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| == Combo Theory == | | == Combo Theory == |
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| | === Perfect Knuckle Breakdown === |
| | Every non-OD version of Flash Knuckle (214P) can be charged by holding down the respective P button. When charging and releasing a P button within a specific 3 frame window (frames 18~20 for all versions), Luke will scream out "PERFECT" and Flash Knuckle will gain an enhanced property depending on the version used: |
| | *{{clr|LP|pf.214LP}} has +100 Damage and 3 less Recovery |
| | *{{clr|MP|pf.214MP}} has +100 Damage and 1 less Startup, allowing it to combo from {{clr|HP|2HP}} |
| | *{{clr|HP|pf.214HP}} has +300 Damage |
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| | Perfect Light and Medium Knuckles are required for Luke's highest damage combos. Practicing them is recommended but not required, as charged {{clr|LP|214LP}} and 214PP provide good juggles while not needing to hit a fairly tight window. Still, if you want to learn how to Perfect Knuckle, look for the bright flash and sound cue each Knuckle makes during their Startup to know when to release the P button. |
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| | For {{clr|LP|pf.214LP}} and {{clr|HP|pf.214HP}}, it is better to ''slightly overcharge'' them, as {{clr|LP|214[LP]}} will still allow a slightly worse follow-up juggle, while {{clr|HP|214[HP]}} only affects damage. |
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| | For {{clr|MP|pf.214MP}}, it is better to ''slightly undercharge'' it, since {{clr|MP|214[MP]}} cannot combo from any of Luke's normals and will end up being blocked and leave him at -3, while {{clr|MP|214MP}} will leave him at +3 slightly outside Throw range. |
| | |
| | === {{clr|HP|2HP}} is Your Best Friend === |
| Luke's highest damage combos come from cancelling {{clr|HP|2HP}} into Perfect {{clr|MP|214MP}} (midscreen) or {{clr|LP|214LP}} (corner). You land {{clr|HP|2HP}} after jump-ins, Drive Rush enhanced normals, PC Drive Impact, and various other CH or PC scenarios. | | Luke's highest damage combos come from cancelling {{clr|HP|2HP}} into Perfect {{clr|MP|214MP}} (midscreen) or {{clr|LP|214LP}} (corner). You land {{clr|HP|2HP}} after jump-ins, Drive Rush enhanced normals, PC Drive Impact, and various other CH or PC scenarios. |
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| === Midscreen Perfect Medium Knuckle Juggles === | | === Midscreen Perfect Medium Knuckle Juggles === |
| | | ==== Meterless ==== |
| {{TheoryBox | | {{TheoryBox |
| | Title = Run Tackle Ender | | | Title = Run Tackle Ender |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = ... {{clr|HP|2HP}} > {{clr|MP|pf.214MP}}, {{clr|LP|pf.214LP}}, {{clr|HP|214HP}} (> 236236K) <br> | | | Recipe = ... {{clr|HP|2HP}} > {{clr|MP|pf.214MP}}, {{clr|LP|pf.214LP}}, {{clr|HP|214HP}} <br> |
| ... {{clr|HP|2HP}} > {{clr|MP|pf.214MP}}, {{clr|LP|214[LP]}}, {{clr|MP|214MP}} (> 236236K) | | ... {{clr|HP|2HP}} > {{clr|MP|pf.214MP}}, {{clr|LP|214[LP]}}, {{clr|MP|214MP}} |
| | content = Best meterless ender for damage but has bad oki unless already close to the corner. This is your go-to route if you want to cash out on Level 3 without spending Drive Gauge. | | | content = Best meterless ender for damage but has bad oki unless already close to the corner. |
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| | If you don't get a Perfect Light Knuckle, link into uncharged {{clr|MP|214MP}} instead |
| | }} |
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| If you don't get a Perfect Light Knuckle, link into uncharged {{clr|MP|214MP}} instead, which still juggles into Level 3.
| | {{TheoryBox |
| | | Title = Light Perfect Knuckle into Heavy Knuckle |
| | | Oneliner = |
| | | Difficulty = {{clr|4|Hard}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = ... {{clr|HP|2HP}} > {{clr|MP|pf.214MP}}, {{clr|M|MPMK}}~66~{{clr|HP|5HP}} > {{clr|LP|pf.214LP}}/{{clr|LP|214[LP]}}, {{clr|HP|214HP}} |
| | | content = 1 Drive Bar variant of the previous combo which deals slightly more Damage and has better corner carry. |
| }} | | }} |
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| | Recipe = ... {{clr|HP|2HP}} > pf.{{clr|MP|214MP}} > {{clr|M|MPMK}}~66~{{clr|HP|5HP}} > {{clr|HP|pf.214HP}}/{{clr|HP|214[HP]}} | | | Recipe = ... {{clr|HP|2HP}} > pf.{{clr|MP|214MP}} > {{clr|M|MPMK}}~66~{{clr|HP|5HP}} > {{clr|HP|pf.214HP}}/{{clr|HP|214[HP]}} |
| | content = Sets up a safejump for one Drive Bar. After landing a perfect or charged {{clr|HP|214HP}}, whiff {{clr|MP|2MP}} then forward jump > {{clr|HK|j.HK}}. For good oki midscreen, you will have to forward dash then slightly delay forward jump to land meaty {{clr|HK|j.HK}}. | | | content = Sets up a safejump for one Drive Bar. After landing a perfect or charged {{clr|HP|214HP}}, whiff {{clr|MP|2MP}} then forward jump > {{clr|HK|j.HK}}. For good oki midscreen, you will have to forward dash then slightly delay forward jump to land meaty {{clr|HK|j.HK}}. |
| | }} |
| | |
| | ==== Metered ==== |
| | {{TheoryBox |
| | | Title = Level 1 Combo (Driveless) |
| | | Oneliner = |
| | | Difficulty = {{clr|4|Hard}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = ... {{clr|HP|2HP}} > {{clr|MP|pf.214MP}}, {{clr|LP|pf.214LP}}/{{clr|LP|214[LP]}} > dl.236236P |
| | | content = Only worth going for if it kills, as this ender gives bad oki even when fairly close to the corner. You have to slightly delay 236236P for the first hit, otherwise the first hit of Level 1 whiffs. |
| | }} |
| | |
| | {{TheoryBox |
| | | Title = Level 1 Combo (1 Drive Bar) |
| | | Oneliner = |
| | | Difficulty = {{clr|4|Hard}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = ... {{clr|HP|2HP}} > {{clr|MP|pf.214MP}}, {{clr|M|MPMK}}~66~{{clr|HP|5HP}} > {{clr|LP|pf.214LP}}/{{clr|LP|214[LP]}} > dl.236236P |
| | | content = 1 Drive Bar variant for slightly more damage. Not delaying here is even worse, causing you miss the first 2 hits. |
| | }} |
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| | {{TheoryBox |
| | | Title = Level 2 Combo (1 Drive Bar) |
| | | Oneliner = |
| | | Difficulty = {{clr|4|Hard}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = ... {{clr|HP|2HP}} > {{clr|MP|pf.214MP}}, {{clr|M|MPMK}}~66~{{clr|HP|5HP}} > 214214P |
| | | content = Recommended to go for if you're under 2 Drive Bars and really don't want to Burn Out, otherwise the 2 Drive Bar version is better. |
| | }} |
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| | {{TheoryBox |
| | | Title = Level 2 Combo (2 Drive Bars) |
| | | Oneliner = |
| | | Difficulty = {{clr|4|Hard}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = ... {{clr|HP|2HP}} > {{clr|MP|pf.214MP}}, 236KK~P > 214214P |
| | | content = EX Tackle deals great damage, making this route deal pretty resource efficient. |
| | }} |
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| | {{TheoryBox |
| | | Title = Level 2 Combo (3 Drive Bars) |
| | | Oneliner = |
| | | Difficulty = {{clr|4|Hard}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = ... {{clr|HP|2HP}} > {{clr|MP|pf.214MP}}, {{clr|M|MPMK}}~66~{{clr|HP|5HP}} > {{clr|LP|pf.214LP}}/{{clr|LP|214[LP]}}, 236KK~P > 214214P |
| | | content = A fusion of the two routes above. Due to Drive Rush's scaling, it actually deals **less** damage in shorter routes, such as {{clr|HK|j.HK}} into {{clr|HP|2HP}}, than the 2 Drive Bar variant. Only go for in already scaled routes, such as 2MK > Drive Rush. |
| | }} |
| | |
| | {{TheoryBox |
| | | Title = Level 3 Combo (Driveless) |
| | | Oneliner = |
| | | Difficulty = {{clr|4|Hard}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = ... {{clr|HP|2HP}} > {{clr|MP|pf.214MP}}, {{clr|LP|pf.214LP}}, {{clr|HP|214HP}} > 236236K <br> |
| | ... {{clr|HP|2HP}} > {{clr|MP|pf.214MP}}, {{clr|LP|214[LP]}}, {{clr|MP|214MP}} > 236236K |
| | | content = Same combo as the best meterless ender with a Level 3 at the end. |
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| | If you don't get a Perfect Light Knuckle, link into uncharged {{clr|MP|214MP}} instead, which still comboes into Level 3 |
| | }} |
| | |
| | {{TheoryBox |
| | | Title = Level 3 Combo (1 Drive Bar) |
| | | Oneliner = |
| | | Difficulty = {{clr|4|Hard}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = ... {{clr|HP|2HP}} > {{clr|MP|pf.214MP}}, {{clr|M|MPMK}}~66~{{clr|HP|5HP}} > {{clr|HP|pf.214HP}}/{{clr|HP|214[HP]}} > 236236K <br>OR<br> |
| | ... {{clr|HP|2HP}} > {{clr|MP|pf.214MP}}, {{clr|M|MPMK}}~66~{{clr|HP|5HP}} > {{clr|LP|pf.214LP}}/{{clr|LP|214[LP]}}, {{clr|HP|214HP}} > 236236K |
| | | content = There are 2 possible route you can do depending on your confidence with landing Perfect Knuckles. The first route is higher risk and reward, since {{clr|HP|pf.214HP}} deals the most damage, but {{clr|HP|214[HP]}} deals the least. Meanwhile, the second route consistently deals good damage even if you miss {{clr|LP|pf.214LP}}. |
| }} | | }} |
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