Street Fighter 6/Chun-Li/Introduction: Difference between revisions

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{{ ProConTable
{{ ProConTable
| pros=
| pros=
* '''Whiff Punishes:''' Chun Li is equipped with an excellent spread of normals, with the standouts being 6MP, 2MK, and 5HP. She can convert those normals into a knockdown on Punish Counter, making her a big threat in neutral.
* '''Great Pokes:''' Chun Li is equipped with an excellent spread of long-reaching normals; with the standouts being 4/6MP, 2MK, and 5HP. She can easily convert these normals into knockdowns and resets, making her a big threat in neutral.
* '''Ground Mobility''': Chun's walk speed is among the best in the game, complimenting her strong ground normals.
* '''Ground Mobility''': Chun's backward walk speed is the highest in the game, with her forward walk also being among the highest. This compliments her strong ground normals and gives her a very strong footsies game.
| cons=
| cons=
* TBD
* '''Floaty Jump''': Chun's jump is slightly slower to land than others, which impedes her ability to safely jump over fireballs in neutral. It can also cause her air-to-airs to leave her minus, and at worst give the opponent a free punish.
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Revision as of 19:36, 8 June 2023

Introduction

A former high-kicking ICPO agent, Chun-Li looks after Li-Fen, a victim of the Black Moon Incident. With Shadaloo sundered, she now runs Kung Fu classes and has become a well-loved member of the local community.


Strengths Weaknesses
  • Great Pokes: Chun Li is equipped with an excellent spread of long-reaching normals; with the standouts being 4/6MP, 2MK, and 5HP. She can easily convert these normals into knockdowns and resets, making her a big threat in neutral.
  • Ground Mobility: Chun's backward walk speed is the highest in the game, with her forward walk also being among the highest. This compliments her strong ground normals and gives her a very strong footsies game.
  • Floaty Jump: Chun's jump is slightly slower to land than others, which impedes her ability to safely jump over fireballs in neutral. It can also cause her air-to-airs to leave her minus, and at worst give the opponent a free punish.

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