< Street Fighter 6 | Guile
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* '''Drive Gauge Depletion''': Guile has many mid-range pokes with great hitboxes for harassing the opponent on block. The pushback makes them difficult to contest even if they have frame disadvantage. Combined with constant Sonic Boom pressure, the opponent can easily be put into Burnout. This will force opponents to hoard their Drive meter, or take more risks to prevent you from whittling down their resources. | * '''Drive Gauge Depletion''': Guile has many mid-range pokes with great hitboxes for harassing the opponent on block. The pushback makes them difficult to contest even if they have frame disadvantage. Combined with constant Sonic Boom pressure, the opponent can easily be put into Burnout. This will force opponents to hoard their Drive meter, or take more risks to prevent you from whittling down their resources. | ||
* ''' | * '''Straightforward:''' Guile's zoning hasn't fundamentally changed since 1991. Baiting impatient players into your anti-airs is a simple but effective gameplan. If that doesn't work, Guile can tap into system mechanics like Drive Rush just as well as anyone else. | ||
| cons= | | cons= | ||
* ''' | * '''Slow:''' His walk and dash speeds are below average, restricting his gameplan a little. | ||
* TBD | * TBD |
Revision as of 22:34, 13 June 2023
Introduction
A US Air Force pilot who fights for his country, Guile succeeded in dismantling Shadaloo and avenging his friend Charlie. He enjoys living the family man life, but new battlefields await him.
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