- Projectile Zoning: Sonic Boom recovers lighting fast. If he has time to set up Sonic Blade or Lv.2 Super, he becomes almost unbeatable in fireball wars. Many characters' anti-projectile options are simply not practical against Guile.
- Anti-Airs: Somersault Kick has a great hitbox with anti-air invincibility, easily punishing anyone trying to get around his zoning. 2HP is also a consistent option when he lacks charge.
- Drive Gauge Pressure: Guile's zoning and midrange buttons take Drive from the opponent unless they're parried, which slows their approach. When opponents finally reach Guile, they usually lack enough Drive gauge to safely pressure him.
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- N/A: Guile has no major weaknesses that aren't shared amongst the cast or other charge characters.
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