Street Fighter 6/Jamie/Matchups: Difference between revisions

From SuperCombo Wiki
Line 62: Line 62:
One of Jamie's worst match ups due to the difficulty he has in approaching Guile and increasing his drink level. However there are some tools in Jamie's arsenal that can give him opportunities to go on the offensive against Guile.
One of Jamie's worst match ups due to the difficulty he has in approaching Guile and increasing his drink level. However there are some tools in Jamie's arsenal that can give him opportunities to go on the offensive against Guile.


===[[https://wiki.supercombo.gg/w/Street_Fighter_6/Jamie#Bakkai_(236K)|BAKKAI]]===
===[[Street_Fighter_6/Jamie#Bakkai_(236K)|BAKKAI]]===
Bakkai is a move unlocked at drink level 2 and is projectile invincible during part of its start up and active frames.
Bakkai is a move unlocked at drink level 2 and is projectile invincible during part of its start up and active frames.



Revision as of 23:30, 3 September 2023


Click the character's portrait to open their Wiki page.

Blanka
SF6 Blanka Icon.png Jamie vs. Blanka
No Data
Cammy
SF6 Cammy Icon.png Jamie vs. Cammy
  • 6HP > HK target combo can be interrupted by any 8f or faster move to beat both continuing the target combo and cancelling into any airborne special.
    • 5LP is the most consistent and easy option. Cancelling into 214LP will combo regardless of if Cammy continues the TC or cancels into a special. However, a hit confirm is very possible.
Chun-Li
SF6 Chun-Li Icon.png Jamie vs. Chun-Li
No Data
Dee Jay
SF6 DeeJay Icon.png Jamie vs. DeeJay
No Data
Dhalsim
SF6 Dhalsim Icon.png Jamie vs. Dhalsim
No Data
E.Honda
SF6 Ehonda Icon.png Jamie vs. E.Honda
No Data
Guile
SF6 Guile Icon.png Jamie vs. Guile

Match Up Favorability - 43.51% [1]

One of Jamie's worst match ups due to the difficulty he has in approaching Guile and increasing his drink level. However there are some tools in Jamie's arsenal that can give him opportunities to go on the offensive against Guile.

BAKKAI

Bakkai is a move unlocked at drink level 2 and is projectile invincible during part of its start up and active frames.

  • If Guile is being predictable with the timing of his Sonic Booms or approaching behind Sonic Blade, Bakkai can be used to bypass the projectile and punish him.
  • Super Art 2 can be cancelled into from overdrive Bakkai to either continue pressure if blocked or start a combo if it hits.
Jamie
SF6 Jamie Icon.png Jamie vs. Jamie
No Data
JP
SF6 JP Icon.png Jamie vs. JP
No Data
Juri
SF6 Juri Icon.png Jamie vs. Juri
No Data
Ken
SF6 Ken Icon.png Jamie vs. Ken
No Data
Kimberly
SF6 Kimberly Icon.png Jamie vs. Kimberly

Important Punishes:

  • 2HK (max range) - No punish
  • 2HK (mid-range) -
Lily
SF6 Lily Icon.png Jamie vs. Lily
No Data
Luke
SF6 Luke Icon.png Jamie vs. Luke
No Data
Manon
SF6 Manon Icon.png Jamie vs. Manon
No Data
Marisa
SF6 Marisa Icon.png Jamie vs. Marisa
No Data
Ryu
SF6 Ryu Icon.png Jamie vs. Ryu
No Data
Zangief
SF6 Zangief Icon.png Jamie vs. Zangief
No Data



SF6 Navigation

General
FAQ
HUD
Characters
A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M. Bison
Manon
Marisa
Rashid
Ryu
Zangief
Data
Akuma
Cammy
Ed
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Manon
Ryu