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Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
E.Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
When she has a windclad, be careful throwing sandblasts because OD Condor Spire windclad is fireball invincible. Also be careful trying to sandblast her in general, she can neutral jump and then on reaction do OD Condor Dive.
Her normals have really good hitboxes in general, they often just don't really go into anything. Be careful trying to poke against her because of this.
Other than that, she has very weak defensive options (no real reversal). Make sure you actually react to which super comes out if they do wakeup super, check the super meter if you don't recognize. Lvl3 - hold up, lvl1/lvl2 just block parry. Manon has something similar, don't fall for it!
Luke
Manon
Probably in Luke's favor due to the sandblast, Manon's OD hitgrab while having projectile invincible frames is still difficult to use. Still, be on your toes, Manon has farther reach than Luke all across the board including Manon's 5HK (which is the farthest reaching normal in this matchup), farther 2MK, and her 5MP is comparable to Luke's 2MK in terms of reach, the difference is Manon's 5MP has 14f recovery which makes it difficult to whiff punish on reaction. Stay away from these ranges if you can, and don't challenge too much. Manon struggles against crossups so often jumping out of the corner works well. Remember to use OS DP against any of her drive rush cancels; these are pretty much guaranteed unless it goes into a true blockstring, this is meant to dissuade for instance 5MP DR into command grab. You can use lvl1 super if she tries to do drive rush after her command grab or hit grab. Make sure to 2LP after setplay from command grab/hit grab if she tries to dash into command grab.
Wakeup drive impact can seem scrubby, but you can pull it off if you know Manon will go for 214HK (jumping overhead kick) or 5HK after her knockdowns, just remember not to do it again after it works because they will look for it again later. She is suseptible to drive impact in general, but due to how many Manon's will do 5MP into drive rush (it's basically a free hitconfirm, free forced mixup, and a free drive impact punish all in one), be very careful.
Marisa
Both Gladius (armored punch) and Phalynx (superman punch) both basically can go through sandblast in different ways, in addition to jumps and drive impacts so be very careful. Gladius can be hit low, it's often best to parry drive rush OS her moves. Against her 5MP MP target combo, OD Rising Upper will beat every followup except a drive rush cancel and OD Gladius. lvl2 Luke super will beat everything except a drive rush cancel. Lvl1 Luke super will beat every followup except phalynx (it flies over it) so be aware.
Her main defensive option is throwable, and her backdash has a lot of startup meaning she can get mauled easily in the corner, so be on the lookout for people jumping out of the corner. Her supers are okay, lvl1 has slow startup and huge recovery.
Generally want to play safe and careful, careful with taking a big risk because she does huge damage.
Ryu
Zangief