- Tricky Movement: A fast forward dash, an extremely fast Drive Rush, and his Jus Cool sway series give Dee Jay unconventional but powerful movement and mix-ups.
- Feint Master: Dee Jay is very good at baiting the opponent to respond to his strong options and then feinting them into a punish. At any range, there is always some way Dee Jay can mix people up.
- Anti-Fireball Fireballs: Dee Jay can use the two hits of heavy Air Slasher to beat out most non-OD fireballs, giving him an edge against other fireball characters. His OD Heavy Slasher also has an initial hit that can break other OD fireballs before creating its own. These fireballs become even more terrifying when the opponent is in Burnout, as they do considerable chip damage and beat out almost any opposing fireball attempt.
- High Damage: Dee Jay's damage potential in combos is well above average. Machine Gun Uppercut gives him very damaging combos if he is able to confirm into it. He converts his Drive gauge into damage very well in general, with the rest of his Overdrive moves being useful for extending combos in a variety of damaging ways.
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- Uncancellable Pokes: Dee Jay has far reaching normals with great hitboxes, but many of them suffer from a lack of cancel windows. He cannot Drive Rush off of his further reaching pokes such as 5MK, 2MK or 5HP for pressure or confirms, and they can easily lose to Drive Impact with poor timing.
- No Level 1 Reversal: Without a Level 1 Super reversal, Dee Jay can be put into very disadvantageous positions, especially when cornered and/or in Burnout.
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