< Street Fighter 6 | JP
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* '''Elegant Zoning''': JP is the master of controlling the screen. His long-range projectiles are massive and can be fired along different angles, and any opening given to him allows him to set up '''Departure''' to keep you sitting still. '''Triglav''' is a downright huge grounded spike and can make you think twice about moving forwards against him. If you somehow approach him, JP can bat you backwards with his long-reaching normals and rewarding anti-airs. | * '''Elegant Zoning''': JP is the master of controlling the screen. His long-range projectiles are massive and can be fired along different angles, and any opening given to him allows him to set up '''Departure''' to keep you sitting still. '''Triglav''' is a downright huge grounded spike and can make you think twice about moving forwards against him. If you somehow approach him, JP can bat you backwards with his long-reaching normals and rewarding anti-airs. | ||
* '''Strong Mixups''': JP | * '''Strong Mixups''': JP has a good overhead, a target combo that can high/low, a fast advancing sweep in Malice, and his level 2 and 3 supers are great for surprise mixups. | ||
* '''Zoning Mixups''': | * '''Zoning Mixups''': '''Torbalan''' and '''Embrace''' have very similar startup animations and effect colourations, but the former is a projectile and the latter is a command grab that deals great damage. Torbalan also has multiple variants and has a natural high/low mixup, which synergizes well with Depature portal mixups. | ||
* '''Neutral Control''': Alongside his zoning, JP has many tools to keep you away from him. His lengthy normals control large parts of the screen, and his Zilant series of target combos give him fantastic poking reward. If you choose to jump, his trio of 2HP, Triglav, and j.HK will smack you backwards. | * '''Neutral Control''': Alongside his zoning, JP has many tools to keep you away from him. His lengthy normals control large parts of the screen, and his Zilant series of target combos give him fantastic poking reward. If you choose to jump, his trio of 2HP, Triglav, and j.HK will smack you backwards. | ||
* '''Departure''': An absurdly strong zoning/mixup/pressure tool with high reward. Departure is very valuable and can be used to accent every part of JP's kit. His zoning can be made more threatening by forcing the opponent to act, | * '''Departure''': An absurdly strong zoning/mixup/pressure tool with high reward. Departure is very valuable and can be used to accent every part of JP's kit. His zoning can be made more threatening by forcing the opponent to act, it can be used as a mobility tool or mixup starter with the teleport option, and the EX version has very fast startup and spawns two portals for the price of one. | ||
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* '''NEEDS Setup''': JP requires setup time to really get rolling, as his zoning is considerably slower than the other zoning specialists. While it can be very rewarding to drown your opponent in thorns, you can lose a ton of momentum off of a bad read. | * '''NEEDS Setup''': JP requires setup time to really get rolling, as his zoning is considerably slower than the other zoning specialists. While it can be very rewarding to drown your opponent in thorns, you can lose a ton of momentum off of a bad read. |
Revision as of 22:17, 16 June 2023
Introduction
Head of an international NGO responsible for many successful investment projects, and the man behind Nayshall's present prosperity. Has a beloved cat named Cybele.
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