Street Fighter 6/Chun-Li/Introduction

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Introduction

A former high-kicking ICPO agent, Chun-Li looks after Li-Fen, a victim of the Black Moon Incident. With Shadaloo sundered, she now runs Kung Fu classes and has become a well-loved member of the local community.

Chun-Li is a tried and true footsies character, with great emphasis on having many options to control space and punish her opponents in neutral. She has a little bit of everything when it comes to her general tools, but for the most part they're tailored toward hit confirms and punishes. The limited range on her special moves (even her fireball) demanding very sharp knowledge of spacing along with the overwhelming amount of options she has can make her quite daunting to pick up, but ultimately rewarding to master. While her gameplan revolves around her strong neutral, she also manages to have fairly formidable pressure in the form of her new Serenity Stream stance cancels. If you want a character that can do a lot in the right hands and thrives on punishing opponents' habits, Chun-Li is a great pick.

Strengths Weaknesses
  • Incredible Grounded Neutral: Chun's backward walk speed is the highest in the game, with her forward walk also being among the highest. 4/6MP, 2MK, and 5HP are great normals to compliment this, giving her a very strong footsies game. She also has Kikoken, a versatile projectile that she can use as an extended poke, punish tool, or simply walk behind to establish offense.
  • Anti-Air Presence: Chun has, arguably, the most diverse anti-air options of the entire cast. She can keep it simple by anti-airing with Tensho Kicks, go for a Forced Knockdown or avoid being punished with 5MK, air-to-air with her many tools to convert air hits into combos; or go for 5HK, the slowest and riskiest option that gives some of the highest meterless anti-air reward in the game. If you are jumping against Chun, she always has a very strong option to punish you, no matter the situation.
  • Rewarding Punishes: Thanks to her new Serenity Stream stance and Punish Counters, Chun gets great damage off of all kinds of whiff punishes from many of her buttons, with or without resources.
  • Multi-Faceted: While other characters may sacrifice versatility for their pros, Chun Li does not. She has many tools for all kinds of situations, and it's only up to the player to figure out when and how to use them all.
  • No Throw Loop: Chun-Li is one of the only characters with a forward throw that leaves her too far to properly perform okizeme or throw loop, even in the corner. For more information, see Throw Loop.
  • Restrictive Knockdowns: Chun-Li's hit confirms into knockdowns are relatively distance and resource dependent. She needs down charge for her most reliable combo ender (Spinning Bird Kick); and without it, she either needs to be close up for 22K to connect or she needs to spend resources on 236KK, Drive Rush, or super.
  • Poor Jump-ins: While her anti-air and ground game are a force to be reckoned with, Chun's options to jump in on someone are relatively weak. Her jump is floatier than most characters, and her air buttons are better suited for air-to-airing than they are jumping in. She has an anti-air baiting tool in the form of Air Lightning Legs, but this is a gimmicky option that whiffs on crouchers and is usually punishable.

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