Street Fighter 6/Jamie/Matchups: Difference between revisions

From SuperCombo Wiki
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Dhalsim can be a tricky matchup for Jamie due to his lack of ways to pressure from full screen. Recognizing when to advance against Dhalsim and capitalizing on knockdowns to keep him guessing will drastically improve this matchup for Jamie.
===GENERAL STRATEGY===
===GENERAL STRATEGY===
Against Dhalsim, Jamie should focus on getting Dhalsim in the corner and pressuring him with safe jumps due to his lack of defensive capabilities while in the corner
Against Dhalsim, Jamie should focus on getting Dhalsim in the corner and pressuring him with safe jumps due to his lack of defensive capabilities while in the corner


====When To Drink====
====When To Drink====
Dhalsims fireballs are incredibly slow and a drink can be stuck in most of the time. Just be careful if the Dhalsim is using their teleport often.
* Dhalsims fireballs are incredibly slow and a drink can be stuck in most of the time. Just be careful if the Dhalsim is using their teleport often.


===[[Street_Fighter_6/Dhalsim#Yoga_Teleport_(6_or_4_+_PPP/KKK)|PUNISHING YOGA TELEPORT]]===
===[[Street_Fighter_6/Dhalsim#Yoga_Teleport_(6_or_4_+_PPP/KKK)|PUNISHING YOGA TELEPORT]]===

Revision as of 21:27, 1 November 2023


Click the character's portrait to open their Wiki page.

Blanka
SF6 Blanka Icon.png Jamie vs. Blanka (41.14%)
No Data
Cammy
SF6 Cammy Icon.png Jamie vs. Cammy (48.96%)
  • 6HP > HK target combo can be interrupted by any 8f or faster move to beat both continuing the target combo and cancelling into any airborne special.
    • 5LP is the most consistent and easy option. Cancelling into 214LP will combo regardless of if Cammy continues the TC or cancels into a special. However, a hit confirm is very possible.
Chun-Li
SF6 Chun-Li Icon.png Jamie vs. Chun-Li (48.02%)
No Data
Dee Jay
SF6 DeeJay Icon.png Jamie vs. DeeJay (41.98%)
No Data
Dhalsim
SF6 Dhalsim Icon.png Jamie vs. Dhalsim (45.24%)

Dhalsim can be a tricky matchup for Jamie due to his lack of ways to pressure from full screen. Recognizing when to advance against Dhalsim and capitalizing on knockdowns to keep him guessing will drastically improve this matchup for Jamie.

GENERAL STRATEGY

Against Dhalsim, Jamie should focus on getting Dhalsim in the corner and pressuring him with safe jumps due to his lack of defensive capabilities while in the corner

When To Drink

  • Dhalsims fireballs are incredibly slow and a drink can be stuck in most of the time. Just be careful if the Dhalsim is using their teleport often.

PUNISHING YOGA TELEPORT

It is key to realize when a Dhalsim is likely to use their teleport to close the distance and go for a mix-up.

A generally safe way of punishing teleport is using 5LP to put him into a forced knockdown. Throwing out random 5LP's in neutral could also help to dissuade Dhalsim from teleporting.
E.Honda
SF6 Ehonda Icon.png Jamie vs. E.Honda (47.77%)
No Data
Guile
SF6 Guile Icon.png Jamie vs. Guile (43.51%)

One of Jamie's worst match ups due to the difficulty he has in approaching Guile and increasing his drink level. However there are some tools in Jamie's arsenal that can give him opportunities to go on the offensive against Guile.

GENERAL STRATEGY

Like most other match ups, Drink Level 2 is a must due to the better damage as well as access to moves that make the match up slightly better.

When To Drink

  • Jamie can often get a drink off during the time it takes for Guile to use Sonic Blade and create a Sonic Cross

BAKKAI

Bakkai is unlocked at drink level 2 and is projectile invincible during part of its start up and active frames.

  • If Guile is being predictable with the timing of his Sonic Booms or approaching behind Sonic Blade, Bakkai can be used to bypass the projectile and punish him.
  • Super Art 2 can be cancelled into from overdrive Bakkai to either continue pressure if blocked (leaves Jamie +7) or start a combo if it hits.
  • Use moves 236LK and 623LK to set up a safe jump against wake-up Flash Kick.

LUMINOUS DIVE KICK

Luminous Dive Kick is unlocked at Drink Level 1 and allows Jamie to quickly descend from a forward jump.

  • Can be used to bait a Flash Kick by stopping Jamie's momentum just outside of its range, leading to a high damage combo.

Matchup Guide

A very useful guide by Kaution, much of the info here comes from this video:

Jamie Matchups Guide (Guile) - Street Fighter 6
Jamie
SF6 Jamie Icon.png Jamie vs. Jamie (50%)

Jamie mirrors can start 1 of 2 ways:

  • Both players get Drink Level 4 before any fighting occurs
  • The match carries on normally and drinks are earned the normal way
Knowing what kind of mirror you will be playing will help you adjust your game plan and become the top player.
JP
SF6 JP Icon.png Jamie vs. JP (45.04%)
No Data
Juri
SF6 Juri Icon.png Jamie vs. Juri (45.02%)
No Data
Ken
SF6 Ken Icon.png Jamie vs. Ken (45.40%)
No Data
Kimberly
SF6 Kimberly Icon.png Jamie vs. Kimberly (48.97%)

Important Punishes:

  • 2HK (max range) - No punish
  • 2HK (mid-range) -
Lily
SF6 Lily Icon.png Jamie vs. Lily (54.55%)
No Data
Luke
SF6 Luke Icon.png Jamie vs. Luke (45.45%)
No Data
Manon
SF6 Manon Icon.png Jamie vs. Manon (43.02%)
No Data
Marisa
SF6 Marisa Icon.png Jamie vs. Marisa (47.60%)
No Data
Rashid
SF6 Rashid Icon.png Jamie vs. Rashid (N/A)
No Data
Ryu
SF6 Ryu Icon.png Jamie vs. Ryu (55.93%)
No Data
Zangief
SF6 Zangief Icon.png Jamie vs. Zangief (56.25%)
No Data

Matchup Favorability Data

Matchup favorability is represented by a percentage value for each character. This number represents how many matches Jamies have won against that character compared to the total amount of games Jamies have played against that character

This data was collected by @CatCammy6 on twitter.

Take all favorability with a grain of salt, certain "unfavorable" match ups could be due to a lack of knowledge on the matchup or the rarity of the matchup.



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