< Street Fighter 6 | Luke
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* '''Kill Confirm''': With his OD's, Luke has a number of ways to push for an easy kill off of small openings. '''EX Flash Knuckle''' has a follow-up hitgrab that deals great damage for the cost, while '''EX Sand Blaster''' can be cancelled into his level 1 super for big damage off of a fireball. | * '''Kill Confirm''': With his OD's, Luke has a number of ways to push for an easy kill off of small openings. '''EX Flash Knuckle''' has a follow-up hitgrab that deals great damage for the cost, while '''EX Sand Blaster''' can be cancelled into his level 1 super for big damage off of a fireball. | ||
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* '''Fullscreen''': Luke's fireball is notable in that it cannot travel fullscreen. This forces him to actively close the distance against the true zoners in the cast, many of which can duke it out just as well as him in the midrange | * '''Fullscreen''': Luke's fireball is notable in that it cannot travel fullscreen without spending Drive. This forces him to actively close the distance against the true zoners in the cast, many of which can duke it out just as well as him in the midrange. | ||
* '''Execution''': Luke needs to time his Perfect Flash Knuckle to maximize damage and score his BnBs. While the timing is not terribly strict (a 3 frame window), the timing can feel a bit different depending on the normal it is cancelled from. | * '''Execution''': Luke needs to time his Perfect Flash Knuckle to maximize damage and score his BnBs. While the timing is not terribly strict (a 3 frame window), the timing can feel a bit different depending on the normal it is cancelled from. | ||
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Revision as of 14:33, 3 June 2023
Introduction
A contractor for a PMC, Luke uses his elite military background to teach mixed martial arts. His days off are spent eating junk food, playing video games, and fighting, but make no mistake—Luke plays to win.
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