Street Fighter 6/Jamie/Data

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< Street Fighter 6‎ | Jamie
Revision as of 18:25, 2 June 2023 by Athenya (talk | contribs) (→‎6HK~4HK (DL4): Updated framedata)


Character Vitals

Jamie
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Jamie Portrait.png SF6 Jamie Face.png 10000 /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
4.80 19 150.000 190
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
3.50 23 85.000 152


Normals

Standing Normals

5LP
Jamie
Jamie_5lp

5LP

Stand LP (DL0)
SF6 Jamie 5lp.png
SF6 Jamie 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
5 2 7 - 14 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-7 - - +4 -1
Punish Advantage Hit Advantage Block Advantage
- +5 0
Notes
Drink Lv.0; compared to DL1 and above, has better frame advantage but less range and no chain/Target Combo cancels
Jamie
Jamie_5lp_dl1

5LP

Stand LP (DL1)
SF6 Jamie 5lp dl1.png
SF6 Jamie 5lp dl1 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
285 - - LH sp su tc -
Startup Active Recovery Total Hitstun Blockstun
5 3 9 - 14 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10 - - +4 -1
Punish Advantage Hit Advantage Block Advantage
- +2 -3
Notes
Drink Lv.1; no links possible without counterhit, but gives new Target Combo followup
Jamie
Jamie_5lp_dl2

5LP

Stand LP (DL2)
SF6 Jamie 5lp dl1.png
SF6 Jamie 5lp dl1 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH sp su tc -
Startup Active Recovery Total Hitstun Blockstun
5 3 9 - 14 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10 - - +4 -1
Punish Advantage Hit Advantage Block Advantage
- +2 -3
Notes
Drink Lv.1; no links possible without counterhit, but gives new Target Combo followup
Jamie
Jamie_5lp_dl3

5LP

Stand LP (DL3)
SF6 Jamie 5lp dl1.png
SF6 Jamie 5lp dl1 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
315 - - LH sp su tc -
Startup Active Recovery Total Hitstun Blockstun
5 3 9 - 14 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10 - - +4 -1
Punish Advantage Hit Advantage Block Advantage
- +2 -3
Notes
Drink Lv.1; no links possible without counterhit, but gives new Target Combo followup
Jamie
Jamie_5lp_dl4

5LP

Stand LP (DL4)
SF6 Jamie 5lp dl1.png
SF6 Jamie 5lp dl1 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
330 - - LH sp su tc -
Startup Active Recovery Total Hitstun Blockstun
5 3 9 - 14 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10 - - +4 -1
Punish Advantage Hit Advantage Block Advantage
- +2 -3
Notes
Drink Lv.1; no links possible without counterhit, but gives new Target Combo followup
5MP
Jamie
Jamie_5mp

5MP

Stand MP (DL0)
SF6 Jamie 5mp.png
SF6 Jamie 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
540 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 4 14 - 23 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 - - - -
Punish Advantage Hit Advantage Block Advantage
- +5 +1
Notes
Good combo and frame trap starter, but has no conversions near its max range
Jamie
Jamie_5mp_dl1

5MP

Stand MP (DL1)
SF6 Jamie 5mp.png
SF6 Jamie 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
570 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 4 14 - 23 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 - - - -
Punish Advantage Hit Advantage Block Advantage
- +5 +1
Notes
Good combo and frame trap starter, but has no conversions near its max range
Jamie
Jamie_5mp_dl2

5MP

Stand MP (DL2)
SF6 Jamie 5mp.png
SF6 Jamie 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 4 14 - 23 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 - - - -
Punish Advantage Hit Advantage Block Advantage
- +5 +1
Notes
Good combo and frame trap starter, but has no conversions near its max range
Jamie
Jamie_5mp_dl3

5MP

Stand MP (DL3)
SF6 Jamie 5mp.png
SF6 Jamie 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
630 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 4 14 - 23 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 - - - -
Punish Advantage Hit Advantage Block Advantage
- +5 +1
Notes
Good combo and frame trap starter, but has no conversions near its max range
Jamie
Jamie_5mp_dl4

5MP

Stand MP (DL4)
SF6 Jamie 5mp.png
SF6 Jamie 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
660 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 4 14 - 23 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 - - - -
Punish Advantage Hit Advantage Block Advantage
- +5 +1
Notes
Good combo and frame trap starter, but has no conversions near its max range
5HP
Jamie
Jamie_5hp

5HP

Stand HP (DL0)
SF6 Jamie 5hp.png
SF6 Jamie 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
90*90*630 (810) - - LH sp su (2nd) -
Startup Active Recovery Total Hitstun Blockstun
5 1(1)1(4)3 20 - 31 total 27 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - +8 +2
Punish Advantage Hit Advantage Block Advantage
- +1(+3) -3(-1)
Notes
3 hits, strong against Drive Impact; 3rd hit has long range, effectively 12f startup; better frame advantage when spaced at max range; all hits receive Counterhit/Punish Counter advantage; has high juggle potential (last 2 hits maintain juggle state)
Jamie
Jamie_5hp_dl1

5HP

Stand HP (DL1)
SF6 Jamie 5hp.png
SF6 Jamie 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
95*95*665 (855) - - LH sp su (2nd) -
Startup Active Recovery Total Hitstun Blockstun
5 1(1)1(4)3 20 - 31 total 27 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - +8 +2
Punish Advantage Hit Advantage Block Advantage
- +1(+3) -3(-1)
Notes
3 hits, strong against Drive Impact; 3rd hit has long range, effectively 12f startup; better frame advantage when spaced at max range; all hits receive Counterhit/Punish Counter advantage; has high juggle potential (last 2 hits maintain juggle state)
Jamie
Jamie_5hp_dl2

5HP

Stand HP (DL2)
SF6 Jamie 5hp.png
SF6 Jamie 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100*100*700 (900) - - LH sp su (2nd) -
Startup Active Recovery Total Hitstun Blockstun
5 1(1)1(4)3 20 - 31 total 27 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - +8 +2
Punish Advantage Hit Advantage Block Advantage
- +1(+3) -3(-1)
Notes
3 hits, strong against Drive Impact; 3rd hit has long range, effectively 12f startup; better frame advantage when spaced at max range; all hits receive Counterhit/Punish Counter advantage; has high juggle potential (last 2 hits maintain juggle state)
Jamie
Jamie_5hp_dl3

5HP

Stand HP (DL3)
SF6 Jamie 5hp.png
SF6 Jamie 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
105*105*735 (945) - - LH sp su (2nd) -
Startup Active Recovery Total Hitstun Blockstun
5 1(1)1(4)3 20 - 31 total 27 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - +8 +2
Punish Advantage Hit Advantage Block Advantage
- +1(+3) -3(-1)
Notes
3 hits, strong against Drive Impact; 3rd hit has long range, effectively 12f startup; better frame advantage when spaced at max range; all hits receive Counterhit/Punish Counter advantage; has high juggle potential (last 2 hits maintain juggle state)
Jamie
Jamie_5hp_dl4

5HP

Stand HP (DL4)
SF6 Jamie 5hp.png
SF6 Jamie 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
110*110*770 (990) - - LH sp su (2nd) -
Startup Active Recovery Total Hitstun Blockstun
5 1(1)1(4)3 20 - 31 total 27 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - +8 +2
Punish Advantage Hit Advantage Block Advantage
- +1(+3) -3(-1)
Notes
3 hits, strong against Drive Impact; 3rd hit has long range, effectively 12f startup; better frame advantage when spaced at max range; all hits receive Counterhit/Punish Counter advantage; has high juggle potential (last 2 hits maintain juggle state)
5LK
Jamie
Jamie_5lk

5LK

Stand LK (DL0)
SF6 Jamie 5lk.png
SF6 Jamie 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
5 2 11 - 16 12
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-11 - - +5 +1
Punish Advantage Hit Advantage Block Advantage
- +3 -1
Notes
Chains into 5LK/2LP/2LK (shifts forward if chained quickly); chains into itself infinitely even on whiff (different animation than when chained into from other normals)
Jamie
Jamie_5lk_dl1

5LK

Stand LK (DL1)
SF6 Jamie 5lk.png
SF6 Jamie 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
285 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
5 2 11 - 16 12
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-11 - - +5 +1
Punish Advantage Hit Advantage Block Advantage
- +3 -1
Notes
Chains into 5LK/2LP/2LK (shifts forward if chained quickly); chains into itself infinitely even on whiff (different animation than when chained into from other normals)
Jamie
Jamie_5lk_dl2

5LK

Stand LK (DL2)
SF6 Jamie 5lk.png
SF6 Jamie 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
5 2 11 - 16 12
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-11 - - +5 +1
Punish Advantage Hit Advantage Block Advantage
- +3 -1
Notes
Chains into 5LK/2LP/2LK (shifts forward if chained quickly); chains into itself infinitely even on whiff (different animation than when chained into from other normals)
Jamie
Jamie_5lk_dl3

5LK

Stand LK (DL3)
SF6 Jamie 5lk.png
SF6 Jamie 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
315 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
5 2 11 - 16 12
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-11 - - +5 +1
Punish Advantage Hit Advantage Block Advantage
- +3 -1
Notes
Chains into 5LK/2LP/2LK (shifts forward if chained quickly); chains into itself infinitely even on whiff (different animation than when chained into from other normals)
Jamie
Jamie_5lk_dl4

5LK

Stand LK (DL4)
SF6 Jamie 5lk.png
SF6 Jamie 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
330 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
5 2 11 - 16 12
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-11 - - +5 +1
Punish Advantage Hit Advantage Block Advantage
- +3 -1
Notes
Chains into 5LK/2LP/2LK (shifts forward if chained quickly); chains into itself infinitely even on whiff (different animation than when chained into from other normals)
Jamie
Jamie_5lk_mash

5LK~5LK

Stand LK Mash
SF6 Jamie 5lk mash.png
SF6 Jamie 5lk mash hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
(Used for displaying images/hitboxes for mashed 5LK version)
5MK
Jamie
Jamie_5mk

5MK

Stand MK (DL0)
SF6 Jamie 5mk.png
SF6 Jamie 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
540 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
10 3 17 - 21 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 - - +11 +7
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
Good poke and mid-range buffer
Jamie
Jamie_5mk_dl1

5MK

Stand MK (DL1)
SF6 Jamie 5mk.png
SF6 Jamie 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
570 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
10 3 17 - 21 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 - - +11 +7
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
Good poke and mid-range buffer
Jamie
Jamie_5mk_dl2

5MK

Stand MK (DL2)
SF6 Jamie 5mk.png
SF6 Jamie 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
10 3 17 - 21 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 - - +11 +7
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
Good poke and mid-range buffer
Jamie
Jamie_5mk_dl3

5MK

Stand MK (DL3)
SF6 Jamie 5mk.png
SF6 Jamie 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
630 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
10 3 17 - 21 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 - - +11 +7
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
Good poke and mid-range buffer
Jamie
Jamie_5mk_dl4

5MK

Stand MK (DL4)
SF6 Jamie 5mk.png
SF6 Jamie 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
660 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
10 3 17 - 21 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 - - +11 +7
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
Good poke and mid-range buffer
5HK
Jamie
Jamie_5hk

5HK

Stand HK (DL0)
SF6 Jamie 5hk.png
SF6 Jamie 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
720 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
15 3 21 - 25 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - +14 +8
Punish Advantage Hit Advantage Block Advantage
- +1 -5
Notes
Grounded Punish Counter crumple is +8 before opponent becomes airborne; puts airborne opponents into limited juggle state; very long range for cancellable normal; on Punish Counter, can cancel to Drink and followup with 2LP juggle
Jamie
Jamie_5hk_dl1

5HK

Stand HK (DL1)
SF6 Jamie 5hk.png
SF6 Jamie 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
760 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
15 3 21 - 25 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - +14 +8
Punish Advantage Hit Advantage Block Advantage
- +1 -5
Notes
Grounded Punish Counter crumple is +8 before opponent becomes airborne; puts airborne opponents into limited juggle state; very long range for cancellable normal; on Punish Counter, can cancel to Drink and followup with 2LP juggle
Jamie
Jamie_5hk_dl2

5HK

Stand HK (DL2)
SF6 Jamie 5hk.png
SF6 Jamie 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
15 3 21 - 25 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - +14 +8
Punish Advantage Hit Advantage Block Advantage
- +1 -5
Notes
Grounded Punish Counter crumple is +8 before opponent becomes airborne; puts airborne opponents into limited juggle state; very long range for cancellable normal; on Punish Counter, can cancel to Drink and followup with 2LP juggle
Jamie
Jamie_5hk_dl3

5HK

Stand HK (DL3)
SF6 Jamie 5hk.png
SF6 Jamie 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
840 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
15 3 21 - 25 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - +14 +8
Punish Advantage Hit Advantage Block Advantage
- +1 -5
Notes
Grounded Punish Counter crumple is +8 before opponent becomes airborne; puts airborne opponents into limited juggle state; very long range for cancellable normal; on Punish Counter, can cancel to Drink and followup with 2LP juggle
Jamie
Jamie_5hk_dl4

5HK

Stand HK (DL4)
SF6 Jamie 5hk.png
SF6 Jamie 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
880 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
15 3 21 - 25 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - +14 +8
Punish Advantage Hit Advantage Block Advantage
- +1 -5
Notes
Grounded Punish Counter crumple is +8 before opponent becomes airborne; puts airborne opponents into limited juggle state; very long range for cancellable normal; on Punish Counter, can cancel to Drink and followup with 2LP juggle

Crouching Normals

2LP
Jamie
Jamie_2lp

2LP

Crouch LP (DL0)
SF6 Jamie 2lp.png
SF6 Jamie 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
225 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
4 2 9 - 16 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 - - +5 -1
Punish Advantage Hit Advantage Block Advantage
- +5 -1
Notes
Chains into 5LK/2LP/2LK
Jamie
Jamie_2lp_dl1

2LP

Crouch LP (DL1)
SF6 Jamie 2lp.png
SF6 Jamie 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
237 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
4 2 9 - 16 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 - - +5 -1
Punish Advantage Hit Advantage Block Advantage
- +5 -1
Notes
Chains into 5LK/2LP/2LK
Jamie
Jamie_2lp_dl2

2LP

Crouch LP (DL2)
SF6 Jamie 2lp.png
SF6 Jamie 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
250 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
4 2 9 - 16 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 - - +5 -1
Punish Advantage Hit Advantage Block Advantage
- +5 -1
Notes
Chains into 5LK/2LP/2LK
Jamie
Jamie_2lp_dl3

2LP

Crouch LP (DL3)
SF6 Jamie 2lp.png
SF6 Jamie 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
262 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
4 2 9 - 16 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 - - +5 -1
Punish Advantage Hit Advantage Block Advantage
- +5 -1
Notes
Chains into 5LK/2LP/2LK
Jamie
Jamie_2lp_dl4

2LP

Crouch LP (DL4)
SF6 Jamie 2lp.png
SF6 Jamie 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
275 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
4 2 9 - 16 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 - - +5 -1
Punish Advantage Hit Advantage Block Advantage
- +5 -1
Notes
Chains into 5LK/2LP/2LK
2MP
Jamie
Jamie_2mp

2MP

Crouch MP (DL0)
SF6 Jamie 2mp.png
SF6 Jamie 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
540 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
6 3 13 - 19 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-14 - - +9 +6
Punish Advantage Hit Advantage Block Advantage
- +3 0
Notes
Jamie
Jamie_2mp_dl1

2MP

Crouch MP (DL1)
SF6 Jamie 2mp.png
SF6 Jamie 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
570 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
6 3 13 - 19 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-14 - - +9 +6
Punish Advantage Hit Advantage Block Advantage
- +3 0
Notes
Jamie
Jamie_2mp_dl2

2MP

Crouch MP (DL2)
SF6 Jamie 2mp.png
SF6 Jamie 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
6 3 13 - 19 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-14 - - +9 +6
Punish Advantage Hit Advantage Block Advantage
- +3 0
Notes
Jamie
Jamie_2mp_dl3

2MP

Crouch MP (DL3)
SF6 Jamie 2mp.png
SF6 Jamie 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
630 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
6 3 13 - 19 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-14 - - +9 +6
Punish Advantage Hit Advantage Block Advantage
- +3 0
Notes
Jamie
Jamie_2mp_dl4

2MP

Crouch MP (DL4)
SF6 Jamie 2mp.png
SF6 Jamie 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
660 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
6 3 13 - 19 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-14 - - +9 +6
Punish Advantage Hit Advantage Block Advantage
- +3 0
Notes
2HP
Jamie
Jamie_2hp

2HP

Crouch HP (DL0)
SF6 Jamie 2hp.png
SF6 Jamie 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
810 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
9 5 23 - 28 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-26 - - +18 +10
Punish Advantage Hit Advantage Block Advantage
- 0 -8
Notes
Decent vertical anti-air; forces stand on hit; only first 2 active frames are cancellable
Jamie
Jamie_2hp_dl1

2HP

Crouch HP (DL1)
SF6 Jamie 2hp.png
SF6 Jamie 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
855 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
9 5 23 - 28 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-26 - - +18 +10
Punish Advantage Hit Advantage Block Advantage
- 0 -8
Notes
Decent vertical anti-air; forces stand on hit; only first 2 active frames are cancellable
Jamie
Jamie_2hp_dl2

2HP

Crouch HP (DL2)
SF6 Jamie 2hp.png
SF6 Jamie 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
9 5 23 - 28 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-26 - - +18 +10
Punish Advantage Hit Advantage Block Advantage
- 0 -8
Notes
Decent vertical anti-air; forces stand on hit; only first 2 active frames are cancellable
Jamie
Jamie_2hp_dl3

2HP

Crouch HP (DL3)
SF6 Jamie 2hp.png
SF6 Jamie 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
945 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
9 5 23 - 28 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-26 - - +18 +10
Punish Advantage Hit Advantage Block Advantage
- 0 -8
Notes
Decent vertical anti-air; forces stand on hit; only first 2 active frames are cancellable
Jamie
Jamie_2hp_dl4

2HP

Crouch HP (DL4)
SF6 Jamie 2hp.png
SF6 Jamie 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
990 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
9 5 23 - 28 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-26 - - +18 +10
Punish Advantage Hit Advantage Block Advantage
- 0 -8
Notes
Decent vertical anti-air; forces stand on hit; only first 2 active frames are cancellable
2LK
Jamie
Jamie_2lk

2LK

Crouch LK (DL0)
SF6 Jamie 2lk.png
SF6 Jamie 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
180 - - L ch -
Startup Active Recovery Total Hitstun Blockstun
5 2 11 - 14 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-11 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
Chains into 5LK/2LP/2LK
Jamie
Jamie_2lk_dl1

2LK

Crouch LK (DL1)
SF6 Jamie 2lk.png
SF6 Jamie 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
190 - - L ch -
Startup Active Recovery Total Hitstun Blockstun
5 2 11 - 14 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-11 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
Chains into 5LK/2LP/2LK
Jamie
Jamie_2lk_dl2

2LK

Crouch LK (DL2)
SF6 Jamie 2lk.png
SF6 Jamie 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - - L ch -
Startup Active Recovery Total Hitstun Blockstun
5 2 11 - 14 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-11 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
Chains into 5LK/2LP/2LK
Jamie
Jamie_2lk_dl3

2LK

Crouch LK (DL3)
SF6 Jamie 2lk.png
SF6 Jamie 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
210 - - L ch -
Startup Active Recovery Total Hitstun Blockstun
5 2 11 - 14 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-11 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
Chains into 5LK/2LP/2LK
Jamie
Jamie_2lk_dl4

2LK

Crouch LK (DL4)
SF6 Jamie 2lk.png
SF6 Jamie 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
220 - - L ch -
Startup Active Recovery Total Hitstun Blockstun
5 2 11 - 14 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-11 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
Chains into 5LK/2LP/2LK
2MK
Jamie
Jamie_2mk

2MK

Crouch MK (DL0)
SF6 Jamie 2mk.png
SF6 Jamie 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450 - - L sp su -
Startup Active Recovery Total Hitstun Blockstun
7 3 18 - 20 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - - +9 +4
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
20% damage scaling penalty is applied when used as the first hit of a combo; high pushback on block
Jamie
Jamie_2mk_dl1

2MK

Crouch MK (DL1)
SF6 Jamie 2mk.png
SF6 Jamie 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
475 - - L sp su -
Startup Active Recovery Total Hitstun Blockstun
7 3 18 - 20 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - - +9 +4
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
20% damage scaling penalty is applied when used as the first hit of a combo; high pushback on block
Jamie
Jamie_2mk_dl2

2MK

Crouch MK (DL2)
SF6 Jamie 2mk.png
SF6 Jamie 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - L sp su -
Startup Active Recovery Total Hitstun Blockstun
7 3 18 - 20 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - - +9 +4
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
20% damage scaling penalty is applied when used as the first hit of a combo; high pushback on block
Jamie
Jamie_2mk_dl3

2MK

Crouch MK (DL3)
SF6 Jamie 2mk.png
SF6 Jamie 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
525 - - L sp su -
Startup Active Recovery Total Hitstun Blockstun
7 3 18 - 20 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - - +9 +4
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
20% damage scaling penalty is applied when used as the first hit of a combo; high pushback on block
Jamie
Jamie_2mk_dl4

2MK

Crouch MK (DL4)
SF6 Jamie 2mk.png
SF6 Jamie 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
550 - - L sp su -
Startup Active Recovery Total Hitstun Blockstun
7 3 18 - 20 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - - +9 +4
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
20% damage scaling penalty is applied when used as the first hit of a combo; high pushback on block
2HK
Jamie
Jamie_2hk

2HK

Crouch HK (DL0)
SF6 Jamie 2hk.png
SF6 Jamie 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
360*360 (720) - - L*L tc -
Startup Active Recovery Total Hitstun Blockstun
9 2(3)2 28 - - 25 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-33 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +33 -10
Notes
2 hits, 2nd hit has much more range; high juggle potential; Target Combo followup gives time for Drink without sacrificing corner oki
Jamie
Jamie_2hk_dl1

2HK

Crouch HK (DL1)
SF6 Jamie 2hk.png
SF6 Jamie 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
380*380 (760) - - L*L tc -
Startup Active Recovery Total Hitstun Blockstun
9 2(3)2 28 - - 25 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-33 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +33 -10
Notes
2 hits, 2nd hit has much more range; high juggle potential; Target Combo followup gives time for Drink without sacrificing corner oki
Jamie
Jamie_2hk_dl2

2HK

Crouch HK (DL2)
SF6 Jamie 2hk.png
SF6 Jamie 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400*400 (800) - - L*L tc -
Startup Active Recovery Total Hitstun Blockstun
9 2(3)2 28 - - 25 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-33 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +33 -10
Notes
2 hits, 2nd hit has much more range; high juggle potential; Target Combo followup gives time for Drink without sacrificing corner oki
Jamie
Jamie_2hk_dl3

2HK

Crouch HK (DL3)
SF6 Jamie 2hk.png
SF6 Jamie 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
420*420 (840) - - L*L tc -
Startup Active Recovery Total Hitstun Blockstun
9 2(3)2 28 - - 25 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-33 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +33 -10
Notes
2 hits, 2nd hit has much more range; high juggle potential; Target Combo followup gives time for Drink without sacrificing corner oki
Jamie
Jamie_2hk_dl4

2HK

Crouch HK (DL4)
SF6 Jamie 2hk.png
SF6 Jamie 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
440*440 (880) - - L*L tc -
Startup Active Recovery Total Hitstun Blockstun
9 2(3)2 28 - - 25 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-33 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +33 -10
Notes
2 hits, 2nd hit has much more range; high juggle potential; Target Combo followup gives time for Drink without sacrificing corner oki

Jumping Normals

j.LP
Jamie
Jamie_jlp

j.LP

Jump LP (DL0)
SF6 Jamie jlp.png
SF6 Jamie jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270 - - H - -
Startup Active Recovery Total Hitstun Blockstun
5 9 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Crossup
Jamie
Jamie_jlp_dl1

j.LP

Jump LP (DL1)
SF6 Jamie jlp.png
SF6 Jamie jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
285 - - H - -
Startup Active Recovery Total Hitstun Blockstun
5 9 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Crossup
Jamie
Jamie_jlp_dl2

j.LP

Jump LP (DL2)
SF6 Jamie jlp.png
SF6 Jamie jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
5 9 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Crossup
Jamie
Jamie_jlp_dl3

j.LP

Jump LP (DL3)
SF6 Jamie jlp.png
SF6 Jamie jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
315 - - H - -
Startup Active Recovery Total Hitstun Blockstun
5 9 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Crossup
Jamie
Jamie_jlp_dl4

j.LP

Jump LP (DL4)
SF6 Jamie jlp.png
SF6 Jamie jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
330 - - H - -
Startup Active Recovery Total Hitstun Blockstun
5 9 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Crossup
j.MP
Jamie
Jamie_jmp

j.MP

Jump MP (DL0)
SF6 Jamie jmp.png
SF6 Jamie jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
630 - - H sp -
Startup Active Recovery Total Hitstun Blockstun
7 4 3 land - 15 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts airborne opponents into limited juggle state; cancels into Divekick from forward jump (DL1 or higher)
Jamie
Jamie_jmp_dl1

j.MP

Jump MP (DL1)
SF6 Jamie jmp.png
SF6 Jamie jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
665 - - H sp -
Startup Active Recovery Total Hitstun Blockstun
7 4 3 land - 15 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts airborne opponents into limited juggle state; cancels into Divekick from forward jump (DL1 or higher)
Jamie
Jamie_jmp_dl2

j.MP

Jump MP (DL2)
SF6 Jamie jmp.png
SF6 Jamie jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H sp -
Startup Active Recovery Total Hitstun Blockstun
7 4 3 land - 15 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts airborne opponents into limited juggle state; cancels into Divekick from forward jump (DL1 or higher)
Jamie
Jamie_jmp_dl3

j.MP

Jump MP (DL3)
SF6 Jamie jmp.png
SF6 Jamie jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
735 - - H sp -
Startup Active Recovery Total Hitstun Blockstun
7 4 3 land - 15 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts airborne opponents into limited juggle state; cancels into Divekick from forward jump (DL1 or higher)
Jamie
Jamie_jmp_dl4

j.MP

Jump MP (DL4)
SF6 Jamie jmp.png
SF6 Jamie jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
770 - - H sp -
Startup Active Recovery Total Hitstun Blockstun
7 4 3 land - 15 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts airborne opponents into limited juggle state; cancels into Divekick from forward jump (DL1 or higher)
j.HP
Jamie
Jamie_jhp

j.HP

Jump HP (DL0)
SF6 Jamie jhp.png
SF6 Jamie jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
720 - - H - -
Startup Active Recovery Total Hitstun Blockstun
10 6 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
High juggle potential; causes spiked knockdown vs. airborne opponents
Jamie
Jamie_jhp_dl1

j.HP

Jump HP (DL1)
SF6 Jamie jhp.png
SF6 Jamie jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
760 - - H - -
Startup Active Recovery Total Hitstun Blockstun
10 6 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
High juggle potential; causes spiked knockdown vs. airborne opponents
Jamie
Jamie_jhp_dl2

j.HP

Jump HP (DL2)
SF6 Jamie jhp.png
SF6 Jamie jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
10 6 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
High juggle potential; causes spiked knockdown vs. airborne opponents
Jamie
Jamie_jhp_dl3

j.HP

Jump HP (DL3)
SF6 Jamie jhp.png
SF6 Jamie jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
840 - - H - -
Startup Active Recovery Total Hitstun Blockstun
10 6 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
High juggle potential; causes spiked knockdown vs. airborne opponents
Jamie
Jamie_jhp_dl4

j.HP

Jump HP (DL4)
SF6 Jamie jhp.png
SF6 Jamie jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
880 - - H - -
Startup Active Recovery Total Hitstun Blockstun
10 6 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
High juggle potential; causes spiked knockdown vs. airborne opponents
j.LK
Jamie
Jamie_jlk

j.LK

Jump LK (DL0)
SF6 Jamie jlk.png
SF6 Jamie jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270 - - H - -
Startup Active Recovery Total Hitstun Blockstun
6 6 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Longest horizontal range of all Jamie's air normals
Jamie
Jamie_jlk_dl1

j.LK

Jump LK (DL1)
SF6 Jamie jlk.png
SF6 Jamie jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
285 - - H - -
Startup Active Recovery Total Hitstun Blockstun
6 6 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Longest horizontal range of all Jamie's air normals
Jamie
Jamie_jlk_dl2

j.LK

Jump LK (DL2)
SF6 Jamie jlk.png
SF6 Jamie jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
6 6 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Longest horizontal range of all Jamie's air normals
Jamie
Jamie_jlk_dl3

j.LK

Jump LK (DL3)
SF6 Jamie jlk.png
SF6 Jamie jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
315 - - H - -
Startup Active Recovery Total Hitstun Blockstun
6 6 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Longest horizontal range of all Jamie's air normals
Jamie
Jamie_jlk_dl4

j.LK

Jump LK (DL4)
SF6 Jamie jlk.png
SF6 Jamie jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
330 - - H - -
Startup Active Recovery Total Hitstun Blockstun
6 6 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Longest horizontal range of all Jamie's air normals
j.MK
Jamie
Jamie_jmk

j.MK

Jump MK (DL0)
SF6 Jamie jmk.png
SF6 Jamie jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450 - - H - -
Startup Active Recovery Total Hitstun Blockstun
7 6 3 land - 17 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Crossup
Jamie
Jamie_jmk_dl1

j.MK

Jump MK (DL1)
SF6 Jamie jmk.png
SF6 Jamie jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
475 - - H - -
Startup Active Recovery Total Hitstun Blockstun
7 6 3 land - 17 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Crossup
Jamie
Jamie_jmk_dl2

j.MK

Jump MK (DL2)
SF6 Jamie jmk.png
SF6 Jamie jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H - -
Startup Active Recovery Total Hitstun Blockstun
7 6 3 land - 17 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Crossup
Jamie
Jamie_jmk_dl3

j.MK

Jump MK (DL3)
SF6 Jamie jmk.png
SF6 Jamie jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
525 - - H - -
Startup Active Recovery Total Hitstun Blockstun
7 6 3 land - 17 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Crossup
Jamie
Jamie_jmk_dl4

j.MK

Jump MK (DL4)
SF6 Jamie jmk.png
SF6 Jamie jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
550 - - H - -
Startup Active Recovery Total Hitstun Blockstun
7 6 3 land - 17 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Crossup
j.HK
Jamie
Jamie_jhk

j.HK

Jump HK (DL0)
SF6 Jamie jhk.png
SF6 Jamie jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
360*360 (720) - - H - -
Startup Active Recovery Total Hitstun Blockstun
8 3(5)4 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -
Notes
Both hits put airborne opponents into limited juggle state
Jamie
Jamie_jhk_dl1

j.HK

Jump HK (DL1)
SF6 Jamie jhk.png
SF6 Jamie jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
380*380 (760) - - H - -
Startup Active Recovery Total Hitstun Blockstun
8 3(5)4 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -
Notes
Both hits put airborne opponents into limited juggle state
Jamie
Jamie_jhk_dl2

j.HK

Jump HK (DL2)
SF6 Jamie jhk.png
SF6 Jamie jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400*400 (800) - - H - -
Startup Active Recovery Total Hitstun Blockstun
8 3(5)4 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -
Notes
Both hits put airborne opponents into limited juggle state
Jamie
Jamie_jhk_dl3

j.HK

Jump HK (DL3)
SF6 Jamie jhk.png
SF6 Jamie jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
420*420 (840) - - H - -
Startup Active Recovery Total Hitstun Blockstun
8 3(5)4 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -
Notes
Both hits put airborne opponents into limited juggle state
Jamie
Jamie_jhk_dl4

j.HK

Jump HK (DL4)
SF6 Jamie jhk.png
SF6 Jamie jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
440*440 (880) - - H - -
Startup Active Recovery Total Hitstun Blockstun
8 3(5)4 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -
Notes
Both hits put airborne opponents into limited juggle state

Command Normals

2KK
Jamie
Jamie_2kk

2KK

Tensei Kick (DL0)
SF6 Jamie 2kk.png
SF6 Jamie 2kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
540 - - LH j -
Startup Active Recovery Total Hitstun Blockstun
9 3 22 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - - - -
Punish Advantage Hit Advantage Block Advantage
- +53 Launch -8
Notes
Jump cancels on hit only (forward jump); puts opponent into limited juggle state (free juggle if used from Drive Rush)
Jamie
Jamie_2kk_dl1

2KK

Tensei Kick (DL1)
SF6 Jamie 2kk.png
SF6 Jamie 2kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
570 - - LH j -
Startup Active Recovery Total Hitstun Blockstun
9 3 22 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - - - -
Punish Advantage Hit Advantage Block Advantage
- +53 Launch -8
Notes
Jump cancels on hit only (forward jump); puts opponent into limited juggle state (free juggle if used from Drive Rush)
Jamie
Jamie_2kk_dl2

2KK

Tensei Kick (DL2)
SF6 Jamie 2kk.png
SF6 Jamie 2kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH j -
Startup Active Recovery Total Hitstun Blockstun
9 3 22 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - - - -
Punish Advantage Hit Advantage Block Advantage
- +53 Launch -8
Notes
Jump cancels on hit only (forward jump); puts opponent into limited juggle state (free juggle if used from Drive Rush)
Jamie
Jamie_2kk_dl3

2KK

Tensei Kick (DL3)
SF6 Jamie 2kk.png
SF6 Jamie 2kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
630 - - LH j -
Startup Active Recovery Total Hitstun Blockstun
9 3 22 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - - - -
Punish Advantage Hit Advantage Block Advantage
- +53 Launch -8
Notes
Jump cancels on hit only (forward jump); puts opponent into limited juggle state (free juggle if used from Drive Rush)
Jamie
Jamie_2kk_dl4

2KK

Tensei Kick (DL4)
SF6 Jamie 2kk.png
SF6 Jamie 2kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
660 - - LH j -
Startup Active Recovery Total Hitstun Blockstun
9 3 22 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - - - -
Punish Advantage Hit Advantage Block Advantage
- +53 Launch -8
Notes
Jump cancels on hit only (forward jump); puts opponent into limited juggle state (free juggle if used from Drive Rush)
6MK
Jamie
Jamie_6mk

6MK

Falling Star Kick (DL0)
SF6 Jamie 6mk.png
SF6 Jamie 6mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
540 - - H - -
Startup Active Recovery Total Hitstun Blockstun
22 3 20 - 24 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
10-19f Low Crush; gains extra range and Target Combo followup at Drink Lv.2; can be spaced to hit later in active frames
Jamie
Jamie_6mk_dl1

6MK

Falling Star Kick (DL1)
SF6 Jamie 6mk.png
SF6 Jamie 6mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
570 - - H - -
Startup Active Recovery Total Hitstun Blockstun
22 3 20 - 24 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
10-19f Low Crush; gains extra range and Target Combo followup at Drink Lv.2; can be spaced to hit later in active frames
Jamie
Jamie_6mk_dl2

6MK

Falling Star Kick (DL2)
SF6 Jamie 6mk.png
SF6 Jamie 6mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - H tc -
Startup Active Recovery Total Hitstun Blockstun
22 3 20 - 24 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
10-19f Low Crush; has extra range and Target Combo followup; can be spaced to hit later in active frames
Jamie
Jamie_6mk_dl3

6MK

Falling Star Kick (DL3)
SF6 Jamie 6mk.png
SF6 Jamie 6mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
630 - - H tc -
Startup Active Recovery Total Hitstun Blockstun
22 3 20 - 24 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
10-19f Low Crush; has extra range and Target Combo followup; can be spaced to hit later in active frames
Jamie
Jamie_6mk_dl4

6MK

Falling Star Kick (DL4)
SF6 Jamie 6mk.png
SF6 Jamie 6mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
660 - - H tc -
Startup Active Recovery Total Hitstun Blockstun
22 3 20 - 24 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
10-19f Low Crush; has extra range and Target Combo followup; can be spaced to hit later in active frames
4HP
Jamie
Jamie_4hp

4HP

Hermit's Elbow (DL0)
SF6 Jamie 4hp.png
SF6 Jamie 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
720 - - LH su -
Startup Active Recovery Total Hitstun Blockstun
18 4 20 - 25 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
Pulls back throw hurtbox during startup, making it an effective shimmy tool
Jamie
Jamie_4hp_dl1

4HP

Hermit's Elbow (DL1)
SF6 Jamie 4hp.png
SF6 Jamie 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
760 - - LH su -
Startup Active Recovery Total Hitstun Blockstun
18 4 20 - 25 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
Pulls back throw hurtbox during startup, making it an effective shimmy tool
Jamie
Jamie_4hp_dl2

4HP

Hermit's Elbow (DL2)
SF6 Jamie 4hp.png
SF6 Jamie 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH su -
Startup Active Recovery Total Hitstun Blockstun
18 4 20 - 25 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
Pulls back throw hurtbox during startup, making it an effective shimmy tool
Jamie
Jamie_4hp_dl3

4HP

Hermit's Elbow (DL3)
SF6 Jamie 4hp dl3.png
SF6 Jamie 4hp dl3 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
840 - - LH su tc -
Startup Active Recovery Total Hitstun Blockstun
18 4 21 - 24 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -3
Notes
Pulls back throw hurtbox during startup, making it an effective shimmy tool; TC followup does not combo naturally without meaty/CH/DR bonus; final TC cancel frame will only combo on Punish or latest possible meaty frame
Jamie
Jamie_4hp_dl4

4HP

Hermit's Elbow (DL4)
SF6 Jamie 4hp dl3.png
SF6 Jamie 4hp dl3 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
880 - - LH su tc -
Startup Active Recovery Total Hitstun Blockstun
18 4 21 - 24 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -3
Notes
Pulls back throw hurtbox during startup, making it an effective shimmy tool; TC followup does not combo naturally without meaty/CH/DR bonus; final TC cancel frame will only combo on Punish or latest possible meaty frame
6HK
Jamie
Jamie_6hk

6HK

Senei Kick (DL0)
SF6 Jamie 6hk.png
SF6 Jamie 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
810 - - LH su -
Startup Active Recovery Total Hitstun Blockstun
16 3 20 - 26 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
Very long range; gains a Target Combo followup at Drink Lv.4
Jamie
Jamie_6hk_dl1

6HK

Senei Kick (DL1)
SF6 Jamie 6hk.png
SF6 Jamie 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
855 - - LH su -
Startup Active Recovery Total Hitstun Blockstun
16 3 20 - 26 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
Very long range; gains a Target Combo followup at Drink Lv.4
Jamie
Jamie_6hk_dl2

6HK

Senei Kick (DL2)
SF6 Jamie 6hk.png
SF6 Jamie 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH su -
Startup Active Recovery Total Hitstun Blockstun
16 3 20 - 26 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
Very long range; gains a Target Combo followup at Drink Lv.4
Jamie
Jamie_6hk_dl3

6HK

Senei Kick (DL3)
SF6 Jamie 6hk.png
SF6 Jamie 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
945 - - LH su -
Startup Active Recovery Total Hitstun Blockstun
16 3 20 - 26 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
Very long range; gains a Target Combo followup at Drink Lv.4
Jamie
Jamie_6hk_dl4

6HK

Senei Kick (DL4)
SF6 Jamie 6hk dl4.png
SF6 Jamie 6hk dl4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
990 - - LH su tc -
Startup Active Recovery Total Hitstun Blockstun
16 4 19 - 26 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
Slightly longer range than DL0-DL3 versions; has a Target Combo followup into 4HK with 3 possible enders; TC confirm into 4HK~Headbutt requires Counterhit

Target Combos

2HK~HK
Jamie
Jamie_2hk_hk

2HK~HK

Phantom Sway (DL0)
SF6 Jamie 2hk hk.png
SF6 Jamie 2hk hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
360*360*450 (1170) - - L*LH tc -
Startup Active Recovery Total Hitstun Blockstun
9+12 2(3)2(17)3 43 - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +22 -28
Notes
High juggle limit (second hit higher than first); slightly more KD Adv. when juggled into
Jamie
Jamie_2hk_hk_dl1

2HK~HK

Phantom Sway (DL1)
SF6 Jamie 2hk hk.png
SF6 Jamie 2hk hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
380*380*475 (1235) - - L*LH tc -
Startup Active Recovery Total Hitstun Blockstun
9+12 2(3)2(17)3 43 - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +22 -28
Notes
High juggle limit (second hit higher than first); slightly more KD Adv. when juggled into
Jamie
Jamie_2hk_hk_dl2

2HK~HK

Phantom Sway (DL2)
SF6 Jamie 2hk hk.png
SF6 Jamie 2hk hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400*400*500 (1300) - - L*LH tc -
Startup Active Recovery Total Hitstun Blockstun
9+12 2(3)2(17)3 43 - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +22 -28
Notes
High juggle limit (second hit higher than first); slightly more KD Adv. when juggled into
Jamie
Jamie_2hk_hk_dl3

2HK~HK

Phantom Sway (DL3)
SF6 Jamie 2hk hk.png
SF6 Jamie 2hk hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
420*420*525 (1365) - - L*LH tc -
Startup Active Recovery Total Hitstun Blockstun
9+12 2(3)2(17)3 43 - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +22 -28
Notes
High juggle limit (second hit higher than first); slightly more KD Adv. when juggled into
Jamie
Jamie_2hk_hk_dl4

2HK~HK

Phantom Sway (DL4)
SF6 Jamie 2hk hk.png
SF6 Jamie 2hk hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
440*440*550 (1430) - - L*LH tc -
Startup Active Recovery Total Hitstun Blockstun
9+12 2(3)2(17)3 43 - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +22 -28
Notes
High juggle limit (second hit higher than first); slightly more KD Adv. when juggled into
2HK~HK~P
Jamie
Jamie_2hk_hk_p

2HK~HK~P

Phantom Sway + Drink (DL0)
SF6 Jamie 2hk hk p.png
SF6 Jamie 2hk hk p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
360*360*450 (1170) - - L*LH*- - -
Startup Active Recovery Total Hitstun Blockstun
9+12+Drink 2(3)2(17)3 61 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +4 -46
Notes
Good way to maintain corner oki while increasing Drink Level; slightly more KD Adv. when juggled into
Jamie
Jamie_2hk_hk_p_dl1

2HK~HK~P

Phantom Sway + Drink (DL1)
SF6 Jamie 2hk hk p.png
SF6 Jamie 2hk hk p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
380*380*475 (1235) - - L*LH*- - -
Startup Active Recovery Total Hitstun Blockstun
9+12+Drink 2(3)2(17)3 61 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +4 -46
Notes
Good way to maintain corner oki while increasing Drink Level; slightly more KD Adv. when juggled into
Jamie
Jamie_2hk_hk_p_dl2

2HK~HK~P

Phantom Sway + Drink (DL2)
SF6 Jamie 2hk hk p.png
SF6 Jamie 2hk hk p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400*400*500 (1300) - - L*LH*- - -
Startup Active Recovery Total Hitstun Blockstun
9+12+Drink 2(3)2(17)3 61 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +4 -46
Notes
Good way to maintain corner oki while increasing Drink Level; slightly more KD Adv. when juggled into
Jamie
Jamie_2hk_hk_p_dl3

2HK~HK~P

Phantom Sway + Drink (DL3)
SF6 Jamie 2hk hk p.png
SF6 Jamie 2hk hk p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
420*420*525 (1365) - - L*LH*- - -
Startup Active Recovery Total Hitstun Blockstun
9+12+Drink 2(3)2(17)3 61 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +4 -46
Notes
Good way to maintain corner oki while increasing Drink Level; slightly more KD Adv. when juggled into; activating Drink Level 4 does not change KD/Block Advantage like with other activations
Jamie
Jamie_2hk_hk_p_dl4

2HK~HK~P

Phantom Sway + Drink (DL4)
SF6 Jamie 2hk hk p.png
SF6 Jamie 2hk hk p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
440*440*550 (1430) - - L*LH*- - -
Startup Active Recovery Total Hitstun Blockstun
9+12+Drink 2(3)2(17)3 61 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +4 -46
Notes
Restores 1 Drive bar while maintaining corner oki; slightly more KD Adv. when juggled into
5LP~LK (DL1)
Jamie
Jamie_5lp_lk

5LP~LK

Bitter Strikes 1 (DL1)
SF6 Jamie 5lp lk.png
SF6 Jamie 5lp lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
285*170 (455) - - LH tc -
Startup Active Recovery Total Hitstun Blockstun
5+6 3*2 16 - 15 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -8
Notes
Damage for 2nd hit includes the default 10% damage scaling penalty
Jamie
Jamie_5lp_lk_dl2

5LP~LK

Bitter Strikes 1 (DL2)
SF6 Jamie 5lp lk.png
SF6 Jamie 5lp lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300*180 (480) - - LH tc -
Startup Active Recovery Total Hitstun Blockstun
5+6 3*2 16 - 15 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -8
Notes
Damage for 2nd hit includes the default 10% damage scaling penalty
Jamie
Jamie_5lp_lk_dl3

5LP~LK

Bitter Strikes 1 (DL3)
SF6 Jamie 5lp lk.png
SF6 Jamie 5lp lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
315*188 (503) - - LH tc -
Startup Active Recovery Total Hitstun Blockstun
5+6 3*2 16 - 15 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -8
Notes
Damage for 2nd hit includes the default 10% damage scaling penalty
Jamie
Jamie_5lp_lk_dl4

5LP~LK

Bitter Strikes 1 (DL4)
SF6 Jamie 5lp lk.png
SF6 Jamie 5lp lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
330*198 (528) - - LH tc -
Startup Active Recovery Total Hitstun Blockstun
5+6 3*2 16 - 15 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -8
Notes
Damage for 2nd hit includes the default 10% damage scaling penalty
5LP~LK~MP (DL1)
Jamie
Jamie_5lp_lk_mp

5LP~LK~MP

Bitter Strikes 2 (DL1)
SF6 Jamie 5lp lk mp.png
SF6 Jamie 5lp lk mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
285*170*380 (835) - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
5+6+8 3*2*3 21 - 22 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - +9 +1
Punish Advantage Hit Advantage Block Advantage
- -2 -10
Notes
Damage for 2nd/3rd hits includes the default 10/20% damage scaling penalty
Jamie
Jamie_5lp_lk_mp_dl2

5LP~LK~MP

Bitter Strikes 2 (DL2)
SF6 Jamie 5lp lk mp.png
SF6 Jamie 5lp lk mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300*180*400 (880) - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
5+6+8 3*2*3 21 - 22 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - +9 +1
Punish Advantage Hit Advantage Block Advantage
- -2 -10
Notes
Damage for 2nd/3rd hits includes the default 10/20% damage scaling penalty
Jamie
Jamie_5lp_lk_mp_dl3

5LP~LK~MP

Bitter Strikes 2 (DL3)
SF6 Jamie 5lp lk mp.png
SF6 Jamie 5lp lk mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300*188*420 (923) - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
5+6+8 3*2*3 21 - 22 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - +9 +1
Punish Advantage Hit Advantage Block Advantage
- -2 -10
Notes
Damage for 2nd/3rd hits includes the default 10/20% damage scaling penalty
Jamie
Jamie_5lp_lk_mp_dl4

5LP~LK~MP

Bitter Strikes 2 (DL4)
SF6 Jamie 5lp lk mp.png
SF6 Jamie 5lp lk mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
330*198*440 (968) - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
5+6+8 3*2*3 21 - 22 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - +9 +1
Punish Advantage Hit Advantage Block Advantage
- -2 -10
Notes
Damage for 2nd/3rd hits includes the default 10/20% damage scaling penalty
6MK~MK (DL2)
Jamie
Jamie_6mk_mk

6MK~MK

Full Moon Kick (DL2)
SF6 Jamie 6mk 5mk.png
SF6 Jamie 6mk 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600*200*200 (1000) - - H*LH tc -
Startup Active Recovery Total Hitstun Blockstun
22+15 3*3(5)2 28 - - 24 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +31 -14
Notes
MK followup is 2 hits
Jamie
Jamie_6mk_mk_dl3

6MK~MK

Full Moon Kick (DL3)
SF6 Jamie 6mk 5mk.png
SF6 Jamie 6mk 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
630*210*210 (1050) - - H*LH tc -
Startup Active Recovery Total Hitstun Blockstun
22+15 3*3(5)2 28 - - 24 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +31 -14
Notes
MK followup is 2 hits
Jamie
Jamie_6mk_mk_dl4

6MK~MK

Full Moon Kick (DL4)
SF6 Jamie 6mk 5mk.png
SF6 Jamie 6mk 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
660*220*220 (1100) - - H*LH tc -
Startup Active Recovery Total Hitstun Blockstun
22+15 3*3(5)2 28 - - 24 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +31 -14
Notes
MK followup is 2 hits
6MK_MK_P (DL2)
Jamie
Jamie_6mk_mk_p

6MK~MK~P

Full Moon Kick + Drink (DL2)
SF6 Jamie 6mk 5mk p.png
SF6 Jamie 6mk 5mk p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600*200*200 (1000) - - H*LH*- - -
Startup Active Recovery Total Hitstun Blockstun
22+15+Drink 3*3(5)2 61 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1 -46
Notes
Increases Drink Level by 1; better to use midscreen, as opponent can't effectively take advantage of Jamie's -1 KD situation
Jamie
Jamie_6mk_mk_p_dl3

6MK~MK~P

Full Moon Kick + Drink (DL3)
SF6 Jamie 6mk 5mk p.png
SF6 Jamie 6mk 5mk p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
630*210*210 (1050) - - H*LH*- - -
Startup Active Recovery Total Hitstun Blockstun
22+15+Drink 3*3(5)2 61 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +2 -43
Notes
Increases Drink Level by 1; activation of DL4 gives 3f better KD/Block advantage, allowing for corner oki
Jamie
Jamie_6mk_mk_p_dl4

6MK~MK~P

Full Moon Kick + Drink (DL4)
SF6 Jamie 6mk 5mk p.png
SF6 Jamie 6mk 5mk p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
660*220*220 (1100) - - H*LH*- - -
Startup Active Recovery Total Hitstun Blockstun
22+15+Drink 3*3(5)2 61 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1 -46
Notes
Drink restores 1 Drive bar (or equivalent Burnout gauge); better to use midscreen, as opponent can't effectively take advantage of Jamie's -1 KD situation
4HP~HP (DL3)
Jamie
Jamie_4hp_hp

4HP~HP

Intoxicated Assault 1 (DL3)
SF6 Jamie 4hp hp.png
SF6 Jamie 4hp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
840*630 (1470) - - LH su tc -
Startup Active Recovery Total Hitstun Blockstun
18+21 4*4 20 - 25 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -11
Notes
Only combos on Counterhit/Punish Counter or with meaty spacing; 3f gap on block that will beat non-invincible reversals
Jamie
Jamie_4hp_hp_dl4

4HP~HP

Intoxicated Assault 1 (DL4)
SF6 Jamie 4hp hp.png
SF6 Jamie 4hp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
880*660 (1540) - - LH su tc -
Startup Active Recovery Total Hitstun Blockstun
18+21 4*4 20 - 25 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -11
Notes
Only combos on Counterhit/Punish Counter or with meaty spacing; 3f gap on block that will beat non-invincible reversals
4HP_HP_HK (DL3)
Jamie
Jamie_4hp_hp_hk

4HP~HP~HK

Intoxicated Assault 2 (DL3)
SF6 Jamie 4hp hp hk.png
SF6 Jamie 4hp hp hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
840*630*672 (2142) - - LH - -
Startup Active Recovery Total Hitstun Blockstun
18+21+21 4*4*3 4+33 land - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-38 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -20
Notes
Airborne 18f~ (Forced Knockdown state); 7f gap between final 2 hits on block (can be interrupted with a 6f button into free juggle)
Jamie
Jamie_4hp_hp_hk_dl4

4HP~HP~HK

Intoxicated Assault 2 (DL4)
SF6 Jamie 4hp hp hk.png
SF6 Jamie 4hp hp hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
880*660*704 (2244) - - LH - -
Startup Active Recovery Total Hitstun Blockstun
18+21+21 4*4*3 4+33 land - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-38 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -20
Notes
Airborne 18f~ (Forced Knockdown state); 7f gap between final 2 hits on block (can be interrupted with a 6f button into free juggle)
6HK~4HK (DL4)
Jamie
Jamie_6hk_4hk

6HK~4HK

Ransui Haze (DL4)
SF6 Jamie 6hk 4hk.png
SF6 Jamie 6hk 4hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
990+Followup - - - tc -
Startup Active Recovery Total Hitstun Blockstun
16+Sway 4 76 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Drink Lv.4 only; Sway (backwards walk) can be performed on whiff; followup special changes based on button timing (Close/Mid/Far refer to the distance Jamie has walked back away from the opponent)
6HK~4HK~P Close (DL4)
Jamie
Jamie_6hk_4hk_p_close

6HK~4HK~P (close)

Ransui Haze Headbutt (DL4)
SF6 Jamie 6hk 4hk p close.png
SF6 Jamie 6hk 4hk p close hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
770 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
(25~45)+17 4 28 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-30 - - KD +36 +7
Punish Advantage Hit Advantage Block Advantage
- KD +32 -12
Notes
Drink Lv.4 only; minimum gap between 6HK and Headbutt is 1f on hit, 7f on block; only combos on Counterhit/Punish Counter (relatively confirmable); cancellable into any special or Super; startup includes 6HK plus the delay before Headbutt can be input
6HK~4HK~P Mid (DL4)
Jamie
Jamie_6hk_4hk_p_mid

6HK~4HK~P (mid)

Ransui Haze Triple Fist (DL4)
SF6 Jamie 6hk 4hk p mid.png
SF6 Jamie 6hk 4hk p mid hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
330*330*660 (1320) - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
(51~75)+4 2(8)2(11)2 27 - - 42 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - KD +39 +10
Punish Advantage Hit Advantage Block Advantage
- KD +35 -9
Notes
Drink Lv.4 only; can be performed on whiff; can punish attempts to chase down the sway; first hit usually whiffs; cancellable into any special or Super; startup includes 6HK plus the delay before Spin can be input
6HK~4HK~P Far (DL4)
Jamie
Jamie_6hk_4hk_p_far

6HK~4HK~P (far)

Ransui Haze Drink (DL4)
SF6 Jamie 6hk 4hk p far.png
SF6 Jamie 6hk 4hk p far hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
(76~100)+Drink - 52 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Drink Lv.4 only; can be performed on whiff; restores 1 bar of Drive/Burnout gauge on the final recovery frame; if no button/direction is input during recovery, restores a second Drive bar after 112f; startup includes 6HK plus the delay before Drink can be input

Universal Mechanics

Throws

LPLK
Jamie
Jamie_lplk

LPLK

Back Shaver (DL0)
SF6 Jamie lplk.png
SF6 Jamie lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1080 (1836) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -
Notes
+4 after Forward Dash, allowing corner throw loops (or midscreen if opponent doesn't Back Rise)
Jamie
Jamie_lplk_dl1

LPLK

Back Shaver (DL1)
SF6 Jamie lplk.png
SF6 Jamie lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1139 (1937) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -
Notes
+4 after Forward Dash, allowing corner throw loops (or midscreen if opponent doesn't Back Rise)
Jamie
Jamie_lplk_dl2

LPLK

Back Shaver (DL2)
SF6 Jamie lplk.png
SF6 Jamie lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -
Notes
+4 after Forward Dash, allowing corner throw loops (or midscreen if opponent doesn't Back Rise)
Jamie
Jamie_lplk_dl3

LPLK

Back Shaver (DL3)
SF6 Jamie lplk.png
SF6 Jamie lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1259 (2141) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -
Notes
+4 after Forward Dash, allowing corner throw loops (or midscreen if opponent doesn't Back Rise)
Jamie
Jamie_lplk_dl4

LPLK

Back Shaver (DL4)
SF6 Jamie lplk.png
SF6 Jamie lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1320 (2244) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -
Notes
+4 after Forward Dash, allowing corner throw loops (or midscreen if opponent doesn't Back Rise)
4LPLK
Jamie
Jamie_4lplk

4LPLK

Wheel Punch (DL0)
SF6 Jamie 4lplk.png
SF6 Jamie 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1080 (1836) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +38 -
Notes
Side switches; can dash (+19) or walk for throw/strike oki after back throwing opponent into corner
Jamie
Jamie_4lplk_dl1

4LPLK

Wheel Punch (DL1)
SF6 Jamie 4lplk.png
SF6 Jamie 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1139 (1937) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +38 -
Notes
Side switches; can dash (+19) or walk for throw/strike oki after back throwing opponent into corner
Jamie
Jamie_4lplk_dl2

4LPLK

Wheel Punch (DL2)
SF6 Jamie 4lplk.png
SF6 Jamie 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +38 -
Notes
Side switches; can dash (+19) or walk for throw/strike oki after back throwing opponent into corner
Jamie
Jamie_4lplk_dl3

4LPLK

Wheel Punch (DL3)
SF6 Jamie 4lplk.png
SF6 Jamie 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1259 (2141) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +38 -
Notes
Side switches; can dash (+19) or walk for throw/strike oki after back throwing opponent into corner
Jamie
Jamie_4lplk_dl4

4LPLK

Wheel Punch (DL4)
SF6 Jamie 4lplk.png
SF6 Jamie 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1320 (2244) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +38 -
Notes
Side switches; can dash (+19) or walk for throw/strike oki after back throwing opponent into corner

Drive Moves

HPHK
Jamie
Jamie_hphk

HPHK

Vainglory Strike (DL0)
SF6 Jamie hphk.png
SF6 Jamie hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
720 180 - LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 - - 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact.
Jamie
Jamie_hphk_dl1

HPHK

Vainglory Strike (DL1)
SF6 Jamie hphk.png
SF6 Jamie hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
760 190 - LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 - - 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact.
Jamie
Jamie_hphk_dl2

HPHK

Vainglory Strike (DL2)
SF6 Jamie hphk.png
SF6 Jamie hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 - - 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact.
Jamie
Jamie_hphk_dl3

HPHK

Vainglory Strike (DL3)
SF6 Jamie hphk.png
SF6 Jamie hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
840 210 - LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 - - 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact.
Jamie
Jamie_hphk_dl4

HPHK

Vainglory Strike (DL4)
SF6 Jamie hphk.png
SF6 Jamie hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
880 220 - LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 - - 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact.
6HPHK
Jamie
Jamie_6hphk

6HPHK

Leg Sweep (DL0)
SF6 Jamie 6hphk.png
SF6 Jamie 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450 recoverable 112 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 26 - - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -8
Notes
Armor Break; See Drive Reversal.
Jamie
Jamie_6hphk_dl1

6HPHK

Leg Sweep (DL1)
SF6 Jamie 6hphk.png
SF6 Jamie 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
475 recoverable 118 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 26 - - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -8
Notes
Armor Break; See Drive Reversal.
Jamie
Jamie_6hphk_dl2

6HPHK

Leg Sweep (DL2)
SF6 Jamie 6hphk.png
SF6 Jamie 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 26 - - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -8
Notes
Armor Break; See Drive Reversal.
Jamie
Jamie_6hphk_dl3

6HPHK

Leg Sweep (DL3)
SF6 Jamie 6hphk.png
SF6 Jamie 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
525 recoverable 131 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 26 - - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -8
Notes
Armor Break; See Drive Reversal.
Jamie
Jamie_6hphk_dl4

6HPHK

Leg Sweep (DL4)
SF6 Jamie 6hphk.png
SF6 Jamie 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
550 recoverable 137 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 26 - - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -8
Notes
Armor Break; See Drive Reversal.
MPMK
Jamie
Jamie_mpmk

MPMK

Drive Parry
SF6 Jamie mpmk.png
SF6 Jamie mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Jamie
Jamie_66

66

Drive Rush
SF6 Jamie 66.png
SF6 Jamie 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
9(11) 45(46) 24(23) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 202.9 min, 307.1 max

Taunts

5PPPKKK
Jamie
Jamie_5pppkkk

5PPPKKK

Neutral Taunt (DL0-DL3)
SF6 Jamie 5pppkkk.png
File:SF6 Jamie 5pppkkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
434 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Where's my bed? You're putting me to sleep, man."; has a different variation at Drink Lv.4
Jamie
Jamie_5pppkkk_dl4

5PPPKKK

Neutral Taunt (DL4)
SF6 Jamie 5pppkkk dl4.png
File:SF6 Jamie 5pppkkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
599 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"You're still here? This... is your last chance."
6PPPKKK
Jamie
Jamie_6pppkkk

6PPPKKK

Forward Taunt (DL0)
SF6 Jamie 6pppkkk.png
File:SF6 Jamie 6pppkkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
116 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Bring it!"; Changes with each Drink Level
Jamie
Jamie_6pppkkk_dl1

6PPPKKK

Forward Taunt (DL1)
SF6 Jamie 6pppkkk dl1.png
File:SF6 Jamie 6pppkkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
169 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Come on, let me see your sick flow!"; Changes with each Drink Level
Jamie
Jamie_6pppkkk_dl2

6PPPKKK

Forward Taunt (DL2)
SF6 Jamie 6pppkkk dl2.png
File:SF6 Jamie 6pppkkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
243 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"You gonna show me some moves? Don't screw up!"; Changes with each Drink Level
Jamie
Jamie_6pppkkk_dl3

6PPPKKK

Forward Taunt (DL3)
SF6 Jamie 6pppkkk dl3.png
File:SF6 Jamie 6pppkkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
255 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"You think you knew what I'm gonna do next?"; Changes with each Drink Level
Jamie
Jamie_6pppkkk_dl4

6PPPKKK

Forward Taunt (DL4)
SF6 Jamie 6pppkkk dl4.png
File:SF6 Jamie 6pppkkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
738 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"I ain't through with you.... zzz ... oh man, oh man."; Changes with each Drink Level
4PPPKKK
Jamie
Jamie_4pppkkk

5PPPKKK

Back Taunt
SF6 Jamie 4pppkkk.png
File:SF6 Jamie 4pppkkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
608 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Listen! Da na, da na da na, da da da... right!"


Special Moves

The Devil Inside

22P
Jamie
Jamie_22p

22P

The Devil Inside
SF6 Jamie 22p.png
SF6 Jamie 22p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
48 - 2 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Increases Jamie's Drink Level by 1 (hold for more levels); regains 0.5 Drive bar if at DL4; entire animation is in a Counterhit state; Drink Level affects moveset and base damage scaling (90/95/100/105/110% for DL0-DL4 respectively)
Jamie
Jamie_22p_2

22P (hold)

The Devil Inside (2 drinks)
SF6 Jamie 22p.png
SF6 Jamie 22p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
92 - 5 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Increases Jamie's Drink Level by 2; regains 1 Drive bar if at DL4; entire animation is in a Counterhit state
Jamie
Jamie_22p_3

22P (hold)

The Devil Inside (3 drinks)
SF6 Jamie 22p.png
SF6 Jamie 22p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
141 - 5 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Increases Jamie's Drink Level by 3; regains 1.5 Drive bars if at DL4; entire animation is in a Counterhit state
Jamie
Jamie_22p_4

22P (hold)

The Devil Inside (4 drinks)
SF6 Jamie 22p.png
SF6 Jamie 22p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
188 - 5 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Increases Jamie's Drink Level by 4; regains 2 Drive bars if at DL4; entire animation is in a Counterhit state
22P_ACTIVATION
Jamie
Jamie_22p_activation

22P (activation)

The Devil Inside (DL4 activation)
SF6 Jamie 22p activation.png
SF6 Jamie 22p activation hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 - 4 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Happens automatically upon reaching Drink Level 4; cause Drink to recover faster, potentially giving much better oki; screen freezes for 25f (invincible for 1f right as freeze occurs), recovery is in a Counterhit state

LP Freeflow Strikes

236LP
Jamie
Jamie_236lp

236LP

LP Freeflow Strikes 1 (DL0)
SF6 Jamie 236lp.png
SF6 Jamie 236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
315 78 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
13 2 24 - 25 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
Jamie
Jamie_236lp_dl1

236LP

LP Freeflow Strikes 1 (DL1)
SF6 Jamie 236lp.png
SF6 Jamie 236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
332 82 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
13 2 24 - 25 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
Jamie
Jamie_236lp_dl2

236LP

LP Freeflow Strikes 1 (DL2)
SF6 Jamie 236lp.png
SF6 Jamie 236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
350 87 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
13 2 24 - 25 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
Jamie
Jamie_236lp_dl3

236LP

LP Freeflow Strikes 1 (DL3)
SF6 Jamie 236lp.png
SF6 Jamie 236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
367 91 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
13 2 24 - 25 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
Jamie
Jamie_236lp_dl4

236LP

LP Freeflow Strikes 1 (DL4)
SF6 Jamie 236lp dl4.png
SF6 Jamie 236lp dl4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
220*220 55*55 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
13 2(9)2 20 - 34 total 30 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
2 hits, both are cancellable; Counterhit/Punish Counter bonus advantage carries over through both hits
236LP_6P
Jamie
Jamie_236lp_6p

236LP~6P

LP Freeflow Strikes Punch 1 (DL0)
SF6 Jamie 236lp 6p.png
SF6 Jamie 236lp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
315 78 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+13 [33] 2 28 - 27 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -13
Notes
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 2f gap if delayed)
Jamie
Jamie_236lp_6p_dl1

236LP~6P

LP Freeflow Strikes Punch 1 (DL1)
SF6 Jamie 236lp 6p.png
SF6 Jamie 236lp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
332 82 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+13 [33] 2 28 - 27 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -13
Notes
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 2f gap if delayed)
Jamie
Jamie_236lp_6p_dl2

236LP~6P

LP Freeflow Strikes Punch 1 (DL2)
SF6 Jamie 236lp 6p.png
SF6 Jamie 236lp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
350 87 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+13 [33] 2 28 - 27 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -13
Notes
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 2f gap if delayed)
Jamie
Jamie_236lp_6p_dl3

236LP~6P

LP Freeflow Strikes Punch 1 (DL3)
SF6 Jamie 236lp 6p.png
SF6 Jamie 236lp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
367 91 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+13 [33] 2 28 - 27 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -13
Notes
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 2f gap if delayed)
Jamie
Jamie_236lp_6p_dl4

236LP~6P

LP Freeflow Strikes Punch 1 (DL4)
SF6 Jamie 236lp 6p dl4.png
SF6 Jamie 236lp 6p dl4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
220*275 55*68 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+15 [48] 2(5)2 27 - 34 total 26 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
- -2 -10
Notes
[] refers to total startup when whiffing initial 236P; 2 hits; Counterhit/Punish Counter bonus only applies if 2nd hit connects; 2f gap on block (up to 7f gap if delayed)
236LP_6P_6P
Jamie
Jamie_236lp_6p_6p

236LP~6P~6P

LP Freeflow Strikes Punch 2 (DL0)
SF6 Jamie 236lp 6p 6p.png
SF6 Jamie 236lp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
495 (396) 123 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+13+13 [53] 2 30 - - 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-30 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -17
Notes
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 1-5f gap before final hit on block
Jamie
Jamie_236lp_6p_6p_dl1

236LP~6P~6P

LP Freeflow Strikes Punch 2 (DL1)
SF6 Jamie 236lp 6p 6p.png
SF6 Jamie 236lp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
522 (418) 130 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+13+13 [53] 2 30 - - 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-30 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -17
Notes
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 1-5f gap before final hit on block
Jamie
Jamie_236lp_6p_6p_dl2

236LP~6P~6P

LP Freeflow Strikes Punch 2 (DL2)
SF6 Jamie 236lp 6p 6p.png
SF6 Jamie 236lp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
550 (440) 137 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+13+13 [53] 2 30 - - 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-30 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -17
Notes
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 1-5f gap before final hit on block
Jamie
Jamie_236lp_6p_6p_dl3

236LP~6P~6P

LP Freeflow Strikes Punch 2 (DL3)
SF6 Jamie 236lp 6p 6p.png
SF6 Jamie 236lp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
577 (462) ' - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+13+13 [53] 2 30 - - 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-30 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -17
Notes
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 1-5f gap before final hit on block
Jamie
Jamie_236lp_6p_6p_dl4

236LP~6P~6P

LP Freeflow Strikes Punch 2 (DL4)
SF6 Jamie 236lp 6p 6p dl4.png
SF6 Jamie 236lp 6p 6p dl4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
165x2*495 (132x2*396) 40*40*123 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+15+16 [78] 2(4)2(14)3 28 - - 39 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -14
Notes
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3 hits; 2-6f gap between 2nd/3rd Rekkas on block
236LP_6K
Jamie
Jamie_236lp_6k

236LP~6K

LP Freeflow Kicks 1 (DL0)
SF6 Jamie 236lp 6k.png
SF6 Jamie 236lp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
255 55 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+14 2 32 - 27 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
Kick followups only possible on hit/block; true blockstring (up to 3f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit
Jamie
Jamie_236lp_6k_dl1

236LP~6K

LP Freeflow Kicks 1 (DL1)
SF6 Jamie 236lp 6k.png
SF6 Jamie 236lp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
237 58 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+14 2 32 - 27 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
Kick followups only possible on hit/block; true blockstring (up to 3f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit
Jamie
Jamie_236lp_6k_dl2

236LP~6K

LP Freeflow Kicks 1 (DL2)
SF6 Jamie 236lp 6k.png
SF6 Jamie 236lp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
250 62 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+14 2 32 - 27 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
Kick followups only possible on hit/block; true blockstring (up to 3f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit
Jamie
Jamie_236lp_6k_dl3

236LP~6K

LP Freeflow Kicks 1 (DL3)
SF6 Jamie 236lp 6k.png
SF6 Jamie 236lp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
262 65 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+14 2 32 - 27 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
Kick followups only possible on hit/block; true blockstring (up to 3f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit
Jamie
Jamie_236lp_6k_dl4

236LP~6K

LP Freeflow Kicks 1 (DL4)
SF6 Jamie 236lp 6k dl4.png
SF6 Jamie 236lp 6k dl4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
275 68 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+14 2 32 - 27 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
Kick followups only possible on hit/block; true blockstring (up to 6f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit
236LP_6K_6K
Jamie
Jamie_236lp_6k_6k

236LP~6K~6K

LP Freeflow Kicks 2 (DL0)
SF6 Jamie 236lp 6k 6k.png
SF6 Jamie 236lp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
405 (324) 100 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+14+18 2 64 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-64 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1 -49
Notes
Kick followups only possible on hit/block; () refers to scaled damage when starting combo from 236P; increases Drink Level by 1 if successful; 2f gap between final 2 hits on block, but can delay to slightly increase the gap
Jamie
Jamie_236lp_6k_6k_dl1

236LP~6K~6K

LP Freeflow Kicks 2 (DL1)
SF6 Jamie 236lp 6k 6k.png
SF6 Jamie 236lp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
427 (342) 106 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+14+18 2 64 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-64 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1 -49
Notes
Kick followups only possible on hit/block; () refers to scaled damage when starting combo from 236P; increases Drink Level by 1 if successful; 2f gap between final 2 hits on block, but can delay to slightly increase the gap
Jamie
Jamie_236lp_6k_6k_dl2

236LP~6K~6K

LP Freeflow Kicks 2 (DL2)
SF6 Jamie 236lp 6k 6k.png
SF6 Jamie 236lp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450 (360) 112 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+14+18 2 64 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-64 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1 -49
Notes
Kick followups only possible on hit/block; () refers to scaled damage when starting combo from 236P; increases Drink Level by 1 if successful; 2f gap between final 2 hits on block, but can delay to slightly increase the gap
Jamie
Jamie_236lp_6k_6k_dl3

236LP~6K~6K

LP Freeflow Kicks 2 (DL3)
SF6 Jamie 236lp 6k 6k.png
SF6 Jamie 236lp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
472 (378) 117 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+14+18 2 64 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-40 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -25
Notes
Kick followups only possible on hit/block; () refers to scaled damage when starting combo from 236P; increases Drink Level by 1 if successful; 2f gap between final 2 hits on block, but can delay to slightly increase the gap; DL4 activation gives better Block/KD Adv.
Jamie
Jamie_236lp_6k_6k_dl4

236LP~6K~6K

LP Freeflow Kicks 2 (DL4)
SF6 Jamie 236lp 6k 6k dl4.png
SF6 Jamie 236lp 6k 6k dl4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
495 (396) 123 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+14+18 2 64 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-64 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1 -49
Notes
Kick followups only possible on hit/block; () refers to scaled damage when starting combo from 236P; restores 1 Drive bar (or equivalent Burnout gauge) on hit; 2f gap between final 2 hits on block, but can delay to slightly increase the gap


MP Freeflow Strikes

236MP
Jamie
Jamie_236mp

236MP

MP Freeflow Strikes 1 (DL0)
File:SF6 Jamie 236mp.png
File:SF6 Jamie 236mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
360 90 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
16 2 24 - 25 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
Jamie
Jamie_236mp_dl1

236MP

MP Freeflow Strikes 1 (DL1)
File:SF6 Jamie 236mp.png
File:SF6 Jamie 236mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
380 95 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
16 2 24 - 25 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
Jamie
Jamie_236mp_dl2

236MP

MP Freeflow Strikes 1 (DL2)
File:SF6 Jamie 236mp.png
File:SF6 Jamie 236mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 100 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
16 2 24 - 25 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
Jamie
Jamie_236mp_dl3

236MP

MP Freeflow Strikes 1 (DL3)
File:SF6 Jamie 236mp.png
File:SF6 Jamie 236mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
420 105 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
16 2 24 - 25 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
Jamie
Jamie_236mp_dl4

236MP

MP Freeflow Strikes 1 (DL4)
File:SF6 Jamie 236mp dl4.png
File:SF6 Jamie 236mp dl4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
220*330 55*82 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
16 2(9)2 20 - 34 total 30 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
2 hits, both are cancellable; Counterhit/Punish Counter bonus advantage carries over through both hits
236MP_6P
Jamie
Jamie_236mp_6p

236MP~6P

MP Freeflow Strikes Punch 1 (DL0)
File:SF6 Jamie 236mp 6p.png
File:SF6 Jamie 236mp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
360 90 - LH - -
Startup Active Recovery Total Hitstun Blockstun
16+16 [39] 2 28 - 27 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -11
Notes
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 5f gap if delayed)
Jamie
Jamie_236mp_6p_dl1

236MP~6P

MP Freeflow Strikes Punch 1 (DL1)
File:SF6 Jamie 236mp 6p.png
File:SF6 Jamie 236mp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
380 95 - LH - -
Startup Active Recovery Total Hitstun Blockstun
16+16 [39] 2 28 - 27 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -11
Notes
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 5f gap if delayed)
Jamie
Jamie_236mp_6p_dl2

236MP~6P

MP Freeflow Strikes Punch 1 (DL2)
File:SF6 Jamie 236mp 6p.png
File:SF6 Jamie 236mp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 100 - LH - -
Startup Active Recovery Total Hitstun Blockstun
16+16 [39] 2 28 - 27 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -11
Notes
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 5f gap if delayed)
Jamie
Jamie_236mp_6p_dl3

236MP~6P

MP Freeflow Strikes Punch 1 (DL3)
File:SF6 Jamie 236mp 6p.png
File:SF6 Jamie 236mp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
420 105 - LH - -
Startup Active Recovery Total Hitstun Blockstun
16+16 [39] 2 28 - 27 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -11
Notes
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 5f gap if delayed)
Jamie
Jamie_236mp_6p_dl4

236MP~6P

MP Freeflow Strikes Punch 1 (DL4)
File:SF6 Jamie 236mp 6p.png
File:SF6 Jamie 236mp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
220*275 55*68 - LH - -
Startup Active Recovery Total Hitstun Blockstun
16+15 [51] 2(5)2 27 - 34 total 26 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
- -2 -10
Notes
[] refers to total startup when whiffing initial 236P; 2 hits; Counterhit/Punish Counter bonus only applies if 2nd hit connects; 2f gap on block (up to 7f gap if delayed)
236MP_6P_6P
Jamie
Jamie_236mp_6p_6p

236MP~6P~6P

MP Freeflow Strikes Punch 2 (DL0)
File:SF6 Jamie 236mp 6p 6p.png
File:SF6 Jamie 236mp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
540 (432) 135 - LH - -
Startup Active Recovery Total Hitstun Blockstun
16+16+16 [62] 2 30 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-30 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -15
Notes
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 2-6f gap before final hit on block
Jamie
Jamie_236mp_6p_6p_dl1

236MP~6P~6P

MP Freeflow Strikes Punch 2 (DL1)
File:SF6 Jamie 236mp 6p 6p.png
File:SF6 Jamie 236mp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
570 (456) 142 - LH - -
Startup Active Recovery Total Hitstun Blockstun
16+16+16 [62] 2 30 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-30 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -15
Notes
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 2-6f gap before final hit on block
Jamie
Jamie_236mp_6p_6p_dl2

236MP~6P~6P

MP Freeflow Strikes Punch 2 (DL2)
File:SF6 Jamie 236mp 6p 6p.png
File:SF6 Jamie 236mp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 (480) 150 - LH - -
Startup Active Recovery Total Hitstun Blockstun
16+16+16 [62] 2 30 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-30 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -15
Notes
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 2-6f gap before final hit on block
Jamie
Jamie_236mp_6p_6p_dl3

236MP~6P~6P

MP Freeflow Strikes Punch 2 (DL3)
File:SF6 Jamie 236mp 6p 6p.png
File:SF6 Jamie 236mp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
630 (504) 157 - LH - -
Startup Active Recovery Total Hitstun Blockstun
16+16+16 [62] 2 30 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-30 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -15
Notes
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 2-6f gap before final hit on block
Jamie
Jamie_236mp_6p_6p_dl4

236MP~6P~6P

MP Freeflow Strikes Punch 2 (DL4)
File:SF6 Jamie 236mp 6p 6p dl4.png
File:SF6 Jamie 236mp 6p 6p dl4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
162x2*495 (132x2*396) 40*40*123 - LH - -
Startup Active Recovery Total Hitstun Blockstun
16+15+16 [81] 2(4)2(14)3 28 - - 39 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -14
Notes
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3 hits; 2-6f gap between 2nd/3rd Rekkas on block
236MP_6K
Jamie
Jamie_236mp_6k

236MP~6K

MP Freeflow Kicks 1 (DL0)
File:SF6 Jamie 236mp 6k.png
File:SF6 Jamie 236mp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270 67 - LH - -
Startup Active Recovery Total Hitstun Blockstun
16+17 2 32 - 27 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
Kick followups only possible on hit/block; 1f gap on block (up to 6f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit
Jamie
Jamie_236mp_6k_dl1

236MP~6K

MP Freeflow Kicks 1 (DL1)
File:SF6 Jamie 236mp 6k.png
File:SF6 Jamie 236mp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
285 71 - LH - -
Startup Active Recovery Total Hitstun Blockstun
16+17 2 32 - 27 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
Kick followups only possible on hit/block; 1f gap on block (up to 6f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit
Jamie
Jamie_236mp_6k_dl2

236MP~6K

MP Freeflow Kicks 1 (DL2)
File:SF6 Jamie 236mp 6k.png
File:SF6 Jamie 236mp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 75 - LH - -
Startup Active Recovery Total Hitstun Blockstun
16+17 2 32 - 27 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
Kick followups only possible on hit/block; 1f gap on block (up to 6f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit
Jamie
Jamie_236mp_6k_dl3

236MP~6K

MP Freeflow Kicks 1 (DL3)
File:SF6 Jamie 236mp 6k.png
File:SF6 Jamie 236mp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
315 78 - LH - -
Startup Active Recovery Total Hitstun Blockstun
16+17 2 32 - 27 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
Kick followups only possible on hit/block; 1f gap on block (up to 6f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit
Jamie
Jamie_236mp_6k_dl4

236MP~6K

MP Freeflow Kicks 1 (DL4)
File:SF6 Jamie 236mp 6k.png
File:SF6 Jamie 236mp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
330 82 - LH - -
Startup Active Recovery Total Hitstun Blockstun
16+17 2 32 - 27 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
Kick followups only possible on hit/block; 2f gap on block (up to 9f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit
236MP_6K_6K
Jamie
Jamie_236mp_6k_6k

236MP~6K~6K

MP Freeflow Kicks 2 (DL0)
File:SF6 Jamie 236mp 6k 6k.png
File:SF6 Jamie 236mp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450 (360) 112 - LH - -
Startup Active Recovery Total Hitstun Blockstun
16+17+21 2 64 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-64 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1 -49
Notes
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 5f gap between final 2 hits on block, can delay to slightly increase the gap
Jamie
Jamie_236mp_6k_6k_dl1

236MP~6K~6K

MP Freeflow Kicks 2 (DL1)
File:SF6 Jamie 236mp 6k 6k.png
File:SF6 Jamie 236mp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
475 (380) 118 - LH - -
Startup Active Recovery Total Hitstun Blockstun
16+17+21 2 64 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-64 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1 -49
Notes
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 5f gap between final 2 hits on block, can delay to slightly increase the gap
Jamie
Jamie_236mp_6k_6k_dl2

236MP~6K~6K

MP Freeflow Kicks 2 (DL2)
File:SF6 Jamie 236mp 6k 6k.png
File:SF6 Jamie 236mp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 (400) 125 - LH - -
Startup Active Recovery Total Hitstun Blockstun
16+17+21 2 64 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-64 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1 -49
Notes
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 5f gap between final 2 hits on block, can delay to slightly increase the gap
Jamie
Jamie_236mp_6k_6k_dl3

236MP~6K~6K

MP Freeflow Kicks 2 (DL3)
File:SF6 Jamie 236mp 6k 6k.png
File:SF6 Jamie 236mp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
525 (420) 131 - LH - -
Startup Active Recovery Total Hitstun Blockstun
16+17+21 2 64 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-40 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +22 -26
Notes
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 5f gap between final 2 hits on block, can delay to slightly increase the gap; DL4 activation gives better Block/KD Adv.
Jamie
Jamie_236mp_6k_6k_dl4

236MP~6K~6K

MP Freeflow Kicks 2 (DL4)
File:SF6 Jamie 236mp 6k 6k dl4.png
File:SF6 Jamie 236mp 6k 6k dl4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
550 (440) 137 - LH - -
Startup Active Recovery Total Hitstun Blockstun
16+17+21 2 64 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-64 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1 -49
Notes
Kick followups only possible on hit/block; restores 1 Drive bar (or equivalent Burnout gauge) on hit; () refers to scaled damage when starting combo from 236P; 5f gap between final 2 hits on block, but can delay to slightly increase the gap


HP Freeflow Strikes

236HP
Jamie
Jamie_236hp

236HP

HP Freeflow Strikes 1 (DL0)
File:SF6 Jamie 236hp.png
File:SF6 Jamie 236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
405 100 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
19 2 24 - 25 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
Jamie
Jamie_236hp_dl1

236HP

HP Freeflow Strikes 1 (DL1)
File:SF6 Jamie 236hp.png
File:SF6 Jamie 236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
427 106 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
19 2 24 - 25 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
Jamie
Jamie_236hp_dl2

236HP

HP Freeflow Strikes 1 (DL2)
File:SF6 Jamie 236hp.png
File:SF6 Jamie 236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450 112 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
19 2 24 - 25 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
Jamie
Jamie_236hp_dl3

236HP

HP Freeflow Strikes 1 (DL3)
File:SF6 Jamie 236hp.png
File:SF6 Jamie 236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
472 117 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
19 2 24 - 25 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
Jamie
Jamie_236hp_dl4

236HP

HP Freeflow Strikes 1 (DL4)
File:SF6 Jamie 236hp dl4.png
File:SF6 Jamie 236hp dl4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
220*440 55*110 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
19 2(9)2 20 - 34 total 30 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
2 hits, both are cancellable; Counterhit/Punish Counter bonus advantage carries over through both hits
236HP_6P
Jamie
Jamie_236hp_6p

236HP~6P

HP Freeflow Strikes Punch 1 (DL0)
File:SF6 Jamie 236hp 6p.png
File:SF6 Jamie 236hp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
405 100 - LH - -
Startup Active Recovery Total Hitstun Blockstun
19+19 [45] 2 28 - 27 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -9
Notes
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; 3f gap in blockstring (up to 8f gap if delayed)
Jamie
Jamie_236hp_6p_dl1

236HP~6P

HP Freeflow Strikes Punch 1 (DL1)
File:SF6 Jamie 236hp 6p.png
File:SF6 Jamie 236hp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
427 106 - LH - -
Startup Active Recovery Total Hitstun Blockstun
19+19 [45] 2 28 - 27 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -9
Notes
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; 3f gap in blockstring (up to 8f gap if delayed)
Jamie
Jamie_236hp_6p_dl2

236HP~6P

HP Freeflow Strikes Punch 1 (DL2)
File:SF6 Jamie 236hp 6p.png
File:SF6 Jamie 236hp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450 112 - LH - -
Startup Active Recovery Total Hitstun Blockstun
19+19 [45] 2 28 - 27 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -9
Notes
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; 3f gap in blockstring (up to 8f gap if delayed)
Jamie
Jamie_236hp_6p_dl3

236HP~6P

HP Freeflow Strikes Punch 1 (DL3)
File:SF6 Jamie 236hp 6p.png
File:SF6 Jamie 236hp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
472 117 - LH - -
Startup Active Recovery Total Hitstun Blockstun
19+19 [45] 2 28 - 27 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -9
Notes
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; 3f gap in blockstring (up to 8f gap if delayed)
Jamie
Jamie_236hp_6p_dl4

236HP~6P

HP Freeflow Strikes Punch 1 (DL4)
File:SF6 Jamie 236hp 6p.png
File:SF6 Jamie 236hp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
220*275 55*68 - LH - -
Startup Active Recovery Total Hitstun Blockstun
19+15 [54] 2(5)2 27 - 34 total 26 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
- -2 -10
Notes
[] refers to total startup when whiffing initial 236P; 2 hits; Counterhit/Punish Counter bonus only applies if 2nd hit connects; 2f gap in blockstring (up to 7f gap if delayed)
236HP_6P_6P
Jamie
Jamie_236hp_6p_6p

236HP~6P~6P

HP Freeflow Strikes Punch 2 (DL0)
File:SF6 Jamie 236hp 6p 6p.png
File:SF6 Jamie 236hp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
585 (468) 145 - LH - -
Startup Active Recovery Total Hitstun Blockstun
19+19+19 [71] 2 30 - - 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-30 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -13
Notes
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3-7f gap before final hit on block
Jamie
Jamie_236hp_6p_6p_dl1

236HP~6P~6P

HP Freeflow Strikes Punch 2 (DL1)
File:SF6 Jamie 236hp 6p 6p.png
File:SF6 Jamie 236hp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
617 (494) 153 - LH - -
Startup Active Recovery Total Hitstun Blockstun
19+19+19 [71] 2 30 - - 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-30 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -13
Notes
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3-7f gap before final hit on block
Jamie
Jamie_236hp_6p_6p_dl2

236HP~6P~6P

HP Freeflow Strikes Punch 2 (DL2)
File:SF6 Jamie 236hp 6p 6p.png
File:SF6 Jamie 236hp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
650 (520) 162 - LH - -
Startup Active Recovery Total Hitstun Blockstun
19+19+19 [71] 2 30 - - 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-30 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -13
Notes
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3-7f gap before final hit on block
Jamie
Jamie_236hp_6p_6p_dl3

236HP~6P~6P

HP Freeflow Strikes Punch 2 (DL3)
File:SF6 Jamie 236hp 6p 6p.png
File:SF6 Jamie 236hp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
682 (546) 170 - LH - -
Startup Active Recovery Total Hitstun Blockstun
19+19+19 [71] 2 30 - - 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-30 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -13
Notes
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3-7f gap before final hit on block
Jamie
Jamie_236hp_6p_6p_dl4

236HP~6P~6P

HP Freeflow Strikes Punch 2 (DL4)
File:SF6 Jamie 236hp 6p 6p dl4.png
File:SF6 Jamie 236hp 6p 6p dl4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
162x2*495 (132x2*396) 40*40*123 - LH - -
Startup Active Recovery Total Hitstun Blockstun
19+15+16 [84] 2(4)2(14)3 28 - - 39 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -14
Notes
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3 hits; 2-6f gap between 2nd/3rd Rekkas on block
236HP_6K
Jamie
Jamie_236hp_6k

236HP~6K

HP Freeflow Kicks 1 (DL0)
File:SF6 Jamie 236hp 6k.png
File:SF6 Jamie 236hp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270 67 - LH - -
Startup Active Recovery Total Hitstun Blockstun
19+20 2 32 - 27 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
Kick followups only possible on hit/block; 4f gap on block (up to 9f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit
Jamie
Jamie_236hp_6k_dl1

236HP~6K

HP Freeflow Kicks 1 (DL1)
File:SF6 Jamie 236hp 6k.png
File:SF6 Jamie 236hp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
285 71 - LH - -
Startup Active Recovery Total Hitstun Blockstun
19+20 2 32 - 27 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
Kick followups only possible on hit/block; 4f gap on block (up to 9f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit
Jamie
Jamie_236hp_6k_dl2

236HP~6K

HP Freeflow Kicks 1 (DL2)
File:SF6 Jamie 236hp 6k.png
File:SF6 Jamie 236hp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 75 - LH - -
Startup Active Recovery Total Hitstun Blockstun
19+20 2 32 - 27 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
Kick followups only possible on hit/block; 4f gap on block (up to 9f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit
Jamie
Jamie_236hp_6k_dl3

236HP~6K

HP Freeflow Kicks 1 (DL3)
File:SF6 Jamie 236hp 6k.png
File:SF6 Jamie 236hp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
315 78 - LH - -
Startup Active Recovery Total Hitstun Blockstun
19+20 2 32 - 27 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
Kick followups only possible on hit/block; 4f gap on block (up to 9f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit
Jamie
Jamie_236hp_6k_dl4

236HP~6K

HP Freeflow Kicks 1 (DL4)
File:SF6 Jamie 236hp 6k dl4.png
File:SF6 Jamie 236hp 6k dl4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
330 82 - LH - -
Startup Active Recovery Total Hitstun Blockstun
19+20 2 32 - 27 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
Kick followups only possible on hit/block; does not combo naturally without Counterhit/Punish Counter; 5f gap on block (up to 12f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit
236HP_6K_6K
Jamie
Jamie_236hp_6k_6k

236HP~6K~6K

HP Freeflow Kicks 2 (DL0)
File:SF6 Jamie 236hp 6k 6k.png
File:SF6 Jamie 236hp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
495 (396) 123 - LH - -
Startup Active Recovery Total Hitstun Blockstun
19+20+24 2 64 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-64 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1 -49
Notes
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 8f gap between final 2 hits on block, can delay to slightly increase the gap
Jamie
Jamie_236hp_6k_6k_dl1

236HP~6K~6K

HP Freeflow Kicks 2 (DL1)
File:SF6 Jamie 236hp 6k 6k.png
File:SF6 Jamie 236hp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
522 (418) 130 - LH - -
Startup Active Recovery Total Hitstun Blockstun
19+20+24 2 64 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-64 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1 -49
Notes
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 8f gap between final 2 hits on block, can delay to slightly increase the gap
Jamie
Jamie_236hp_6k_6k_dl2

236HP~6K~6K

HP Freeflow Kicks 2 (DL2)
File:SF6 Jamie 236hp 6k 6k.png
File:SF6 Jamie 236hp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
550 (440) 137 - LH - -
Startup Active Recovery Total Hitstun Blockstun
19+20+24 2 64 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-64 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1 -49
Notes
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 8f gap between final 2 hits on block, can delay to slightly increase the gap
Jamie
Jamie_236hp_6k_6k_dl3

236HP~6K~6K

HP Freeflow Kicks 2 (DL3)
File:SF6 Jamie 236hp 6k 6k.png
File:SF6 Jamie 236hp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
577 (462) 143 - LH - -
Startup Active Recovery Total Hitstun Blockstun
19+20+24 2 64 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-40 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +22 -26
Notes
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 8f gap between final 2 hits on block, can delay to slightly increase the gap; DL4 activation gives better Block/KD Adv.
Jamie
Jamie_236hp_6k_6k_dl4

236HP~6K~6K

HP Freeflow Kicks 2 (DL4)
File:SF6 Jamie 236hp 6k 6k.png
File:SF6 Jamie 236hp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
605 (484) 150 - LH - -
Startup Active Recovery Total Hitstun Blockstun
19+20+24 2 64 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-64 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1 -49
Notes
Kick followups only possible on hit/block; restores 1 Drive bar (or equivalent Burnout gauge) on hit; () refers to scaled damage when starting combo from Counterhit 236P; 8f gap between final 2 hits on block, but can delay to slightly increase the gap


OD Freeflow Strikes

236PP
Jamie
Jamie_236pp

236PP

OD Freeflow Strikes 1 (DL0)
SF6 Jamie 236pp.png
File:SF6 Jamie 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
405 100 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
13 2 24 - 26 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -3
Notes
Jamie
Jamie_236pp_dl1

236PP

OD Freeflow Strikes 1 (DL1)
SF6 Jamie 236pp.png
File:SF6 Jamie 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
427 106 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
13 2 24 - 26 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -3
Notes
Jamie
Jamie_236pp_dl2

236PP

OD Freeflow Strikes 1 (DL2)
SF6 Jamie 236pp.png
File:SF6 Jamie 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450 112 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
13 2 24 - 26 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -3
Notes
Jamie
Jamie_236pp_dl3

236PP

OD Freeflow Strikes 1 (DL3)
SF6 Jamie 236pp.png
File:SF6 Jamie 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
472 117 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
13 2 24 - 26 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -3
Notes
Jamie
Jamie_236pp_dl4

236PP

OD Freeflow Strikes 1 (DL4)
SF6 Jamie 236pp dl4.png
File:SF6 Jamie 236pp dl4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
220*440 55*110 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
13 2(9)2 20 - 36 total 30 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
2 hits, both are cancellable; Counterhit/Punish Counter bonus advantage carries over through both hits
236PP_6P
Jamie
Jamie_236pp_6p

236PP~6P

OD Freeflow Strikes Punch 1 (DL0)
SF6 Jamie 236pp 6p.png
File:SF6 Jamie 236pp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
405 100 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+13 [34] 2 28 - 27 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -9
Notes
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 3f gap if delayed)
Jamie
Jamie_236pp_6p_dl1

236PP~6P

OD Freeflow Strikes Punch 1 (DL1)
SF6 Jamie 236pp 6p.png
File:SF6 Jamie 236pp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
427 106 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+13 [34] 2 28 - 27 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -9
Notes
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 3f gap if delayed)
Jamie
Jamie_236pp_6p_dl2

236PP~6P

OD Freeflow Strikes Punch 1 (DL2)
SF6 Jamie 236pp 6p.png
File:SF6 Jamie 236pp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450 112 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+13 [34] 2 28 - 27 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -9
Notes
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 3f gap if delayed)
Jamie
Jamie_236pp_6p_dl3

236PP~6P

OD Freeflow Strikes Punch 1 (DL3)
SF6 Jamie 236pp 6p.png
File:SF6 Jamie 236pp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
472 117 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+13 [34] 2 28 - 27 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -9
Notes
[] refers to total startup when whiffing initial 236P; Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit; true blockstring (up to 3f gap if delayed)
Jamie
Jamie_236pp_6p_dl4

236PP~6P

OD Freeflow Strikes Punch 1 (DL4)
SF6 Jamie 236pp 6p dl4.png
File:SF6 Jamie 236pp 6p dl4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
220*330 55*82 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+15 [48] 2(5)2 27 - 34 total 26 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
- -2 -10
Notes
[] refers to total startup when whiffing initial 236P; 2 hits; Counterhit/Punish Counter bonus only applies if 2nd hit connects; 2f gap on block (up to 7f gap if delayed)
236PP_6P_6P
Jamie
Jamie_236pp_6p_6p

236PP~6P~6P

OD Freeflow Strikes Punch 2 (DL0)
SF6 Jamie 236pp 6p 6p.png
File:SF6 Jamie 236pp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
675 (540) 168 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+13+13 [53] 2 30 - - 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-30 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +28 -13
Notes
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236PP; 0-2f gap before final hit on block
Jamie
Jamie_236pp_6p_6p_dl1

236PP~6P~6P

OD Freeflow Strikes Punch 2 (DL1)
SF6 Jamie 236pp 6p 6p.png
File:SF6 Jamie 236pp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
712 (570) 177 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+13+13 [53] 2 30 - - 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-30 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +28 -13
Notes
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236PP; 0-2f gap before final hit on block
Jamie
Jamie_236pp_6p_6p_dl2

236PP~6P~6P

OD Freeflow Strikes Punch 2 (DL2)
SF6 Jamie 236pp 6p 6p.png
File:SF6 Jamie 236pp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
750 (600) 187 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+13+13 [53] 2 30 - - 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-30 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +28 -13
Notes
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236PP; 0-2f gap before final hit on block
Jamie
Jamie_236pp_6p_6p_dl3

236PP~6P~6P

OD Freeflow Strikes Punch 2 (DL3)
SF6 Jamie 236pp 6p 6p.png
File:SF6 Jamie 236pp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
787 (630) 196 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+13+13 [53] 2 30 - - 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-30 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +28 -13
Notes
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236PP; 0-2f gap before final hit on block
Jamie
Jamie_236pp_6p_6p_dl4

236PP~6P~6P

OD Freeflow Strikes Punch 2 (DL4)
SF6 Jamie 236pp 6p 6p dl4.png
File:SF6 Jamie 236pp 6p 6p dl4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
165x2*605 (132x2*484) 40*40*150 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+15+16 [78] 2(4)2(14)3 28 - - 39 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -14
Notes
[] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236PP; 3 hits; 2-6f gap between 2nd/3rd Rekkas on block
236PP_6K
Jamie
Jamie_236pp_6k

236PP~6K

OD Freeflow Kicks 1 (DL0)
SF6 Jamie 236pp 6k.png
File:SF6 Jamie 236pp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
315 78 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+14 2 32 - 27 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
Kick followups only possible on hit/block; true blockstring (up to 4f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit
Jamie
Jamie_236pp_6k_dl1

236PP~6K

OD Freeflow Kicks 1 (DL1)
SF6 Jamie 236pp 6k.png
File:SF6 Jamie 236pp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
332 82 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+14 2 32 - 27 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
Kick followups only possible on hit/block; true blockstring (up to 4f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit
Jamie
Jamie_236pp_6k_dl2

236PP~6K

OD Freeflow Kicks 1 (DL2)
SF6 Jamie 236pp 6k.png
File:SF6 Jamie 236pp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
350 87 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+14 2 32 - 27 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
Kick followups only possible on hit/block; true blockstring (up to 4f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit
Jamie
Jamie_236pp_6k_dl3

236PP~6K

OD Freeflow Kicks 1 (DL3)
SF6 Jamie 236pp 6k.png
File:SF6 Jamie 236pp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
367 91 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+14 2 32 - 27 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
Kick followups only possible on hit/block; true blockstring (up to 4f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit
Jamie
Jamie_236pp_6k_dl4

236PP~6K

OD Freeflow Kicks 1 (DL4)
SF6 Jamie 236pp 6k dl4.png
File:SF6 Jamie 236pp 6k dl4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
385 95 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+14 2 32 - 27 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
Kick followups only possible on hit/block; 1f gap on block (up to 6f gap if delayed); Counterhit/Punish Counter bonus only applies if 1st Rekka did not hit
236PP_6K_6K
Jamie
Jamie_236pp_6k_6k

236PP~6K~6K

OD Freeflow Kicks 2 (DL0)
SF6 Jamie 236pp 6k 6k.png
File:SF6 Jamie 236pp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
540 (432) 135 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+14+18 2 64 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-64 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1 -49
Notes
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 2f gap between final 2 hits on block, can delay to slightly increase the gap
Jamie
Jamie_236pp_6k_6k_dl1

236PP~6K~6K

OD Freeflow Kicks 2 (DL1)
SF6 Jamie 236pp 6k 6k.png
File:SF6 Jamie 236pp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
570 (456) 142 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+14+18 2 64 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-64 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1 -49
Notes
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 2f gap between final 2 hits on block, can delay to slightly increase the gap
Jamie
Jamie_236pp_6k_6k_dl2

236PP~6K~6K

OD Freeflow Kicks 2 (DL2)
SF6 Jamie 236pp 6k 6k.png
File:SF6 Jamie 236pp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 (480) 150 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+14+18 2 64 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-64 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1 -49
Notes
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 2f gap between final 2 hits on block, can delay to slightly increase the gap
Jamie
Jamie_236pp_6k_6k_dl3

236PP~6K~6K

OD Freeflow Kicks 2 (DL3)
SF6 Jamie 236pp 6k 6k.png
File:SF6 Jamie 236pp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
630 (504) 157 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+14+18 2 64 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-40 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +22 -26
Notes
Kick followups only possible on hit/block; increases Drink Level by 1 if successful; () refers to scaled damage when starting combo from 236P; 2f gap between final 2 hits on block, can delay to slightly increase the gap; DL4 activation gives better Block/KD Adv.
Jamie
Jamie_236pp_6k_6k_dl4

236PP~6K~6K

OD Freeflow Kicks 2 (DL4)
SF6 Jamie 236pp 6k 6k dl4.png
File:SF6 Jamie 236pp 6k 6k dl4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
660 (528) 165 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13+14+18 2 64 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-64 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1 -49
Notes
Kick followups only possible on hit/block; restores 1 Drive bar (or equivalent Burnout gauge) on hit; 2f gap between final 2 hits on block, but can delay to slightly increase the gap


Swagger Step

214P (DL0)
Jamie
Jamie_214lp

214LP

Swagger Step (DL0)
SF6 Jamie 214lp.png
SF6 Jamie 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
810 202 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
17 9 17 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -6(+2)
Notes
Has juggle potential; has 6P followup during DL4 only
Jamie
Jamie_214mp

214MP

Swagger Step (DL0)
File:SF6 Jamie 214mp.png
File:SF6 Jamie 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 225 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
20 9 17 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -6(+2)
Notes
Has juggle potential; has 6P followup during DL4 only
Jamie
Jamie_214hp

214HP

Swagger Step (DL0)
File:SF6 Jamie 214hp.png
File:SF6 Jamie 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1080 270 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
25 9 17 - - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -5(+3)
Notes
Has juggle potential; has 6P followup during DL4 only
Jamie
Jamie_214pp

214PP

Swagger Step (DL0)
SF6 Jamie 214pp.png
File:SF6 Jamie 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
990 247 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
20 9 15 - - 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +73 Tumble -1(+7)
Notes
Has juggle potential; has 6P followup during DL4 only; can juggle OTG during Tumble state; unique crouching Wall Splat if it connects as Punish Counter near the corner
214P (DL1)
Jamie
Jamie_214lp_dl1

214LP

Swagger Step (DL1)
SF6 Jamie 214lp.png
SF6 Jamie 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
855 213 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
17 9 17 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -6(+2)
Notes
Has juggle potential; has 6P followup during DL4 only
Jamie
Jamie_214mp_dl1

214MP

Swagger Step (DL1)
File:SF6 Jamie 214mp.png
File:SF6 Jamie 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
950 237 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
20 9 17 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -6(+2)
Notes
Has juggle potential; has 6P followup during DL4 only
Jamie
Jamie_214hp_dl1

214HP

Swagger Step (DL1)
File:SF6 Jamie 214hp.png
File:SF6 Jamie 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1140 285 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
25 9 17 - - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -5(+3)
Notes
Has juggle potential; has 6P followup during DL4 only
Jamie
Jamie_214pp_dl1

214PP

Swagger Step (DL1)
SF6 Jamie 214pp.png
File:SF6 Jamie 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1045 261 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
20 9 15 - - 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +73 Tumble -1(+7)
Notes
Has juggle potential; has 6P followup during DL4 only; can juggle OTG during Tumble state; unique crouching Wall Splat if it connects as Punish Counter near the corner
214P (DL2)
Jamie
Jamie_214lp_dl2

214LP

Swagger Step (DL2)
SF6 Jamie 214lp.png
SF6 Jamie 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 225 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
17 9 17 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -6(+2)
Notes
Has juggle potential; has 6P followup during DL4 only
Jamie
Jamie_214mp_dl2

214MP

Swagger Step (DL2)
File:SF6 Jamie 214mp.png
File:SF6 Jamie 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
20 9 17 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -6(+2)
Notes
Has juggle potential; has 6P followup during DL4 only
Jamie
Jamie_214hp_dl2

214HP

Swagger Step (DL2)
File:SF6 Jamie 214hp.png
File:SF6 Jamie 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 300 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
25 9 17 - - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -5(+3)
Notes
Has juggle potential; has 6P followup during DL4 only
Jamie
Jamie_214pp_dl2

214PP

Swagger Step (DL2)
SF6 Jamie 214pp.png
File:SF6 Jamie 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 275 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
20 9 15 - - 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +73 Tumble -1(+7)
Notes
Has juggle potential; has 6P followup during DL4 only; can juggle OTG during Tumble state; unique crouching Wall Splat if it connects as Punish Counter near the corner
214P (DL3)
Jamie
Jamie_214lp_dl3

214LP

Swagger Step (DL3)
SF6 Jamie 214lp.png
SF6 Jamie 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
945 236 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
17 9 17 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -6(+2)
Notes
Has juggle potential; has 6P followup during DL4 only
Jamie
Jamie_214mp_dl3

214MP

Swagger Step (DL3)
File:SF6 Jamie 214mp.png
File:SF6 Jamie 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1050 262 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
20 9 17 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -6(+2)
Notes
Has juggle potential; has 6P followup during DL4 only
Jamie
Jamie_214hp_dl3

214HP

Swagger Step (DL3)
File:SF6 Jamie 214hp.png
File:SF6 Jamie 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1260 315 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
25 9 17 - - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -5(+3)
Notes
Has juggle potential; has 6P followup during DL4 only
Jamie
Jamie_214pp_dl3

214PP

Swagger Step (DL3)
SF6 Jamie 214pp.png
File:SF6 Jamie 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1155 288 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
20 9 15 - - 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +73 Tumble -1(+7)
Notes
Has juggle potential; has 6P followup during DL4 only; can juggle OTG during Tumble state; unique crouching Wall Splat if it connects as Punish Counter near the corner
214P (DL4)
Jamie
Jamie_214lp_dl4

214LP

Swagger Step (DL4)
SF6 Jamie 214lp.png
SF6 Jamie 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
990 247 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
17 9 17 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -6(+2)
Notes
Has juggle potential; has 6P followup
Jamie
Jamie_214mp_dl4

214MP

Swagger Step (DL4)
File:SF6 Jamie 214mp.png
File:SF6 Jamie 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 275 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
20 9 17 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -6(+2)
Notes
Has juggle potential; has 6P followup
Jamie
Jamie_214hp_dl4

214HP

Swagger Step (DL4)
File:SF6 Jamie 214hp.png
File:SF6 Jamie 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1320 330 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
25 9 17 - - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -5(+3)
Notes
Has juggle potential; has 6P followup
Jamie
Jamie_214pp_dl4

214PP

Swagger Step (DL4)
SF6 Jamie 214pp.png
File:SF6 Jamie 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1210 302 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
20 9 15 - - 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +73 Tumble -1(+7)
Notes
Has juggle potential; has 6P followup; can juggle OTG during Tumble state; unique crouching Wall Splat if it connects as Punish Counter near the corner


Swagger Hermit Punch

214P_6P (DL4)
Jamie
Jamie_214lp_6p

214LP~6P

Swagger Hermit Punch (DL4)
SF6 Jamie 214lp 6p.png
File:SF6 Jamie 214lp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
990*990 247*247 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
17+19 9(18)3 39 - - 20(1)19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-40 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +20 -23
Notes
1f gap on block (up to 8f if delayed)
Jamie
Jamie_214mp_6p

214MP~6P

Swagger Hermit Punch (DL4)
File:SF6 Jamie 214mp 6p.png
File:SF6 Jamie 214mp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100*990 275*247 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
20+19 9(18)3 39 - - 20(1)19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-40 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +20 -23
Notes
1f gap on block (up to 8f if delayed)
Jamie
Jamie_214hp_6p

214HP~6P

Swagger Hermit Punch (DL4)
File:SF6 Jamie 214hp 6p.png
File:SF6 Jamie 214hp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1320*990 330*247 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
25+19 9(18)3 39 - - 21(1)19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-40 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +20 -23
Notes
1f gap on block (up to 7f if delayed)
Jamie
Jamie_214pp_6p

214PP~6P

Swagger Hermit Punch (DL4)
SF6 Jamie 214pp 6p.png
File:SF6 Jamie 214pp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1210*1100 302*275 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
20+19 9(18)3 39 - - 23*19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-40 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +20 -23
Notes
Both hits are a true blockstring (up to 5f gap if delayed); the initial 214PP is safe on block making it very risky to attempt a delay frame trap; does not cost any additional Drive meter to perform


Arrow Kick

623K (DL0)
Jamie
Jamie_623lk

623LK

Arrow Kick (DL0)
SF6 Jamie 623lk.png
SF6 Jamie 623lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450*450 (900) 225 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 7 54 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-59 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 -44
Notes
Followup comes out on hit only (fully invincible)
Jamie
Jamie_623mk

623MK

Arrow Kick (DL0)
File:SF6 Jamie 623mk.png
File:SF6 Jamie 623mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450*630 (1080) 270 - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-58 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +34 -43
Notes
Followup comes out on hit only (fully invincible)
Jamie
Jamie_623hk

623HK

Arrow Kick (DL0)
File:SF6 Jamie 623hk.png
File:SF6 Jamie 623hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450*360*450 (1260) 315 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-58 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -43
Notes
Followup comes out on hit only (fully invincible)
Jamie
Jamie_623kk

623KK

Arrow Kick (DL0)
SF6 Jamie 623kk.png
SF6 Jamie 623kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450*405*495 (1350) 337 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 Full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-58 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +40 -43
Notes
Followup comes out on hit only (fully invincible); Jamie's primary reversal
623K (DL1)
Jamie
Jamie_623lk_dl1

623LK

Arrow Kick (DL1)
SF6 Jamie 623lk.png
SF6 Jamie 623lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
475*475 (950) 237 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 7 54 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-59 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 -44
Notes
Followup comes out on hit only (fully invincible)
Jamie
Jamie_623mk_dl1

623MK

Arrow Kick (DL1)
File:SF6 Jamie 623mk.png
File:SF6 Jamie 623mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
475*665 (1140) 285 - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-58 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +34 -43
Notes
Followup comes out on hit only (fully invincible)
Jamie
Jamie_623hk_dl1

623HK

Arrow Kick (DL1)
File:SF6 Jamie 623hk.png
File:SF6 Jamie 623hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
475*380*475 (1330) 332 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-58 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -43
Notes
Followup comes out on hit only (fully invincible)
Jamie
Jamie_623kk_dl1

623KK

Arrow Kick (DL1)
SF6 Jamie 623kk.png
SF6 Jamie 623kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
475*427*522 (1424) 356 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 Full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-58 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +40 -43
Notes
Followup comes out on hit only (fully invincible); Jamie's primary reversal
623K (DL2)
Jamie
Jamie_623lk_dl2

623LK

Arrow Kick (DL2)
SF6 Jamie 623lk.png
SF6 Jamie 623lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500*500 (1000) 250 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 7 54 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-59 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 -44
Notes
Followup comes out on hit only (fully invincible)
Jamie
Jamie_623mk_dl2

623MK

Arrow Kick (DL2)
File:SF6 Jamie 623mk.png
File:SF6 Jamie 623mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500*700 (1200) 300 - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-58 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +34 -43
Notes
Followup comes out on hit only (fully invincible)
Jamie
Jamie_623hk_dl2

623HK

Arrow Kick (DL2)
File:SF6 Jamie 623hk.png
File:SF6 Jamie 623hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500*400*500 (1400) 350 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-58 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -43
Notes
Followup comes out on hit only (fully invincible)
Jamie
Jamie_623kk_dl2

623KK

Arrow Kick (DL2)
SF6 Jamie 623kk.png
SF6 Jamie 623kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500*450*550 (1500) 375 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 Full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-58 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +40 -43
Notes
Followup comes out on hit only (fully invincible); Jamie's primary reversal
623K (DL3)
Jamie
Jamie_623lk_dl3

623LK

Arrow Kick (DL3)
SF6 Jamie 623lk.png
SF6 Jamie 623lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
525*525 (1050) 262 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 7 54 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-59 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 -44
Notes
Followup comes out on hit only (fully invincible)
Jamie
Jamie_623mk_dl3

623MK

Arrow Kick (DL3)
File:SF6 Jamie 623mk.png
File:SF6 Jamie 623mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
525*735 (1260) 315 - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-58 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +34 -43
Notes
Followup comes out on hit only (fully invincible)
Jamie
Jamie_623hk_dl3

623HK

Arrow Kick (DL3)
File:SF6 Jamie 623hk.png
File:SF6 Jamie 623hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
525*420*525 (1470) 367 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-58 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -43
Notes
Followup comes out on hit only (fully invincible)
Jamie
Jamie_623kk_dl3

623KK

Arrow Kick (DL3)
SF6 Jamie 623kk.png
SF6 Jamie 623kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
525*472*577 (1574) 393 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 Full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-58 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +40 -43
Notes
Followup comes out on hit only (fully invincible); Jamie's primary reversal
623K (DL4)
Jamie
Jamie_623lk_dl4

623LK

Arrow Kick (DL4)
SF6 Jamie 623lk.png
SF6 Jamie 623lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
550*550 (1100) 275 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 7 54 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-59 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 -44
Notes
Followup comes out on hit only (fully invincible)
Jamie
Jamie_623mk_dl4

623MK

Arrow Kick (DL4)
File:SF6 Jamie 623mk.png
File:SF6 Jamie 623mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
550*770 (1320) 330 - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-58 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +34 -43
Notes
Followup comes out on hit only (fully invincible)
Jamie
Jamie_623hk_dl4

623HK

Arrow Kick (DL4)
File:SF6 Jamie 623hk.png
File:SF6 Jamie 623hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
550*440*550 (1540) 385 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-58 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -43
Notes
Followup comes out on hit only (fully invincible)
Jamie
Jamie_623kk_dl4

623KK

Arrow Kick (DL4)
SF6 Jamie 623kk.png
SF6 Jamie 623kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
550*495*605 (1650) 412 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 Full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-58 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +40 -43
Notes
Followup comes out on hit only (fully invincible); Jamie's primary reversal


Luminous Dive

j.214K (DL1)
Jamie
Jamie_j214k

j.214K

Luminous Dive Kick (DL1)
SF6 Jamie j.214k.png
SF6 Jamie j.214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
950 237 - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 1(2)until land 13 land - - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +46(+52) -4(+2)
Notes
Forward jump only; Forced Knockdown state; button strength determines angle; can be done very low to the ground with Tiger Knee motion (214~9K); low connect gives better advantage, allows followup juggles; KD vs. airborne opponents (no juggle)
Jamie
Jamie_j214kk

j.214KK

Luminous Dive Kick (DL1)
SF6 Jamie j.214kk.png
File:SF6 Jamie j.214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
760 190 - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 1(2)until land 13 land - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-17 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +59(+65) -1(+5)
Notes
Forward jump only; Forced Knockdown state; grounded hit puts opponent into limited juggle state; OTG bounce on airborne hit; 10% damage scaling penalty applies to followup juggle; can be done low to the ground with Tiger Knee motion (214~9K); better advantage on lower connects
j.214K (DL2)
Jamie
Jamie_j214k_dl2

j.214K

Luminous Dive Kick (DL2)
SF6 Jamie j.214k.png
SF6 Jamie j.214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 1(2)until land 13 land - - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +46(+52) -4(+2)
Notes
Forward jump only; Forced Knockdown state; button strength determines angle; can be done very low to the ground with Tiger Knee motion (214~9K); low connect gives better advantage, allows followup juggles; KD vs. airborne opponents (no juggle)
Jamie
Jamie_j214kk_dl2

j.214KK

Luminous Dive Kick (DL2)
SF6 Jamie j.214kk.png
File:SF6 Jamie j.214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 1(2)until land 13 land - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-17 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +59(+65) -1(+5)
Notes
Forward jump only; Forced Knockdown state; grounded hit puts opponent into limited juggle state; OTG bounce on airborne hit; 10% damage scaling penalty applies to followup juggle; can be done low to the ground with Tiger Knee motion (214~9K); better advantage on lower connects
j.214K (DL3)
Jamie
Jamie_j214k_dl3

j.214K

Luminous Dive Kick (DL3)
SF6 Jamie j.214k.png
SF6 Jamie j.214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1050 262 - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 1(2)until land 13 land - - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +46(+52) -4(+2)
Notes
Forward jump only; Forced Knockdown state; button strength determines angle; can be done very low to the ground with Tiger Knee motion (214~9K); low connect gives better advantage, allows followup juggles; KD vs. airborne opponents (no juggle)
Jamie
Jamie_j214kk_dl3

j.214KK

Luminous Dive Kick (DL3)
SF6 Jamie j.214kk.png
File:SF6 Jamie j.214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
840 210 - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 1(2)until land 13 land - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-17 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +59(+65) -1(+5)
Notes
Forward jump only; Forced Knockdown state; grounded hit puts opponent into limited juggle state; OTG bounce on airborne hit; 10% damage scaling penalty applies to followup juggle; can be done low to the ground with Tiger Knee motion (214~9K); better advantage on lower connects
j.214K (DL4)
Jamie
Jamie_j214k_dl4

j.214K

Luminous Dive Kick (DL4)
SF6 Jamie j.214k.png
SF6 Jamie j.214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 275 - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 1(2)until land 13 land - - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +46(+52) -4(+2)
Notes
Forward jump only; Forced Knockdown state; button strength determines angle; can be done very low to the ground with Tiger Knee motion (214~9K); low connect gives better advantage, allows followup juggles; KD vs. airborne opponents (no juggle)
Jamie
Jamie_j214kk_dl4

j.214KK

Luminous Dive Kick (DL4)
SF6 Jamie j.214kk.png
File:SF6 Jamie j.214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
880 220 - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 1(2)until land 13 land - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-17 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +59(+65) -1(+5)
Notes
Forward jump only; Forced Knockdown state; grounded hit puts opponent into limited juggle state; OTG bounce on airborne hit; 10% damage scaling penalty applies to followup juggle; can be done low to the ground with Tiger Knee motion (214~9K); better advantage on lower connects


Bakkai

236K (DL2)
Jamie
Jamie_236lk

236LK

Bakkai (DL2)
SF6 Jamie 236lk.png
SF6 Jamie 236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
250x3*350 (1400) 62x3*162 (348) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
18 2(2)3(4)2(11)2 24 - - 38 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
3-24 Projectile - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 -12
Notes
Jamie
Jamie_236mk

236MK

Bakkai (DL2)
File:SF6 Jamie 236mk.png
SF6 Jamie 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
250x5*350 (1600) 62x5*87 (397) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
22 2(1)2(3)2(5)2(12)2(5)2 31 - - 53 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
4-26 Projectile - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-31 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 -16
Notes
Jamie
Jamie_236hk

236HK

Bakkai (DL2)
File:SF6 Jamie 236hk.png
SF6 Jamie 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
250x6*300 (1800) 62x6*75 (447) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
26 2(6)2(6)2(6)2(13)2(7)2(15)2 32 - - 82 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
5-35 Projectile - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +34 -17
Notes
Semi-consistent projectile counter at mid-range (except against Guile)
Jamie
Jamie_236kk

236KK

Bakkai (DL2)
SF6 Jamie 236kk.png
SF6 Jamie 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
180x9*380 (2000) 45x9*95 (500) - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
21 3(3)2(8)2(3)2(7)2(7)2(12)2(11)2(4)2(4)2 62 - - 96 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-28 Projectile - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-62 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +12 -46
Notes
Fairly consistent projectile counter at mid-range (except against Guile); Super cancel occurs on 7th hit
236K (DL3)
Jamie
Jamie_236lk_dl3

236LK

Bakkai (DL3)
SF6 Jamie 236lk.png
SF6 Jamie 236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
262x3*682 (1468) 65x3*170 (365) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
18 2(2)3(4)2(11)2 24 - - 38 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
3-24 Projectile - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 -12
Notes
Jamie
Jamie_236mk_dl3

236MK

Bakkai (DL3)
File:SF6 Jamie 236mk.png
SF6 Jamie 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
262x5*367 (1677) 65x5*91 (416) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
22 2(1)2(3)2(5)2(12)2(5)2 31 - - 53 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
4-26 Projectile - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-31 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 -16
Notes
Jamie
Jamie_236hk_dl3

236HK

Bakkai (DL3)
File:SF6 Jamie 236hk.png
SF6 Jamie 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
262x6*315 (1887) 65x6*78 (468) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
26 2(6)2(6)2(6)2(13)2(7)2(15)2 32 - - 82 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
5-35 Projectile - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +34 -17
Notes
Semi-consistent projectile counter at mid-range (except against Guile)
Jamie
Jamie_236kk_dl3

236KK

Bakkai (DL3)
SF6 Jamie 236kk.png
SF6 Jamie 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
189x9*399 (2100) 47x9*99 (522) - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
21 3(3)2(8)2(3)2(7)2(7)2(12)2(11)2(4)2(4)2 62 - - 96 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-28 Projectile - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-62 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +12 -46
Notes
Fairly consistent projectile counter at mid-range (except against Guile); Super cancel occurs on 7th hit
236K (DL4)
Jamie
Jamie_236lk_dl4

236LK

Bakkai (DL4)
SF6 Jamie 236lk.png
SF6 Jamie 236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
275x3*715 (1540) 68x3*178 (382) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
18 2(2)3(4)2(11)2 24 - - 38 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
3-24 Projectile - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 -12
Notes
Jamie
Jamie_236mk_dl4

236MK

Bakkai (DL4)
File:SF6 Jamie 236mk.png
SF6 Jamie 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
275x5*385 (1760) 68x5*95 (435) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
22 2(1)2(3)2(5)2(12)2(5)2 31 - - 53 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
4-26 Projectile - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-31 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 -16
Notes
Jamie
Jamie_236hk_dl4

236HK

Bakkai (DL4)
File:SF6 Jamie 236hk.png
SF6 Jamie 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
275x6*330 (1980) 68x6*82 (490) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
26 2(6)2(6)2(6)2(13)2(7)2(15)2 32 - - 82 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
5-35 Projectile - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +34 -17
Notes
Semi-consistent projectile counter at mid-range (except against Guile)
Jamie
Jamie_236kk_dl4

236KK

Bakkai (DL4)
SF6 Jamie 236kk.png
SF6 Jamie 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
198x9*418 (2200) 49x9*104 (545) - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
21 3(3)2(8)2(3)2(7)2(7)2(12)2(11)2(4)2(4)2 62 - - 96 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-28 Projectile - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-62 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +12 -46
Notes
Fairly consistent projectile counter at mid-range (except against Guile); Super cancel occurs on 7th hit


Tenshin

63214K (DL3)
Jamie
Jamie_63214k

63214K

Tenshin (DL3)
SF6 Jamie 63214k.png
SF6 Jamie 63214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
0 - - T - -
Startup Active Recovery Total Hitstun Blockstun
8 2 52 - 59 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +8 -
Notes
Leaves opponent standing for a followup combo; does not benefit from Counter/Punish Counter bonus frame advantage; the next hit after the grab is not scaled, but all further hits begin scaling at 60% (100-60-50...)
Jamie
Jamie_63214kk

63214KK

Tenshin (DL3)
SF6 Jamie 63214kk.png
File:SF6 Jamie 63214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
682 - - T - -
Startup Active Recovery Total Hitstun Blockstun
8 2 52 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +86 Crumple -
Notes
Jamie is +28 before crumpled opponent goes airborne (can even dash into combo); does not benefit from Counter/Punish Counter bonus frame advantage; the next hit after the grab is not scaled, but all further hits begin scaling at 60% (100-60-50...)
63214K (DL4)
Jamie
Jamie_63214k_dl4

63214K

Tenshin (DL4)
SF6 Jamie 63214k.png
SF6 Jamie 63214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
0 - - T - -
Startup Active Recovery Total Hitstun Blockstun
8 2 52 - 59 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +8 -
Notes
Leaves opponent standing for a followup combo; does not benefit from Counter/Punish Counter bonus frame advantage; the next hit after the grab is not scaled, but all further hits begin scaling at 60% (100-60-50...)
Jamie
Jamie_63214kk_dl4

63214KK

Tenshin (DL4)
SF6 Jamie 63214kk.png
File:SF6 Jamie 63214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
715 - - T - -
Startup Active Recovery Total Hitstun Blockstun
8 2 52 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +86 Crumple -
Notes
Jamie is +28 before crumpled opponent goes airborne (can even dash into combo); does not benefit from Counter/Punish Counter bonus frame advantage; the next hit after the grab is not scaled, but all further hits begin scaling at 60% (100-60-50...)

Super Arts

236236K
Jamie
Jamie_236236k

236236K

Breakin' (DL0)
SF6 Jamie 236236k.png
SF6 Jamie 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1890 450 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(6)5(6)2(7)2(7)2(6)2(6)
2(6)2(29)2(9)2(6)2(5)2
74 - - 78(15)42
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Strike/Throw - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-74 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +7 -60
Notes
Armor Break; holding Down will result in a Drink ender
Jamie
Jamie_236236k_dl1

236236K

Breakin' (DL1)
SF6 Jamie 236236k.png
SF6 Jamie 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1989 472 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(6)5(6)2(7)2(7)2(6)2(6)
2(6)2(29)2(9)2(6)2(5)2
74 - - 78(15)42
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Strike/Throw - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-74 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +7 -60
Notes
Armor Break; holding Down will result in a Drink ender
Jamie
Jamie_236236k_dl2

236236K

Breakin' (DL2)
SF6 Jamie 236236k.png
SF6 Jamie 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2100 500 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(6)5(6)2(7)2(7)2(6)2(6)
2(6)2(29)2(9)2(6)2(5)2
74 - - 78(15)42
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Strike/Throw - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-74 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +7 -60
Notes
Armor Break; holding Down will result in a Drink ender
Jamie
Jamie_236236k_dl3

236236K

Breakin' (DL3)
SF6 Jamie 236236k.png
SF6 Jamie 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2199 522 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(6)5(6)2(7)2(7)2(6)2(6)
2(6)2(29)2(9)2(6)2(5)2
74 - - 78(15)42
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Strike/Throw - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-74 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +7 -60
Notes
Armor Break; holding Down will result in a Drink ender
Jamie
Jamie_236236k_dl4

236236K

Breakin' (DL4)
SF6 Jamie 236236k.png
SF6 Jamie 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2310 550 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(6)5(6)2(7)2(7)2(6)2(6)
2(6)2(29)2(9)2(6)2(5)2
74 - - 78(15)42
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Strike/Throw - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-74 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +7 -60
Notes
Armor Break; holding Down will result in a Drink ender
236236K~[2]
Jamie
Jamie_236236k_drink

236236K~[2]

Breakin' ~ Drink (DL0)
SF6 Jamie 236236k.png
SF6 Jamie 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1575 360 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(6)5(6)2(7)2(7)2(6)
2(5)2(7)2(7)2(6)2
107 - - 95 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Strike/Throw - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-107 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1 -93
Notes
Armor Break; increases Drink Level by 1 at the cost of some damage and KD Advantage
Jamie
Jamie_236236k_drink_dl1

236236K~[2]

Breakin' ~ Drink (DL1)
SF6 Jamie 236236k.png
SF6 Jamie 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1658 380 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(6)5(6)2(7)2(7)2(6)
2(5)2(7)2(7)2(6)2
107 - - 95 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Strike/Throw - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-107 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1 -93
Notes
Armor Break; increases Drink Level by 1 at the cost of some damage and KD Advantage
Jamie
Jamie_236236k_drink_dl2

236236K~[2]

Breakin' ~ Drink (DL2)
SF6 Jamie 236236k.png
SF6 Jamie 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1750 400 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(6)5(6)2(7)2(7)2(6)
2(5)2(7)2(7)2(6)2
107 - - 95 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Strike/Throw - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-107 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1 -93
Notes
Armor Break; increases Drink Level by 1 at the cost of some damage and KD Advantage
Jamie
Jamie_236236k_drink_dl3

236236K~[2]

Breakin' ~ Drink (DL3)
SF6 Jamie 236236k.png
SF6 Jamie 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1833 420 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(6)5(6)2(7)2(7)2(6)
2(5)2(7)2(7)2(6)2
93 - - 95 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Strike/Throw - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-93 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1 -79
Notes
Armor Break; increases Drink Level by 1 at the cost of some damage and KD Advantage
Jamie
Jamie_236236k_drink_dl4

236236K~[2]

Breakin' ~ Drink (DL4)
SF6 Jamie 236236k.png
SF6 Jamie 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1925 440 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(6)5(6)2(7)2(7)2(6)
2(5)2(7)2(7)2(6)2
107 - - 95 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Strike/Throw - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-107 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1 -93
Notes
Armor Break; Drink restores 1 Drive bar at the cost of damage and KD Advantage
214214P
Jamie
Jamie_214214p

214214P

The Devil's Song (DL0-DL3)
SF6 Jamie 214214p.png
SF6 Jamie 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 (900) 5 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts Jamie at DL4 until the timer runs out; returns to DL0 afterward, even if he started at a higher level; hit/block freeze slows down timer drain; cannot build more Super meter while timer is active
Jamie
Jamie_214214p_dl4

214214P

The Devil's Song (DL4)
SF6 Jamie 214214p.png
SF6 Jamie 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 - 5 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Instantly refills 3 Drive bars or 50% Burnout bar; there is no timer, and Jamie does not revert to DL0 after activation; can be useful for combo extensions or safety when cancelling from OD specials


236236P
Jamie
Jamie_236236p

236236P

Getsugo Saiho
SF6 Jamie 236236p.png
SF6 Jamie 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2340 (450) 450*450 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(13)3 42 - - 34 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-43 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +71 (KD +14) -27
Notes
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; launches opponent into free juggle state (Jamie recovers from cinematic very quickly for a followup
Jamie
Jamie_236236p_dl1

236236P

Getsugo Saiho (DL1)
SF6 Jamie 236236p.png
SF6 Jamie 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2469 (475) 475*475 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(13)3 42 - - 34 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-43 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +71 (KD +14) -27
Notes
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; launches opponent into free juggle state (Jamie recovers from cinematic very quickly for a followup
Jamie
Jamie_236236p_dl2

236236P

Getsugo Saiho (DL2)
SF6 Jamie 236236p.png
SF6 Jamie 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2600 (500) 500*500 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(13)3 42 - - 34 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-43 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +71 (KD +14) -27
Notes
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; launches opponent into free juggle state (Jamie recovers from cinematic very quickly for a followup
Jamie
Jamie_236236p_dl3

236236P

Getsugo Saiho (DL3)
SF6 Jamie 236236p.png
SF6 Jamie 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2729 (525) 525*525 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(13)3 42 - - 34 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-43 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +71 (KD +14) -27
Notes
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; launches opponent into free juggle state (Jamie recovers from cinematic very quickly for a followup
Jamie
Jamie_236236p_dl4

236236P

Getsugo Saiho (DL4)
SF6 Jamie 236236p.png
SF6 Jamie 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2860 (550) 550*550 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(13)3 42 - - 34 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-43 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +71 (KD +14) -27
Notes
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; launches opponent into free juggle state (Jamie recovers from cinematic very quickly for a followup
236236P_CA
Jamie
Jamie_236236p_ca

236236P

Getsugo Saiho (CA)
SF6 Jamie 236236p ca.png
File:SF6 Jamie 236236p ca hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4050 (450) 450*675 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(13)3 42 - - 34 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-43 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +18 (KD +14) -27
Notes
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage
Jamie
Jamie_236236p_ca_dl1

236236P

Getsugo Saiho (CA) (DL1)
SF6 Jamie 236236p ca.png
File:SF6 Jamie 236236p ca hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4274 (475) 475*712 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(13)3 42 - - 34 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-43 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +18 (KD +14) -27
Notes
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage
Jamie
Jamie_236236p_ca_dl2

236236P

Getsugo Saiho (CA) (DL2)
SF6 Jamie 236236p ca.png
File:SF6 Jamie 236236p ca hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500 (500) 500*750 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(13)3 42 - - 34 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-43 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +18 (KD +14) -27
Notes
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage
Jamie
Jamie_236236p_ca_dl3

236236P

Getsugo Saiho (CA) (DL3)
SF6 Jamie 236236p ca.png
File:SF6 Jamie 236236p ca hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4724 (525) 525*787 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(13)3 42 - - 34 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-43 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +18 (KD +14) -27
Notes
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage
Jamie
Jamie_236236p_ca_dl4

236236P

Getsugo Saiho (CA) (DL4)
SF6 Jamie 236236p ca.png
File:SF6 Jamie 236236p ca hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4950 (550) 550*825 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(13)3 42 - - 34 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-43 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +18 (KD +14) -27
Notes
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage



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