Street Fighter 6/Guile/Strategy: Difference between revisions

From SuperCombo Wiki
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* [[Street Fighter 6/Guile#6HK|Reverse Spin Kick (6HK)]]
* [[Street Fighter 6/Guile#6HK|Reverse Spin Kick (6HK)]]
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* [[Street Fighter 6/Guile#6HK|Reverse Spin Kick (6HK)]]
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* [[Street Fighter 6/Guile#2HP|2HP]]
* [[Street Fighter 6/Guile#3HK|Guile High Kick (3HK)]]
* [[Street Fighter 6/Guile#5MP~4HP|Recoil Cannon (5MP~4HP)]]
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* [[Street Fighter 6/Guile#2HK~3HK|Phantom Cutter (2HK~3HK)]]
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Revision as of 20:14, 13 June 2023


Neutral

TO-DO


Offense

Frame Traps

Light Chains -



Okizeme and Mixups

TO-DO


Knockdown Advantage: all scenarios assume that opponent will Back Rise midscreen when possible, unless otherwise stated

Knockdown KD Adv. Oki/Notes
Forward Throw +16 ?
Back Throw +19 ?
Air Throw +23~25 (Forward)
+16 (Back)
?
Drive Impact
(No Crumple)
+35 ?
Drive Reversal +23 ?
2HK HKD 34
HKD +44 (Punish)
?
6HK (Punish) +55 ?
3HK (Punish) +46 (Launch) ?
5MP~4HP
(Recoil Cannon)
+35 ?
2MP~2MP
(Double Shot)
+44 ?
2HK~3HK
(Phantom Cutter)
+33 ?
[4]6PP
(OD Sonic Boom)
+48 ?
[2]8K
(Somersault Kick)
+36/37/39 (L/M/H)
+29 (OD)
?
214PP
(OD Sonic Blade)
+53 ?
214P~6P
(Sonic Cross)
+44/48/47 (L/M/H) Enhanced Sonic Booms after passing through Sonic Blade; much greater KD advantage from farther ranges.
[4]646P
(Lv.1 Super)
+41 (LP/MP)
+70 (HP)
?
[4]646K
(Lv.3 Super/CA)
HKD +16 ?


vs. Burnout


Drive Rush

When cancelling a normal into Drive Rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. The following table lists these blockstring gaps when performed at the fastest possible timing.

Gap Value Meaning
0 True Blockstring (no gap) if input with fastest button timing; can still lose to Drive Reversal
1 to 4 Small blockstring gap; opponent can interrupt with an invincible reversal; a 4f gap can trade with 4f normal attack
5+ Large blockstring gap; opponent can interrupt without an invincible attack
Drive Rush Cancel - Blockstring Gaps
5LP 5MP 5HP 5LK 5MK 5HK 2LP 2MP 2HP 2LK 2MK 2HK 4LK 4HP 6/4MK 6HK 3HK 6HP 6MP
5LP~DR ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
5MP~DR ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
5HP~DR ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
5LK~DR ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
2LP~DR ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
2MP~DR ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
4HP~DR ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
3HK~DR ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?


The following table lists the general BnB combo routes when cancelling a button into Drive Rush on hit.

Drive Rush Cancel - Combo Routes
Starter Hit Adv. Combo Route
5LP~DR +? ?
5MP~DR +? ?
5HP~DR +? ?
5LK~DR +? ?
2LP~DR +? ?
2MP~DR +? ?
4HP~DR +? ?
3HK~DR +? ?


Defense

Reversals


Anti-Airs


Anti-Projectile


Fighting vs. Guile

Punishable on block

-4
-5
-6
-7
-8
-8
-9
-10




SF6 Navigation

General
FAQ
HUD
Characters
A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M. Bison
Manon
Marisa
Rashid
Ryu
Zangief
Data
Akuma
Cammy
Ed
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Manon
Ryu