Street Fighter 6/Marisa/Introduction

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< Street Fighter 6‎ | Marisa
Revision as of 16:20, 8 June 2023 by Matosh (talk | contribs) (→‎Introduction: reworded to be shorter; armor stance doesn't sound like a pro as it fits into her style as a whole)

Introduction

An up-and-coming jewelry designer from Italy who claims ancestry to ancient Greek warriors. As a child, she was inspired by a vision of the Colosseum in its prime. Today, she seeks glory with a smile—and an eye for beauty.


Strengths Weaknesses
  • Armor Everywhere: With armor on most of her heavy attacks and specials, Marisa can power through most any attack and win neutral through brute force. Opponents may find themselves losing a giant chunk of health if they try and challenge at the wrong time.
  • Range and Power: Marisa has great range and can charge certain moves for added frame advantage. If she does land a hit, the damage is devastating, even from simple buffers. OD specials and drive rush open up even more disastrously damaging combos and can easily drain the opponent of more than half their health bar.
  • All-Around Slow: Almost all of Marisa's moves are considerably slow to start up and recover. Marisa may find herself struggling in a fight of fast buttons. Opponents with careful spacing will have an easy time whiff punishing a charged heavy attack or a charged Gladius.
  • Weak to Parry: Her plus frame moves are fairly slow making her one of the easier characters to parry.
  • Drive Gauge Dependent: Most of Marisa's big damage combos come from OD moves and drive rushes, resulting in her typically being left with very little meter in advantageous situations.

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