Marvel vs Capcom 2/Controls: Difference between revisions

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=== Button layout ===
== Button layout ==
Most '''Marvel vs Capcom 2''' moves and combo sequences are a bit older and thus notated with a combination of button letters and abreviated motions, known as '''Standard Notation'''.  
Most '''Marvel vs Capcom 2''' moves and combo sequences are a bit older and thus notated with a combination of button letters and abreviated motions, known as '''Standard Notation'''.  


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More information (for example, how medium attacks work, and additional controls regarding movement and system mechanics) is available on the [https://wiki.supercombo.gg/w/Marvel_vs_Capcom_2/System System] page.
More information (for example, how medium attacks work, and additional controls regarding movement and system mechanics) is available on the [https://wiki.supercombo.gg/w/Marvel_vs_Capcom_2/System System] page.


=== Common special move inputs ===
== Command Option ==
 
In the button settings, there's a [https://youtu.be/1--fIlGmYmc?si=tBiNppn6OQd4fEPd&t=5813 Command] setting that can either be Normal or Long. This changes the input storage window for all attacks (9 or 18 respectively), and can affect what combos are normally possible.
 
== Common special move inputs ==
{{qcf}} - quarter circle forward : down > down-forward > forward
{{qcf}} - quarter circle forward : down > down-forward > forward



Latest revision as of 15:23, 22 June 2024

Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2#IntroductionMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/Game MechanicsMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Notation

7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
up-back up up-forward
back neutral forward
down-back down down-forward

Button layout

Most Marvel vs Capcom 2 moves and combo sequences are a bit older and thus notated with a combination of button letters and abreviated motions, known as Standard Notation.

First of all, the game has 4 attack buttons: LP, LK, HP and HK. the last 2 buttons are for your assists: A1 and A2.

Button Notation
Lp.png - Light punch
Hp.png - Heavy punch
Lk.png - Light kick
Hk.png - Heavy kick
A1 - Assist 1 : calls your second character out for their Crossover Assist
A2 - Assist 2 : calls your third character out for their Crossover Assist
Mp.png - Medium punch : press Lp.png after a Lp.png or Lk.png makes contact
Mk.png - Medium kick : press Lk.png after a Lp.png, Lk.png or Mp.png (depending on the character) makes contact
P.png - Any punch
K.png - Any kick

More information (for example, how medium attacks work, and additional controls regarding movement and system mechanics) is available on the System page.

Command Option

In the button settings, there's a Command setting that can either be Normal or Long. This changes the input storage window for all attacks (9 or 18 respectively), and can affect what combos are normally possible.

Common special move inputs

Qcf.png - quarter circle forward : down > down-forward > forward

Qcb.png - quarter circle back : down > down-back > back

Hcf.png - half circle forward : back > down-back > down > down-forward > forward

Hcb.png - half circle back : forward > down-forward > down > down-back > back

Dp.png - dragon punch : forward > down > down-forward

Mash.png - mashing the attack button alters the moves properties or extends the attack

Airok.png - can be done while in the air


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