A.K.I. has several moves that inflict a poison status on the opponent, which is indicated by a purple glow. A poisoned character will take 1 damage per frame (60 damage per second) until the effect wears off. Poison naturally runs out after 7 seconds (for a total of 420 damage), but can also be stopped by inflicting damage on A.K.I. before then.
The poison pool placed on the ground with Orchid Spring (214MP) or Tainted Talons (214214P) is unblockable. The poison will be constantly reapplied as long as the opponent is nearby, which can allow the total duration to extend well beyond 7 seconds.
Characters cannot die to poison damage, so A.K.I. will always have to land the final blow herself.
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Toxic Blossom:
Some special moves and Target Combos have a different effect when hitting a poisoned opponent. In addition to dealing extra damage, triggering "Toxic Blossom" gives better knockdown advantage, juggle height, or even crumple states that allow powerful followup combos. Toxic Blossom detonates the poison within the opponent's body, ending the poison effect immediately.
Much of A.K.I.'s complexity stems from managing the opponent's poison status to achieve optimal combo routes based on whether Toxic Blossom can be triggered. It's important to note that poison will not run out while a character is in hitstun, so you can safely proceed with a Toxic Blossom combo route without additional time management.
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