< Street Fighter 6 | Chun-Li
(→Introduction: chun-li's anti-airs are not as good or consistent as they seem, as further explained in the description of tensho kicks. every character has anti-air tools so this isn't really a pro. thus, i'm removing this pro and replacing it with a new one to be more objective and consistent with the rest of this article.) |
EclipticEve (talk | contribs) (→Introduction: I don't think this is a real downside, most jumps are floatier in SF6) |
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* '''No Throw Loop:''' Chun Li is one of the only characters with a throw that leaves her too far to properly perform okizeme or throw loop, even in the corner. | * '''No Throw Loop:''' Chun Li is one of the only characters with a throw that leaves her too far to properly perform okizeme or throw loop, even in the corner. | ||
* '''Restrictive Knockdowns:''' getting a knockdown with Chun Li requires resources or a high amount of situational awareness. She needs down charge for her most reliable combo ender (Spinning Bird Kick), and without it she needs to be close enough for 22K to connect or to spend resources on 236KK or a super. | * '''Restrictive Knockdowns:''' getting a knockdown with Chun Li requires resources or a high amount of situational awareness. She needs down charge for her most reliable combo ender (Spinning Bird Kick), and without it she needs to be close enough for 22K to connect or to spend resources on 236KK or a super. | ||
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Revision as of 18:49, 17 June 2023
Introduction
A former high-kicking ICPO agent, Chun-Li looks after Li-Fen, a victim of the Black Moon Incident. With Shadaloo sundered, she now runs Kung Fu classes and has become a well-loved member of the local community.
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