A demon of combat that has welcomed the Satsui no Hado into his being in his quest to become the ultimate master of the fist.
Akuma has a range of powerful, easy to use moves, but his low vitality makes him a character that demands the ability to read and react to situations rapidly. Along with projectiles, anti-air techniques, and close-range strikes that make up your basic arsenal, Akuma also has corner-carry options and an additional throw to keep your attack options varied. His fast walking speed and long-reaching attacks are also powerful tools for controlling space and the flow of a fight.
Usurp the heavens, embrace the sorrow, and become the demon!
Pick if you like:
Avoid if you dislike:
Highly versatile, offense-oriented toolkits
Controlling neutral with long-reaching strikes and fast walkspeed
Being much more fragile than other characters
Classic & Modern Versions Comparison
List of differences with Modern Akuma
Missing Normals
Crouching Medium Punch (2MP)
Jumping Light Punch (j.LP)
Jumping Medium Kick (j.MK)
Jumping Heavy Kick (j.HK)
Missing Command Normals
Skull Splitter (6MP)
Shortcut-Only Specials
Adamant Flame (4S)
Medium/OD Only
Adamant Flame Follow-Up is (4S~6S or 6X)
Demon Raid (2S)
Medium/OD Only
Demon Low Slash is (2S~No Input)
Demon Guillotine is (2S~S)
Demon Blade Kick is (2S~X)
Demon Swoop is (2S~[2])
Demon Gou Zanku is (2A[S]~A[S])
Demon Gou Rasen is (2A[S]~A[X])
Assist Combos
A[L~L]: 5LK ~ HP Gou Hadoken
A[M~M~M~M~M]: Viscera Piercer (5MP~MP) ~ OD Adamant Flame ~ Level 2 Super
On burnout it will use Viscera Piercer (5MP~MP) ~ M Adamant Flame
A[H~H~H~H~H]: 5HK ~ 5MK ~ OD Tatsumaki Zanku-kyaku ~ M Gou Shoryuken ~ Level 3 Super
On burnout it will use 5HK ~ 5MK ~ H Gou Shoryuken ~ Level 3 Super