Street Fighter 6/Blanka/Introduction

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Revision as of 01:19, 19 June 2023 by Tricksyfroggy (talk | contribs) (→‎Introduction: touching up pros/cons to make sense, trying to remove/combine superfluous points, etc)

Introduction

A kindhearted defender of nature, Blanka has become an adventure tour guide, confident his intimate knowledge of the jungle will serve as a springboard to fame—and a comfortable life for his beloved mother.

Strengths Weaknesses
  • Great Mobility: Blanka's forward dash is among the best in the game, both in distance and speed. The majority of his special moves also offer aggressive, albeit risky movement options, namely his Horizontal Rolling Attack (nicknamed Blanka Ball), Aerial Rolling Attack, and Backstep Rolling Attack. He also has unique command dashes in Surprise Hop (4 or 6 and all kicks) that have amazing reach and can even cross the opponent up close.
  • Powerful Install: Blanka's Level 2 Super, Lightning Beast, has a host of powerful applications. It leads to damaging combos, and can easily make Rolling Attack end in plus frames, enabling absurdly oppressive pressure.
  • Setplay: In the corner, Blanka has access to practical and powerful setups using his Blanka-Chan Bomb (22P), letting him threaten with a high/low/throw mixup that easily leads to great damage and keeps him safe against defensive options.
  • Knowledge Checks: Blanka has a large variety of unorthodox moves in his toolkit, forcing the opponent to consider specific counterplay and pay attention to things they normally don't have to. Aside from making Blanka obnoxious against unsuspecting opponents, it is genuinely quite practical for him to try and overload an opponent's mental stack as they try their hardest to react to all of his peculiar options.
  • Flawed Conversions: Blanka's main combo ender, Electric Thunder, is prone to whiffing at further ranges. This means that Blanka must use his charge specials to get reward from afar, limiting their practicality and Blanka's mobility. His common BnB combos also tend to lack a bit of damage without his Level 2 Super install or plenty of Drive Gauge to spare.
  • Risk & Reaction: By the nature of his very punishable moves, Blanka tends to take a lot of risks in his gameplay. Solid reads or reactions are required to make his tools work best, as reckless use of them can get you blown up much harder than the average character.
  • Knowledge Checks: While Blanka's signature Ball moves are tricky to punish, they're all still very punishable by an opponent that knows the matchup/counterplay. It's not the end-all be-all, but it can cause Blanka to struggle against players with even a little bit of matchup knowledge.

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