Street Fighter 6/Luke/Introduction: Difference between revisions

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* '''Kill Confirm''': With his OD's, Luke has a number of ways to push for an easy kill off of small openings. '''EX Flash Knuckle''' has a follow-up hitgrab that deals great damage for the cost, while '''EX Sand Blaster''' can be cancelled into his level 1 super for big damage off of a fireball.  
* '''Kill Confirm''': With his OD's, Luke has a number of ways to push for an easy kill off of small openings. '''EX Flash Knuckle''' has a follow-up hitgrab that deals great damage for the cost, while '''EX Sand Blaster''' can be cancelled into his level 1 super for big damage off of a fireball.  
| cons=
| cons=
* '''Fullscreen''': Luke's fireball is notable in that it cannot travel fullscreen. This forces him to actively close the distance against the true zoners in the cast, many of which can duke it out just as well as him in the midrange.
* '''Fullscreen''': Luke's fireball is notable in that it cannot travel fullscreen without spending Drive. This forces him to actively close the distance against the true zoners in the cast, many of which can duke it out just as well as him in the midrange.
* '''Shoulder-Height Punishes''': All of Luke's big whiff punishes are punches, which makes it somewhat difficult for him to punish low-ranged attacks or low-profile moves.  
* '''Execution''': Luke needs to time his Perfect Flash Knuckle to maximize damage and score his BnBs. While the timing is not terribly strict (a 3 frame window), the timing can feel a bit different depending on the normal it is cancelled from.  
* '''Execution''': Luke needs to time his Perfect Flash Knuckle to maximize damage and score his BnBs. While the timing is not terribly strict (a 3 frame window), the timing can feel a bit different depending on the normal it is cancelled from.  
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Revision as of 14:33, 3 June 2023

Introduction

A contractor for a PMC, Luke uses his elite military background to teach mixed martial arts. His days off are spent eating junk food, playing video games, and fighting, but make no mistake—Luke plays to win.


Strengths Weaknesses
  • Well-Rounded: Luke has a good fireball, a solid uppercut, great normals, and solid mixup tools. He spends Drive very well regardless of what he chooses to bank it on, and his supers are easy to combo into and deal excellent damage. Simply put, Luke has access to a lot of strong tools and makes great use of universal mechanics. His flexibility makes him a great pick to learn the game with.
  • Spooky Pressure: Luke has a great corner game with his throw loops, solid pressure normals, and ability to mix you up with Rawhide. Brutal Spike is a plus on block command normal for setting up whatever you want, while Suppressor acts as an automatic throw bait command normal that can be special cancelled into huge damage.
  • Whiff Punishment: A great number of Luke's standing punches move him forward for easier whiff punishing. As well, he has many target combos from these whiff punishers that lead into great oki, making his midrange game exceptionally threatening. In particular, his Triple Impact is a target combo off of a light that ends in a special cancel, allowing Luke a consistent way to score rewarding hits off of light jabs.
  • High Damage: Luke's BnBs deal excellent damage and scale well regardless of the starter. His optimal BnBs with Perfect Flash Knuckle deal incredible damage off of a good starter, and even his lights can provide him with above-average damage. Almost all of his normal combo enders also leave him in good okizeme positions.
  • Kill Confirm: With his OD's, Luke has a number of ways to push for an easy kill off of small openings. EX Flash Knuckle has a follow-up hitgrab that deals great damage for the cost, while EX Sand Blaster can be cancelled into his level 1 super for big damage off of a fireball.
  • Fullscreen: Luke's fireball is notable in that it cannot travel fullscreen without spending Drive. This forces him to actively close the distance against the true zoners in the cast, many of which can duke it out just as well as him in the midrange.
  • Execution: Luke needs to time his Perfect Flash Knuckle to maximize damage and score his BnBs. While the timing is not terribly strict (a 3 frame window), the timing can feel a bit different depending on the normal it is cancelled from.

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