- Armor Everywhere: With armor on most of her heavy attacks and specials, Marisa can power through most any attack and win neutral through brute force. Opponents may find themselves losing a giant chunk of health if they try and challenge at the wrong time.
- Armor Breaker: Gladius, Phalanx and Scutum/Enfold are all reliable counters to Drive Impact and other armored moves, punishing poor guesses on defense/approach heavily and giving her viable counter-play to those options even when she's in burnout.
- Range and Power: Marisa has great range and can charge certain moves for added damage and combo routes. If she does land a hit, the damage is devastating, even from simple buffers. OD specials and drive rush open up even more disastrously damaging combos and can easily drain the opponent of more than half their health bar.
- Frame Advantage: Phalanx and charged heavies can keep Marisa close and at the advantage, further supplementing her ability to punish reckless mashing when combined with good use of her armored moves.
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- All-Around Slow: Almost all of Marisa's moves are considerably slow to start up and recover. Marisa may find herself struggling in a fight of fast buttons. Opponents with careful spacing will have an easy time whiff punishing a charged heavy attack or a charged Gladius.
- Drive Gauge Dependent: Most of Marisa's big damage combos come from OD moves and drive rushes, resulting in her typically being left with very little meter in advantageous situations.
- Middling Low/Light Conversions: Marisa has no special cancellable lows and her routing from them and any of her light attacks even with drive rush are extremely limited w/o a counterhit.
- Weak to Parry: Her plus frame moves are fairly slow and she cannot special cancel into her stance for command grab pressure, making her one of the easier characters to parry.
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