input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
---|---|---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
5LP | 270 | 5 | 2 | 8 | 14 | +5 | -2 | LH | Chn Sp SA TC | 12 |
5MP | 540 | 6 | 3 | 18 | 26 | +3 | -2 | LH | Sp SA TC | 15 |
5HP | 630 | 9 | 3 | 20 | 31 | +3 | -4 | LH | Sp SA | 17 (PC: 27) |
5LK | 270 | 5 | 3 | 11 | 18 | +1 | -3 | LH | Sp SA | 13 |
5MK | 540 | 8 | 3 | 18 | 28 | +1 | -4 | LH | Sp SA | 15 |
5HK | 630 | 12 | 4 | 17 | 32 | +7 | +2 | LH | - | |
2LP | 270 | 4 | 3 | 7 | 13 | +4 | -2 | LH | Chn Sp SA | 13 |
2MP | 450 | 6 | 3 | 13 | 21 | +7 | -1 | LH | Sp SA | 15 |
2HP | 720 | 8 | 6 | 17 | 30 | +3 | -2 | LH | Sp SA | 20 |
2LK | 180 | 5 | 3 | 7 | 14 | +2 | -2 | L | Chn | |
2MK | 540 | 7 | 3 | 16 | 25 | +5 | +1 | L | - | |
2HK | 810 | 8 | 3 | 24 | 34 | HKD +31 | -10 | L | - | |
j.LP | 270 | 4 | 10 | 3 land | - | - | - | H | - | |
j.MP | 450 | 6 | 4 | 3 land | - | - | - | H | Sp SA2 | |
j.HP | 630 | 8 | 5 | 3 land | - | - | - | H | - | |
j.LK | 270 | 5 | 10 | 3 land | - | - | - | H | - | |
j.MK | 540 | 7 | 6 | 3 land | - | - | - | H | - | |
j.HK | 630 | 9 | 6 | 3 land | - | - | - | H | - | |
j.2MP | 540 | 13 | until land | 8 land | - | +4(+7) | -3(0) | LH | - | |
3MK | 450 | 11 | 10 | 16 | 36 | -3(+6) | -9(0) | L | - | |
4HK | 720 | 22 | 2 | 19 | 42 | +4 | -3 | H | - | |
6HK | 720 | 27 | 3 | 3+18(10) land | 50(42) | +1(+2) | -3 | LH | Jmp | 20 (hop) |
6HK~8 | - | 20 | - | 30+3 | 33 | -10(-9) | -22 | - | - | |
6HK~9 | - | 20 | - | 30+3 | 33 | -10(-9) | -22 | - | - | |
6HK~7 | - | 16 | - | 30+3 | 33 | -10(-9) | -22 | - | - | |
5LP~MP | 360(324) | 6 | 3 | 18 | 26 | +1 | -6 | LH | TC | 29 |
5LP~MP~HP | 440(352) | 12 | 2 | 25 | 38 | KD +47 | -10 | LH | TC | 50-51 |
5LP~MP~HP~HK | 520(364) | 26 | 3 | 24 | 52 | KD +26 | -12 | LH | - | |
5LP~MP~2HP | 580(464) | 10 | 2 | 25 | 36 | +2 | -10 | LH | TC | 50-51 |
5LP~MP~2HP~HK | 750(525) | 15 | 3 | 24 | 41 | KD +26(+45) | -12 | LH | - | |
5LP~MP~2HP~2HK | 750(525) | 15 | 3 | 23 | 40 | KD +16 | -12 | LH | - | |
5MP~HP | 360 | 10 | 3 | 26 | 38 | KD +28 | -12 | LH | Sp SA | 38-40 |
< Street Fighter 6 | Kimberly
Frame Data Tables
Character Data
Kimberly | HP | Throw Range |
Fwd Walk Speed |
Back Walk Speed |
Fwd Dash Speed |
Back Dash Speed |
Fwd Dash Distance |
Back Dash Distance |
Jump Speed |
Fwd Jump Distance |
Back Jump Distance |
Jump Apex |
---|---|---|---|---|---|---|---|---|---|---|---|---|
10000 | 0.8 | 0.0505 (0.0561) | 0.033 (0.0366) | 18 | 23 | 1.409 | 0.893 | 4+38+3 | 1.90 | 1.52 | 2.115 |
Normals and Target Combos
input | Dmg Scaling | Punish Adv | PerfParry Adv | DR Cancel onHit | DR Cancel onBlock | Hitstun | Blockstun | Hitstop |
---|---|---|---|---|---|---|---|---|
input | Dmg Scaling | Punish Adv | PerfParry Adv | DR Cancel onHit | DR Cancel onBlock | Hitstun | Blockstun | Hitstop |
5LP | 10% Starter | +9 | -8 | +5 | -2 | 15 | 8 | 9 |
5MP | +7 | -19 | +14 | +9 | 24 | 19 | 11 | |
5HP | +23 Stagger | -21 | +16 | +9 | 26 | 19 | 13 | |
5LK | 10% Starter | +5 | -12 | +5 | +1 | 15 | 11 | 9 |
5MK | 15% Starter | +5 | -19 | +12 | +7 | 22 | 17 | 11 |
5HK | +11 | -19 | 28 | 23 | 13 | |||
2LP | 10% Starter | +8 | -8 | +4 | -2 | 14 | 8 | 9 |
2MP | +11 | -14 | +12 | +4 | 23 | 15 | 11 | |
2HP | +7 | -21 | +16 | +11 | 26 | 21 | 13 | |
2LK | 10% Starter | +6 | -8 | 12 | 8 | 9 | ||
2MK | 15% Starter | +9 | -17 | 24 | 20 | 11 | ||
2HK | HKD +43 | -25 | 17 | 13 | ||||
j.LP | ≤ -2 | 13 | 9 | 9 | ||||
j.MP | ≤ -2 | 17 | 13 | 11 | ||||
j.HP | ≤ -2 | 20 | 15 | 13 | ||||
j.LK | ≤ -2 | 14 | 10 | 9 | ||||
j.MK | ≤ -2 | 17 | 13 | 11 | ||||
j.HK | ≤ -2 | 20 | 15 | 13 | ||||
j.2MP | +8(+11) | -11(-8) | 17 | 10 | 13 | |||
3MK | 15% Starter | +1(+10) | -24(-15) | 23 | 17 | 11 | ||
4HK | 25% Starter | +8 | -19 | 25 | 18 | 13 | ||
6HK | 20% Starter | +5(+6) | -14 | 25(26) | 13 | 17 | ||
6HK~8 | -6(-5) | |||||||
6HK~9 | -6(-5) | |||||||
6HK~7 | -6(-5) | |||||||
5LP~MP | +5 | 22 | 15 | 9 | ||||
5LP~MP~HP | 17 | 9 | ||||||
5LP~MP~HP~HK | KD +21 | -25 | 15 | 11 | ||||
5LP~MP~2HP | 29 | 17 | 11 | |||||
5LP~MP~2HP~HK | 15 | 13 | ||||||
5LP~MP~2HP~2HK | 14 | 13 | ||||||
5MP~HP | KD +47 | +7 | 17 | 13 |
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
---|---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
5LP | 500 | [2000] | 250 | 300 (210) | 150 (75) |
5MP | 2000 | [4000] | 1000 | 500 (350) | 250 (125) |
5HP | 5000 | [10000] | 2000 | 1000 (700) | 500 (250) |
5LK | 500 | [2000] | 250 | 300 (210) | 150 (75) |
5MK | 2000 | [4000] | 1000 | 500 (350) | 250 (125) |
5HK | 5000 | [10000] | 2500 | 1000 (700) | 500 (250) |
2LP | 500 | [2000] | 250 | 300 (210) | 150 (75) |
2MP | 2500 | [5000] | 1200 | 600 (420) | 300 (150) |
2HP | 5000 | [10000] | 2500 | 1000 (700) | 500 (250) |
2LK | 500 | [2000] | 250 | 300 (210) | 150 (75) |
2MK | 2500 | [5000] | 1200 | 600 (420) | 300 (150) |
2HK | 5000 | [10000] | 2500 | 1200 (840) | 600 (300) |
j.LP | 1500 | [2000] | 500 | 300 (210) | 150 (75) |
j.MP | 2500 | [5000] | 1000 | 500 (350) | 250 (125) |
j.HP | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
j.LK | 1500 | [2000] | 500 | 300 (210) | 150 (75) |
j.MK | 2500 | [4000] | 1000 | 500 (350) | 250 (125) |
j.HK | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
j.2MP | 2500 | [4000] | 1000 | 500 (350) | 250 (125) |
3MK | 2000 | [4000] | 1000 | 500 (350) | 250 (125) |
4HK | 5000 | [10000] | 2500 | 1000 (700) | 500 (250) |
6HK | 4000 | [7000] | 1200 | 800 (560) | 400 (200) |
6HK~8 | |||||
6HK~9 | |||||
6HK~7 | |||||
5LP~MP | 2000 | 800 | 400 (280) | 200 (100) | |
5LP~MP~HP | 2000 | 1500 | 700 (490) | 350 (175) | |
5LP~MP~HP~HK | 2000 | 1500 | 800 (560) | 400 (200) | |
5LP~MP~2HP | 2000 | 1500 | 700 (490) | 350 (175) | |
5LP~MP~2HP~HK | 2000 | 1500 | 800 (560) | 400 (200) | |
5LP~MP~2HP~2HK | 2000 | 1500 | 700 (490) | 400 (200) | |
5MP~HP | 4000 | 1500 | 800 (560) | 400 (200) |
input | Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|
input | Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
5LP | ||||||
5MP | ||||||
5HP | ||||||
5LK | ||||||
5MK | ||||||
5HK | ||||||
2LP | ||||||
2MP | ||||||
2HP | ||||||
2LK | ||||||
2MK | ||||||
2HK | ||||||
j.LP | ||||||
j.MP | ||||||
j.HP | ||||||
j.LK | ||||||
j.MK | ||||||
j.HK | ||||||
j.2MP | Until Land (FKD) | |||||
3MK | 9-21 Upper Body Projectile | |||||
4HK | ||||||
6HK | 18-32 (FKD) | |||||
6HK~8 | Until Land (FKD) | |||||
6HK~9 | Until Land (FKD) | |||||
6HK~7 | Until Land (FKD) | |||||
5LP~MP | ||||||
5LP~MP~HP | ||||||
5LP~MP~HP~HK | ||||||
5LP~MP~2HP | ||||||
5LP~MP~2HP~HK | ||||||
5LP~MP~2HP~2HK | ||||||
5MP~HP |
input | Notes |
---|---|
input | Notes |
5LP | Chains into 5LP/2LP/2LK or into Bushin Prism Strikes; Run~Stop cancel: -8/-15 (OD: -5/-12) |
5MP | Important combo tool with a Target Combo follow-up; Run~Stop cancel: +1/-4 (OD: +4/-1) |
5HP | In punishes, can cancel to Run~Stop or Teleport to maintain close position, then link into 5HK or 5HP; single hit confirmable, but will not combo to 236HP on the final cancel frame; Run~Stop cancel: +3/-4 (OD: +6/+1) |
5LK | Good range for a cancelable light normal; possible to chain 4 lights (2LP, 2LP, 5LP, 5LK) into 236LP/Super or into 214HK vs. standing; Run~Stop cancel: -8/-12 (OD: -5/-9) |
5MK | Most important normal in footsies, particularly canceled into Drive Rush; Run~Stop cancel: -1/-6 (OD: +2/-3) |
5HK | Whiffs vs. crouching opponents if not point blank; good combo and pressure starter; upper body is Air Invuln 10-15f (decent anti-air, but a little slow and cannot hit cross-up) |
2LP | Chains into 5LP/2LP/2LK; Run~Stop cancel: -9/-15 (OD: -6/-12) |
2MP | Important combo tool; Run~Stop cancel: -1/-9 (OD: +2/-6); special/DR cancel is delayed until after 2nd active frame |
2HP | Forces stand on hit; good anti-air but cannot hit cross-up; in Drive Rush juggles, opponent is kept high enough to connect instant j.236PP for a ground bounce; can be up to +8/+3 meaty; best button for Run pressure (cancel into Arc Step beats 4f light normals); Run~Stop cancel: +3/-2 (OD: +6/+1) |
2LK | Chains into 5LP/2LP/2LK; slightly more pushback than other combo-starting lights, but can still chain 3 lights if starting point blank |
2MK | Non-cancelable, but can combo afterward and is a great option out of Drive Rush |
2HK | Has some juggle potential (no Hard Knockdown when juggled into) |
j.LP | |
j.MP | Puts airborne opponents into limited juggle state; shifts Kimberly's hurtbox upward during startup |
j.HP | Causes spike knockdown vs. airborne opponents; best hitbox for opponents directly below Kimberly |
j.LK | Cross-up; can be used as a fuzzy instant overhead (vs. Blanka, will not work after perfect safe jump j.HP/j.HK timing, making it useless in corner spraycan setup) |
j.MK | Cross-up |
j.HK | Great horizontal range and a good downward hitbox; useful for air resets after corner wallsplat into 6HK |
j.2MP | Can only be performed from Forward Jump; KD vs. airborne opponents; stops Kimberly's air momentum; useful for baiting anti-airs if used at longer range; at least +5/-2 vs. standard height characters (can be 1f worse vs. tall characters) |
3MK | Low profile 9-21f (combined with upper body projectile invuln, great at avoiding projectiles); if it connects in a free juggle, puts airborne opponents into limited juggle state |
4HK | Forces crouch on hit, making opponents wider for easier follow-up links; causes spike KD vs. airborne opponents; allows link to 2LP naturally, and 5MP link out of Drive Rush (DR momentum does not allow 2MP, 5MP or 2HP to reach opponent) |
6HK | Can hop over low pokes for a Punish Counter combo; puts airborne opponents into limited juggle state; can cancel into forward, neutral, or back jump on hit or block; 8f less recovery on block only; 1f more hitstun vs. crouching opponents |
6HK~8 | Startup refers to earliest frame that Kimberly can perform air follow-ups after Hop |
6HK~9 | Crosses over the opponent; startup refers to earliest frame that Kimberly can perform air follow-ups after Hop |
6HK~7 | Startup refers to earliest frame that Kimberly can perform air follow-ups after Hop |
5LP~MP | (refers to scaled damage); Very difficult for most characters to punish if well spaced (e.g. 2LP, 5LP, 5LP~MP) |
5LP~MP~HP | (refers to scaled damage); puts opponent into limited juggle state; can juggle with Bushin Senpukyaku in the corner; gives strong KD Adv. for oki, such as Spray Can setups |
5LP~MP~HP~HK | (refers to scaled damage); 10f gap between final 2 hits on block |
5LP~MP~2HP | (refers to scaled damage); useful against Drive Impacts, as this hit will land as a +4 counter-hit at point blank range; on hit, leaves Kimberly close for a strike/throw mixup |
5LP~MP~2HP~HK | (refers to scaled TC damage); knocks opponent far away on hit; true blockstring even at max delay; (better KD Adv. after a DR juggle, maintains limited juggle state) |
5LP~MP~2HP~2HK | (refers to scaled damage); throws opponent backwards for a side switch, very useful when Kimberly is cornered; has a strike hitbox, but will not connect properly in juggles; true blockstring even at max delay |
5MP~HP | Puts opponent into a limited juggle state; will not combo into 236HP; Run~Stop cancel: KD+34/-6 (OD: KD+37/-3) |
Drive and Throw
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
LPLK | 1082 (1838) | 5 | 3 | 23 | 30 | KD +17 | - | T |
4LPLK | 1082 (1839) | 5 | 3 | 23 | 30 | KD +8 | - | T |
HPHK | 720 | 26 | 2 | 35 | 62 | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | LH |
6HPHK | 500 recoverable | 20 | 3 | 26(31) | 48(53) | KD +23 | -8 | LH |
MPMK | - | 1 | 8 or until released | 29(1)(11) | 37(3) | - | - | - |
66 | - | 9(11) | 45(46) | 24(23) | - | - | - |
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
---|---|---|---|---|---|---|
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
LPLK | 20% Starter; 20% Immediate | HKD +17 | ||||
4LPLK | 20% Immediate | HKD +8 | ||||
HPHK | 180 | 20% Starter | Crumple (Standing +21, Juggle +46, HKD +104) | -35 | 34 | 25 |
6HPHK | 125 recoverable | KD +23 | -27 | 21 | 20 | |
MPMK | 50% Multiplier (Perfect) | |||||
66 | 15% Multiplier (Mid-Combo) |
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit |
---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit |
LPLK | [10000] | 2000 | 2000(1400) [4000(2800)] | |
4LPLK | [10000] | 2000 | 2000(1400) [4000(2800)] | |
HPHK | 5000 | 10000 [15000] | -10000 | [3000(2100)] |
6HPHK | -20000 | |||
MPMK | -5000,250~ | |||
66 | -10000(-30000) |
input | Invuln | Armor | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|
input | Invuln | Armor | Juggle Start | Juggle Increase | Juggle Limit |
LPLK | |||||
4LPLK | |||||
HPHK | 1-27 | 0 | 1 | 0 | |
6HPHK | 1-22 Full | Break | 200 | 100 | 1 |
MPMK | 6 Full (after Perfect Parry) | ||||
66 |
input | Notes |
---|---|
input | Notes |
LPLK | Can walk forward for a strong manually-timed corner throw loop; starter scaling applies to Spraycan juggle follow-ups |
4LPLK | Side switches; no throw oki after back throwing opponent into corner, but can meaty with strikes |
HPHK | See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK | 5f extra recovery on hit; see Drive Reversal; SA3 install increases recoverable damage to 555 |
MPMK | See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66 | See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.817 (min/throw), 2.479 (min/block), 3.565 (max/final DR frame) |
Specials
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
---|---|---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
214LK | 360,270,360 (990) | 6 | 6(1)6(1)6(8)3 | 6+17 land | 59 | KD +23 | -30 | LH | - | |
214MK | 360x3 (1080) | 7 | 6(1)6(1)6(8)3 | 8+17 land | 62 | KD +22 | -32 | LH | - | |
214HK | 450,360x2 (1170) | 8 | 6(1)6(1)6(8)3 | 11+17 land | 66 | KD +21 | -35 | LH | - | |
214KK | 450,180x3,360 (1350) | 6 | 6(1)6(1)6(1)6(1)2 | 12+17 land | 64 | KD +20 | -40 | LH | - | |
j.214K | 225x2,450 (900) | 8 | 2(7)2(7)2 | 12 land | - | +4(+8) KD +38(42) | -1(+4) | LH | - | |
j.214KK | 450,90x2,270,450 (1350) | 8 | 2(2)3(2)2(2)3(2)2 | 12 land | - | +5(+8) KD +46(51) | -1(+4) | LH | SA2 | |
236LP | 810 | 10 | 2 | 22 | 33 | +3 (KD +30~36) | -6 | LH | SA3 | 18 |
236MP | 540x2 (1080) | 17 | 2 | 28 | 46 | KD +37(+26) | -12 | LH | SA3 (1st) | 14 |
236HP | 360,180 (540) | 24 | 2 | 28 | 53 | KD +56 | -12 | LH | SA3 (1st) / Jmp | 14 |
236PP | 360,180 (540) | 17 | 2 | 28 | 46 | KD +56 | -12 | LH | SA2 SA3 (1st) / Jmp | 14 |
236K | - | 8 | - | - | 55 | - | - | - | - | |
236K~LK | 900 | 8+21 | 7 | 16 | 43 | KD +41 (+53~56) | +1 | LH | SA3 | 27 |
236K~MK | 720 | 8+10 | 12 | 19 | 40 | KD +39(+50) | -12(-1) | L | SA3 | 16 |
236K~HK | 900 | 8+19 | 5 | 19 | 42 | KD +23 | -3 | H | SA3 | |
236K~P | - | 8+14 | - | - | 22 | - | - | - | - | |
236K (close) | 270,180 (450) | 8+15 | 2(6)2 | 25(26+4 land) | 62 | +3 | -6 | LH | - | |
236K (close)~K | 630 | 8+15+13 | 6 | 20 land | 38 | KD +29(+31) | -8 | LH | - | |
236K (close)~P | 1440 | 8+15+13 | 6 | 40 land | 58 | HKD +31 | - | T | - | |
236KK | - | 8(7) | - | - | 53 | - | - | - | - | |
236KK~LK | 540x2 | 8+17 | 7 | 16 | 39 | KD +43 (+56~60) | +3 | LH | SA2 SA3 | 34 |
236KK~MK | 700,200 (900) | 8+8 | 8,4 | 19 | 38 | KD +47(+50) | -10(-7) | L,L | SA2 SA3 (1st) | 16 |
236KK~HK | 810,270 (1080) | 8+15 | 2,3 | 19 | 38 | KD +25(+44) | -1 | H | SA2 SA3 (2nd) | |
236KK~P | - | 6+13 | - | - | 19 | - | - | - | - | |
236KK (close) | 180,90 (270) | 8+13 | 2(6)2 | 25(26+4 land) | 60 | +3 | -6 | LH | - | |
236KK (close)~K | 420,210 (630) | 8+13+13 | 6 | 20 land | 38 | KD +43 (Wall Splat +86) | -8 | LH | SA2 | |
236KK (close)~P | 900 | 8+13+13 | 6 | 40 land | 58 | HKD +94 (OTG) | - | T | - | |
214P | - | 19 | 8 | 17(7) | 43(33) | - | - | - | - | |
214PP | - | 19 | 8 | 16(7)+3 land | 45(33) | - | - | - | - | |
22P (refill) | - | 42 | - | 2 | 44 | - | - | - | - | |
22PP (refill) | - | 42 | - | 2 | 44 | - | - | - | - | |
22P (1 stock) | 450 | 18(103) | [10] | 26 | 44 | KD +88 | - | LH | - | |
22PP (2 stock) | 450x2 (900) | 19(103) | [10 each] | 26 | 44 | KD +90-93 | - | LH | - | |
j.236P | 1440 | 5 | 3 | 20 land | - | HKD +22 | - | T | - | |
j.236PP | 900 | 5 | 3 | 20 land | - | HKD +98 OTG | - | T | - |
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
---|---|---|---|---|---|---|
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
214LK | 90 | KD +23 | -52 | 24 | 13 / 3,3,9(13) | |
214MK | 90 | KD +22 | -54 | 24 | 13 / 3,3,9(13) | |
214HK | 112 | KD +21 | -57 | 24 | 13 / 3,3,9(13) | |
214KK | 112 | 30% Starter* | KD +20 | -57 | 19 | 13 / 2x4,9(13) |
j.214K | 56x2,112 | 20% Starter | +8(+12) | -16(-11) | 17 | 13 / 7,7,9(13) |
j.214KK | 112,22,112 | 20% Starter; Combo (2 hits) | +8(12) | -19(-11) | 17 | 13 / 3x4,9(13) |
236LP | 202 | 20% Starter | +7 | -22 | 21 | 13 |
236MP | 135 | KD +37(+26) | -28 | 21 | 13 / 9,13 | |
236HP | 90 | KD +56 | -28 | 21 | 13 / 9,13 | |
236PP | 90 | KD +56 | -28 | 21 | 13 / 9,13 | |
236K | ||||||
236K~LK | 225 | KD +41 | -21 | 24 | 13 | |
236K~MK | 180 | 20% Starter | KD +39(+50) | -29(-18) | 19 | 6 |
236K~HK | 225 | KD +23 | -22 | 21 | 13 | |
236K~P | ||||||
236K (close) | 67,45 (112) | +3 | -30 | 34 total | 6,12(6) | |
236K (close)~K | 157 | KD +29(+31) | -21 | 15 | 13 | |
236K (close)~P | HKD +31 | |||||
236KK | ||||||
236KK~LK | 135x2 | KD +43 | -21 | 26 total | 7,13 | |
236KK~MK | 175,50 (225) | 20% Starter | KD +47(+50) | -21(-18) | 19,13 (21) | 4,6 |
236KK~HK | 202,67 (269) | KD +25 | -22 | 23 total | 7,13 | |
236KK~P | ||||||
236KK (close) | 45,22 (67) | +3 | -30 | 34 total | 6,12(6) | |
236KK (close)~K | 105 | KD +43 (Wall Splat +86) | -21 | 15 | 13 / 6,13 | |
236KK (close)~P | 20% Starter | HKD +94 (OTG) | ||||
214P | ||||||
214PP | ||||||
22P (refill) | ||||||
22PP (refill) | ||||||
22P (1 stock) | 112 | 20% Starter; Combo (2 hits) | KD +88 | 30 | 13 | |
22PP (2 stock) | 112x2 (224) | 20% Starter; Combo (2 hits) | KD +90-93 | 30-35 | 15~17 | |
j.236P | HKD +22 | |||||
j.236PP | 20% Starter | HKD +98 OTG |
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
---|---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
214LK | 1000 | [5000] | 500x2,1000 (500) | 250x2,500 (175x2,350) | 125 (62) |
214MK | 1000 | [5000] | 500x2,1000 (500) | 250x2,500 (175x2,350) | 125 (62) |
214HK | 1000 | [5000] | 500x2,1000 (500) | 250x2,500 (175x2,350) | 125 (62) |
214KK | 1000 | [5000] | -20000 | 200x4,400 (140x4,280) | 100 (50) |
j.214K | 1000x2,2000 | [1700x2,1600] | 500x2,1000 | 250x2,500 (175x2,350) | 125x2,250 (62x2,125) |
j.214KK | 1000x3 | [1000x5] | -20000 | 200x4,400 (140x4,280) | 100x2,200 (50x2,100) |
236LP | 4000 | [6000] | 2000 | 800 (560) | 400 (200) |
236MP | 4000 | [4000x2] | 1200x2 (1200) | 600x2 (420x2) | 300 (150) |
236HP | 4000 | [3000x2] | 1000x2 (1000) | 500x2 (350x2) | 250 (125) |
236PP | 4000 | [3000x2] | -20000 | 500x2 (350x2) | 250 (125) |
236K | |||||
236K~LK | 4000 | [6000] | 2000 | 1200 (840) | 600 (300) |
236K~MK | 4000 | [8000] | 2000 | 1000 (700) | 500 (250) |
236K~HK | 4000 | [8000] | 2000 | 1200 (840) | 600 (300) |
236K~P | |||||
236K (close) | 1500x2 | [2500x2] | 500x2 | 100x2 (70x2) | 50x2 (25x2) |
236K (close)~K | 5000 | [10000] | 2000 | 1000 (700) | 500 (250) |
236K (close)~P | [10000] | 2000 | 3000 (2100) | ||
236KK | -20000 | ||||
236KK~LK | 2000x2 | [4000x2] | 600x2 (420x2) | 300x2 (150x2) | |
236KK~MK | 2500x2 | [4000x2] | 500x2 (350x2) | 250x2 (125x2) | |
236KK~HK | 2500x2 | [4000x2] | 600x2 (420x2) | 300x2 (150x2) | |
236KK~P | |||||
236KK (close) | 1500x2 | [2500x2] | 100x2 (70x2) | 50x2 (25x2) | |
236KK (close)~K | 2500 | [5000x2] | 500x2 (350x2) | 250 (125) | |
236KK (close)~P | [10000] | 1000 (700) | |||
214P | |||||
214PP | -20000 | ||||
22P (refill) | |||||
22PP (refill) | -20000 | ||||
22P (1 stock) | 4000 | [6000] | 1000 | 600 (420) | 300 (150) |
22PP (2 stock) | 4000x2 | [6000] | 1000x2 | 600x2 (420x2) | 300x2 (150x2) |
j.236P | [10000] | 2000 | 2500 (1750) | ||
j.236PP | [10000] | -20000 | 1000 (700) |
input | Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|
input | Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
214LK | 6-11 Air, 7-42 Lower Body Projectile | 7-42 (FKD) | ||||
214MK | 7-12 Air, 8-45 Lower Body Projectile | 8-45 (FKD) | ||||
214HK | 8-13 Air, 9-49 Lower Body Projectile | 9-49 (FKD) | ||||
214KK | 1-11 Air, 7-47 Lower Body Projectile | 7-47 (FKD) | ||||
j.214K | Until Land (FKD) | |||||
j.214KK | Until Land (FKD) | |||||
236LP | ||||||
236MP | ||||||
236HP | ||||||
236PP | ||||||
236K | ||||||
236K~LK | ||||||
236K~MK | ||||||
236K~HK | ||||||
236K~P | ||||||
236K (close) | 24-58 (FKD), hit/block only | |||||
236K (close)~K | Until Land (FKD) | |||||
236K (close)~P | Until Land (FKD) | |||||
236KK | ||||||
236KK~LK | ||||||
236KK~MK | ||||||
236KK~HK | ||||||
236KK~P | ||||||
236KK (close) | 22-56 (FKD), hit/block only | |||||
236KK (close)~K | Until Land (FKD) | |||||
236KK (close)~P | Until Land (FKD) | |||||
214P | 19-26 Full | |||||
214PP | 19-26 Full | 22-42 (FKD) | ||||
22P (refill) | ||||||
22PP (refill) | ||||||
22P (1 stock) | ||||||
22PP (2 stock) | ||||||
j.236P | Until Land (FKD) | |||||
j.236PP | Until Land (FKD) |
input | Notes |
---|---|
input | Notes |
214LK | Cannot hit cross-up; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 90 damage |
214MK | Cannot hit cross-up; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 90 damage |
214HK | Cannot hit cross-up; often too slow to work in juggles; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 180 damage |
214KK | Cannot hit cross-up; higher juggle potential than other versions; does 270 less damage (180) on active frames 5-6 of the first hit; starter scaling only occurs if Spraycan detonates immediately after first grounded hit, or if juggled after a high-connect 4-hit 214KK |
j.214K | Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); listed KD Adv. refers to air juggled version |
j.214KK | Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); can cross-up at close range vs. standing opponents (useful to escape corner throw loops); listed KD Adv. refers to air juggled version; can cancel into SA2 mid-air, or follow up with SA3 after landing in the corner |
236LP | Has juggle potential; good for safe pressure against opponents in Burnout and can confirm into SA3; strongest 236P version when Super canceling; (KD Adv. when juggled into); (note: frame display shows 3f extra hit/block recovery, but this is a bug - total frame count remains unchanged) |
236MP | 2nd hit only comes out on hit; worse KD Adv. when juggled into; (note: frame display shows 3f extra block recovery, but this is a bug - total frame count remains unchanged) |
236HP | Puts opponent into limited juggle state; no juggle potential, so it won't combo from 5MP~HP; 2nd hit only comes out on hit; forward jump cancelable on hit only; (note: frame display shows 3f extra block recovery, but this is a bug - total frame count remains unchanged) |
236PP | Puts opponent into limited juggle state; 2nd hit only comes out on hit; forward jump cancelable on hit only; gives the launch of 236HP with the startup and juggle potential of 236MP; (note: frame display shows 3f extra block recovery, but this is a bug - total frame count remains unchanged) |
236K | Can hold forward + button to activate follow-up at the earliest possible timing (e.g. 23[6MK] gives fastest possible Run~Slide); Movement speed: 11.23/frame during cancelable frames |
236K~LK | Kicking legs are Anti-Air Invuln 18-27f (cannot hit cross-up); active frames 3-7 hit airborne opponents above Kimberly; puts opponent into limited juggle state; (higher KD Adv. when juggled into) |
236K~MK | 6-21f low profile and upper body projectile invuln (only on the Slide itself); puts opponent into limited juggle state; (higher KD Adv. when juggled into); cancel to SA3 can whiff when used from longer range |
236K~HK | SA3 cancel can only combo in high connect juggles, or if overhead is absorbed by armor |
236K~P | Latest possible stop is 55f (41+14) if Kimberly runs fullscreen without colliding with opponent; shortest Run~Stop distance: 1.64 |
236K (close) | Can only hit grounded opponents (if opponent becomes airborne after startup, attack has 1f active + 25f recovery); can frame trap vs. 4f normals when canceled from 2HP |
236K (close)~K | KD Adv. is +31 if Arc Step is blocked, +30 on hit midscreen, +29 on hit in the corner |
236K (close)~P | Grabs standing/crouching opponents, whiffs vs. airborne (can be backdashed) |
236KK | Cancels into follow-ups after 8 frames minimum (can cancel into OD Stop 1f earlier); Movement speed: 13.47/frame during cancelable frames |
236KK~LK | Kicking legs are Anti-Air Invuln 14-23f (cannot hit cross-up); active frames 3-7 hit airborne opponents above Kimberly; puts opponent into limited juggle state (launches high in juggles, allowing Drive Rush 2HP loops); (higher KD Adv. when juggled into) |
236KK~MK | 4-19f low profile and upper body projectile invuln (only on the Slide itself); puts opponent into limited juggle state; (higher KD Adv. when juggled into); 1st hit forces stand vs. grounded opponents |
236KK~HK | Puts airborne opponents into short OTG juggle state (only SA2/SA3 cancels can follow up); Super cancels whiff vs. grounded opponents |
236KK~P | Allows combo extensions from 5HP or 2HP, like a Drive Rush cancel for 2 bars with no damage scaling; latest possible stop is 54f (41+13) if Kimberly runs fullscreen without colliding with opponent; shortest OD Run~Stop distance: 1.48 |
236KK (close) | Can only hit grounded opponents (if opponent becomes airborne after startup, attack has 1f active + 25f recovery); can frame trap vs. 4f normals when canceled from 2HP, 5HP, or 5MP |
236KK (close)~K | Causes Wall Splat on hit near the corner; SA2 cancel on 2nd hit only works in the corner; 2nd hit of the divekick occurs on hit only (1 hit on whiff or block) |
236KK (close)~P | Grabs standing/crouching opponents, whiffs vs. airborne; opponent bounces for an OTG juggle |
214P | After reappearing, 7f recovery is cancelable into any attack except Parry or another 214P (otherwise 17f recovery); grants forward momentum when canceled into attacks, unlocking some unique combo routes due to pushback (slower attacks do not benefit from this momentum) |
214PP | After reappearing, can act after 7f recovery; air follow-ups have the same properties as regular jump attacks (including 3 landing recovery frames); if Kimberly does not act, she has 1 punishable landing recovery frame, then 2 landing frames where she can block or cancel into an attack; cannot use j.236P after reappearing mid-air |
22P (refill) | Refills 1 spray can; cannot reload if a spray can is currently stocked or is active on-screen |
22PP (refill) | Refills 2 spray cans; cannot reload if a spray can is currently stocked or is active on-screen |
22P (1 stock) | Button strength determines distance; cannot use if another spraycan is active; bomb can juggle after well-timed throw; puts opponent into free juggle state (limited juggle state if juggled into); important tool for corner oki scenarios; spraycan disappears if SA2 is activated |
22PP (2 stock) | Button strengths determine distance of each can; bomb can juggle after well-timed throw; puts opponent into free juggle state (limited juggle state if juggled into); important tool for corner oki scenarios; can be used in conjunction with Drive Impact to break armor if the opponent counters with their own Drive Impact; spraycan disappears if SA2 is activated |
j.236P | Air throw that can be comboed into; good combo ender due to damage and decent okizeme, especially in the corner; no minimum height requirement; the first 15 landing recovery frames put Kimberly in a crouching state; Range: 1.0 |
j.236PP | Air throw with low juggle potential; causes OTG bounce (limited juggle state); no minimum height requirement; the first 15 landing recovery frames put Kimberly in a crouching state; Range: 1.0 |
Supers
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
236236K (0 stock) | 1800 | 12 | 15 | 40 | 66 | KD +22 | -25 | LH |
236236K (1 stock) | 2000 | 12 | 15 | 40 | 66 | KD +38 | -25 | LH |
214214P | 2600 | 13 | until land | 39 land | 59 | KD +22 | -26(-20) | LH |
j.214214P | 2600 | 13 | until land | 39 land | - | KD +22 | -26(-20) | LH |
236236P | 4000 | 8 | 6 | 51 | 64 | HKD +16 | -35 | LH |
236236P | 4500 | 8 | 6 | 51 | 64 | HKD +16 | -35 | LH |
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
---|---|---|---|---|---|---|
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
236236K (0 stock) | 500 | 30% Minimum | KD +22 | -39 | 16 | 13 |
236236K (1 stock) | 500 | 30% Minimum | KD +38 | -39 | 16 | 13 |
214214P | 750 | 40% Minimum | KD +22 | -44(-38) | 20 | 13 |
j.214214P | 750 | 40% Minimum | KD +22 | -43(-38) | 20 | 13 |
236236P | 1110 | 50% Minimum; 10% Immediate (Sp) | HKD +16 | -55 | 22 | 20 |
236236P | 1387 | 50% Minimum; 10% Immediate (Sp) | HKD +16 | -55 | 22 | 20 |
input | DriveDmg Block | DriveDmg Hit[PC] | SuperGain Hit | SuperGain Block |
---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | SuperGain Hit | SuperGain Block |
236236K (0 stock) | 2500 | 5000 | -10000 | -10000 |
236236K (1 stock) | 2500 | 5000 | -10000 | -10000 |
214214P | 5000 | 10000 | -20000 | -20000 |
j.214214P | 5000 | 10000 | -20000 | -20000 |
236236P | 7500 | 15000 | -30000 | -30000 |
236236P | 10000 | 20000 | -30000 | -30000 |
input | Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|
input | Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
236236K (0 stock) | 1 Full, 2-14 Strike/Throw | Break | ||||
236236K (1 stock) | 1 Full, 2-14 Strike/Throw | Break | ||||
214214P | 1 Full | Break | 2-20 (FKD) | |||
j.214214P | 1 Full | Break | Until Land (FKD) | |||
236236P | 1-13 Full | Break | ||||
236236P | 1-13 Full | Break |
input | Notes |
---|---|
input | Notes |
236236K (0 stock) | Travels ~75% screen length |
236236K (1 stock) | Consumes 1 can for better damage and oki; travels ~75% screen length |
214214P | Becomes airborne during screen freeze; invincibility runs out immediately after screen freeze; screen freeze causes active spraycans to disappear; first hit before cinematic does 300 damage |
j.214214P | Can only be used from Forward Jump; invincibility runs out immediately after screen freeze; screen freeze causes active spraycans to disappear; first hit before cinematic does 300 damage |
236236P | Immediately upon activation, Kimberly gains 11% buff to attack damage and walk speed for the rest of the match; cinematic time regenerates ~1.9 Drive bars for Kimberly |
236236P | Immediately upon activation, Kimberly gains 11% buff to attack damage and walk speed for the rest of the match; available at 25% HP or below; cinematic time regenerates ~2.1 Drive bars for Kimberly |