Street Fighter 6/Luke/Strategy: Difference between revisions

From SuperCombo Wiki
(→‎Fighting vs. Luke: Add punishable moves for -33, -40, -42)
(→‎Punishable on block: Refactor to table format)
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=== Punishable on block ===
=== Punishable on block ===
==== -4 ====
{| class="wikitable"
|-
| -4 ||
* [[Street Fighter 6/Luke#Flash_Knuckle_(214HP)|HP Flash Knuckle (214HP)]]
* [[Street Fighter 6/Luke#Flash_Knuckle_(214HP)|HP Flash Knuckle (214HP)]]
==== -5 ====
|-
| -5 ||
* [[Street Fighter 6/Luke#Sand_Blast_(236P)|MP Sand Blast (236MP)]]
* [[Street Fighter 6/Luke#Sand_Blast_(236P)|MP Sand Blast (236MP)]]
* [[Street Fighter 6/Luke#2LK|2LK]]
* [[Street Fighter 6/Luke#2LK|2LK]]
Line 184: Line 187:
* [[Street Fighter 6/Luke#5HK|5HK]]
* [[Street Fighter 6/Luke#5HK|5HK]]
* [[Street Fighter 6/Luke#Impaler_(236K~K)|OD Impaler (236KK~K)]]
* [[Street Fighter 6/Luke#Impaler_(236K~K)|OD Impaler (236KK~K)]]
==== -6 ====
|-
| -6 ||
* [[Street Fighter 6/Luke#5HP|5HP]]
* [[Street Fighter 6/Luke#5HP|5HP]]
* [[Street Fighter 6/Luke#2MK|2MK]]
* [[Street Fighter 6/Luke#2MK|2MK]]
* [[Street Fighter 6/Luke#No_Chaser_(236K~P)|No Chaser (236K~P)]]
* [[Street Fighter 6/Luke#No_Chaser_(236K~P)|No Chaser (236K~P)]]
* [[Street Fighter 6/Luke#No_Chaser_(236K~P)|OD No Chaser (236KK~P)]]
* [[Street Fighter 6/Luke#No_Chaser_(236K~P)|OD No Chaser (236KK~P)]]
==== -8 ====
|-
| -8 ||
* [[Street Fighter 6/Luke#Flash_Knuckle_(214LP)|Charged LP Flash Knuckle (214[LP])]]
* [[Street Fighter 6/Luke#Flash_Knuckle_(214LP)|Charged LP Flash Knuckle (214[LP])]]
* [[Street Fighter 6/Luke#Sand_Blast_(236P)|LP Sand Blast (236LP)]]
* [[Street Fighter 6/Luke#Sand_Blast_(236P)|LP Sand Blast (236LP)]]
Line 196: Line 201:
* [[Street Fighter 6/Luke#2MK~2HP|Nose Breaker (2MK~2HP)]]
* [[Street Fighter 6/Luke#2MK~2HP|Nose Breaker (2MK~2HP)]]
* [[Street Fighter 6/Luke#Impaler_(236K~K)|Impaler (236K~K)]]
* [[Street Fighter 6/Luke#Impaler_(236K~K)|Impaler (236K~K)]]
==== -9 ====
|-
| -9 ||
* [[Street Fighter 6/Luke#5LP~5MP~5HP|Triple Impact 1 (5LP~MP)]]
* [[Street Fighter 6/Luke#5LP~5MP~5HP|Triple Impact 1 (5LP~MP)]]
* [[Street Fighter 6/Luke#2HK|2HK]]
* [[Street Fighter 6/Luke#2HK|2HK]]
==== -10 ====
|-
| -10 ||
* [[Street Fighter 6/Luke#Flash_Knuckle_(214MP)|MP Flash Knuckle (214MP)]]
* [[Street Fighter 6/Luke#Flash_Knuckle_(214MP)|MP Flash Knuckle (214MP)]]
==== -12 ====
|-
| -12 ||
* [[Street Fighter 6/Luke#5MP~MP~MP~MP|Snapback Combo 3 (5MP~MP~MP~MP)]]
* [[Street Fighter 6/Luke#5MP~MP~MP~MP|Snapback Combo 3 (5MP~MP~MP~MP)]]
==== -14 ====
|-
| -14 ||
* [[Street Fighter 6/Luke#5LP~5MP~5HP|Triple Impact 2 (5LP~MP~HP)]]
* [[Street Fighter 6/Luke#5LP~5MP~5HP|Triple Impact 2 (5LP~MP~HP)]]
* [[Street Fighter 6/Luke#5MP~MP~MP~MP|Snapback Combo 2 (5MP~MP~MP)]]
* [[Street Fighter 6/Luke#5MP~MP~MP~MP|Snapback Combo 2 (5MP~MP~MP)]]
==== -18 ====
|-
| -18 ||
* [[Street Fighter 6/Luke#Flash_Knuckle_(214LP)|LP Flash Knuckle (214LP)]]
* [[Street Fighter 6/Luke#Flash_Knuckle_(214LP)|LP Flash Knuckle (214LP)]]
==== -19 ====
|-
| -19 ||
* [[Street Fighter 6/Luke#6HP~6HP|Double Impact (6HP~6HP)]]
* [[Street Fighter 6/Luke#6HP~6HP|Double Impact (6HP~6HP)]]
==== -21 ====
|-
| -21 ||
* [[Street Fighter 6/Luke#Sand_Blast_(236P)|Fatal Shot (236PP~PP)]]
* [[Street Fighter 6/Luke#Sand_Blast_(236P)|Fatal Shot (236PP~PP)]]
==== -22 ====
|-
| -22 ||
* [[Street Fighter 6/Luke#Flash_Knuckle_(214PP)|OD Flash Knuckle (214PP)]]
* [[Street Fighter 6/Luke#Flash_Knuckle_(214PP)|OD Flash Knuckle (214PP)]]
==== -23 ====
|-
| -23 ||
* [[Street Fighter 6/Luke#Aerial_Flash_Knuckle_(j.214P)|Aerial Flash Knuckle (j.214P)]]
* [[Street Fighter 6/Luke#Aerial_Flash_Knuckle_(j.214P)|Aerial Flash Knuckle (j.214P)]]
* [[Street Fighter 6/Luke#Aerial_Flash_Knuckle_(j.214P)|OD Aerial Flash Knuckle (j.214P)]]
* [[Street Fighter 6/Luke#Aerial_Flash_Knuckle_(j.214P)|OD Aerial Flash Knuckle (j.214P)]]
==== -27 ====
|-
| -27 ||
* [[Street Fighter 6/Luke#Rising_Uppercut_(623P)|LP Rising Uppercut (623LP)]]
* [[Street Fighter 6/Luke#Rising_Uppercut_(623P)|LP Rising Uppercut (623LP)]]
==== -29 ====
|-
| -29 ||
* [[Street Fighter 6/Luke#Rising_Uppercut_(623P)|MP Rising Uppercut (623MP)]]
* [[Street Fighter 6/Luke#Rising_Uppercut_(623P)|MP Rising Uppercut (623MP)]]
* [[Street Fighter 6/Luke#Level_1_Super_(236236P)|Super Art 1 (236236P)]]
* [[Street Fighter 6/Luke#Level_1_Super_(236236P)|Super Art 1 (236236P)]]
* [[Street Fighter 6/Luke#Level_2_Super_(214214P)|Super Art 2 (214214P)]]
* [[Street Fighter 6/Luke#Level_2_Super_(214214P)|Super Art 2 (214214P)]]
==== -33 ====
|-
| -33 ||
* [[Street Fighter 6/Luke#Rising_Uppercut_(623P)|HP Rising Uppercut (623HP)]]
* [[Street Fighter 6/Luke#Rising_Uppercut_(623P)|HP Rising Uppercut (623HP)]]
==== -40 ====
|-
| -40 ||
* [[Street Fighter 6/Luke#Rising_Uppercut_(623P)|OD Rising Uppercut (623PP)]]
* [[Street Fighter 6/Luke#Rising_Uppercut_(623P)|OD Rising Uppercut (623PP)]]
==== -42 ====
|-
| -42 ||
* [[Street Fighter 6/Luke#Level_3_Super_(236236K)|Super Art 3 (236236K)]]
* [[Street Fighter 6/Luke#Level_3_Super_(236236K)|Super Art 3 (236236K)]]
|-
|}


<br>
<br>

Revision as of 22:02, 11 June 2023


Neutral

TO-DO


Offense

Frame Traps

Light Chains -



Okizeme and Mixups

TO-DO


Knockdown Advantage: all scenarios assume that opponent will Back Rise midscreen when possible, unless otherwise stated

Knockdown KD Adv. Oki/Notes
Forward Throw +19 ?
Back Throw +19 ?
Drive Impact
(No Crumple)
+35 ?
Drive Reversal +23 ?
2HK HKD +28
HKD +44 (Punish)
?
5HK (Punish) +49 Launch ?
4HK (Punish) +19 Stagger ?
5LP~MP~HP
(Triple Impact)
+27 ?
5MP~MP~MP~MP
(Snapback Combo)
+33 ?
6HP~6HP
(Double Impact)
+25 ?
236PP
(OD Sand Blast)
+41 (OD)
+48 (PP Followup)
?
623P
(Rising Uppercut)
+28/28/29 (L/M/H)
+25 (OD)
+14 (PP Followup)
?
214LP
(LP Flash Knuckle)
+32
+54 (charged)
+56 (perfect)
?
214[MP]
(MP Flash Knuckle)
+54 (charged)
+67 (perfect)
?
214HP
(HP Flash Knuckle)
+42/31 (ground/juggle)
+63 (charge/perfect)
?
214PP
(OD Flash Knuckle)
+52
HKD +12 (PP Followup)
?
j.214P
(Aerial Flash Knuckle)
(varies) ?
236K~P
(No Chaser)
+32 ?
236K~K
(Impaler)
+30
+38 (OD)
?
236236P
(Lv.1 Super)
+17~30 ?
214214P
(Lv.2 Super)
+2 ?
236236K
(Lv.3 Super/CA)
HKD +18 ?


vs. Burnout

Drive Rush

When cancelling a normal into Drive Rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. The following table lists these blockstring gaps when performed at the fastest possible timing.

Gap Value Meaning
0 True Blockstring (no gap) if input with fastest button timing; can still lose to Drive Reversal
1 to 4 Small blockstring gap; opponent can interrupt with an invincible reversal; a 4f gap can trade with 4f normal attack
5+ Large blockstring gap; opponent can interrupt without an invincible attack
Drive Rush Cancel - Blockstring Gaps
5LP 5MP 5HP 5LK 5MK 5HK 2LP 2MP 2HP 2LK 2MK 2HK 4HP 4HK 6HP 6MP
5LP~DR ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
5HP~DR ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
5LK~DR ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
2LP~DR ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
2MP~DR ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
2HP~DR ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
2MK~DR ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
4HP~DR ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
5LP~MP~HP~DR ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
6HP~6HP~DR ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?


The following table lists the general BnB combo routes when cancelling a button into Drive Rush on hit.

Drive Rush Cancel - Combo Routes
Starter Hit Adv. Combo Route
5LP~DR +? ?
5HP~DR +? ?
5LK~DR +? ?
2LP~DR +? ?
2MP~DR +? ?
2HP~DR +? ?
2MK~DR +? ?
4HP~DR +? ?
5LP~MP~HP~DR Free Juggle ?
6HP~6HP~DR Free Juggle ?


Defense

Reversals


Anti-Airs


Anti-Projectile


Fighting vs. Luke

Punishable on block

-4
-5
-6
-8
-9
-10
-12
-14
-18
-19
-21
-22
-23
-27
-29
-33
-40
-42




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