Marvel vs Capcom 2/Sakura: Difference between revisions

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Learn how to use the "Shouoken".  
Learn how to use the "Shouoken".  
This attack can block most projectile moves, and can be used in the air.
This attack can block most projectile moves, and can be used in the air.
Her air hurricane kick does lots of damage (15 pts per hit), similar to the other shotos, and helps her change her jump arc. Incorporate it in her air combos and jump ins whenever you can.


Dark Sakura is very good and can do tons of damage with her Hadouken super.  However, getting three levels without dying is a problem for her. If you want to build levels to become Evil, sj rh xx Shunpuu Kyaku works pretty well and is hard to catch.
Dark Sakura is very good and can do tons of damage with her Hadouken super.  However, getting three levels without dying is a problem for her. If you want to build levels to become Evil, sj rh xx Shunpuu Kyaku works pretty well and is hard to catch.

Revision as of 11:55, 8 August 2021

Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2#IntroductionMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/Game MechanicsMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2sakura.png The disciple to Ryu, Sakura has her powerful "Dark Sakura" form return to the franchise, although it takes three bars of meter to change into this form.


Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-sakura.png

Moves List

Normal Moves

Command normals

Flower kick (overhead): f + hk

Special Moves

As Regular Sakura

Name
Command
Damage
Special Properties (glossary)
Shouoken
Qcf.png + P.png
Airok.png
Hadouken
Qcb.png + P.png
Airok.png
Shunpuu Kyaku
Qcb.png + K.png
Airok.png

As Dark Sakura

Name
Command
Damage
Special Properties (glossary)
Hadouken
Qcf.png + P.png
Airok.png
Shunpuu Kyaku
Qcb.png + K.png
Airok.png
Shouoken
Dp.png + P.png
Airok.png
Ashura Warp
Dp.png or Rdp.png + Lp.png + Hp.png or Lk.png + Hk.png
N/A
invincible Instant: can be looped.

Super Moves

As Regular Sakura

Name
Command
Damage
Special Properties (glossary)
Shinkuu Hadouken
Qcb.png + Lp.png + Hp.png
Midare Zakura
Qcf.png + Lp.png + Hp.png
Haru Ichiban
Qcb.png + Lk.png + Hk.png
Dark Sakura Transformation
Rdp.png + Lk.png
N/A
Level 3.

As Evil Sakura

Name
Command
Damage
Special Properties (glossary)
Shinkuu Hadouken
Qcf.png + Lp.png + Hp.png
Mash.png Mash buttons for more damage.
Midare Zakura
Qcf.png + Lk.png + Hk.png
Haru Ichiban
Qcb.png + Lk.png + Hk.png
Raging Demon
Lp.png , Lp.png , F.png , Lk.png , Hp.png
Unblockable. Level 3.
Transform to regular Sakura
Rdp.png + Lk.png
N/A

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Hp.png Shouoken
Haru Ichiban
Hp.png Shouoken
Beta.png Hp.png Hadouken
Shinkuu Hadouken
Hp.png Hadouken
Gamma.png Mk.png Shunpuu Kyaku
Midare Zakura
Mk.png Shunpuu Kyaku

The Basics

Combos

Sakura

-d.c.LK > c.LK XX qcf + LP XX qcb + KK

-d.s.HP XX qcf + PP

-d.c.LK > c.LK XX qcf + LP XX qcb + PP

-Jump HK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP

-Jump LK > LK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP/qcb + P

-Jump HP \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LK XX qcb + LK, sj.LP XX qcf + LP

-Jump HP \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LK XX qcb + LK, sj.HP/HK

-Jump HP \/ d.s.LP > s.LP > s.HP XX qcf + LP XX qcb + KK

-Jump HK \/ d.s.LP > s.LP > s.HP XX qcf + LP XX qcb + PP

-Jump LK > HK \/ d.s.LP > s.LP + Assist > s.HP XX b,d,db + LK, (f,f, uf) /\ Jump LK > HK \/ d.s.LK > s.HK XX qcf + P XX qcf + PP

Dark Sakura

-d.s.HP XX qcf + KK

-On medium/large opponent Jump LK > LK \/ /\ Jump LP > LK XX f,d,df + LP

-Jump LK > LK \/ d.s.LP > Hold LK, press Start

-Jump LK > HK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP

-Jump LK > HK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LK XX qcb + LK, sj.HP/HK

-Jump LK > HK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP

-Jump HP \/ d.s.LK > s.HP XX qcf + P XX qcf + PP

-Jump HK \/ d.s.LP > s.LP > s.HP XX f,d,df + HP XX qcf + PP

-Corner Jump LK > HK \/ d.s.LK > s.LP > s.HK XX qcf + P XX qcf + KK

-Jump HK \/ d.s.LP > s.LP > s.HP XX f,d,df + HP XX qcb + KK

-Jump HP \/ d.c.LK > LK XX f,d,df + LP XX qcf + PP

-Jump HP \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LK XX qcb + LK, sj.LP XX qcf + LP

-d.c.LK > c.LK XX qcf + HP XX qcb + KK

Strategies

Learn how to use the "Shouoken". This attack can block most projectile moves, and can be used in the air.

Her air hurricane kick does lots of damage (15 pts per hit), similar to the other shotos, and helps her change her jump arc. Incorporate it in her air combos and jump ins whenever you can.

Dark Sakura is very good and can do tons of damage with her Hadouken super. However, getting three levels without dying is a problem for her. If you want to build levels to become Evil, sj rh xx Shunpuu Kyaku works pretty well and is hard to catch.

Advanced Strategy

Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (New Pages)
Storm
Sentinel
Magneto
Cable
Cyclops
Captain Commando
Juggernaut
Akuma
Dan
Silver Samurai
Venom
Thanos
Amingo
Characters (Updating)
B.B.Hood
Blackheart
Dhalsim
Ryu
Iron Man
Omega Red
Characters (Old Pages)
War Machine
Psylocke
Strider
Tron Bonne
Spiral
Doctor Doom
Hulk
Servbot
Anakaris
Hayato
Colossus
M.Bison
Morrigan
Ruby Heart
Sakura
Ken
SonSon
Zangief
Felicia
Cammy
Chun-Li
Guile
Charlie
Jill
Mega Man
Jin
Captain America
Gambit
Iceman
Marrow
Rogue
Sabretooth
Shuma-Gorath
Spiderman
Wolverine - Bone
Wolverine - Claw
Roll