Street Fighter 6/Kimberly/Data: Difference between revisions

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| notes        =  
}}
}}
=== Jumping Normals ===
===== j.LP =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_j.lp | moveType = ground_normal
| input = j.LP
| name = Jumping Light Punch
| images = SF6_Kimberly_j.lp.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup =
| active =
| recovery =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== j.LP =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_j.mp | moveType = ground_normal
| input = j.MP
| name = Jumping Medium Punch
| images = SF6_Kimberly_j.mp.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup =
| active =
| recovery =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== j.HP =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_j.hp | moveType = ground_normal
| input = j.HP
| name = Jumping Heavy Punch
| images = SF6_Kimberly_j.hp.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup =
| active =
| recovery =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== j.LK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_j.lk | moveType = ground_normal
| input = j.LK
| name = Jumping Heavy Kick
| images = SF6_Kimberly_j.lk.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup =
| active =
| recovery =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== j.MK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_j.mk | moveType = ground_normal
| input = j.mK
| name = Jumping Medium Kick
| images = SF6_Kimberly_j.mk.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup =
| active =
| recovery =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== j.HK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_j.hk | moveType = ground_normal
| input = j.HK
| name = Jumping Heavy Kick
| images = SF6_Kimberly_j.hk.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup =
| active =
| recovery =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== j.2MP =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_j.2mp | moveType = ground_normal
| input = j.2MP
| name = Elbow Drop
| images = SF6_Kimberly_j.2mp.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup =
| active =
| recovery =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
== Command Normals ==
===== 3MK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_3mk | moveType = ground_normal
| input = 3MK
| name = Water Slicer Slide
| images = SF6_Kimberly_3mk.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup =
| active =
| recovery =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 4HK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_4hk | moveType = ground_normal
| input = 4HK
| name = Windmill Kick
| images = SF6_Kimberly_4hk.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup =
| active =
| recovery =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 6HK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_6hk | moveType = ground_normal
| input = 6HK
| name = Hisen Kick
| images = SF6_Kimberly_6hk.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup =
| active =
| recovery =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 6HK>8 =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_6hk_8 | moveType = ground_normal
| input = 6HK>8
| name = Step Up (neutral hop)
| images = SF6_Kimberly_6hk_8.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup =
| active =
| recovery =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 6HK>9 =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_6hk_9 | moveType = ground_normal
| input = 6HK>9
| name = Step Up (forward hop)
| images = SF6_Kimberly_6hk_9.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup =
| active =
| recovery =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 6HK>7 =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_6hk_7 | moveType = ground_normal
| input = 6HK>7
| name = Step Up (backward hop)
| images = SF6_Kimberly_6hk_7.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup =
| active =
| recovery =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
== Target Combos ==
===== LP>MP =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp | moveType = ground_normal
| input = LP>MP
| name = Bushin Prism Strikes 1
| images = SF6_Kimberly_lp_mp.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup =
| active =
| recovery =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== LP>MP>HP =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_hp | moveType = ground_normal
| input = LP>MP>HP
| name = Bushin Prism Strikes 2
| images = SF6_Kimberly_lp_mp_hp.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup =
| active =
| recovery =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== LP>MP>HP>HK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_hp_hk | moveType = ground_normal
| input = LP>MP>HP>HK
| name = Bushin Prism Strikes 3
| images = SF6_Kimberly_lp_mp_hp_hk.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup =
| active =
| recovery =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== LP>MP>2HP =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_2hp | moveType = ground_normal
| input = LP>MP>2HP
| name = Bushin Hellchain 1
| images = SF6_Kimberly_lp_mp_2hp.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup =
| active =
| recovery =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== LP>MP>2HP>HK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_2hp_hk | moveType = ground_normal
| input = LP>MP>2HP>HK
| name = Bushin Hellchain 2
| images = SF6_Kimberly_lp_mp_2hp_hk.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup =
| active =
| recovery =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== LP>MP>2HP>2HK =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_lp_mp_2hp_2hk | moveType = ground_normal
| input = LP>MP>2HP>2HK
| name = Bushin Hellchain Throw
| images = SF6_Kimberly_lp_mp_2hp_2hk.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup =
| active =
| recovery =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== MP>HP =====
{{FrameData-SF6 | chara = Kimberly | moveId = kimberly_mp_hp | moveType = ground_normal
| input = MP>HP
| name = Target Combo
| images = SF6_Kimberly_mp_hp.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup =
| active =
| recovery =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
== Drive Moves ==
== Specials ==
== Supers ==


{{Navbox-SF6}}
{{Navbox-SF6}}
[[Category: Street Fighter 6]]
[[Category: Street Fighter 6]]

Revision as of 19:37, 7 October 2022


Character Vitals

Kimberly
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Kimberly Portrait.png SF6 Kimberly Face.png /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance

Normals

Standing Normals

5LP
Kimberly
kimberly_5lp

5LP

Standing Light Punch
SF6 Kimberly 5LP.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH Yes -
Startup Active Recovery Total Hitstun Blockstun
5 2 8 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +5 -2
Notes
5MP
Kimberly
kimberly_5mp

5MP

Standing Medium Punch
SF6 Kimberly 5mp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
5HP
Kimberly
kimberly_5hp

5HP

Standing Heavy Punch
SF6 Kimberly 5hp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
5LK
Kimberly
kimberly_5lk

5LK

Standing Light Kick
SF6 Kimberly 5lk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
5MK
Kimberly
kimberly_5mk

5MK

Standing Medium Kick
SF6 Kimberly 5mk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
5HK
Kimberly
kimberly_5hk

5HK

Standing Heavy Kick
SF6 Kimberly 5hk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes

Crouching Normals

2LP
Kimberly
kimberly_2lp

2LP

Crouching Light Punch
SF6 Kimberly 2lp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
2MP
Kimberly
kimberly_2mp

2MP

Crouching Medium Punch
SF6 Kimberly 2mp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
2HP
Kimberly
kimberly_2hp

2HP

Crouching Heavy Punch
SF6 Kimberly 2hp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
2LK
Kimberly
kimberly_2lk

2LK

Crouching Light Kick
SF6 Kimberly 2lk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
2MK
Kimberly
kimberly_2mk

2MK

Crouching Medium Kick
SF6 Kimberly 2mk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
2HK
Kimberly
kimberly_2hk

2HK

Crouching Heavy Kick
SF6 Kimberly 2hk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes

Jumping Normals

j.LP
Kimberly
kimberly_j.lp

j.LP

Jumping Light Punch
SF6 Kimberly j.lp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.LP
Kimberly
kimberly_j.mp

j.MP

Jumping Medium Punch
SF6 Kimberly j.mp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.HP
Kimberly
kimberly_j.hp

j.HP

Jumping Heavy Punch
SF6 Kimberly j.hp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.LK
Kimberly
kimberly_j.lk

j.LK

Jumping Heavy Kick
SF6 Kimberly j.lk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.MK
Kimberly
kimberly_j.mk

j.mK

Jumping Medium Kick
SF6 Kimberly j.mk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.HK
Kimberly
kimberly_j.hk

j.HK

Jumping Heavy Kick
SF6 Kimberly j.hk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.2MP
Kimberly
kimberly_j.2mp

j.2MP

Elbow Drop
SF6 Kimberly j.2mp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes

Command Normals

3MK
Kimberly
kimberly_3mk

3MK

Water Slicer Slide
SF6 Kimberly 3mk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
4HK
Kimberly
kimberly_4hk

4HK

Windmill Kick
SF6 Kimberly 4hk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
6HK
Kimberly
kimberly_6hk

6HK

Hisen Kick
SF6 Kimberly 6hk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
6HK>8
Kimberly
kimberly_6hk_8

6HK>8

Step Up (neutral hop)
SF6 Kimberly 6hk 8.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
6HK>9
Kimberly
kimberly_6hk_9

6HK>9

Step Up (forward hop)
SF6 Kimberly 6hk 9.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
6HK>7
Kimberly
kimberly_6hk_7

6HK>7

Step Up (backward hop)
SF6 Kimberly 6hk 7.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes


Target Combos

LP>MP
Kimberly
kimberly_lp_mp

LP>MP

Bushin Prism Strikes 1
SF6 Kimberly lp mp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
LP>MP>HP
Kimberly
kimberly_lp_mp_hp

LP>MP>HP

Bushin Prism Strikes 2
SF6 Kimberly lp mp hp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes


LP>MP>HP>HK
Kimberly
kimberly_lp_mp_hp_hk

LP>MP>HP>HK

Bushin Prism Strikes 3
SF6 Kimberly lp mp hp hk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes


LP>MP>2HP
Kimberly
kimberly_lp_mp_2hp

LP>MP>2HP

Bushin Hellchain 1
SF6 Kimberly lp mp 2hp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
LP>MP>2HP>HK
Kimberly
kimberly_lp_mp_2hp_hk

LP>MP>2HP>HK

Bushin Hellchain 2
SF6 Kimberly lp mp 2hp hk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
LP>MP>2HP>2HK
Kimberly
kimberly_lp_mp_2hp_2hk

LP>MP>2HP>2HK

Bushin Hellchain Throw
SF6 Kimberly lp mp 2hp 2hk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
MP>HP
Kimberly
kimberly_mp_hp

MP>HP

Target Combo
SF6 Kimberly mp hp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes

Drive Moves

Specials

Supers

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