< Street Fighter 6 | A.K.I.
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{{ ReasonsToPick | {{ ReasonsToPick | ||
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* Characters that reward situational awareness | * Characters that reward lots of situational awareness with proper setup | ||
* Consistent and | * Consistent, strong, and low-risk okizeme | ||
* Wittling your opponents down over time as they are urged to approach you | |||
* Shutting down fireballs and baiting your opponent with a plethora of low profile moves | |||
| avoid= | | avoid= | ||
* Lacking a frame 1 air invulnerable special move | * Lacking a frame 1 air invulnerable special move | ||
* Arguably the worst wakeup options in the game, with her reversal losing to throw and all of her supers losing to meaty lights | |||
* Slow walk speed and short buttons forcing you to rely on the character's gimmicks | |||
}} | }} | ||
<br> | <br> |
Revision as of 00:18, 29 September 2023
Introduction
A poison-wielding apprentice of F.A.N.G, the former Shadaloo officer. Enchanted by the power of toxins, nothing brings her more joy than testing them on a new target—other than attention from her “master,” that is.
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Classic & Modern Versions Comparison
Missing Normals |
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Missing Command Normals |
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Shortcut-Only Specials |
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Miscellaneous Changes |
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