Street Fighter 6/Dee Jay/Combos: Difference between revisions

From SuperCombo Wiki
(Condense normal hit)
(Fix: don't need to delay HK for OD Maximum Strike)
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| Anchor    =  
| Anchor    =  
| Youtube    =  
| Youtube    =  
| Recipe    = 6MK, 5LK, 214LP > 214214P<br>6MK, 5LK > 214KK~dl.HK
| Recipe    = 6MK, 5LK, 214LP > 214214P<br>6MK, 5LK > 214KK~HK
| content    = Whiffs outside close range.
| content    = Whiffs outside close range.
}}
}}
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| Anchor    =  
| Anchor    =  
| Youtube    =  
| Youtube    =  
| Recipe    = CH 6MK, 2MP, 214LP > 214214P<br>CH 6MK, 2MP > 214KK~dl.HK
| Recipe    = CH 6MK, 2MP, 214LP > 214214P<br>CH 6MK, 2MP > 214KK~HK
| content    =  
| content    =  
}}
}}
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| Anchor    =  
| Anchor    =  
| Youtube    =  
| Youtube    =  
| Recipe    = CH 5HP, 2MP, 214LP > 214214P<br>CH 5HP, 2MP > 214KK~dl.HK
| Recipe    = CH 5HP, 2MP, 214LP > 214214P<br>CH 5HP, 2MP > 214KK~HK
| content    = Whiffs at max range.
| content    = Whiffs at max range.
}}
}}
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| Anchor    =  
| Anchor    =  
| Youtube    =  
| Youtube    =  
| Recipe    = CH 2HP, 2MP, 214LP > 214214P<br>CH 2HP, 2MP > 214KK~dl.HK
| Recipe    = CH 2HP, 2MP, 214LP > 214214P<br>CH 2HP, 2MP > 214KK~HK
| content    = Whiffs outside close range.
| content    = Whiffs outside close range.
}}
}}
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| Anchor    =  
| Anchor    =  
| Youtube    =  
| Youtube    =  
| Recipe    = PC 2HP, 5HP, 214MP > 214214P<br>PC 2HP, 5HP > 214KK~dl.HK
| Recipe    = PC 2HP, 5HP, 214MP > 214214P<br>PC 2HP, 5HP > 214KK~HK
| content    =  
| content    =  
}}
}}

Revision as of 15:29, 3 June 2023


Combo Notation Guide

Click "Expand" for information about combo notation in SF6:

SF6 Combo Notation Guide
Notation Meaning
> Cancel the previous move to the following move.
e.g. Normal into Special (2MK > 236P) or Special into Super (623P > 236236K)
~ Chain/Cancel the previous move into a followup.
e.g. Luke's target combo (LP~MP~HP) or Rising Uppercut into Slam Dunk (623PP~PP)
, Link the previous move to the following move.
e.g. 5MP, 2MP (requires manual timing)
An example with Ken that uses all three "connecting" symbols:
2LP, 5MP~HP > 623P > 236236P
2LP links into 5MP; 5MP chains into HP Target Combo; HP cancels into Shoryuken which cancels into Lv.3 Super
j.X Jumping action; for Neutral Jump, use 8j.X
e.g. Kimberly j.2MP (Elbow Drop) or Ryu j.214K (Aerial Tatsumaki Senpukyaku)
P or K Any Punch or Any Kick (when button strength does not matter)
PP or KK represents any two punches/kicks.
X/Y Do either X move or Y move.
e.g. end a combo with 214K/623P
[X] Hold the button input
e.g. Luke 214[LP] = charged LP Flash Knuckle
dl.X Briefly delay the action
e.g. Ken 236HK~dl.6LK (Jinrai Loop starter)
AA Anti-air; hit the opponent while they're mid-air.
May cause a different juggle state compared to a grounded opponent.
Y xN
{Y} xN
Repeat 'Y' input 'N' number of times.
A sequence of multiple inputs will be bundled into "{}".
e.g. 5LP x3 (5LP, 5LP, 5LP) or {2HP > Drive Rush} x3
Y > DR Button Y cancelled into Drive Rush (3-bar version)
e.g. 5HP > DR
DR~Y Drive Rush into Button Y (cancel the dash frames early into a followup attack)
This can be done from the 1-bar or 3-bar versions of Drive Rush
e.g. 236HP Launch, DR~5LP
An example for Ryu using both Drive Rush notations:
2MK > DR~5HP (cancel 2MK into Drive Rush, then immediately use 5HP during dash animation)


Links and Starters

Normal Hit

Sunrise Heel
Very Easy


6MK, 5LK, 214LP > 214214P
6MK, 5LK > 214KK~HK

Whiffs outside close range.

Counter Hit

CH Sunrise Heel
Very Easy


CH 6MK, 2MP, 214LP > 214214P
CH 6MK, 2MP > 214KK~HK
CH 5HP
Very Easy


CH 5HP, 2MP, 214LP > 214214P
CH 5HP, 2MP > 214KK~HK

Whiffs at max range.

CH 2HP
Very Easy


CH 2HP, 2MP, 214LP > 214214P
CH 2HP, 2MP > 214KK~HK

Whiffs outside close range.

Punish Counter

PC 2HP
Very Easy


PC 2HP, 5HP, 214MP > 214214P
PC 2HP, 5HP > 214KK~HK
PC Greatest Sobat
Very Easy


PC 236236K, 5HP, 214PP

Enders

OD Maximum Strike
Very Easy, Easy


236HK
dl.Headliner Sunrise Festival~HP/HK
Drive Rush > HP > 214HP > 214214HP

Save meter with Double Rolling Sobat, or cash out meter for big damage and swag.


SF6 Navigation

General
FAQ
HUD
Characters
A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M. Bison
Manon
Marisa
Rashid
Ryu
Zangief
Data
Akuma
Cammy
Ed
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Manon
Ryu