|
|
Line 213: |
Line 213: |
| | Super = 3 | | | Super = 3 |
| | Difficulty = [4] {{clr|4|Hard}} | | | Difficulty = [4] {{clr|4|Hard}} |
| | Notes = Can add extra LP before 28HK > SU3 to trade damage for consistency. | | | Notes = |
| | Video = | | | Video = |
| |}} | | |}} |
Line 324: |
Line 324: |
| | Super = 3 | | | Super = 3 |
| | Difficulty = [4] {{clr|4|Hard}} | | | Difficulty = [4] {{clr|4|Hard}} |
| | Notes = Can add extra LP before 28HK > SU3 to trade damage for consistency. | | | Notes = |
| | Video = | | | Video = |
| |}} | | |}} |
Line 342: |
Line 342: |
| }} | | }} |
|
| |
|
| | {{TheoryBox |
| | | Title = 7F DR opener |
| | | Oneliner = "Mission start!" |
| | | Difficulty = {{clr|2|Easy}} |
| | | Damage = 2096<br>2232 |
| | | Meter = 3DR |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = 5HP, 5HP > DR~6MK, ...<br>5HP, 5HP > DR~2HP, ...<br>5HP, 5HP > DR~5HP, ... |
| | | content = 7F DR starter. DR~6MK is the most versatile option as it allows Guile to hold charge and set up MP links, but 2HP and 5HP also have uses. |
| | }} |
| | |
| | === Drive Rush combos (5HP, 5HP > DR~...) === |
| | |
| | {{SF6-ComboTable |
| | | Items = |
| | {{SF6-ComboTableItem |
| | | Combo = ... DR~2HP, 2LP, 2LP, 28HK |
| | | Position = Anywhere |
| | | Damage = 3426(3510) |
| | | Drive = 2 |
| | | Super = 0 |
| | | Difficulty = [2] {{clr|2|Easy}} |
| | | Notes = |
| | | Video = |
| | }} |
| | {{SF6-ComboTableItem |
| | | Combo = ... DR~2HP, 2LP, 2LP, 28HK > SU3 |
| | | Position = Anywhere |
| | | Damage = 5426(5510) |
| | | Drive = 2 |
| | | Super = 3 |
| | | Difficulty = [2] {{clr|2|Easy}} |
| | | Notes = |
| | | Video = |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = ... DR~6MK, 2MP, 28HK > SU3 |
| | | Position = Anywhere |
| | | Damage = 5422(5524) |
| | | Drive = 2 |
| | | Super = 3 |
| | | Difficulty = [2] {{clr|2|Easy}} |
| | | Notes = |
| | | Video = |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = ... DR~6MK, 5MP, 2MP > 28HK |
| | | Position = Anywhere |
| | | Damage = 3620(3704) |
| | | Drive = 2 |
| | | Super = 0 |
| | | Difficulty = [3] {{clr|3|Medium}} |
| | | Notes = Somersault Kick must be delayed as long as possible to build enough charge. |
| | | Video = |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = ... DR~5H > SU2, 4HP > 46P~P~P~P~P |
| | | Position = Anywhere |
| | | Damage = 3920(3946) |
| | | Drive = 2 |
| | | Super = 2 |
| | | Difficulty = [3] {{clr|3|Medium}} |
| | | Notes = |
| | | Video = |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = ... DR~6MK, 5MP, 2MP > SU2, 4HP > 46P~P~P~P~P |
| | | Position = Anywhere |
| | | Damage = 3957(3974) |
| | | Drive = 2 |
| | | Super = 2 |
| | | Difficulty = [3] {{clr|3|Medium}} |
| | | Notes = |
| | | Video = |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = ... DR~6MK, 5MP, 2MP > LP/MP SU1 |
| | | Position = Anywhere |
| | | Damage = 3956 |
| | | Drive = 2 |
| | | Super = 1 |
| | | Difficulty = [4] {{clr|4|Hard}} |
| | | Notes = |
| | | Video = |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = ... DR~6MK, 5MP, 2MP > DR~2HP, 2LP > 28HK > SU3 |
| | | Position = Anywhere |
| | | Damage = 5896(5946) |
| | | Drive = 6 |
| | | Super = 3 |
| | | Difficulty = [4] {{clr|4|Hard}} |
| | | Notes = |
| | | Video = |
| | |}} |
| | }} |
|
| |
|
| </tabber> | | </tabber> |