< Street Fighter 6 | Guile
(→Punishable on block: 59F) |
(→Punishable on block: Add punishable on whiff) |
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=== Punishable on whiff === | |||
{| class="wikitable" | |||
|- | |||
| -6 || | |||
* [[Street Fighter 6/Guile#Level_2_Super_(214214P)|SU2 recovery (214214P)]] | |||
|- | |||
| -36 || | |||
* [[Street Fighter 6/Guile#Sonic_Break_(PP)|Sonic Break recovery (PP during SU2)]] | |||
|- | |||
| -38 || | |||
* [[Street Fighter 6/Guile#Sonic_Boom_([4]6P)|OD Sonic Boom recovery ([4]6P)]] | |||
* [[Street Fighter 6/Guile#Sonic_Cross_(214P_6P)|Sonic Cross recovery (214P~[4]6P)]] | |||
|- | |||
| -39 || | |||
* [[Street Fighter 6/Guile#Sonic_Blade_(214P)|OD Sonic Blade recovery (214PP)]] | |||
|- | |||
| -40 || | |||
* [[Street Fighter 6/Guile#Sonic_Boom_([4]6P)|Sonic Boom recovery ([4]6P)]] | |||
|- | |||
| -42 || | |||
* [[Street Fighter 6/Guile#Sonic_Blade_(214P)|LP Sonic Blade recovery (214LP)]] | |||
|- | |||
| -50 || | |||
* [[Street Fighter 6/Guile#Sonic_Blade_(214P)|MP Sonic Blade recovery (214MP)]] | |||
|- | |||
| -54 || | |||
* [[Street Fighter 6/Guile#Sonic_Blade_(214P)|HP Sonic Blade recovery (214HP)]] | |||
|- | |||
|} | |||
<br> | <br> | ||
Revision as of 20:45, 13 June 2023
Neutral
TO-DO
Offense
Frame Traps
Light Chains -
Okizeme and Mixups
TO-DO
Knockdown Advantage: all scenarios assume that opponent will Back Rise midscreen when possible, unless otherwise stated
Knockdown | KD Adv. | Oki/Notes |
---|---|---|
Forward Throw | +16 | ? |
Back Throw | +19 | ? |
Air Throw | +23~25 (Forward) +16 (Back) |
? |
Drive Impact (No Crumple) |
+35 | ? |
Drive Reversal | +23 | ? |
2HK | HKD 34 HKD +44 (Punish) |
? |
6HK (Punish) | +55 | ? |
3HK (Punish) | +46 (Launch) | ? |
5MP~4HP (Recoil Cannon) |
+35 | ? |
2MP~2MP (Double Shot) |
+44 | ? |
2HK~3HK (Phantom Cutter) |
+33 | ? |
[4]6PP (OD Sonic Boom) |
+48 | ? |
[2]8K (Somersault Kick) |
+36/37/39 (L/M/H) +29 (OD) |
? |
214PP (OD Sonic Blade) |
+53 | ? |
214P~6P (Sonic Cross) |
+44/48/47 (L/M/H) | Enhanced Sonic Booms after passing through Sonic Blade; much greater KD advantage from farther ranges. |
[4]646P (Lv.1 Super) |
+41 (LP/MP) +70 (HP) |
? |
[4]646K (Lv.3 Super/CA) |
HKD +16 | ? |
vs. Burnout
Drive Rush
When cancelling a normal into Drive Rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. The following table lists these blockstring gaps when performed at the fastest possible timing.
Gap Value | Meaning |
---|---|
0 | True Blockstring (no gap) if input with fastest button timing; can still lose to Drive Reversal |
1 to 4 | Small blockstring gap; opponent can interrupt with an invincible reversal; a 4f gap can trade with 4f normal attack |
5+ | Large blockstring gap; opponent can interrupt without an invincible attack |
5LP | 5MP | 5HP | 5LK | 5MK | 5HK | 2LP | 2MP | 2HP | 2LK | 2MK | 2HK | 4LK | 4HP | 6/4MK | 6HK | 3HK | 6HP | 6MP | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5LP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
5MP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
5HP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
5LK~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
2LP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
2MP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
4HP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
3HK~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
The following table lists the general BnB combo routes when cancelling a button into Drive Rush on hit.
Starter | Hit Adv. | Combo Route |
---|---|---|
5LP~DR | +? | ? |
5MP~DR | +? | ? |
5HP~DR | +? | ? |
5LK~DR | +? | ? |
2LP~DR | +? | ? |
2MP~DR | +? | ? |
4HP~DR | +? | ? |
3HK~DR | +? | ? |
Defense
Reversals
Anti-Airs
Anti-Projectile
Fighting vs. Guile
Punishable on block
-4 | |
-5 | |
-6 | |
-7 | |
-8 | |
-8 | |
-9 | |
-10 | |
-12 | |
-26 | |
-30 | |
-31 | |
-32 | |
-33 | |
-59 |
Punishable on whiff
-6 | |
-36 | |
-38 | |
-39 | |
-40 | |
-42 | |
-50 | |
-54 |