< Street Fighter 6 | Chun-Li
m (→Special Moves) |
m (clr buttons) |
||
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===== 5LP ===== | ===== 5LP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5lp | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5lp | moveType = ground_normal | ||
| input = 5LP | | input ={{clr|7|5LP}} | ||
| name = Standing Light Punch | | name = Standing Light Punch | ||
| images = SF6_Chun-Li_5lp.png | | images = SF6_Chun-Li_5lp.png | ||
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===== 5MP ===== | ===== 5MP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5mp | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5mp | moveType = ground_normal | ||
| input = 5MP | | input ={{clr|8|5MP}} | ||
| name = Standing Medium Punch | | name = Standing Medium Punch | ||
| images = SF6_Chun-Li_5mp.png | | images = SF6_Chun-Li_5mp.png | ||
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===== 5HP ===== | ===== 5HP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5hp | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5hp | moveType = ground_normal | ||
| input = 5HP | | input ={{clr|9|5HP}} | ||
| name = Standing Heavy Punch | | name = Standing Heavy Punch | ||
| images = SF6_Chun-Li_5hp.png | | images = SF6_Chun-Li_5hp.png | ||
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===== 5LK ===== | ===== 5LK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5lk | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5lk | moveType = ground_normal | ||
| input = 5LK | | input ={{clr|7|5LK}} | ||
| name = Standing Light Kick | | name = Standing Light Kick | ||
| images = SF6_Chun-Li_5lk.png | | images = SF6_Chun-Li_5lk.png | ||
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===== 5MK ===== | ===== 5MK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5mk | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5mk | moveType = ground_normal | ||
| input = 5MK | | input ={{clr|8|5MK}} | ||
| name = Standing Medium Kick | | name = Standing Medium Kick | ||
| images = SF6_Chun-Li_5mk.png | | images = SF6_Chun-Li_5mk.png | ||
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===== 5HK ===== | ===== 5HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5hk | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5hk | moveType = ground_normal | ||
| input = 5HK | | input ={{clr|9|5HK}} | ||
| name = Standing Heavy Kick | | name = Standing Heavy Kick | ||
| images = SF6_Chun-Li_5hk.png | | images = SF6_Chun-Li_5hk.png | ||
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===== 2LP ===== | ===== 2LP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2lp | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2lp | moveType = ground_normal | ||
| input = 2LP | | input ={{clr|7|2LP}} | ||
| name = Crouching Light Punch | | name = Crouching Light Punch | ||
| images = SF6_Chun-Li_2lp.png | | images = SF6_Chun-Li_2lp.png | ||
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===== 2MP ===== | ===== 2MP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2mp | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2mp | moveType = ground_normal | ||
| input = 2MP | | input ={{clr|8|2MP}} | ||
| name = Crouching Medium Punch | | name = Crouching Medium Punch | ||
| images = SF6_Chun-Li_2mp.png | | images = SF6_Chun-Li_2mp.png | ||
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===== 2HP ===== | ===== 2HP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2hp | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2hp | moveType = ground_normal | ||
| input = 2HP | | input ={{clr|9|2HP}} | ||
| name = Crouching Heavy Punch | | name = Crouching Heavy Punch | ||
| images = SF6_Chun-Li_2hp.png | | images = SF6_Chun-Li_2hp.png | ||
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===== 2LK ===== | ===== 2LK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2lk | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2lk | moveType = ground_normal | ||
| input = 2LK | | input ={{clr|7|2LK}} | ||
| name = Crouching Light Kick | | name = Crouching Light Kick | ||
| images = SF6_Chun-Li_2lk.png | | images = SF6_Chun-Li_2lk.png | ||
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===== 2MK ===== | ===== 2MK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2mk | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2mk | moveType = ground_normal | ||
| input = 2MK | | input ={{clr|8|2MK}} | ||
| name = Crouching Medium Kick | | name = Crouching Medium Kick | ||
| images = SF6_Chun-Li_2mk.png | | images = SF6_Chun-Li_2mk.png | ||
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===== 2HK ===== | ===== 2HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2hk | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2hk | moveType = ground_normal | ||
| input = 2HK | | input ={{clr|9|2HK}} | ||
| name = Crouching Heavy Kick | | name = Crouching Heavy Kick | ||
| images = SF6_Chun-Li_2hk.png | | images = SF6_Chun-Li_2hk.png | ||
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===== j.LP ===== | ===== j.LP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jlp | moveType = air_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jlp | moveType = air_normal | ||
| input = j.LP | | input ={{clr|7|j.LP}} | ||
| name = Jumping Light Punch | | name = Jumping Light Punch | ||
| images = SF6_Chun-Li_jlp.png | | images = SF6_Chun-Li_jlp.png | ||
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===== j.MP ===== | ===== j.MP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jmp | moveType = air_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jmp | moveType = air_normal | ||
| input = j.MP | | input ={{clr|8|j.MP}} | ||
| name = Jumping Medium Punch | | name = Jumping Medium Punch | ||
| images = SF6_Chun-Li_jmp.png | | images = SF6_Chun-Li_jmp.png | ||
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===== j.HP ===== | ===== j.HP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jhp | moveType = air_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jhp | moveType = air_normal | ||
| input = j.HP | | input ={{clr|9|j.HP}} | ||
| name = Jumping Heavy Punch | | name = Jumping Heavy Punch | ||
| images = SF6_Chun-Li_jhp.png | | images = SF6_Chun-Li_jhp.png | ||
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===== j.LK ===== | ===== j.LK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jlk | moveType = air_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jlk | moveType = air_normal | ||
| input = j.LK | | input ={{clr|7|j.LK}} | ||
| name = Jumping Light Kick | | name = Jumping Light Kick | ||
| images = SF6_Chun-Li_jlk.png | | images = SF6_Chun-Li_jlk.png | ||
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===== j.MK ===== | ===== j.MK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jmk | moveType = air_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jmk | moveType = air_normal | ||
| input = j.MK | | input ={{clr|8|j.MK}} | ||
| name = Jumping Medium Kick | | name = Jumping Medium Kick | ||
| images = SF6_Chun-Li_jmk.png | | images = SF6_Chun-Li_jmk.png | ||
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===== j.HK ===== | ===== j.HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jhk | moveType = air_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jhk | moveType = air_normal | ||
| input = j.HK | | input ={{clr|9|j.HK}} | ||
| name = Jumping Heavy Kick | | name = Jumping Heavy Kick | ||
| images = SF6_Chun-Li_jhk.png | | images = SF6_Chun-Li_jhk.png | ||
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===== 8j.HK ===== | ===== 8j.HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_8jhk | moveType = air_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_8jhk | moveType = air_normal | ||
| input = 8j.HK | | input ={{clr|9|8j.HK}} | ||
| name = Neutral Jump Heavy Kick | | name = Neutral Jump Heavy Kick | ||
| images = SF6_Chun-Li_8jhk.png | | images = SF6_Chun-Li_8jhk.png | ||
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===== 4/6MP ===== | ===== 4/6MP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6mp | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6mp | moveType = ground_normal | ||
| input = 4/6MP | | input ={{clr|8|4/6MP}} | ||
| name = Swift Thrust | | name = Swift Thrust | ||
| images = SF6_Chun-Li_6mp.png | | images = SF6_Chun-Li_6mp.png | ||
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===== 4HP ===== | ===== 4HP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_4hp | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_4hp | moveType = ground_normal | ||
| input = 4HP | | input ={{clr|9|4HP}} | ||
| name = Hakkei | | name = Hakkei | ||
| images = SF6_Chun-Li_4hp.png | | images = SF6_Chun-Li_4hp.png | ||
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===== 3HP ===== | ===== 3HP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_3hp | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_3hp | moveType = ground_normal | ||
| input = 3HP | | input ={{clr|9|3HP}} | ||
| name = Water Lotus Fist | | name = Water Lotus Fist | ||
| images = SF6_Chun-Li_3hp.png | | images = SF6_Chun-Li_3hp.png | ||
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===== 6HK ===== | ===== 6HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hk | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hk | moveType = ground_normal | ||
| input = 6HK | | input ={{clr|9|6HK}} | ||
| name = Yokusen Kick | | name = Yokusen Kick | ||
| images = SF6_Chun-Li_6hk.png | | images = SF6_Chun-Li_6hk.png | ||
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===== 3HK ===== | ===== 3HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_3hk | moveType = ground_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_3hk | moveType = ground_normal | ||
| input = 3HK | | input ={{clr|9|3HK}} | ||
| name = Kakurakukyaku | | name = Kakurakukyaku | ||
| images = SF6_Chun-Li_3hk.png | | images = SF6_Chun-Li_3hk.png | ||
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===== j.2MK ===== | ===== j.2MK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j2mk | moveType = air_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j2mk | moveType = air_normal | ||
| input = j.2MK | | input ={{clr|8|j.2MK}} | ||
| name = Yoso Kick | | name = Yoso Kick | ||
| images = SF6_Chun-Li_j2mk.png | | images = SF6_Chun-Li_j2mk.png | ||
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===== 214P~LP ===== | ===== 214P~LP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214plp | moveType = serenity_stream | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214plp | moveType = serenity_stream | ||
| input = 214P~LP | | input ={{clr|7|214P~LP}} | ||
| name = Orchid Palm | | name = Orchid Palm | ||
| images = SF6_Chun-Li_214plp.png | | images = SF6_Chun-Li_214plp.png | ||
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===== 214P~MP ===== | ===== 214P~MP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214pmp | moveType = serenity_stream | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214pmp | moveType = serenity_stream | ||
| input = 214P~MP | | input ={{clr|8|214P~MP}} | ||
| name = Snake Strike | | name = Snake Strike | ||
| images = SF6_Chun-Li_214pmp.png | | images = SF6_Chun-Li_214pmp.png | ||
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===== 214P~HP ===== | ===== 214P~HP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214php | moveType = serenity_stream | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214php | moveType = serenity_stream | ||
| input = 214P~HP | | input ={{clr|9|214P~HP}} | ||
| name = Lotus Fist | | name = Lotus Fist | ||
| images = SF6_Chun-Li_214php.png | | images = SF6_Chun-Li_214php.png | ||
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===== 214P~LK ===== | ===== 214P~LK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214plk | moveType = serenity_stream | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214plk | moveType = serenity_stream | ||
| input = 214P~LK | | input ={{clr|7|214P~LK}} | ||
| name = Forward Strike | | name = Forward Strike | ||
| images = SF6_Chun-Li_214plk.png | | images = SF6_Chun-Li_214plk.png | ||
Line 751: | Line 751: | ||
===== 214P~MK ===== | ===== 214P~MK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214pmk | moveType = serenity_stream | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214pmk | moveType = serenity_stream | ||
| input = 214P~MK | | input ={{clr|8|214P~MK}} | ||
| name = Senpu Kick | | name = Senpu Kick | ||
| images = SF6_Chun-Li_214pmk.png | | images = SF6_Chun-Li_214pmk.png | ||
Line 775: | Line 775: | ||
===== 214P~HK ===== | ===== 214P~HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214phk | moveType = serenity_stream | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214phk | moveType = serenity_stream | ||
| input = 214P~HK | | input ={{clr|9|214P~HK}} | ||
| name = Tenku Kick | | name = Tenku Kick | ||
| images = SF6_Chun-Li_214phk.png | | images = SF6_Chun-Li_214phk.png | ||
Line 800: | Line 800: | ||
===== j.HP~j.HP ===== | ===== j.HP~j.HP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jhphp | moveType = air_normal | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jhphp | moveType = air_normal | ||
| input = j.HP~j.HP | | input ={{clr|9|j.HP~j.HP}} | ||
| name = Soaring Eagle Punches | | name = Soaring Eagle Punches | ||
| images = SF6_Chun-Li_jhphp.png | | images = SF6_Chun-Li_jhphp.png | ||
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===== Forward Throw ===== | ===== Forward Throw ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_lplk | moveType = throw | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_lplk | moveType = throw | ||
| input = LPLK | | input ={{clr|7|LPLK}} | ||
| name = Forward Throw | | name = Forward Throw | ||
| images = SF6_Chun-Li_lplk.png | | images = SF6_Chun-Li_lplk.png | ||
Line 850: | Line 850: | ||
===== Back Throw ===== | ===== Back Throw ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_4lplk | moveType = throw | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_4lplk | moveType = throw | ||
| input = 4LPLK | | input ={{clr|7|4LPLK}} | ||
| name = Back Throw | | name = Back Throw | ||
| images = SF6_Chun-Li_4lplk.png | | images = SF6_Chun-Li_4lplk.png | ||
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===== Air Throw ===== | ===== Air Throw ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jlplk | moveType = throw | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jlplk | moveType = throw | ||
| input = j.LPLK | | input ={{clr|7|j.LPLK}} | ||
| name = Air Throw | | name = Air Throw | ||
| images = SF6_Chun-Li_jlplk.png | | images = SF6_Chun-Li_jlplk.png | ||
Line 898: | Line 898: | ||
===== MPMK ===== | ===== MPMK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_mpmk | moveType = drive | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_mpmk | moveType = drive | ||
| input = MPMK | | input ={{clr|8|MPMK}} | ||
| name = Drive Parry | | name = Drive Parry | ||
| images = SF6_Chun-Li_mpmk.png | | images = SF6_Chun-Li_mpmk.png | ||
Line 946: | Line 946: | ||
===== HPHK ===== | ===== HPHK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_hphk | moveType = drive | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_hphk | moveType = drive | ||
| input = HPHK | | input ={{clr|9|HPHK}} | ||
| name = Drive Impact | | name = Drive Impact | ||
| images = SF6_Chun-Li_hphk.png | | images = SF6_Chun-Li_hphk.png | ||
Line 970: | Line 970: | ||
===== 6HPHK ===== | ===== 6HPHK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hphk | moveType = drive | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hphk | moveType = drive | ||
| input = 6HPHK | | input ={{clr|9|6HPHK}} | ||
| name = Drive Reversal | | name = Drive Reversal | ||
| images = SF6_Chun-Li_6hphk.png | | images = SF6_Chun-Li_6hphk.png | ||
Line 1,019: | Line 1,019: | ||
===== [4]6LP ===== | ===== [4]6LP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46lp | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46lp | moveType = Special | ||
| input = [4]6LP | | input ={{clr|7|[4]6LP}} | ||
| name = LP Kikoken | | name = LP Kikoken | ||
| images = SF6_Chun-Li_46lp.png | | images = SF6_Chun-Li_46lp.png | ||
Line 1,042: | Line 1,042: | ||
===== [4]6MP ===== | ===== [4]6MP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46mp | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46mp | moveType = Special | ||
| input = [4]6MP | | input ={{clr|8|[4]6MP}} | ||
| name = MP Kikoken | | name = MP Kikoken | ||
| images = SF6_Chun-Li_46mp.png | | images = SF6_Chun-Li_46mp.png | ||
Line 1,065: | Line 1,065: | ||
===== [4]6HP ===== | ===== [4]6HP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46hp | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46hp | moveType = Special | ||
| input = [4]6HP | | input ={{clr|9|[4]6HP}} | ||
| name = HP Kikoken | | name = HP Kikoken | ||
| images = SF6_Chun-Li_46hp.png | | images = SF6_Chun-Li_46hp.png | ||
Line 1,112: | Line 1,112: | ||
===== 236LK ===== | ===== 236LK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236lk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236lk | moveType = Special | ||
| input = 236LK | | input ={{clr|7|236LK}} | ||
| name = LK Hundred Lightning Kicks | | name = LK Hundred Lightning Kicks | ||
| images = SF6_Chun-Li_236lk.png | | images = SF6_Chun-Li_236lk.png | ||
Line 1,135: | Line 1,135: | ||
===== 236MK ===== | ===== 236MK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236mk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236mk | moveType = Special | ||
| input = 236MK | | input ={{clr|8|236MK}} | ||
| name = MK Hundred Lightning Kicks | | name = MK Hundred Lightning Kicks | ||
| images = SF6_Chun-Li_236mk.png | | images = SF6_Chun-Li_236mk.png | ||
Line 1,158: | Line 1,158: | ||
===== 236HK ===== | ===== 236HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236hk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236hk | moveType = Special | ||
| input = 236HK | | input ={{clr|9|236HK}} | ||
| name = HK Hundred Lightning Kicks | | name = HK Hundred Lightning Kicks | ||
| images = SF6_Chun-Li_236hk.png | | images = SF6_Chun-Li_236hk.png | ||
Line 1,228: | Line 1,228: | ||
===== j.236LK ===== | ===== j.236LK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236lk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236lk | moveType = Special | ||
| input = j.236LK | | input ={{clr|7|j.236LK}} | ||
| name = Air LK Hundred Lightning Kicks | | name = Air LK Hundred Lightning Kicks | ||
| images = SF6_Chun-Li_j236lk.png | | images = SF6_Chun-Li_j236lk.png | ||
Line 1,251: | Line 1,251: | ||
===== j.236MK ===== | ===== j.236MK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236mk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236mk | moveType = Special | ||
| input = j.236MK | | input ={{clr|8|j.236MK}} | ||
| name = Air MK Hundred Lightning Kicks | | name = Air MK Hundred Lightning Kicks | ||
| images = SF6_Chun-Li_j236mk.png | | images = SF6_Chun-Li_j236mk.png | ||
Line 1,274: | Line 1,274: | ||
===== j.236HK ===== | ===== j.236HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236hk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236hk | moveType = Special | ||
| input = j.236HK | | input ={{clr|9|j.236HK}} | ||
| name = Air HK Hundred Lightning Kicks | | name = Air HK Hundred Lightning Kicks | ||
| images = SF6_Chun-Li_j236hk.png | | images = SF6_Chun-Li_j236hk.png | ||
Line 1,321: | Line 1,321: | ||
===== 214LK ===== | ===== 214LK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214lk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214lk | moveType = Special | ||
| input = 214LK | | input ={{clr|7|214LK}} | ||
| name = LK Hazanshu | | name = LK Hazanshu | ||
| images = SF6_Chun-Li_214lk.png | | images = SF6_Chun-Li_214lk.png | ||
Line 1,344: | Line 1,344: | ||
===== 214MK ===== | ===== 214MK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214mk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214mk | moveType = Special | ||
| input = 214MK | | input ={{clr|8|214MK}} | ||
| name = MK Hazanshu | | name = MK Hazanshu | ||
| images = SF6_Chun-Li_214mk.png | | images = SF6_Chun-Li_214mk.png | ||
Line 1,367: | Line 1,367: | ||
===== 214HK ===== | ===== 214HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214hk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214hk | moveType = Special | ||
| input = 214HK | | input ={{clr|9|214HK}} | ||
| name = HK Hazanshu | | name = HK Hazanshu | ||
| images = SF6_Chun-Li_214hk.png | | images = SF6_Chun-Li_214hk.png | ||
Line 1,414: | Line 1,414: | ||
===== [2]8LK ===== | ===== [2]8LK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_28lk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_28lk | moveType = Special | ||
| input = [2]8LK | | input ={{clr|7|[2]8LK}} | ||
| name = LK Spinning Bird Kick | | name = LK Spinning Bird Kick | ||
| images = SF6_Chun-Li_28lk.png | | images = SF6_Chun-Li_28lk.png | ||
Line 1,437: | Line 1,437: | ||
===== [2]8MK ===== | ===== [2]8MK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_28mk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_28mk | moveType = Special | ||
| input = [2]8MK | | input ={{clr|8|[2]8MK}} | ||
| name = MK Spinning Bird Kick | | name = MK Spinning Bird Kick | ||
| images = SF6_Chun-Li_28mk.png | | images = SF6_Chun-Li_28mk.png | ||
Line 1,460: | Line 1,460: | ||
===== [2]8HK ===== | ===== [2]8HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_28hk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_28hk | moveType = Special | ||
| input = [2]8HK | | input ={{clr|9|[2]8HK}} | ||
| name = HK Spinning Bird Kick | | name = HK Spinning Bird Kick | ||
| images = SF6_Chun-Li_28hk.png | | images = SF6_Chun-Li_28hk.png | ||
Line 1,507: | Line 1,507: | ||
===== 22LK ===== | ===== 22LK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_22lk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_22lk | moveType = Special | ||
| input = 22LK | | input ={{clr|7|22LK}} | ||
| name = LK Tenshokyaku | | name = LK Tenshokyaku | ||
| images = SF6_Chun-Li_22lk.png | | images = SF6_Chun-Li_22lk.png | ||
Line 1,530: | Line 1,530: | ||
===== 22MK ===== | ===== 22MK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_22mk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_22mk | moveType = Special | ||
| input = 22MK | | input ={{clr|8|22MK}} | ||
| name = MK Tenshokyaku | | name = MK Tenshokyaku | ||
| images = SF6_Chun-Li_22mk.png | | images = SF6_Chun-Li_22mk.png | ||
Line 1,553: | Line 1,553: | ||
===== 22HK ===== | ===== 22HK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_22hk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_22hk | moveType = Special | ||
| input = 22HK | | input ={{clr|9|22HK}} | ||
| name = HK Tenshokyaku | | name = HK Tenshokyaku | ||
| images = SF6_Chun-Li_22hk.png | | images = SF6_Chun-Li_22hk.png |
Revision as of 20:39, 16 December 2022
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
8j.HK
Command Normals
4/6MP
4HP
3HP
6HK
3HK
j.2MK
Serenity Stream
214P
214P~LP
Chun-Li
Chun-Li_214plp
|
|||||
---|---|---|---|---|---|
214P~LP Orchid Palm
|
|||||
![]() File:SF6 Chun-Li 214plp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | - | Sp | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6 | 5 | 16 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -2 | -3 | |||
Notes | |||||
Starts up 1f faster if cancelled from a heavy normal. Exiting Serenity Stream adds 20f of recovery. |
214P~MP
Chun-Li
Chun-Li_214pmp
|
|||||
---|---|---|---|---|---|
214P~MP Snake Strike
|
|||||
![]() File:SF6 Chun-Li 214pmp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
750 | - | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | 7 | 19 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Low profiles on frames x-y (goes under projectiles too). | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD (+25) | -10 | |||
Notes | |||||
Starts up 1f faster if cancelled from a heavy normal. Exiting Serenity Stream adds 18f of recovery. |
214P~HP
Chun-Li
Chun-Li_214php
|
|||||
---|---|---|---|---|---|
214P~HP Lotus Fist
|
|||||
![]() File:SF6 Chun-Li 214php hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400, 500 | - | H | Sp | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
24 | 2(6)2 | 19 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +2 | -3 | |||
Notes | |||||
Starts up 1f faster if cancelled from a heavy normal. Exits Serenity Stream upon use. |
214P~LK
Chun-Li
Chun-Li_214plk
|
|||||
---|---|---|---|---|---|
214P~LK Forward Strike
|
|||||
![]() File:SF6 Chun-Li 214plk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | - | Sp | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | 5 | 13 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -23 | -27 | |||
Notes | |||||
Starts up 1f faster if cancelled from a heavy normal. Exiting Serenity Stream adds 13f of recovery. |
214P~MK
Chun-Li
Chun-Li_214pmk
|
|||||
---|---|---|---|---|---|
214P~MK Senpu Kick
|
|||||
![]() File:SF6 Chun-Li 214pmk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | - | Sp | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | 5 | 22 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -5 | -9 | |||
Notes | |||||
Starts up 1f faster if cancelled from a heavy normal. Exiting Serenity Stream adds 24f of recovery. |
214P~HK
Chun-Li
Chun-Li_214phk
|
|||||
---|---|---|---|---|---|
214P~HK Tenku Kick
|
|||||
![]() File:SF6 Chun-Li 214phk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | - | J | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | 5 | 24 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD (+41) | -9 | |||
Notes | |||||
Starts up 1f faster if cancelled from a heavy normal. Exits Serenity Stream upon use. |
Target Combos
j.HP~j.HP
Chun-Li
Chun-Li_jhphp
|
|||||
---|---|---|---|---|---|
j.HP~j.HP Soaring Eagle Punches
|
|||||
![]() File:SF6 Chun-Li jhphp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | - | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 4 | - | |||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
Universal Mechanics
Throws
Forward Throw
Back Throw
Air Throw
MPMK
Chun-Li
Chun-Li_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 8 or until released | 29(1)(11) | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Chun-Li
Chun-Li_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
- | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. |
HPHK
Chun-Li
Chun-Li_hphk
|
|||||
---|---|---|---|---|---|
HPHK Drive Impact
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD (+35/65) | -3 / HKD (+72) | |||
Notes | |||||
See Drive Impact. |
6HPHK
Chun-Li
Chun-Li_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Drive Reversal
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3 | 26 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD (+23) | -8 | |||
Notes | |||||
See Drive Reversal. |
Taunt
Special Moves
[4]6LP
[4]6MP
Chun-Li
Chun-Li_46mp
|
|||||
---|---|---|---|---|---|
[4]6MP MP Kikoken
|
|||||
File:SF6 Chun-Li 46mp.png File:SF6 Chun-Li 46mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | - | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | 45 Total | - | |||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -3 | -7 | |||
Notes | |||||
[4]6HP
Chun-Li
Chun-Li_46hp
|
|||||
---|---|---|---|---|---|
[4]6HP HP Kikoken
|
|||||
File:SF6 Chun-Li 46hp.png File:SF6 Chun-Li 46hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | - | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | 25 | 43 Total | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -2 | -6 | |||
Notes | |||||
[4]6PP
236LK
236MK
Chun-Li
Chun-Li_236mk
|
|||||
---|---|---|---|---|---|
236MK MK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236mk.png File:SF6 Chun-Li 236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
225*4 | - | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
14 | 2(4)2(4)2(5)2 | 22 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3 | -8 | |||
Notes | |||||
236HK
Chun-Li
Chun-Li_236hk
|
|||||
---|---|---|---|---|---|
236HK HK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236hk.png File:SF6 Chun-Li 236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200*5 | - | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
23 | 2(3)2(2)2(4)2(6)2 | 15 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD (+50) | -3 | |||
Notes | |||||
236KK
Chun-Li
Chun-Li_236kk
|
|||||
---|---|---|---|---|---|
236KK OD Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236kk.png File:SF6 Chun-Li 236kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
160*5 | - | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
160*5 | 2(4)2(4)2(4)2(4)2 | 21 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3 | -3 | |||
Notes | |||||
236KK~KK
Chun-Li
Chun-Li_236kkkk
|
|||||
---|---|---|---|---|---|
236KK~KK Lightning Kick Barrage
|
|||||
![]() File:SF6 Chun-Li 236kkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100*4, 300 | - | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 2(5)2(4)2(5)2(13)1 | 29 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD (+29) | -13 | |||
Notes | |||||
j.236LK
j.236MK
Chun-Li
Chun-Li_j236mk
|
|||||
---|---|---|---|---|---|
j.236MK Air MK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li j236mk.png File:SF6 Chun-Li j236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250*4 | - | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 2(4)2(3)2(5)2 | - | |||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
j.236HK
Chun-Li
Chun-Li_j236hk
|
|||||
---|---|---|---|---|---|
j.236HK Air HK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li j236hk.png File:SF6 Chun-Li j236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220*5 | - | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | 2(4)2(3)2(4)2(3)2 | - | |||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
j.236KK
214LK
214MK
Chun-Li
Chun-Li_214mk
|
|||||
---|---|---|---|---|---|
214MK MK Hazanshu
|
|||||
File:SF6 Chun-Li 214mk.png File:SF6 Chun-Li 214mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | - | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
27 | 3 | 16 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +2 | -3 | |||
Notes | |||||
214HK
Chun-Li
Chun-Li_214hk
|
|||||
---|---|---|---|---|---|
214HK HK Hazanshu
|
|||||
File:SF6 Chun-Li 214hk.png File:SF6 Chun-Li 214hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | - | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
32 | 3 | 18 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +6 | -1 | |||
Notes | |||||
214KK
Chun-Li
Chun-Li_214kk
|
|||||
---|---|---|---|---|---|
214KK OD Hazanshu
|
|||||
![]() File:SF6 Chun-Li 214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | - | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 3 | 16 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD (+53) | -5 | |||
Notes | |||||
Allows for an OTG on hit. |
[2]8LK
[2]8MK
Chun-Li
Chun-Li_28mk
|
|||||
---|---|---|---|---|---|
[2]8MK MK Spinning Bird Kick
|
|||||
File:SF6 Chun-Li 28mk.png File:SF6 Chun-Li 28mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200*4, 400 | - | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 2(6)2(6)2(7)2(4)2 | 29 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD (+34) | -17 | |||
Notes | |||||
[2]8HK
Chun-Li
Chun-Li_28hk
|
|||||
---|---|---|---|---|---|
[2]8HK HK Spinning Bird Kick
|
|||||
File:SF6 Chun-Li 28hk.png File:SF6 Chun-Li 28hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
180*6, 320 | - | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
21 | 2(4)2(8)2(6)2(5)2(5)2(3)2 | 30 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD (+33) | -18 | |||
Notes | |||||
[2]8KK
Chun-Li
Chun-Li_28kk
|
|||||
---|---|---|---|---|---|
[2]8KK OD Spinning Bird Kick
|
|||||
![]() File:SF6 Chun-Li 28kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100*6, 200 | - | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 2(4)2(4)2(5)2(4)2(5)2(4)2 | 23 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD (+55) | -12 | |||
Notes | |||||
22LK
22MK
Chun-Li
Chun-Li_22mk
|
|||||
---|---|---|---|---|---|
22MK MK Tenshokyaku
|
|||||
File:SF6 Chun-Li 22mk.png File:SF6 Chun-Li 22mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450, 550 | - | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | 2(10)2 | 43 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD (+25) | -41 | |||
Notes | |||||
22HK
Chun-Li
Chun-Li_22hk
|
|||||
---|---|---|---|---|---|
22HK HK Tenshokyaku
|
|||||
File:SF6 Chun-Li 22hk.png File:SF6 Chun-Li 22hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200*3, 600 | - | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | 2(8)2(8)2(11)2 | 38 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD (+37) | -57 | |||
Notes | |||||
22KK
Super Arts
236236P
j.236236P
236236K
214214K
214214K (CA)
Chun-Li
Chun-Li_214214k_ca
|
|||||
---|---|---|---|---|---|
214214K_CA Soten Ranka (CA)
|
|||||
![]() File:SF6 Chun-Li 214214k ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | - | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | 2(24)1(7)1 | 36 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8f Full | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD (+18) | -24 | |||
Notes | |||||
Armor Break. Depletes 2 Drive Bars on hit for the opponent. |