< Street Fighter 6 | Jamie
Neutral
TO-DO
Offense
Frame Traps
2LP | 5LK | 2LK | |
---|---|---|---|
2LP > | 1f | 2f | 2f |
5LK > | 1f | 2f | 2f |
2LK > | 3f | 4f | 4f |
Okizeme and Mixups
- Midscreen Forward Throw
- DR > 6HK -- +1 oB, +7 oH (trades with 4f's)
- Corner Forward Throw
- +4 after Dash
- Dash, 2MP
- Dash, throw
- Midscreen Back Throw
- Dash, DR > 5MP -- +6 oB, +10 oH
- Back-to-Corner Back Throw
- Dash, 6MK -- +1 oH, -3 oB
- Lvl 0-3 236P~6P~6P
- DR > 6HK -- +2 oB, +8 oH
- 236HK
- DR > 6MK -- +3 oB, +7 oH
- 236LK / 623LK near corner
- j.HP Safejump
- 214LP/MP/HP
- Dash, DR > 5MP -- +5 oB, +9 oH
Knockdown Advantage: all scenarios assume that opponent will Back Rise midscreen when possible, unless otherwise stated
Knockdown | KD Adv. | Oki/Notes |
---|---|---|
Forward Throw | +23 | ? |
Back Throw | +38 | ? |
Drive Impact (No Crumple) |
+35 | ? |
Drive Reversal | +23 | ? |
2HK | HKD +34 HKD +49 (Punish) |
? |
5HK (Punish) | +71 Crumple | ? |
2KK (Tensei Kick) |
+53 Launch | ? |
2HK~HK (Phantom Sway) |
+21 +3 (Drink) |
? |
6MK~MK (Full Moon Kick) |
+31 -1 (Drink) +2 (DL4 Activate) |
? |
4HP~HP~HK (Intoxicated Assault) |
+23 | ? |
6HK~4HK~P (Ransui Haze) |
+32 (Headbutt) +35 (Triple Fist) |
? |
236P~6P~6P (Freeflow Strikes) |
+27 | ? |
236P~6K~6K (Freeflow Kicks) |
-1 +23/22 (DL4 Activate) |
? |
214P (Swagger Step) |
+39 (L/M/H) +73 Tumble (OD) +20 (DR4 Followup) |
? |
623K (Arrow Kick) |
+42/34/39 (L/M/H) +40 (OD) |
? |
j.214K (Luminous Dive Kick) |
+46~52 +59~65 (OD) |
? |
236K<br(Bakkai) | +42/35/34 (L/M/H) +12 (OD) |
? |
236236K (Lv.1 Super) |
+7 (No Drink) -1 (Drink) |
? |
236236P (Lv.3 Super/CA) |
HKD +71 (Lv.3) HKD +18 (CA) +14 (2nd hit) |
? |
vs. Burnout
Drive Rush
When cancelling a normal into Drive Rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. The following table lists these blockstring gaps when performed at the fastest possible timing.
Gap Value | Meaning |
---|---|
0 | True Blockstring (no gap) if input with fastest button timing; can still lose to Drive Reversal |
1 to 4 | Small blockstring gap; opponent can interrupt with an invincible reversal; a 4f gap can trade with 4f normal attack |
5+ | Large blockstring gap; opponent can interrupt without an invincible attack |
5LP | 5MP | 5HP | 5LK | 5MK | 5HK | 2LP | 2MP | 2HP | 2LK | 2MK | 2HK | 2KK | 6MK | 4HP | 6HK | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5LP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
5HP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
5LK~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
5MK~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
5HK~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
2LP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
2MP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
2HP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
2MK~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
5LP~LK~MP ~DR (DL1-DL4) |
? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
6HK~4HK~Headbutt ~DR (DL4) |
? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
6HK~4HK~Spin Fist ~DR (DL4) |
? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
The following table lists the general BnB combo routes when cancelling a button into Drive Rush on hit.
Starter | Hit Adv. | Combo Route |
---|---|---|
5LP~DR | +? | ? |
5HP~DR | +? | ? |
5LK~DR | +? | ? |
5MK~DR | +? | ? |
5HK~DR | +? | ? |
2LP~DR | +? | ? |
2MP~DR | +? | ? |
2HP~DR | +? | ? |
2MK~DR | +? | ? |
5LP~LK~MP~DR | +? | ? |
Defense
Reversals
v
Anti-Airs
Anti-Projectile
Fighting vs. Jamie
Punishable on block
-5
-6
-8
-9
- HP Freeflow Strikes Punch 1 (236HP~6P)
- OD Freeflow Strikes 2 (236PP~6P)
- Ransui Haze~Triple Fist (DL4+ 6HK~4HK~d.P)
-10
- 2HK
- DL4 Freeflow Strikes Punch 1 (DL4 236P~6P)
- DL4 OD Freeflow Strikes 1 (DL4 236PP~6P)
- Bitter Strikes 2 (DL1+ 5LP~LK~MP)