Street Fighter 6/A.K.I./Introduction

From SuperCombo Wiki

Introduction

A poison-wielding apprentice of F.A.N.G, the former Shadaloo officer. Enchanted by the power of toxins, nothing brings her more joy than testing them on a new target—other than attention from her “master,” that is.

Pick if you like: Avoid if you dislike:
  • Characters that reward lots of situational awareness with proper setup.
  • Consistent, strong, and low-risk okizeme.
  • Whittling your opponents down over time.
  • Shutting down fireballs approaching behind your own.
  • Extremely weak defensive options, either vulnerable to throws or meaty lights.
  • Deliberately playing around Drive Impact.


Classic & Modern Versions Comparison

List of differences with Modern A.K.I.
Missing Normals
  • Standing Light Kick (5LK)
  • Crouching Medium Punch (2MP)
  • Crouching Heavy Punch (2HP)
  • Jumping Light Punch (j.LP)
  • Jumping Medium Punch (j.MP)
  • Jumping Heavy Kick (j.MP)
Missing Command Normals
Shortcut-Only Specials
  • Cruel Fate (Heavy/OD Only) (2S)
  • Snake Step (Medium/OD Only) (5S)
Miscellaneous Changes

SF6 Navigation

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Characters
A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M. Bison
Manon
Marisa
Rashid
Ryu
Zangief
Data
Akuma
Cammy
Ed
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Manon
Ryu