< Street Fighter 6 | Ken
Combo Notation Guide
Notation | Meaning |
---|---|
> | Cancel the previous move to the following move. |
, | Link the previous move to the following move. |
~ | Cancel the previous special to the following special. |
(X) | A move in brackets must whiff (not hit). If an attack is accompanied by a number in brackets, only allow that many hits to connect. |
jX | Jumping action. |
dl.X | Briefly delay the action. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (LP, MP, or HP)" and "Any Kick (LK, MK, or HK)" respectively. |
X/Y | Do either X move or Y move in a combo. |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Links and Starters
Normal Hit
Light Confirm
Very Easy
2LK > 2LP > 5LP xx 623 HP
5LP > 5LP > 5LP xx 623 HP
2LP > 2LK > 5LP xx 623 HP
5LP > 5LP > 5LP xx 623 HP
2LP > 2LK > 5LP xx 623 HP
Pressure String, and a Confirm String in one.
Close Up Stand MP Link
Med
2LP , 5MP > HP xx KK xx 623 K , 623 HP (Side Switch Max Damage for not in Corner)
2LP , 5MP > HP xx KK xx 214 K (Corner Carry)
2LP , 5MP > HP xx KK xx 623 P (No Sideswitch Max damage for Not in corner)
2LP , 5MP > HP xx 236 MK > dl.F-HK , 623 HP (Corner only Max Damage)
2LP , 5MP > HP xx KK xx 214 K (Corner Carry)
2LP , 5MP > HP xx KK xx 623 P (No Sideswitch Max damage for Not in corner)
2LP , 5MP > HP xx 236 MK > dl.F-HK , 623 HP (Corner only Max Damage)
Your Stand MP BnBs.