| hitstun      = 31
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        =  
Line 845: Line 845:
| cancel        = su2 su3
| cancel        = su2 su3
| punish        = {{sf6-adv|VP|+6}}
| punish        = {{sf6-adv|VP|+6}}
| hitstun      =  
| hitstun      = 31 total
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        = 2 hits
}}
}}


Line 910: Line 910:
| active        = 10
| active        = 10
| recovery      = 50
| recovery      = 50
| invuln        = 5-? projectile
| invuln        = 1-? Air, 5-? projectile
| hitAdv        = KD +25
| hitAdv        = KD +25
| blockAdv      = {{sf6-adv|VM|-36}}
| blockAdv      = {{sf6-adv|VM|-36}}
Line 966: Line 966:
| hitstun      = -
| hitstun      = -
| blockstun    =  
| blockstun    =  
| notes        = If the first hit whiffs the second hit will always do 700 damage.
| notes        = Puts opponent into limited juggle state; if the first hit whiffs the second hit will always do 700 damage.
}}
}}
===== 214MK =====
===== 214MK =====
Line 1,127: Line 1,127:
| cancel        = -
| cancel        = -
| punish        = {{sf6-adv|VP|+9 (+14)}}
| punish        = {{sf6-adv|VP|+9 (+14)}}
| hitstun      =  
| hitstun      = 25 (front), 20 (back)
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        =  
Line 1,152: Line 1,152:
| cancel        = -
| cancel        = -
| punish        = {{sf6-adv|VP|+5 (+6)}}
| punish        = {{sf6-adv|VP|+5 (+6)}}
| hitstun      =  
| hitstun      = 27
| blockstun    =  
| blockstun    =  
| notes        = Has additional frame advantage on crouching opponents due to hitting in later active frames
| notes        = Has additional frame advantage on crouching opponents due to hitting in later active frames
Line 1,175: Line 1,175:
| cancel        = -
| cancel        = -
| punish        = {{sf6-adv|VP|+7 (+8)}}
| punish        = {{sf6-adv|VP|+7 (+8)}}
| hitstun      =  
| hitstun      = 31
| blockstun    =  
| blockstun    =  
| notes        = Has additional frame advantage on crouching opponents due to hitting in later active frames
| notes        = Has additional frame advantage on crouching opponents due to hitting in later active frames
Line 1,198: Line 1,198:
| cancel        = -
| cancel        = -
| punish        = {{sf6-adv|VP|+7 (+8)}}
| punish        = {{sf6-adv|VP|+7 (+8)}}
| hitstun      =  
| hitstun      = 27
| blockstun    =  
| blockstun    =  
| notes        = Has additional frame advantage on crouching opponents due to hitting in later active frames
| notes        = Has additional frame advantage on crouching opponents due to hitting in later active frames
Line 1,221: Line 1,221:
| cancel        = -
| cancel        = -
| punish        = {{sf6-adv|VP|+6 (+8)}}
| punish        = {{sf6-adv|VP|+6 (+8)}}
| hitstun      =  
| hitstun      = 30
| blockstun    =  
| blockstun    =  
| notes        = ["First hit only hits airborne", "Second hit hits grounded on active frames 3-6 (effective start-up against grounded opponents: 21F)", "Has additional frame advantage on crouching opponents due to hitting in later active frames"]
| notes        = ["First hit only hits airborne", "Second hit hits grounded on active frames 3-6 (effective start-up against grounded opponents: 21F)", "Has additional frame advantage on crouching opponents due to hitting in later active frames"]
Line 1,246: Line 1,246:
| cancel        = su3
| cancel        = su3
| punish        = {{sf6-adv|VP|+5}}
| punish        = {{sf6-adv|VP|+5}}
| hitstun      =  
| hitstun      = 32
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        =  
Line 1,263: Line 1,263:
| active        = 3
| active        = 3
| recovery      = 24
| recovery      = 24
| invuln        =  
| invuln        = -
| hitAdv        = {{sf6-adv|P|+2}}
| hitAdv        = {{sf6-adv|P|+2}}
| blockAdv      = {{sf6-adv|VM|-7}}
| blockAdv      = {{sf6-adv|VM|-7}}
Line 1,269: Line 1,269:
| cancel        = su3
| cancel        = su3
| punish        = {{sf6-adv|VP|+6}}
| punish        = {{sf6-adv|VP|+6}}
| hitstun      =  
| hitstun      = 29
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        =  
Line 1,286: Line 1,286:
| active        = 3
| active        = 3
| recovery      = 19
| recovery      = 19
| invuln        =  
| invuln        = -
| hitAdv        = KD +42
| hitAdv        = KD +42
| blockAdv      = {{sf6-adv|M|-2}}
| blockAdv      = {{sf6-adv|M|-2}}
Line 1,292: Line 1,292:
| cancel        = su3
| cancel        = su3
| punish        = KD +42
| punish        = KD +42
| hitstun      =  
| hitstun      = -
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        =  
Line 1,315: Line 1,315:
| cancel        = su3
| cancel        = su3
| punish        = {{sf6-adv|VP|+7}}
| punish        = {{sf6-adv|VP|+7}}
| hitstun      =  
| hitstun      = 26
| blockstun    =  
| blockstun    =  
| notes        = Followup can be input on hit/block/whiff
| notes        = Followup can be input on hit/block/whiff
Line 1,338: Line 1,338:
| cancel        = su3
| cancel        = su3
| punish        = {{sf6-adv|VP|+7}}
| punish        = {{sf6-adv|VP|+7}}
| hitstun      =  
| hitstun      = 26
| blockstun    =  
| blockstun    =  
| notes        = Followup can be input on hit/block/whiff
| notes        = Followup can be input on hit/block/whiff
Line 1,386: Line 1,386:
| cancel        = su2 su3
| cancel        = su2 su3
| punish        = {{sf6-adv|E|0}}
| punish        = {{sf6-adv|E|0}}
| hitstun      =  
| hitstun      = 24
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        =  
Line 1,409: Line 1,409:
| cancel        = su2 su3
| cancel        = su2 su3
| punish        = {{sf6-adv|VP|+7}}
| punish        = {{sf6-adv|VP|+7}}
| hitstun      =  
| hitstun      = 26
| blockstun    =  
| blockstun    =  
| notes        = Followup can be input on hit/block/whiff; +7 Punish Counter only possible if first hit whiffs
| notes        = Followup can be input on hit/block/whiff; +7 Punish Counter only possible if first hit whiffs
Line 1,432: Line 1,432:
| cancel        = su2 su3
| cancel        = su2 su3
| punish        = {{sf6-adv|P|+1}}
| punish        = {{sf6-adv|P|+1}}
| hitstun      =  
| hitstun      = 24
| blockstun    =  
| blockstun    =  
| notes        = Followup can be input on hit/block/whiff
| notes        = Followup can be input on hit/block/whiff
Line 1,595: Line 1,595:
| cancel        = su3
| cancel        = su3
| punish        = {{sf6-adv|VP|+7}}
| punish        = {{sf6-adv|VP|+7}}
| hitstun      =  
| hitstun      = 26
| blockstun    =  
| blockstun    =  
| notes        = Ken's only overhead outside of Jinrai Kick followups, notably can't benefit from Drive Rush like other overheads
| notes        = Ken's only overhead outside of Jinrai Kick followups, notably can't benefit from Drive Rush like other overheads
Line 1,618: Line 1,618:
| cancel        = su1 su2 su3
| cancel        = su1 su2 su3
| punish        = {{sf6-adv|VP|+7}}
| punish        = {{sf6-adv|VP|+7}}
| hitstun      =  
| hitstun      = 27
| blockstun    =  
| blockstun    =  
| notes        = Acts like a normal move for Super cancelling; puts airborne opponents into limited juggle state
| notes        = Acts like a normal move for Super cancelling; puts airborne opponents into limited juggle state
Line 1,664: Line 1,664:
| cancel        = -
| cancel        = -
| punish        = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+7 last hit)}}
| punish        = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+7 last hit)}}
| hitstun      =  
| hitstun      = 69 total (33 final hit)
| blockstun    =  
| blockstun    =  
| notes        = Backwards hitbox can pull opponent towards Ken to connect multiple hits, such as after anti-air 2HP xx Run into crossup Tatsu
| notes        = Backwards hitbox can pull opponent towards Ken to connect multiple hits, such as after anti-air 2HP xx Run into crossup Tatsu
Line 1,687: Line 1,687:
| cancel        = -
| cancel        = -
| punish        = {{sf6-adv|VP|+6 (+8)}}
| punish        = {{sf6-adv|VP|+6 (+8)}}
| hitstun      =  
| hitstun      = 30
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        =  

Revision as of 13:52, 30 December 2022


Character Vitals

Ken Masters
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Ken Portrait.png SF6 Ken Face.png 10000 /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
4.70 19 132.231 190
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
3.20 23 92.300 152

Normals

Standing Normals

5LP
Ken
ken_5lp

5LP

Standing Light Punch
SF6 Ken 5LP.png
SF6 Ken 5LP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
4 3 7 - 14 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +4 -1
Notes
5MP
Ken
ken_5mp

5MP

Standing Medium Punch
SF6 Ken 5mp.png
SF6 Ken 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su tc -
Startup Active Recovery Total Hitstun Blockstun
5 4 14 - 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +4 -2
Notes
5HP
Ken
ken_5hp

5HP

Standing Heavy Punch
SF6 Ken 5hp.png
SF6 Ken 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
10 5 17 - 25
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -2
Notes
5LK
Ken
ken_5lk

5LK

Standing Light Kick
SF6 Ken 5lk.png
SF6 Ken 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
5 2 12 - 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -2
Notes
5MK
Ken
ken_5mk

5MK

Standing Medium Kick
SF6 Ken 5mk.png
SF6 Ken 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH tc -
Startup Active Recovery Total Hitstun Blockstun
8 3 20 - 26
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -5
Notes
5HK
Ken
ken_5hk

5HK

Standing Heavy Kick
SF6 Ken 5hk.png
SF6 Ken 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
12 2 25 - 28
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -7
Notes

Crouching Normals

2LP
Ken
ken_2lp

2LP

Crouching Light Punch
SF6 Ken 2lp.png
SF6 Ken 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
4 2 9 - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +5 -1
Notes
2MP
Ken
ken_2mp

2MP

Crouching Medium Punch
SF6 Ken 2mp.png
SF6 Ken 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
6 3 14 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 0
Notes
2HP
Ken
ken_2hp

2HP

Crouching Heavy Punch
SF6 Ken 2hp.png
SF6 Ken 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
8 4 24 - 31
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -10
Notes
2LK
Ken
ken_2lk

2LK

Crouching Light Kick
SF6 Ken 2lk.png
SF6 Ken 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - - L ch -
Startup Active Recovery Total Hitstun Blockstun
5 3 10 - 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
2MK
Ken
ken_2mk

2MK

Crouching Medium Kick
SF6 Ken 2mk.png
SF6 Ken 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - L sp su -
Startup Active Recovery Total Hitstun Blockstun
7 3 19 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -2 -6
Notes
2HK
Ken
ken_2hk

2HK

Crouching Heavy Kick
SF6 Ken 2hk.png
SF6 Ken 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - L - -
Startup Active Recovery Total Hitstun Blockstun
8 3 24 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +31 -8
Notes

Jumping Normals

j.LP
Ken
ken_jlp

j.LP

Jumping Light Punch
SF6 Ken jlp.png
SF6 Ken jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
5 7 - - 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MP
Ken
ken_jmp

j.MP

Jumping Medium Punch
SF6 Ken jmp.png
SF6 Ken jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H sp -
Startup Active Recovery Total Hitstun Blockstun
6 4 - - 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts airborne opponents into limited juggle state; cancels to Air Tatsu
j.HP
Ken
ken_jhp

j.HP

Jumping Heavy Punch
SF6 Ken jhp.png
SF6 Ken jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
9 6 - - 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Spike Knockdown on Counterhit/Punish Counter vs. airborne opponents
j.LK
Ken
ken_jlk

j.LK

Jumping Heavy Kick
SF6 Ken jlk.png
SF6 Ken jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
6 6 - - 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Crossup
j.MK
Ken
ken_jmk

j.mK

Jumping Medium Kick
SF6 Ken jmk.png
SF6 Ken jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H - -
Startup Active Recovery Total Hitstun Blockstun
7 6 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Crossup
j.HK
Ken
ken_jhk

7HK or 9HK

Jumping Heavy Kick
SF6 Ken jhk.png
SF6 Ken jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
10 7 - - 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
nj.HK
Ken
ken_8jhk

8HK

Neutral Jumping Heavy Kick
SF6 Ken 8jhk.png
SF6 Ken 8jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - H - -
Startup Active Recovery Total Hitstun Blockstun
6 4 - - 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

Command Normals

Ken has no command normals.

Target Combos

MP>HP
Ken
ken_mp_hp

MP>HP

Chin Buster 2nd
SF6 Ken mp hp.png
File:SF6 Ken mp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600*400 (1000) - - LH*LH sp su -
Startup Active Recovery Total Hitstun Blockstun
5+11 4*3 19 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +36 -7
Notes
MK>MK
Ken
ken_mk_mk

MK>MK

Triple Flash Kicks 1
SF6 Ken mk mk.png
File:SF6 Ken mk mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600*360 (960) - - LH*LH - -
Startup Active Recovery Total Hitstun Blockstun
8+11 3*2 27 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +28 -12
Notes
MK>MK>HK
Ken
ken_mk_mk_hk

MK>MK>HK

Triple Flash Kicks 2
SF6 Ken mk mk hk.png
File:SF6 Ken mk mk hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600*360*490 (1450) - - LH*LH*LH - -
Startup Active Recovery Total Hitstun Blockstun
8+11+13 3*2*3 28 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +32 -11
Notes

Universal Mechanics

Throws

LPLK
Ken
ken_lplk

LPLK

Knee Strikes
SF6 Ken lplk.png
SF6 Ken lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 17 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +24 -
Notes
4LPLK
Ken
ken_4lplk

4LPLK

Hell Wheel
SF6 Ken 4lplk.png
File:SF6 Ken 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 17 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +6 -
Notes

Drive Moves

HPHK
Ken
ken_hphk

HPHK

Drive Impact
SF6 Ken hphk.png
SF6 Ken hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35/+65 -3 / HKD +72
Notes
See Drive Impact.
6HPHK
Ken
ken_6hphk

6HPHK

Drive Reversal
SF6 Ken 6hphk.png
SF6 Ken 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 125 - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 26 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -8
Notes
Armor Break; See Drive Reversal.
MPMK
Ken
ken_mpmk

MPMK

Drive Parry
SF6 Ken mpmk.png
SF6 Ken mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Ken
ken_66

66

Drive Rush
SF6 Ken 66.png
SF6 Ken 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
9(11) 45(46) 24(23) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry.

Taunts

5PPPKKK
Ken
Ken_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Ken 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
96 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
6PPPKKK
Ken
Ken_6pppkkk

6PPPKKK

Forward Taunt
SF6 Ken 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
205 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
4PPPKKK
Ken
Ken_4pppkkk

4PPPKKK

Back Taunt
SF6 Ken 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
215 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

Special Moves

Hadoken

236LP
Ken
ken_236lp

236LP

Hadoken
SF6 Ken 236lp.png
SF6 Ken 236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
16 - 33 - 31
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -8
Notes
236MP
Ken
ken_236mp

236MP

Hadoken
File:SF6 Ken 236mp.png
File:SF6 Ken 236mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
14 - 35 - 31
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -5 -10
Notes
236HP
Ken
ken_236hp

236HP

Hadoken
File:SF6 Ken 236hp.png
File:SF6 Ken 236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
12 - 37 - 31
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -12
Notes
236PP
Ken
ken_236pp

236PP

Hadoken
SF6 Ken 236pp.png
SF6 Ken 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400*400 (800) - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
12 - 28 - 31 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +2 -2
Notes
2 hits

Shoryuken

623LP
Ken
ken_623lp

623LP

Shoryuken
SF6 Ken 623lp.png
SF6 Ken 623lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
5 10 33 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +33 -23
Notes
623MP
Ken
ken_623mp

623MP

Shoryuken
File:SF6 Ken 623mp.png
File:SF6 Ken 623mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700*600 (1300) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
6 10 40 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +33 -28
Notes
623HP
Ken
ken_623hp

623HP

Shoryuken
File:SF6 Ken 623hp.png
File:SF6 Ken 623hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800*300*300 (1400) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
7 10 50 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air, 5-? projectile - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +25 -36
Notes
623PP
Ken
ken_623pp

623PP

Shoryuken
SF6 Ken 623pp.png
SF6 Ken 623pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200x5*600 (1600) - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 10(14)10 50 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +29 -37
Notes

Tatsumaki Senpukyaku

214LK
Ken
ken_214lk

214LK

Tatsumaki Senpu-kyaku
SF6 Ken 214lk.png
SF6 Ken 214lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300*400 (700) - LH - -
Startup Active Recovery Total Hitstun Blockstun
4 2(6)3 32 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +46/+38 -14
Notes
Puts opponent into limited juggle state; if the first hit whiffs the second hit will always do 700 damage.
214MK
Ken
ken_214mk

214MK

Tatsumaki Senpu-kyaku
File:SF6 Ken 214mk.png
File:SF6 Ken 214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450*450 (900) - LH - -
Startup Active Recovery Total Hitstun Blockstun
14 2(13)2 31 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +44/+32 -12
Notes
214HK
Ken
ken_214hk

214HK

Tatsumaki Senpu-kyaku
File:SF6 Ken 214hk.png
File:SF6 Ken 214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300*300*400 (1000) - LH - -
Startup Active Recovery Total Hitstun Blockstun
16 2(13)2(13)2 31 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +36 -12
Notes
214KK
Ken
ken_214kk

214KK

Tatsumaki Senpu-kyaku
SF6 Ken 214kk.png
SF6 Ken 214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300*200x3*600 (1500) - LH - -
Startup Active Recovery Total Hitstun Blockstun
9 4(5)3(6)3(6)3(15)3 34 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +28 -61
Notes

Air Tatsumaki Senpukyaku

j.214LK
Ken
ken_j214lk

j.214LK

Aerial Tatsumaki Senpu-kyaku
SF6 Ken j214lk.png
SF6 Ken j214lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 2(5)2(6)2 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42/+46 -4(0)
Notes
j.214MK
Ken
ken_j214mk

j.214MK

Aerial Tatsumaki Senpu-kyaku
File:SF6 Ken j214mk.png
File:SF6 Ken j214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 2(5)2(6)2 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42/+46 -4(0)
Notes
j.214HK
Ken
ken_j214hk

j.214HK

Aerial Tatsumaki Senpu-kyaku
File:SF6 Ken j214hk.png
File:SF6 Ken j214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 2(5)2(6)2 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42/+46 -4(0)
Notes
j.214KK
Ken
ken_j214kk

j.214KK

Aerial Tatsumaki Senpu-kyaku
SF6 Ken j214kk.png
File:SF6 Ken j214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH - -
Startup Active Recovery Total Hitstun Blockstun
11 2(1)2(2)2(2)2(3)2 - 25 (front), 20 (back)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +5 (+10) -4(1)
Notes

Dragonslash Kick

623LK
Ken
ken_623lk

623LK

Dragonlash Kick
SF6 Ken 623lk.png
SF6 Ken 623lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - LH - -
Startup Active Recovery Total Hitstun Blockstun
18 6 22 - 27
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 (+2) -6 (-5)
Notes
Has additional frame advantage on crouching opponents due to hitting in later active frames
623MK
Ken
ken_623mk

623MK

Dragonlash Kick
File:SF6 Ken 623mk.png
File:SF6 Ken 623mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 - LH - -
Startup Active Recovery Total Hitstun Blockstun
18 5 25 - 31
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3(+4) -8 (-7)
Notes
Has additional frame advantage on crouching opponents due to hitting in later active frames
623HK
Ken
ken_623hk

623HK

Dragonlash Kick
File:SF6 Ken 623hk.png
File:SF6 Ken 623hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
28 5 21 - 27
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3(+4) +1 (+2)
Notes
Has additional frame advantage on crouching opponents due to hitting in later active frames
623KK
Ken
ken_623kk

623KK

Dragonlash Kick
SF6 Ken 623kk.png
SF6 Ken 623kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500*700 (1200) - LH - -
Startup Active Recovery Total Hitstun Blockstun
9 2(7)6 24 - 30
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +2(+4) -8 (-6)
Notes
["First hit only hits airborne", "Second hit hits grounded on active frames 3-6 (effective start-up against grounded opponents: 21F)", "Has additional frame advantage on crouching opponents due to hitting in later active frames"]

Jinrai Kick

236LK
Ken
ken_236lk

236LK

Jinrai Kick
SF6 Ken 236lk.png
SF6 Ken 236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
12 3 28 - 32
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -11
Notes
236MK
Ken
ken_236mk

236MK

Jinrai Kick
File:SF6 Ken 236mk.png
File:SF6 Ken 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
16 3 24 - 29
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +2 -7
Notes
236HK
Ken
ken_236hk

236HK

Jinrai Kick
File:SF6 Ken 236hk.png
SF6 Ken 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
25 3 19 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 -2
Notes
236K>6LK
Ken
ken_236k_6lk

236K>6LK

Kazekama Shin Kick
SF6 Ken 236k 6lk.png
SF6 Ken 236k 6lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - L su3 -
Startup Active Recovery Total Hitstun Blockstun
6 4 19 - 26
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -5
Notes
Followup can be input on hit/block/whiff
236K>6MK
Ken
ken_236k_6mk

236K>6MK

Gorai Axe Kick
SF6 Ken 236k 6mk.png
SF6 Ken 236k 6mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - H su3 -
Startup Active Recovery Total Hitstun Blockstun
18 3 20 - 26
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
Followup can be input on hit/block/whiff
236K>6HK
Ken
ken_236k_6hk

236K>6HK

Senka Snap Kick
SF6 Ken 236k 6hk.png
SF6 Ken 236k 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
10 3 25 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +33 -3
Notes
Followup can be input on hit/block/whiff

OD Jinrai Kick

236KK
Ken
ken_236kk

236KK

Jinrai Kick
SF6 Ken 236kk.png
File:SF6 Ken 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
13 2 25 - 24
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -4 -7
Notes
236KK>6LK
Ken
ken_236kk_6lk

236KK>6LK

Kazekama Shin Kick
SF6 Ken 236kk 6lk.png
File:SF6 Ken 236kk 6lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - L su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
6 3 20 - 26
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -5
Notes
Followup can be input on hit/block/whiff; +7 Punish Counter only possible if first hit whiffs
236KK>6MK
Ken
ken_236kk_6mk

236KK>6MK

Gorai Axe Kick
SF6 Ken 236kk 6mk.png
SF6 Ken 236kk 6mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - H su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
17 3 24 - 24
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -7
Notes
Followup can be input on hit/block/whiff
236KK>6HK
Ken
ken_236kk_6hk

236KK>6HK

Senka Snap Kick
SF6 Ken 236kk 6hk.png
File:SF6 Ken 236kk 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
10 4 20 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +37 -4
Notes
Followup can be input on hit/block/whiff
236KK>6LK>6K
Ken
ken_236kk_6lk_6k

236KK>6LK>6K

Kasai Thrust Kick (LK)
SF6 Ken 236kk 6lk 6k.png
SF6 Ken 236kk 6lk 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
15 3 29 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +31 -12
Notes
Followup can be input on hit/block/whiff
236KK>6MK>6K
Ken
ken_236kk_6mk_6k

236KK>6MK>6K

Kasai Thrust Kick (MK)
SF6 Ken 236kk 6mk 6k.png
SF6 Ken 236kk 6mk 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
11 3 29 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +34 -12
Notes
Followup can be input on hit/block/whiff
236KK>6HK>6K
Ken
ken_236kk_6hk_6k

236KK>6HK>6K

Kasai Thrust Kick (HK)
SF6 Ken 236kk 6hk 6k.png
SF6 Ken 236kk 6hk 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
15 3 54 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 -20
Notes
Followup can be input on hit/block/whiff

Quick Dash

KK
Ken
ken_kk

KK

Quick Dash
SF6 Ken kk.png
SF6 Ken kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
11(45) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Can input followups starting on frame 11; 45f total animation if no followup is input; followups will not reverse direction if crossing under opponent
KK>LK
Ken
ken_kk_lk

KK>LK

Emergency Stop
SF6 Ken kk lk.png
SF6 Ken kk lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
11~ - 16 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
27f is fastest total Run~Stop time
KK>MK
Ken
ken_kk_mk

KK>MK

Thunder Kick
SF6 Ken kk mk.png
SF6 Ken kk mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - H su3 -
Startup Active Recovery Total Hitstun Blockstun
11+18 3 20 - 26
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
Ken's only overhead outside of Jinrai Kick followups, notably can't benefit from Drive Rush like other overheads
KK>HK
Ken
ken_kk_hk

KK>HK

Forward Step Kick
SF6 Ken kk hk.png
SF6 Ken kk hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - LH su1 su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
11+10 4 20 - 27
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -5
Notes
Acts like a normal move for Super cancelling; puts airborne opponents into limited juggle state
KK>623P
Ken
ken_kk_623p

KK>623P

Run>Shoryuken
SF6 Ken kk 623p.png
SF6 Ken kk 623p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500*450*250x3 (1700) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
11+9 11 48 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
3-? projectile - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +22 -35
Notes
KK>214K
Ken
ken_kk_214k

KK>214K

Run>Tatsu
SF6 Ken kk 214k.png
SF6 Ken kk 214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200x4*400 (1200) - LH - -
Startup Active Recovery Total Hitstun Blockstun
11+13 [2(2)3(2)]x4*2 28 - 69 total (33 final hit)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -9
Notes
Backwards hitbox can pull opponent towards Ken to connect multiple hits, such as after anti-air 2HP xx Run into crossup Tatsu
KK>623K
Ken
ken_kk_623k

KK>623K

Run>Dragonlash Kick
SF6 Ken kk 623k.png
File:SF6 Ken kk 623k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - LH - -
Startup Active Recovery Total Hitstun Blockstun
11+9 4(5)6 24 - 30
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +2+4 -8 (-6)
Notes

Super Arts

214214K
Ken
ken_214214k

214214K

Dragonlash Flame
SF6 Ken 214214k.png
SF6 Ken 214214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500*300*300*900 (2000) - LH - -
Startup Active Recovery Total Hitstun Blockstun
7 3 40 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1 full, 2-10 strike/throw - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 -24
Notes
Armor Break; switches sides with opponent; depletes 0.5 Drive bar from opponent
236236K
Ken
ken_236236k

236236K

Shippu Jinrai-kyaku
SF6 Ken 236236k.png
SF6 Ken 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x4*200x5*500 (2700) - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 2(10)3(10)3(12)3(11)2 32 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1 full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +36 -19
Notes
Armor Break; only invincible until screen freeze; depletes 1 Drive bar from opponent
236236P
Ken
ken_236236p

236236P

Shinryu Reppa
SF6 Ken 236236p.png
SF6 Ken 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400*250*400*250x9*600 (4000) - LH - -
Startup Active Recovery Total Hitstun Blockstun
7 3(1)6(16)13 45 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-18 full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +15 -30
Notes
Armor Break; 1st hit leads to cinematic, otherwise juggles for 1800-2400 damage; can followup after non-cinematic juggle; depletes 2 Drive bars from opponent
236236P(CA)
Ken
ken_236236p(ca)

236236P

Shinryu Reppa (Critical Art)
SF6 Ken 236236p(ca).png
File:SF6 Ken 236236p(ca) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100*250x3*200x10*1350*300 (4500) - LH - -
Startup Active Recovery Total Hitstun Blockstun
7 3(1)6(16)13 45 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-18 full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +21 -30
Notes
Armor Break; 1st hit leads to cinematic, otherwise juggles for 2000-2600 damage; can followup after non-cinematic juggle; depletes 2 Drive bars from opponent


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