Combo | Position | Damage(Perfect) | Drive Gauge | Super gauge | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
2P, 2MP > 28HK | Anywhere | 1860(2020) | 0 | 0 | [1] Very Easy | Can link 2MP into Double Shot (2MP~2MP) to trade damage for charge time. | |
2P, 2MP > 28HK > SU3 | Anywhere | 4260(4420) | 0 | 3 | [1] Very Easy |
< Street Fighter 6 | Guile
m (→WIP) |
(→Punishes: Add 4F) |
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| Title = Most Practical Link | | Title = Most Practical Link | ||
| Oneliner = | | Oneliner = | ||
| Difficulty = {{clr|1|Easy}} | | Difficulty = {{clr|1|Very Easy}} | ||
| Damage = | | Damage = | ||
| Meter = | | Meter = | ||
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| Title = Most Practical Link | | Title = Most Practical Link | ||
| Oneliner = | | Oneliner = | ||
| Difficulty = {{clr|1|Easy}} | | Difficulty = {{clr|1|Very Easy}} | ||
| Damage = | | Damage = | ||
| Meter = | | Meter = | ||
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| Title = Low Light Confirm | | Title = Low Light Confirm | ||
| Oneliner = | | Oneliner = | ||
| Difficulty = {{clr|1|Easy}} | | Difficulty = {{clr|1|Very Easy}} | ||
| Damage = | | Damage = | ||
| Meter = | | Meter = | ||
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| content = | | content = | ||
}} | }} | ||
== Punishes == | |||
<tabber> 4F = | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|- | |||
! Combo !! Position !! Damage(Perfect) !! Drive Gauge !! Super gauge !! Difficulty !! Notes !! Video | |||
|- | |||
| 2P, 2MP > 28HK || Anywhere || 1860(2020) || 0 || 0 || [1] {{clr|1|Very Easy}} || Can link 2MP into Double Shot (2MP~2MP) to trade damage for charge time. || | |||
|- | |||
| 2P, 2MP > 28HK > SU3 || Anywhere || 4260(4420) || 0 || 3 || [1] {{clr|1|Very Easy}} || || | |||
|} | |||
|-| 5F = | |||
</tabber> | |||
{{Navbox-SF6}} | {{Navbox-SF6}} | ||
[[Category: Street Fighter 6]] | [[Category: Street Fighter 6]] | ||
[[Category: Guile]] | [[Category: Guile]] |
Revision as of 15:28, 9 June 2023
Combo Notation Guide
Click "Expand" for information about combo notation in SF6:
SF6 Combo Notation Guide | |
---|---|
Notation | Meaning |
> | Cancel the previous move to the following move. e.g. Normal into Special (2MK > 236P) or Special into Super (623P > 236236K) |
~ | Chain/Cancel the previous move into a followup. e.g. Luke's target combo (LP~MP~HP) or Rising Uppercut into Slam Dunk (623PP~PP) |
, | Link the previous move to the following move. e.g. 5MP, 2MP (requires manual timing) |
An example with Ken that uses all three "connecting" symbols: 2LP, 5MP~HP > 623P > 236236P 2LP links into 5MP; 5MP chains into HP Target Combo; HP cancels into Shoryuken which cancels into Lv.3 Super | |
j.X | Jumping action; for Neutral Jump, use 8j.X e.g. Kimberly j.2MP (Elbow Drop) or Ryu j.214K (Aerial Tatsumaki Senpukyaku) |
P or K | Any Punch or Any Kick (when button strength does not matter) PP or KK represents any two punches/kicks. |
X/Y | Do either X move or Y move. e.g. end a combo with 214K/623P |
[X] | Hold the button input e.g. Luke 214[LP] = charged LP Flash Knuckle |
dl.X | Briefly delay the action e.g. Ken 236HK~dl.6LK (Jinrai Loop starter) |
AA | Anti-air; hit the opponent while they're mid-air. May cause a different juggle state compared to a grounded opponent. |
Y xN {Y} xN |
Repeat 'Y' input 'N' number of times. A sequence of multiple inputs will be bundled into "{}". e.g. 5LP x3 (5LP, 5LP, 5LP) or {2HP > Drive Rush} x3 |
Y > DR | Button Y cancelled into Drive Rush (3-bar version) e.g. 5HP > DR |
DR~Y | Drive Rush into Button Y (cancel the dash frames early into a followup attack) This can be done from the 1-bar or 3-bar versions of Drive Rush e.g. 236HP Launch, DR~5LP |
An example for Ryu using both Drive Rush notations: 2MK > DR~5HP (cancel 2MK into Drive Rush, then immediately use 5HP during dash animation) |
Links and Starters
Normal Hit
Most Practical Link
Very Easy
5MP, 2MP~2MP
Simple confirm after Guile's go-to pressure normal, 5MP. The target combo provides plenty of time to charge but also causes a juggle, limiting followups.
Most Practical Link
Very Easy
5MP, 2MP
With tight execution, you can omit the target combo and still have time to charge a Flash Kick. Keeping the opponent grounded is key to Guile's highest damage routes, so it's worth practicing.
Low Light Confirm
Very Easy
2LK~2LP
Basic pressure string that doubles as a confirm. The string alone does not build enough charge for a special cancel so Guile must either have some charge before the string or tack on a (difficult) 5LK link.
WIP
Light Confirm
2LP > 2LP xx 28HK
2LK > 2LP xx 28HK
2LP > 2LP xx 46HP
2LK > 2LP xx 46HP
2LP > 5LK xx 28HK
2LP > 5LK xx 46HP
5LK xx 28HK
5LK xx 46HP
2LK > 2LP xx 28HK
2LP > 2LP xx 46HP
2LK > 2LP xx 46HP
2LP > 5LK xx 28HK
2LP > 5LK xx 46HP
5LK xx 28HK
5LK xx 46HP
Light counter Confirm
2LP,2MP xx 28HK
2LP,2MP~MP xx 28HK
2LP,2MP xx 46HP
2LP,2MP~MP xx 46HP
2LP,5MP,2MP xx 28HK
2LP,5MP,2MP~MP xx 28HK
2LP,5MP,2MP xx 46HP
2LP,5MP,2MP~MP xx 46HP
2LP,5MP~4HP xx 46HP
2LP,5MP~4HP xx 28HK
2LP,2MP~MP xx 28HK
2LP,2MP xx 46HP
2LP,2MP~MP xx 46HP
2LP,5MP,2MP xx 28HK
2LP,5MP,2MP~MP xx 28HK
2LP,5MP,2MP xx 46HP
2LP,5MP,2MP~MP xx 46HP
2LP,5MP~4HP xx 46HP
2LP,5MP~4HP xx 28HK
Mid Confirm
2MP xx 28 HK
2MP~MP xx 28 HK
2MP xx 46 HP
2MP~MP xx 46 HP
5MP~4HP xx 46 HP
5MP~4HP xx 28 HK
5MP,2MP xx 28 HK
5MP,2MP~MP xx 28 HK
5MP,2MP xx 46 HP
5MP,2MP~MP xx 46 HP
5MK,2LP xx 28 HK
5MK,2LP xx 46 HP
4/6MK,2LP xx 28 HK
4/6MK,2LP xx 46 HP
2MP~MP xx 28 HK
2MP xx 46 HP
2MP~MP xx 46 HP
5MP~4HP xx 46 HP
5MP~4HP xx 28 HK
5MP,2MP xx 28 HK
5MP,2MP~MP xx 28 HK
5MP,2MP xx 46 HP
5MP,2MP~MP xx 46 HP
5MK,2LP xx 28 HK
5MK,2LP xx 46 HP
4/6MK,2LP xx 28 HK
4/6MK,2LP xx 46 HP
Mid counter Confirm
2MP > 5MP > 2MP xx 28HK
2MP > 5MP > 2MP~MP xx 28HK
2MP > 5MP > 2MP xx 46HP
2MP > 5MP > 2MP~MP xx 46HP
2MP > 5MP~4HP xx 46HP
2MP > 5MP~4HP xx 28HK
5MP > 5MP~4HP xx 46HP
5MP > 5MP~4HP xx 28HK
5MP > 5MP > 2MP xx 28HK
5MP > 5MP > 2MP~MP xx 28HK
5MP > 5MP > 2MP xx 46HP
5MP > 5MP > 2MP~MP xx 46HP
5MK > 2MP xx 28HK
5MK > 2MP~MP xx 28HK
5MK > 2MP xx 46HP
5MK > 2MP~MP xx 46HP
4/6MK > 2MP xx 28HK
4/6MK > 2MP~MP xx 28HK
4/6MK > 2MP xx 46HP
4/6MK > 2MP~MP xx 46HP
2MP > 5MP > 2MP~MP xx 28HK
2MP > 5MP > 2MP xx 46HP
2MP > 5MP > 2MP~MP xx 46HP
2MP > 5MP~4HP xx 46HP
2MP > 5MP~4HP xx 28HK
5MP > 5MP~4HP xx 46HP
5MP > 5MP~4HP xx 28HK
5MP > 5MP > 2MP xx 28HK
5MP > 5MP > 2MP~MP xx 28HK
5MP > 5MP > 2MP xx 46HP
5MP > 5MP > 2MP~MP xx 46HP
5MK > 2MP xx 28HK
5MK > 2MP~MP xx 28HK
5MK > 2MP xx 46HP
5MK > 2MP~MP xx 46HP
4/6MK > 2MP xx 28HK
4/6MK > 2MP~MP xx 28HK
4/6MK > 2MP xx 46HP
4/6MK > 2MP~MP xx 46HP
Heavy Confirm
5HP xx 28HK
5HP xx 46HP
4HP xx 28HK
4HP xx 46HP
6HP > 2LP > 2LP xx 28HK
6HP > 2LP > 2LP xx 46HP
5HP xx 46HP
4HP xx 28HK
4HP xx 46HP
6HP > 2LP > 2LP xx 28HK
6HP > 2LP > 2LP xx 46HP