Street Fighter 6/Chun-Li/Introduction: Difference between revisions

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{{ ProConTable
{{ ProConTable
| pros=
| pros=
* '''Great Pokes:''' Chun Li is equipped with an excellent spread of long-reaching normals; with the standouts being 4/6MP, 2MK, and 5HP. She can easily convert these normals into knockdowns and resets, making her a big threat in neutral.
* '''Incredible Grounded Neutral:''' Chun Li is equipped with an excellent spread of long-reaching normals; with the standouts being 4/6MP, 2MK, and 5HP. She gets a ton of milage out of these pokes on Punish Counter, making playing pre-emptive against her very scary. She also has Kikoken, a projectile that she can use as an extended poke or walk behind to establish offense.
* '''Ground Mobility''': Chun's backward walk speed is the highest in the game, with her forward walk also being among the highest. This compliments her strong ground normals and gives her a very strong footsies game.
* '''Anti-Air Presence:''' 5MK and her Tenshokyaku (22K) special moves are very reliable anti-airs in a pinch. 5HK is riskier but also much more rewarding. On top of her grounded options, she also has strong air-to-air buttons and an airthrow to round out her defense.
* '''Ground Mobility:''' Chun's backward walk speed is the highest in the game, with her forward walk also being among the highest. This compliments her strong ground normals and gives her a very strong footsies game.
| cons=
| cons=
* '''Floaty Jump''': Chun's jump is slightly slower to land than others, which impedes her ability to safely jump over fireballs in neutral. It can also cause her air-to-airs to leave her minus, and at worst give the opponent a free punish.
* '''No Throw Loop:''' Chun Li is one of the few characters who is completely unable to loop her corner throw offense, and her okizeme off her midscreen throw is also somewhat weak.
* '''Restrictive Knockdowns:''' getting a knockdown with Chun Li requires a high amount of situational awareness. She needs down charge for her most reliable combo ender (Spinning Bird Kick), and without it she needs to be close enough for 22K to connect or to spend resources on 236KK or a super.
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Revision as of 15:37, 9 June 2023

Introduction

A former high-kicking ICPO agent, Chun-Li looks after Li-Fen, a victim of the Black Moon Incident. With Shadaloo sundered, she now runs Kung Fu classes and has become a well-loved member of the local community.


Strengths Weaknesses
  • Incredible Grounded Neutral: Chun Li is equipped with an excellent spread of long-reaching normals; with the standouts being 4/6MP, 2MK, and 5HP. She gets a ton of milage out of these pokes on Punish Counter, making playing pre-emptive against her very scary. She also has Kikoken, a projectile that she can use as an extended poke or walk behind to establish offense.
  • Anti-Air Presence: 5MK and her Tenshokyaku (22K) special moves are very reliable anti-airs in a pinch. 5HK is riskier but also much more rewarding. On top of her grounded options, she also has strong air-to-air buttons and an airthrow to round out her defense.
  • Ground Mobility: Chun's backward walk speed is the highest in the game, with her forward walk also being among the highest. This compliments her strong ground normals and gives her a very strong footsies game.
  • No Throw Loop: Chun Li is one of the few characters who is completely unable to loop her corner throw offense, and her okizeme off her midscreen throw is also somewhat weak.
  • Restrictive Knockdowns: getting a knockdown with Chun Li requires a high amount of situational awareness. She needs down charge for her most reliable combo ender (Spinning Bird Kick), and without it she needs to be close enough for 22K to connect or to spend resources on 236KK or a super.

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