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Most '''Marvel vs Capcom 2''' moves and combo sequences are a bit older and thus notated with a combination of button letters and abreviated motions, known as '''Standard Notation'''. | Most '''Marvel vs Capcom 2''' moves and combo sequences are a bit older and thus notated with a combination of button letters and abreviated motions, known as '''Standard Notation'''. | ||
First of all, the game has 4 buttons : LP, LK, HP and HK. | First of all, the game has 4 attack buttons: LP, LK, HP and HK. the last 2 buttons are for your assists: A1 and A2. | ||
;Button Notation | ;Button Notation | ||
:{{lp}} - '''Light punch''' | :{{lp}} - '''Light punch''' | ||
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:{{lk}} - '''Light kick''' | :{{lk}} - '''Light kick''' | ||
:{{hk}} - '''Heavy kick''' | :{{hk}} - '''Heavy kick''' | ||
:{{mp}} - '''Medium punch''' : press {{lp}} | :A1 - '''Assist 1''' : calls your second character out for their Crossover Assist | ||
:{{mk}} - '''Medium kick''' : press {{lk}} | :A2 - '''Assist 2''' : calls your third character out for their Crossover Assist | ||
:{{mp}} - '''Medium punch''' : press {{lp}} after a {{lp}} or {{lk}} makes contact | |||
:{{mk}} - '''Medium kick''' : press {{lk}} after a {{lp}}, {{lk}} or {{mp}} (depending on the character) makes contact | |||
:{{p}} - '''Any punch''' | :{{p}} - '''Any punch''' | ||
:{{k}} - '''Any kick''' | :{{k}} - '''Any kick''' | ||
More information (for example, how medium attacks work, and additional controls regarding movement and system mechanics) is available on the [https://wiki.supercombo.gg/w/Marvel_vs_Capcom_2/System System] page. | |||
=== Common special move inputs === | === Common special move inputs === |
Revision as of 23:54, 21 June 2024
Notation
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Button layout
Most Marvel vs Capcom 2 moves and combo sequences are a bit older and thus notated with a combination of button letters and abreviated motions, known as Standard Notation.
First of all, the game has 4 attack buttons: LP, LK, HP and HK. the last 2 buttons are for your assists: A1 and A2.
- Button Notation
- - Light punch
- - Heavy punch
- - Light kick
- - Heavy kick
- A1 - Assist 1 : calls your second character out for their Crossover Assist
- A2 - Assist 2 : calls your third character out for their Crossover Assist
- - Medium punch : press after a or makes contact
- - Medium kick : press after a , or (depending on the character) makes contact
- - Any punch
- - Any kick
More information (for example, how medium attacks work, and additional controls regarding movement and system mechanics) is available on the System page.
Common special move inputs
- quarter circle forward : down > down-forward > forward
- quarter circle back : down > down-back > back
- half circle forward : back > down-back > down > down-forward > forward
- half circle back : forward > down-forward > down > down-back > back
- dragon punch : forward > down > down-forward
- mashing the attack button alters the moves properties or extends the attack
- can be done while in the air