|
|
Line 163: |
Line 163: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 1566 | | | Damage = 1566 |
| | Drive = 0 Bars | | | Drive = 0 |
| | Super = 0 Bars | | | Super = 0 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = Useful for beating out block strings with big gaps. +39 KD, use to get a drink in. | | | Notes = Useful for beating out block strings with big gaps. +39 KD, use to get a drink in. |
Line 174: |
Line 174: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 1314 | | | Damage = 1314 |
| | Drive = 0 Bars | | | Drive = 0 |
| | Super = 0 Bars | | | Super = 0 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = A 5LK might need to be removed based on distance. +42 KD safe jump in the corner, or +5 anywhere after 2 dashes. | | | Notes = A 5LK might need to be removed based on distance. +42 KD safe jump in the corner, or +5 anywhere after 2 dashes. |
Line 185: |
Line 185: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 1233 | | | Damage = 1233 |
| | Drive = 0 Bars | | | Drive = 0 |
| | Super = 0 Bars | | | Super = 0 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = The light portion is useful as a block string due to it pushing further than other light strings. | | | Notes = The light portion is useful as a block string due to it pushing further than other light strings. |
Line 203: |
Line 203: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 1462 | | | Damage = 1462 |
| | Drive = 0 Bars | | | Drive = 0 |
| | Super = 0 Bars | | | Super = 0 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = Easy link that leads to a drink. | | | Notes = Easy link that leads to a drink. |
Line 214: |
Line 214: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 1530 | | | Damage = 1530 |
| | Drive = 0 Bars | | | Drive = 0 |
| | Super = 0 Bars | | | Super = 0 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = Easy link that leads to a safe jump. | | | Notes = Easy link that leads to a safe jump. |
Line 225: |
Line 225: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 1102 | | | Damage = 1102 |
| | Drive = 0 Bars | | | Drive = 0 |
| | Super = 0 Bars | | | Super = 0 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = Low-hitting confirm into drink level | | | Notes = Low-hitting confirm into drink level |
Line 240: |
Line 240: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 1907 | | | Damage = 1907 |
| | Drive = 0 Bars | | | Drive = 0 |
| | Super = 0 Bars | | | Super = 0 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = Easy link that leads to safe jump and more damage as well as a more lenient input window. | | | Notes = Easy link that leads to safe jump and more damage as well as a more lenient input window. |
Line 251: |
Line 251: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 1824 | | | Damage = 1824 |
| | Drive = 0 Bars | | | Drive = 0 |
| | Super = 0 Bars | | | Super = 0 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = Slightly less damage but increases drink level. | | | Notes = Slightly less damage but increases drink level. |
Line 266: |
Line 266: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 2250 | | | Damage = 2250 |
| | Drive = 0 Bars | | | Drive = 0 |
| | Super = 0 Bars | | | Super = 0 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = More damage and safe jump | | | Notes = More damage and safe jump |
Line 286: |
Line 286: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 2007 | | | Damage = 2007 |
| | Drive = | | | Drive = 0 |
| | Super = | | | Super = 0 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = | | | Notes = |
Line 301: |
Line 301: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 2527 | | | Damage = 2527 |
| | Drive = | | | Drive = 0 |
| | Super = | | | Super = 0 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = Simple and leads to a safejump. | | | Notes = Simple and leads to a safejump. |
Line 309: |
Line 309: |
|
| |
|
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = {{Clr|HK|5HK}} > DR~2KK > {{Clr|HK|j.HK}}, {{Clr|HP|5HP}}, {{Clr|HK|2HK-K-P}} | | | Combo = {{Clr|HK|5HK}}, DR~2KK > {{Clr|HK|j.HK}}, {{Clr|HP|5HP}}, {{Clr|HK|2HK-K-P}} |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 2936 | | | Damage = 2936 |
| | Drive = | | | Drive = 1 |
| | Super = | | | Super = 0 |
| | Difficulty = {{clr|3|Hard}} | | | Difficulty = {{clr|3|Hard}} |
| | Notes = 1 Drive Bar spent. Generally would do this midscreen. 5HP into Sweep is hard but doable with practice! | | | Notes = Generally would do this midscreen. 5HP into Sweep is hard but doable with practice! |
| | Video = | | | Video = |
| |}} | | |}} |
Line 323: |
Line 323: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 4929 | | | Damage = 4929 |
| | Drive = | | | Drive = 2 |
| | Super = | | | Super = 3 |
| | Difficulty = {{clr|2|Medium}} | | | Difficulty = {{clr|2|Medium}} |
| | Notes = Universal SA3 route that leads to good damage. Dash after the divekick to be +7. | | | Notes = Universal SA3 route that leads to good damage. Dash after the divekick to be +7. |
Line 334: |
Line 334: |
| | Position = Corner | | | Position = Corner |
| | Damage = 3416 | | | Damage = 3416 |
| | Drive = | | | Drive = 2 |
| | Super = | | | Super = 0 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = Resource efficient damage and a drink with plus frames. Can do 623HK (3527) or SA1 (3989) for more damage. | | | Notes = Resource efficient damage and a drink with plus frames. Can do 623HK (3527) or SA1 (3989) for more damage. |
Line 342: |
Line 342: |
| | | |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = DR~{{Clr|HP|5HP}}, {{Clr|HP|2HP}} > 214PP, {{Clr|HP|5HP(2)}} > DR~{{Clr|HP|2HP}} > 214PP, {{Clr|HK|623HK}} | | | Combo = DR~{{Clr|HP|5HP}}, {{Clr|HP|2HP}} > 214PP, {{Clr|HP|5HP}} > DR~{{Clr|HP|2HP}} > 214PP, {{Clr|HK|623HK}} |
| | Position = Corner | | | Position = Corner |
| | Damage = 4103 | | | Damage = 4103 |
| | Drive = | | | Drive = 8 |
| | Super = | | | Super = 0 |
| | Difficulty = {{clr|2|Medium}} | | | Difficulty = {{clr|2|Medium}} |
| | Notes = Burnout -> Corner damage dump. SA1 = 4327 | | | Notes = 1st DR~{{Clr|HP|5HP}} gains some Drive, so 8 Drive is spent total. Burnout -> Corner damage dump. SA1 = 4327 |
| | Video = | | | Video = |
| |}} | | |}} |
Line 356: |
Line 356: |
| | Position = Corner | | | Position = Corner |
| | Damage = 5329 | | | Damage = 5329 |
| | Drive = | | | Drive = 4 |
| | Super = | | | Super = 3 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = Super Art 3 for lots of damage. | | | Notes = Super Art 3 for lots of damage. |
Line 377: |
Line 377: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 1565 | | | Damage = 1565 |
| | Drive = | | | Drive = 0 |
| | Super = | | | Super = 0 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = Zero Resources Spent | | | Notes = |
| | Video = | | | Video = |
| |}} | | |}} |
Line 388: |
Line 388: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 1971 | | | Damage = 1971 |
| | Drive = | | | Drive = 3 |
| | Super = | | | Super = 0 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = 3 Drive Bars | | | Notes = |
| | Video = | | | Video = |
| |}} | | |}} |
Line 399: |
Line 399: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 2091 | | | Damage = 2091 |
| | Drive = | | | Drive = 6 |
| | Super = | | | Super = 0 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = Burnout | | | Notes = |
| | Video = | | | Video = |
| |}} | | |}} |
Line 410: |
Line 410: |
| | Position = Corner | | | Position = Corner |
| | Damage = 2110 | | | Damage = 2110 |
| | Drive = | | | Drive = 6 |
| | Super = | | | Super = 0 |
| | Difficulty = {{clr|2|Medium}} | | | Difficulty = {{clr|2|Medium}} |
| | Notes = Burnout | | | Notes = |
| | Video = | | | Video = |
| |}} | | |}} |
Line 421: |
Line 421: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 1947 | | | Damage = 1947 |
| | Drive = | | | Drive = 0 |
| | Super = | | | Super = 1 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = Conserves drive meter while using SA1 for damage | | | Notes = Conserves drive meter while using SA1 for damage |
Line 432: |
Line 432: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 2148 | | | Damage = 2148 |
| | Drive = | | | Drive = 3 |
| | Super = | | | Super = 1 |
| | Difficulty = {{clr|2|Medium}} | | | Difficulty = {{clr|2|Medium}} |
| | Notes = Optimal damage for SA1 when you only want to spend 3 Drive bars | | | Notes = Optimal damage for SA1 when you only want to spend 3 Drive bars |
Line 443: |
Line 443: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 2418 | | | Damage = 2418 |
| | Drive = | | | Drive = 6 |
| | Super = | | | Super = 1 |
| | Difficulty = {{clr|2|Medium}} | | | Difficulty = {{clr|2|Medium}} |
| | Notes = Optimal damage for SA1 when you want to dump everything | | | Notes = Optimal damage for SA1 when you want to dump everything |
Line 454: |
Line 454: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 3575 | | | Damage = 3575 |
| | Drive = | | | Drive = 6 |
| | Super = | | | Super = 3 |
| | Difficulty = {{clr|2|Medium}} | | | Difficulty = {{clr|2|Medium}} |
| | Notes = I believe this is optimal SA3 damage at Drink Level 3. The combo after SA3 can be changed up to match your screen position. [https://twitter.com/HatsonFGC/status/1673001201498046469 Here is Hatson's Drink Level 4 Route] | | | Notes = I believe this is optimal SA3 damage at Drink Level 3. The combo after SA3 can be changed up to match your screen position. [https://twitter.com/HatsonFGC/status/1673001201498046469 Here is Hatson's Drink Level 4 Route] |
Line 466: |
Line 466: |
| | Items = | | | Items = |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = {{Clr|HP|2HP}} {{Clr|HK|236HK}} | | | Combo = {{Clr|HP|2HP}}, {{Clr|HK|236HK}} |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 2758 | | | Damage = 2758 |
| | Drive = | | | Drive = 0 |
| | Super = | | | Super = 0 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = Zero Resources Spent | | | Notes = |
| | Video = | | | Video = |
| |}} | | |}} |
Line 480: |
Line 480: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 2402 | | | Damage = 2402 |
| | Drive = | | | Drive = 1 |
| | Super = | | | Super = 0 |
| | Difficulty = {{clr|3|Hard}} | | | Difficulty = {{clr|3|Hard}} |
| | Notes = 1 Drive Bar spent. Generally would do this midscreen. 5HP into Sweep is hard but doable with practice! | | | Notes = Generally would do this midscreen. 5HP into Sweep is hard but doable with practice! |
| | Video = | | | Video = |
| |}} | | |}} |
Line 491: |
Line 491: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 2968 | | | Damage = 2968 |
| | Drive = | | | Drive = 3 |
| | Super = | | | Super = 0 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = 3 Drive Bars | | | Notes = |
| | Video = | | | Video = |
| |}} | | |}} |
Line 502: |
Line 502: |
| | Position = Midscreen | | | Position = Midscreen |
| | Damage = 3088 | | | Damage = 3088 |
| | Drive = | | | Drive = 6 |
| | Super = | | | Super = 0 |
| | Difficulty = {{clr|2|Medium}} | | | Difficulty = {{clr|2|Medium}} |
| | Notes = Burout -> Midscreen damage dump. 2HP SA1 = 2944, one DR extension into SA1 = 3070, the full thing into SA1 = 3415. | | | Notes = Burout -> Midscreen damage dump. 2HP SA1 = 2944, one DR extension into SA1 = 3070, the full thing into SA1 = 3415. |
Line 510: |
Line 510: |
| | | |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = {{Clr|HP|2HP}} > 214PP, {{Clr|HP|5HP(2)}} > DR~{{Clr|HP|2HP}} > {{Clr|HK|236HK}} | | | Combo = {{Clr|HP|2HP}} > 214PP, {{Clr|HP|5HP}} > DR~{{Clr|HP|2HP}} > {{Clr|HK|236HK}} |
| | Position = Corner | | | Position = Corner |
| | Damage = 3155 | | | Damage = 3155 |
| | Drive = | | | Drive = 5 |
| | Super = | | | Super = 0 |
| | Difficulty = {{clr|2|Medium}} | | | Difficulty = {{clr|2|Medium}} |
| | Notes = Burnout -> Corner damage dump | | | Notes = Burnout -> Corner damage dump |
Line 524: |
Line 524: |
| | Position = Corner | | | Position = Corner |
| | Damage = 3412 | | | Damage = 3412 |
| | Drive = | | | Drive = 2 |
| | Super = | | | Super = 1 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = Easy SA1 combo in the corner. Lots of damage. | | | Notes = Easy SA1 combo in the corner. Lots of damage. |
Line 535: |
Line 535: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = Depends on the Ender | | | Damage = Depends on the Ender |
| | Drive = | | | Drive = Depends on the Ender |
| | Super = | | | Super = 3 |
| | Difficulty = {{clr|2|Medium}} | | | Difficulty = {{clr|2|Medium}} |
| | Notes = Raw SA3 after OD-Grab is the most damage. [https://twitter.com/HatsonFGC/status/1678218372549341184 Example enders from Hatson.] | | | Notes = Raw SA3 after OD-Grab is the most damage. [https://twitter.com/HatsonFGC/status/1678218372549341184 Example enders from Hatson.] |
Line 553: |
Line 553: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 2608 | | | Damage = 2608 |
| | Drive = | | | Drive = 1 |
| | Super = | | | Super = 0 |
| | Difficulty = {{clr|3|Hard}} | | | Difficulty = {{clr|3|Hard}} |
| | Notes = Check the Midscreen Launcher section for notes on the 5HP to Sweep. | | | Notes = Check the Midscreen Launcher section for notes on the 5HP to Sweep. |
Line 564: |
Line 564: |
| | Position = Corner | | | Position = Corner |
| | Damage = 3013 | | | Damage = 3013 |
| | Drive = | | | Drive = 2 |
| | Super = | | | Super = 0 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = Resource efficient damage, +1 drink, and +4 oki | | | Notes = Resource efficient damage, +1 drink, and +4 oki |
Line 572: |
Line 572: |
|
| |
|
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = {{Clr|HP|2HP}} > 214PP, {{Clr|HP|5HP(2)}} > DR~{{Clr|HP|2HP}} > 214PP, {{Clr|HK|623HK}} | | | Combo = {{Clr|HP|2HP}} > 214PP, {{Clr|HP|5HP}} > DR~{{Clr|HP|2HP}} > 214PP, {{Clr|HK|623HK}} |
| | Position = Corner | | | Position = Corner |
| | Damage = 3427 | | | Damage = 3427 |
| | Drive = | | | Drive = 7 |
| | Super = | | | Super = 0 |
| | Difficulty = {{clr|2|Medium}} | | | Difficulty = {{clr|2|Medium}} |
| | Notes = Max damage, full drive dump. | | | Notes = Max damage, full drive dump. |
Line 583: |
Line 583: |
|
| |
|
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = {{Clr|LK|5LK}}, {{Clr|HP|5HP(3)}}, {{Clr|HK|2HK-K-P}} | | | Combo = {{Clr|LK|5LK}}, {{Clr|HP|5HP}}, {{Clr|HK|2HK-K-P}} |
| | Position = Corner | | | Position = Corner |
| | Damage = 2330 | | | Damage = 2330 |
| | Drive = | | | Drive = 0 |
| | Super = | | | Super = 0 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = WALL SPLAT ONLY. Meterless, +1 drink, +4 oki. | | | Notes = WALL SPLAT ONLY. Meterless, +1 drink, +4 oki. |
Line 604: |
Line 604: |
| | Position = Corner | | | Position = Corner |
| | Damage = 2940 | | | Damage = 2940 |
| | Drive = | | | Drive = 2 |
| | Super = | | | Super = 0 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = 22[P](2) means to hold the punch button in order to drink twice. Easy combo that nets you three total drinks! | | | Notes = 22[P](2) means to hold the punch button in order to drink twice. Easy combo that nets you three total drinks! |
Line 612: |
Line 612: |
|
| |
|
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = 22[P](2), {{Clr|HP|2HP}} > 214PP, {{Clr|HP|5HP(2)}} > DR~{{Clr|HP|2HP}} > 214PP, {{Clr|HK|623HK}} | | | Combo = 22[P](2), {{Clr|HP|2HP}} > 214PP, {{Clr|HP|5HP}} > DR~{{Clr|HP|2HP}} > 214PP, {{Clr|HK|623HK}} |
| | Position = Corner | | | Position = Corner |
| | Damage = 3372 | | | Damage = 3372 |
| | Drive = | | | Drive = 7 |
| | Super = | | | Super = 0 |
| | Difficulty = {{clr|2|Medium}} | | | Difficulty = {{clr|2|Medium}} |
| | Notes = Full drive meter dump. | | | Notes = Full drive meter dump. |
Line 626: |
Line 626: |
| | Position = Corner | | | Position = Corner |
| | Damage = 3470 | | | Damage = 3470 |
| | Drive = | | | Drive = 2 |
| | Super = | | | Super = 1 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = SA1 confirm. | | | Notes = SA1 confirm. |
Line 637: |
Line 637: |
| | Position = Corner | | | Position = Corner |
| | Damage = 4488 | | | Damage = 4488 |
| | Drive = | | | Drive = 3 |
| | Super = | | | Super = 3 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = SA3 confirm. | | | Notes = SA3 confirm. |
Line 658: |
Line 658: |
| | Position = Corner | | | Position = Corner |
| | Damage = 4672 | | | Damage = 4672 |
| | Drive = 3 Bars | | | Drive = 3 |
| | Super = 3 Bars | | | Super = 3 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = Most optimal damage. Easier to input the {{Clr|HK|623HK}} after {{Clr|HP|2HP}} if {{Clr|HP|3HP}} is held instead. | | | Notes = Most optimal damage. Easier to input the {{Clr|HK|623HK}} after {{Clr|HP|2HP}} if {{Clr|HP|3HP}} is held instead. |
Line 669: |
Line 669: |
| | Position = Corner | | | Position = Corner |
| | Damage = 4447 | | | Damage = 4447 |
| | Drive = 1 Bar | | | Drive = 1 |
| | Super = 3 Bars | | | Super = 3 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = Optimal damage for 1 Drive bar. | | | Notes = Optimal damage for 1 Drive bar. |
Line 680: |
Line 680: |
| | Position = Corner | | | Position = Corner |
| | Damage = 4076 | | | Damage = 4076 |
| | Drive = 1 Bar | | | Drive = 1 |
| | Super = 3 Bars | | | Super = 3 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = +41 KD safe-jump | | | Notes = +41 KD safe-jump |
Line 691: |
Line 691: |
| | Position = Corner | | | Position = Corner |
| | Damage = 4622 | | | Damage = 4622 |
| | Drive = 4 Bars | | | Drive = 4 |
| | Super = 3 Bars | | | Super = 3 |
| | Difficulty = {{clr|2|Medium}} | | | Difficulty = {{clr|2|Medium}} |
| | Notes = +42 KD safe-jump | | | Notes = +42 KD safe-jump |
Line 702: |
Line 702: |
| | Position = Corner | | | Position = Corner |
| | Damage = 3626 | | | Damage = 3626 |
| | Drive = 1 Bar | | | Drive = 1 |
| | Super = 3 Bars | | | Super = 3 |
| | Difficulty = {{clr|2|Medium}} | | | Difficulty = {{clr|2|Medium}} |
| | Notes = +1 drink with +12 mix. | | | Notes = +1 drink with +12 mix. |
Line 713: |
Line 713: |
| | Position = Corner | | | Position = Corner |
| | Damage = 3687 | | | Damage = 3687 |
| | Drive = 1 Bar | | | Drive = 1 |
| | Super = 3 Bars | | | Super = 3 |
| | Difficulty = {{clr|2|Medium}} | | | Difficulty = {{clr|2|Medium}} |
| | Notes = +1 drink with +9 mix. | | | Notes = +1 drink with +9 mix. |
Line 724: |
Line 724: |
| | Position = Corner | | | Position = Corner |
| | Damage = 4222 | | | Damage = 4222 |
| | Drive = 1 Bar | | | Drive = 1 |
| | Super = 3 Bars | | | Super = 3 |
| | Difficulty = {{clr|2|Medium}} | | | Difficulty = {{clr|2|Medium}} |
| | Notes = +1 drink with +4 mix. Missing the {{Clr|HK|2HK}} still leaves you +3. | | | Notes = +1 drink with +4 mix. Missing the {{Clr|HK|2HK}} still leaves you +3. |
Line 735: |
Line 735: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = | | | Damage = |
| | Drive = 1 Bar | | | Drive = 1 |
| | Super = 3 Bars | | | Super = 3 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = Very easy combo for drink and is +4 if done in the corner. | | | Notes = Very easy combo for drink and is +4 if done in the corner. |
Line 746: |
Line 746: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = | | | Damage = |
| | Drive = 1 Bar | | | Drive = 1 |
| | Super = 3 Bars | | | Super = 3 |
| | Difficulty = {{clr|2|Medium}} | | | Difficulty = {{clr|2|Medium}} |
| | Notes = Slightly more difficult variation of previous combo. Delay the j.HK. | | | Notes = Slightly more difficult variation of previous combo. Delay the j.HK. |
Line 757: |
Line 757: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 3060 | | | Damage = 3060 |
| | Drive = 0 Bars | | | Drive = 0 |
| | Super = 3 Bars | | | Super = 3 |
| | Difficulty = {{clr|2|Medium}} | | | Difficulty = {{clr|2|Medium}} |
| | Notes = Use in burnout. Requires a micro-walk after the super animation to connect. | | | Notes = Use in burnout. Requires a micro-walk after the super animation to connect. |
Line 768: |
Line 768: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 3060 | | | Damage = 3060 |
| | Drive = 0 Bars | | | Drive = 0 |
| | Super = 3 Bars | | | Super = 3 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = Use in burnout. Use {{clr|M|214MP}} for a drink as it is +42. | | | Notes = Use in burnout. Use {{clr|M|214MP}} for a drink as it is +42. |
Line 780: |
Line 780: |
| | Position = Corner | | | Position = Corner |
| | Damage = 3176 | | | Damage = 3176 |
| | Drive = 2 Bars | | | Drive = 2 |
| | Super = 3 Bars | | | Super = 3 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = Gimmick air reset into a Drive Impact. Catch them sleeping! DI combo notes are in another section. | | | Notes = Gimmick air reset into a Drive Impact. Catch them sleeping! DI combo notes are in another section. |
Line 791: |
Line 791: |
| | Position = Corner | | | Position = Corner |
| | Damage = 3176 | | | Damage = 3176 |
| | Drive = 2 Bars | | | Drive = 2 |
| | Super = 3 Bars | | | Super = 3 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = Similar reset into DI but easier to time as {{clr|L|2LP}} is 1 frame faster. | | | Notes = Similar reset into DI but easier to time as {{clr|L|2LP}} is 1 frame faster. |
Line 802: |
Line 802: |
| | Position = Corner | | | Position = Corner |
| | Damage = | | | Damage = |
| | Drive = | | | Drive = 1 |
| | Super = | | | Super = 3 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = Saw this on Twitter. Haven't tested but seems cheeky. | | | Notes = Saw this on Twitter. Haven't tested but seems cheeky. |
Line 817: |
Line 817: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 4621 | | | Damage = 4621 |
| | Drive = 3 Bars | | | Drive = 3 |
| | Super = 3 Bars | | | Super = 3 |
| | Difficulty = {{clr|3|Hard}} | | | Difficulty = {{clr|3|Hard}} |
| | Notes = Great combo route when used outside of the corner with a lot of corner carry. The j.HK needs to be slightly delayed so the opponent is knocked high enough in the air for the j.MP to connect. {{clr|L|623LK}} can be used instead of {{clr|H|623HK}} in the corner for a safe jump. | | | Notes = Great combo route when used outside of the corner with a lot of corner carry. The j.HK needs to be slightly delayed so the opponent is knocked high enough in the air for the j.MP to connect. {{clr|L|623LK}} can be used instead of {{clr|H|623HK}} in the corner for a safe jump. |
Line 831: |
Line 831: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 4879 | | | Damage = 4879 |
| | Drive = 3 Bars | | | Drive = 3 |
| | Super = 3 Bars | | | Super = 3 |
| | Difficulty = {{clr|3|Hard}} | | | Difficulty = {{clr|3|Hard}} |
| | Notes = | | | Notes = |
Line 841: |
Line 841: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 3950 | | | Damage = 3950 |
| | Drive = 0 Bars | | | Drive = 0 |
| | Super = 3 Bars | | | Super = 3 |
| | Difficulty = {{clr|4|Easy}} | | | Difficulty = {{clr|4|Easy}} |
| | Notes = Use in burnout. Deals more damage than {{clr|H|214HP}}. | | | Notes = Use in burnout. Deals more damage than {{clr|H|214HP}}. |
Line 855: |
Line 855: |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 5418 | | | Damage = 5418 |
| | Drive = 3 Bars | | | Drive = 3 |
| | Super = 3 Bars | | | Super = 3 |
| | Difficulty = {{clr|3|Hard}} | | | Difficulty = {{clr|3|Hard}} |
| | Notes = | | | Notes = |