< Street Fighter 6 | Ryu
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* '''Predictable Gameplan:''' Ryu doesn't have a deep bag of tricks to confuse the opponent. If your opponent is more fundamentally sound, it will be difficult to "steal" a win. | * '''Predictable Gameplan:''' Ryu doesn't have a deep bag of tricks to confuse the opponent. If your opponent is more fundamentally sound, it will be difficult to "steal" a win. | ||
* '''Finicky | * '''Finicky Ranged Confirms:''' After 5MP, Ryu's primary hitconfirm normal, followup links can easily whiff due to range issues. Ryu must often settle for lower damage combo enders, or rely on Drive Rush forward momentum to stay in range. | ||
* '''Denjin Risk:''' Activating a Denjin Charge in neutral carries high risk, and activating after a knockdown forces Ryu to sacrifice midscreen okizeme. | * '''Denjin Risk:''' Activating a Denjin Charge in neutral carries high risk, and activating after a knockdown forces Ryu to sacrifice midscreen okizeme. |
Revision as of 15:12, 7 June 2023
Introduction
Ever training, this martial artist seeks true strength. Well-mannered and sincere, Ryu travels the globe in search of worthy opponents. Having overcome the Satsui no Hado, he now seeks yet greater heights.
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