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| == Punishes == | | == Punishes == |
| <tabber> 4F = | | <tabber> 4-5F = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Simple 4F punishes | | | Title = Simple 4F punishes |
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| }} | | }} |
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| |-| 5F = | | |-| 6F = |
| | {{TheoryBox |
| | | Title = Simple 6F punishes |
| | | Oneliner = "Easy operation." |
| | | Difficulty = {{clr|1|Very Easy}} |
| | | Damage = 2280(2440)<br>2640(2740)<br>4680(4840) |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = 2MP, 2MP > 28HK<br>2MP, 5MP, 2MP~2MP > 28HK<br>2MP, 2MP, 28HK > SU3 |
| | | content = Go-to choice for conserving Drive Gauge. |
| | }} |
| | |
| | {{TheoryBox |
| | | Title = 6F DR opener |
| | | Oneliner = "Mission start!" |
| | | Difficulty = {{clr|2|Easy}} |
| | | Damage = 2096<br>2232 |
| | | Meter = 3DR |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = 2MP, 5HP > DR~6MK, ...<br>2MP, 5HP > DR~2HP, ...<br>2MP, 5HP > DR~5HP, ... |
| | | content = 6F DR starter. DR~6MK is the most versatile option as it allows Guile to hold charge and set up MP links, but 2HP and 5HP also have uses. |
| | }} |
| | |
| | === Drive Rush combos (2MP, 5HP > DR~...) === |
| | |
| | {{SF6-ComboTable |
| | | Items = |
| | {{SF6-ComboTableItem |
| | | Combo = ... DR~2HP, 2LP, 2LP, 28HK |
| | | Position = Anywhere |
| | | Damage = 3066(3150) |
| | | Drive = 2 |
| | | Super = 0 |
| | | Difficulty = [2] {{clr|2|Easy}} |
| | | Notes = |
| | | Video = |
| | }} |
| | {{SF6-ComboTableItem |
| | | Combo = ... DR~2HP, 2LP, 2LP, 28HK > SU3 |
| | | Position = Anywhere |
| | | Damage = 5066(5150) |
| | | Drive = 2 |
| | | Super = 3 |
| | | Difficulty = [2] {{clr|2|Easy}} |
| | | Notes = |
| | | Video = |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = ... DR~6MK, 2MP, 28HK > SU3 |
| | | Position = Anywhere |
| | | Damage = 5062(5164) |
| | | Drive = 2 |
| | | Super = 3 |
| | | Difficulty = [2] {{clr|2|Easy}} |
| | | Notes = |
| | | Video = |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = ... DR~6MK, 5MP, 2MP > 28HK |
| | | Position = Anywhere |
| | | Damage = 3260(3344) |
| | | Drive = 2 |
| | | Super = 0 |
| | | Difficulty = [3] {{clr|3|Medium}} |
| | | Notes = Somersault Kick must be delayed as long as possible to build enough charge. |
| | | Video = |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = ... DR~5H > SU2, 4HP > 46P~P~P~P~P |
| | | Position = Anywhere |
| | | Damage = 3560(3586) |
| | | Drive = 2 |
| | | Super = 2 |
| | | Difficulty = [3] {{clr|3|Medium}} |
| | | Notes = |
| | | Video = |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = ... DR~6MK, 5MP, 2MP > SU2, 4HP > 46P~P~P~P~P |
| | | Position = Anywhere |
| | | Damage = 3597(3614) |
| | | Drive = 2 |
| | | Super = 2 |
| | | Difficulty = [3] {{clr|3|Medium}} |
| | | Notes = |
| | | Video = |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = ... DR~6MK, 5MP, 2MP > LP/MP SU1 |
| | | Position = Anywhere |
| | | Damage = 3596 |
| | | Drive = 2 |
| | | Super = 1 |
| | | Difficulty = [4] {{clr|4|Hard}} |
| | | Notes = |
| | | Video = |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = ... DR~6MK, 5MP, 2MP > DR~2HP, 2LP > 28HK > SU3 |
| | | Position = Anywhere |
| | | Damage = 5536(5586) |
| | | Drive = 6 |
| | | Super = 3 |
| | | Difficulty = [4] {{clr|4|Hard}} |
| | | Notes = Can add extra LP before 28HK > SU3 to trade damage for consistency. |
| | | Video = |
| | |}} |
| | }} |
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| </tabber> | | </tabber> |